process technologies
TRANSCRIPT
OUTLINE :
ProcessTechnologies
A. What Are Process Technologies
B. Application For Individual Instruction
C. Application For Small-Group Instruction
D. Application For Large-Group Instruction
@ Fransiskus Xaverius Wijaya Kusuma / 13705251040
OUTLINE :
ProcessTechnologies
A. What Are Process Technologies
B. Application For Individual Instruction
C. Application For Small-Group Instruction
D. Application For Large-Group Instruction
1. Galbraith, definition, “the systematic application of scientifics or other organized knowledge to practical tasks.”
2. Importance of Practice and Feedback
3. Organization of This Chapter
@ Fransiskus Xaverius Wijaya Kusuma / 13705251040
OUTLINE :
ProcessTechnologies
B. Application For Individual Instruction
C. Application For Small-Group Instruction
D. Application For Large-Group Instruction
Programmed Instruction
Programmed Tutoring
Personalized System ofInstruction
Learning Centers
A. What Are Process Technologies
@ Fransiskus Xaverius Wijaya Kusuma / 13705251040
OUTLINE :
ProcessTechnologies
B. Application For Individual Instruction
C. Application For Small-Group Instruction
D. Application For Large-Group Instruction
Cooperative Learning
Games
Simulation
Simulation Games
A. What Are Process Technologies
@ Fransiskus Xaverius Wijaya Kusuma / 13705251040
OUTLINE :
ProcessTechnologies
B. Application For Individual Instruction
C. Application For Small-Group Instruction
D. Application For Large-Group Instruction
Mastery Learning
Programmed Teaching
A. What Are Process Technologies
@ Fransiskus Xaverius Wijaya Kusuma / 13705251040
Introduction
In Chapter One, we provided a definition to technology that differentiated between hard technologies products such as computers and satelites – and soft technologies-process or ways of thingking about problem. In This chapter focuses on technology as a process.
Galbraith, definition, “the systematic application of scientifics or other organized knowledge to practical tasks.”
The behaviorist perspective propose that individuals learn what they
do – that is, learning is a process of trying various behaviors and
keeping those that lead to favorable results.
Cognitivists propose that learners build up and enrich their mental
schemata when their minds are actively engaged in struggling to
remember or apply some new concept or principle.
The sociopsychological perspective stresses the importance of
interpersonal communication as the social basis for knowledge
acquisition
Importance of Practice and Feedback
Organizing of This Chapter
1. Application for Individual Instruction
a. Programmed instruction
b. Programmed tutoring
c. Personalized system of instruction
d. Learning centers
2. Application for Small-Group Instruction
a. Cooperative learning
b. Games
c. Simulation
d. Simulation games
3. Application for Large-Group Instruction
a. Mastery learning
b. Programmed teaching
Advantages Limitation
Self Pacing
Practice and feedback
Reliable
Effective
Program Design
Tedious
Lack of Social Interraction
Programmed Instruction
Application :
Developed by B.F. Skinner.
Skinner’s initial inventions vere elaboratemachines that would mechanically presentchunks, of “frames”, of information; waitfor a response to be written or a button tobe pressed; then compare the responsewith the correct answer. If the answere wascorrect, the machine would display thenext frame. Research and practicalexperience soon indicated, however, thatstudents learned just as well when thesequence - information, question,response, answer – was presented in bookform.
Linear Branching
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Programmed Instruction
Advantages
Self Pacing
Programmed Instruction
Programmed instruction allows individuals to learn at their own pace
at a time and place of their choice
Advantages
Practice and feedback
Programmed Instruction
It requires the learner to participate actively in the learning process and
provides immediate feedback for each practice attempt
Advantages
Reliable
Programmed Instruction
This technology provides a reliable form of learning, in that the
instructional routine is embodied in print so that it can be mass produced and experienced by many people in
exactly the same form.
Advantages
Effective
Programmed Instruction
Hundreds of research studies compare programmed instruction
with conventional instruction.
