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E-Learning Environment

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  • 1. E-Learning Environment
  • 2. E-Learning Environment
    Web-based learning
    Computer-based learning
  • 3. E-Learning Environment
    Web-based learning
    Virtual learning environment
    Digital Broadcasting
    Computer-based learning
    CD/DVD
    System or application on PC or devices
  • 4. E-Learning Environment
    Advantages and disadvantages
    Web-based learning
    Better communication
    Feedback quicker
    Computer-based learning
    No network requirement
    Only local device requirement
  • 5. Game-base Learning
    Two type of direction
    First direction
    Actor of gaming
    Learn the procedural logic
    Deeper level of the system
    Second direction
    View and solve problems different way
    Deeper level of the element of event
  • 6. Game-base Learning
    Popular game now
    Online game
    Single player
    Multi player
  • 7. Gesture Based Computing
    Gesture recognition is technology that interprets human gestures via mathematical algorithms.
  • 8. Gesture Based Computing
    Project Milo demonstrates Interaction with
    an on screen character
    http://www.youtube.com/watch?v=CPIbGnBQcJY&feature
    =BFa&list=FLXtEnxKzirdi2GI6xn8i_xA&lf=mh_lolz
  • 9. Gesture Based Computing
    MIT have developed a gesture
    based simulation
  • 10. Gesture Based Computing
    Toshibas Gesture Based Interface
    http://www.youtube.com/watch?v=ZEUAJrnhSvk&feature=related
  • 11. Questions
  • 12. References
    The New Media Consortium, Horizon Report 2011.pdf. Available at: http://net.educause.edu/ir/library/pdf/HR2011.pdf [Accessed October 6, 2011].
    Stephanie Burnes, 1999. Artistry in Training, Business & Professional Publishing. Available at: http://www.stephanieburns.com/products/artistry_in_training/ [Accessed October 5, 2011].
    Stephen Downes, 2010. Publications ~ Stephens Web. Available at: http://www.downes.ca/me/publications.htm [Accessed September 27, 2011].
    Stephen Downes, (2008). The Future ofOnline Learning Ten Years on [E-Book]. Retrieved from http://www.downes.ca/files/books/future2008.pdf
    S. Pandit, H. Acharya, A. Sanvedi, P.Nahar, S.K. Soni, PreetiSaxena, & A. K. Ramani (2010). An Architecture Solution for E-Learning System ESSA. Technology for Education (T4E), page 56-62.
    Videojug, about me [Oneline] Available from URL: http://corporate.videojug.com/about [Accessed 5 Oct 2011].
    Pusnik, M. , Sumak, B. and Hericko, M.(2010). Investigation of Virtual Learning Environment in The Context of Web 2.0. Mobile, Hybrid, and On-Line Learning, 2010, ELML '10, page 1-6
    YouTube http://www.youtube.com/watch?v=CPIbGnBQcJY&feature=BFa&list=FLXtEnxKzirdi2GI6xn8i_xA&lf=mh_lolz
    YouTube http://www.youtube.com/watch?v=ZEUAJrnhSvk&feature=related