Limitation
Program Design
Programmed Instruction
Some programmed materials are poorly designed and have little value
Limitation
Tedious
Programmed Instruction
The repetition of the same cycle and plowing through an endless series of small steps taxes the attention span
and patience of many students. It can be tedious.
Limitation
Lack of Social Interraction
Programmed Instruction
Most programmed materials are meant to be used by one individual at
the time.
Advantages Limitations
Self-pacing
Practice and feedback
Reliable
Effective
Labor intensive
Development cost
Programmed Tutoring
Application :
Programmed Tutoring
Programmed tutoring is a
one-to-one method of
instruction in which the
responses to be made by
the tutor are programmed
in advance in the form of
carefully structured
printed instructions.
Advantages Limitations
Self-pacing
Practice and feedback
Reliable
Effective
Labor intensive
Development cost
Programmed Tutoring
Programmed tutoring shares with programmed instruction the
characteristic of individualized pacing.
Advantages Limitations
Self-pacing
Practice and feedback
Reliable
Effective
Labor intensive
Development cost
Programmed Tutoring
The use of a live tutor as a mediator adds immensely to the flexibility of the feedback system, and it adds another
major advantage over printed self-instructional material by employing
social reinforces in the form of praise rather than just simple knowledge of
result.
Advantages Limitations
Self-pacing
Practice and feedback
Reliable
Effective
Labor intensive
Development cost
Programmed Tutoring
Compared with unstructured tutoring, programmed tutoring has higer reliability because there is a
predetermined pattern to the tutor’s action.
Advantages Limitations
Self-pacing
Practice and feedback
Reliable
Effective
Labor intensive
Development cost
Programmed Tutoring
The effectiveness of programmed tutoring has been well established
through the evaluation studies carried out by its originator,
Douglas Ellson.
Advantages Limitations
Self-pacing
Practice and feedback
Reliable
Effective
Labor intensive
Development cost
Programmed Tutoring
Programmed tutoring depends on the availability of volunteer tutors. In school, tutoring is usually done
by peers, older students, or parents.
Advantages Limitations
Self-pacing
Practice and feedback
Reliable
Effective
Labor intensive
Development cost
Programmed Tutoring
The success of programmed tutoring depends on the design of
the tutoring guides; their development requires an
investment of time and expertise.
Advantages Limitation
Self-pacing
Mastery
Effective
Development cost
Behaviorist commitment
Self-discipline
Personalized System of Instruction
Application :
Personalized System of Instruction
The Personalized System of
Instruction (PSI), one of the best-
known individualized instruction
system, can be described as a
template for managing instruction.
The esential idea of PSI is that the
learning materials are arranged in
sequential order and the student must
demonstrate mastery of each unit
before being allowed to move on to
the next.
Advantages Limitation
Self-pacing
Mastery
Effective
Development cost
Behaviorist commitment
Self-discipline
Personalized System of Instruction
PSI allows students to progress at their own rate and to take full responsibility for
determining when, where, and how they study.
Advantages Limitation
Self-pacing
Mastery
Effective
Development cost
Behaviorist commitment
Self-discipline
Personalized System of Instruction
The main claim of PSI is that it prevents the “accumulation of ignorance”. Student are
not allowed to go on to advanced units until they show that they have mastered the
prerequisites.
Advantages Limitation
Self-pacing
Mastery
Effective
Development cost
Behaviorist commitment
Self-discipline
Personalized System of Instruction
The effectiveness of PSI has been documented in a large number of studies
comparing PSI and conventional versions of courses
Advantages Limitation
Self-pacing
Mastery
Effective
Development cost
Behaviorist commitment
Self-discipline
Personalized System of Instruction
PSI demands a great deal of time in planning and developing materials,
since it is essentially an organizational framework and does
not come with a given set of materials.
Advantages Limitation
Self-pacing
Mastery
Effective
Development cost
Behaviorist commitment
Self-discipline
Personalized System of Instruction
The instructor adopting PSI must also be willing to adopt its
behaviorist structure, including specification of precise performance objectives, derivation of tests from these objectives, and selection or
design of material that leads learners efficiently to those objectives.
Advantages Limitation
Self-pacing
Mastery
Effective
Development cost
Behaviorist commitment
Self-discipline
Personalized System of Instruction
Dealing with the freedom of PSI can be a problem for students, especially
younger learners who may need practice in the required self-
discipline.
Advantages Limitations
Self-pacing
Active learning
Teacher role
Cost
Management
Student resonsibility
Student isolation
Learning Centers
Application :
Learning Centers
Learning center with many station
are found in business, industry,
medical facilities, and the armed
forces.
Learning centers are independent
stations set up throughout the
classroom where children can go to
actually engage in some learning
activity. Children choose the center
they wish to work in and decide on the
amount of time to spend there.
Advantages Limitations
Self-pacing
Active learning
Teacher role
Cost
Management
Student resonsibility
Student isolation
Learning Centers
Center encourage students to take responsibility for their own learning and
allow them to learn at their own pace, thus minimizing the possibility of failure and maximizing the likeihood of success.
Advantages Limitations
Self-pacing
Active learning
Teacher role
Cost
Management
Student resonsibility
Student isolation
Learning Centers
Learning centers provide for student participaton in the learning experience, for student response, and for immediate
feedback to student response..
Advantages Limitations
Self-pacing
Active learning
Teacher role
Cost
Management
Student resonsibility
Student isolation
Learning Centers
Learning centers allow the teacher to play more of a coaching role, moving around the classroom and providing individual
help to students when they need it.
Advantages Limitations
Self-pacing
Active learning
Teacher role
Cost
Management
Student resonsibility
Student isolation
Learning Centers
The equipment and materials used in the center, entali costs.
Advantages Limitations
Self-pacing
Active learning
Teacher role
Cost
Management
Student resonsibility
Student isolation
Learning Centers
Teachers who manage learning centers must be very good at classroom organization and management.
Advantages Limitations
Self-pacing
Active learning
Teacher role
Cost
Management
Student resonsibility
Student isolation
Learning Centers
Any form of independent study will be successful only insofar as students are
able and willing to accept responsibility for their own learning.
Advantages Limitations
Self-pacing
Active learning
Teacher role
Cost
Management
Student resonsibility
Student isolation
Learning Centers
Learning cnters need not be limited to individual student use; small groups can be assigned to work together. If students do work alone, other provisions must be made to provide for the social dimension
of learning
Learning Together Model
Team-Assisted Individualization (TAI)
Computer-Assisted Cooperative Learning
Cooperative Learning
Cooperative Learning
Cooperative learning has gained momentum in both formal and nonformal education
from two converging forces: first, the practical realization that life outside the classroom
requires more and more collaborative activity, from the use of teams in the workplace to
everyday social life, and second, a growing awareness of the value of social interaction
in making learning meaningful.
Today’s notion of cooperative learning entails a deeper level of interaction, based on the
principle that articulating and negotiating your ideas with others forces you to process
information in a way that improves meaningfulness and retention. This new concept of
cooperative learning can be defined as the instructional use of small groups so that
students work together to maximize their own and each other’s learning.
Two particular formats will be elaborated as example of cooperative learning
technologies: Johnson and Johnson’s Learning Together model and Slavin’s Team-
Assisted Individualization (TAI)
Learning Together Model
Johnson and Johnson have determined that feedback about your performance-
knowing what is working well and what is not – is a critical factor in successful
learning.
Johnson and Johnson’s interdependent learning group, also known as the
Learning Together model, requires four basic elements:
1. Positive interdependence.
2. Face-to-face helpong interaction.
3. Individual accountability.
4. Teaching interpersonal and small-group skills.
Cooperative Learning
Team-Assisted Individualization (TAI)
Robert Slavin and his colleagues have developed a different format for
cooperative learning, Team-Assisted Individualization (TAI), which was
developed for mathematics instruction in grades three to six. TAI was
specifically intended to avoid some of the problems encountered with
individualized programmed instruction.
TAI follow this pattern:
1. Teaching group
2. Team formation
3. Self-instructional materials
4. Team study
5. Team scores and team recognition
Cooperative Learning
Computer-Assisted Cooperative Learning
Computer assistance can alleviate some of the logistical obstacles to using
learning methods, particularly the tasks of managing information, allocating
different individual responsibilities, presenting and monitoring instructional
material, analyzing learner responses, administering tests, and scoring and
providing remediation for those tests.
Group-oriented programs of this sort can also deal with the logistical problems
of assisting a number of groups simultaneously, as is necessary in the single-
computer classroom. The software manages a rotation of the teams so that
there is little time lost waiting in line.
Cooperative Learning
A game is an activity in which participants follow prescribed rules that differ from those of real life as they strive to attain a challenging goal.
The distinction between play and reality is what makes game entertaining.
Games
Attaining the goal usually entails competition –individual against individual, as in chess; group against group, as in basketball; or individual against a standard, as in golf (with “par” as the standard).
On the other hand, striving to attain a challenging goal does not necessarily have to involve competition. Communication games, fantasy games, and encounter games exemplify a whole array of activities in which participants agree to suspend the normal rules of interpersonal communication to pursue such goals as self-awareness, empathy, sensitivity, and leadership development.
Games
Advantages
Attractive
Novel
Atmosphere
Time on task
Limitations
Competition
Distraction
Poor design
Games
A simulation is an abstraction or
simplification of some real-life or
process. In simulations, participants
usually play a role that involves them in
interactions with other people or with
elements of the simulated environtment.
Simulations
Simulations
Simulation and Discovery Learning
One particular value of simulation is that it implements
the discovery method as directly and clearly as
possible.
In discovery learning, the learner is led toward
understanding principles through grappling with a
problem situation.
Through simulations, we can offer learners and human
relation as well as in areas related to the physical
sciences, where laboratories have long been taken for
granted
Simulations
Role Plays
Role play refers to a type of simulation in which the
dominant feature is relatively open-ended interaction
among people. In essence, a role play ask someone to
imagine that he or she is another person or is in a
particular situation; the person then behaves as the
other person would or in the way the situation seems to
demand.
The purpose is to learn something aout another kind of
person or about the dynanics of an unfamiliar situation.
Simulations
Simulators
One familiar example of a simulator is the flight trainer,
a mock-up of the interior of the cockpit complete with
controls and gauges..
A simulation game combines the attributes of a simulation (role playing, a model of reality) with the attributes of a game (striving toward a goal, specific rules).
Simulation Games
Simulation Games
Applications
Instructional simulation games are
found in curriculum applications that
require both the repetitive skill
practice associated with game and
the reality context associated with
simulations.
Societal procsses (e.g., Ghetto,
Democracy), cultural conflicts (e.g.,
Bafa Bafa), historical eras (e.g.,
Empire, Manchester), and ecological
systems (e.g., Extinction) are
popular topics.
Simulation Games
Cooperative Simulation Games
In recent years, sports psychologist and
educational psychologist have developed
new theories questioning the value and
necessity of competition in human
development.
Cooperative games challenge the body and
imagination but that depend on cooperation
for success.
Mastery Learning
The mastery learning approach grows
out of the theory that students differ in
the amount of time needed to master
each objective, not in their inherent
ability to learn the subject matter.
They have developed a specific
technology, known as Learning for
Mastery (LFM), that incorporates
specific procedure to implement
mastery learning.
The heart of LFM is the teach-test-
reteach-retest cycle.
Programmed Teaching
Programmed teaching, also known as Direct Instruction, is an attempts to apply
the principles of programmed instruction in a large-group setting.
Programmed teaching lessons are designed to generate high rates of
responding by all students. To avoid inattention or mere imitation of other
student’s responses, all are required to respond vocally at the same time, at a
hand signal by the instructor. When the teacher detects an error, he or she
follows the procedures specirfied in the protocol to correct and remediate the
error.
Programmed teaching has been used successfully in numerous experimental
programs in North America and many other parts of the world, including the
Philippines, Indonesia, and Liberia in the primary grades.
Print References
Heinich, R., dkk. 1993. Instructional Media And Technologies For Learning. New Jersey. Prentice-Hall, Inc.