playscience - families and ebooks - digitial book world webcast
DESCRIPTION
TRANSCRIPT
J. Alison Bryant, Ph.D.
Kids & Tablets Today
Quick Facts
• About 1/3 of kids in the USA have access to a tablet device (and that is growing daily)
• In homes where an iPad is present, 90% of parents allow use
• Kids use tablets at least weekly, if not daily
• 100 million tablets in circulation by year end, and this will be doubling in the next two years
Sources: Futuresource Consul/ng (2012), PlayScience (2011)
40%
36%
24% 1 to 3 Times/Week
4 to 6 Times/Week
Every day
How often kids use touch devices (That their parents know about!)
60% report use 4 or more times a week (This is only going to increase!)
Kids are downloading apps
Almost 30% of parents allowed kids to download apps on their own.
29%
71%
Yes
No
Kids & E-Reading
98%
63% 76% 79%
47%
Play games Read or listen to stories
Look at pictures Watch videos Look at websites
What kids do on touch devices
63% reported their 4-8 year-olds reads or listens to stories on touch deices.
eBook Adoption for Kids
How do parents define “educational” in apps?
Interactive educational content is important for
of parents 83%
Educational factors for parents
This is a non-traditional view of Education, focusing on 21st century skills.
81% 74% 73%
66%
Problem solving skills Encourage crea/vity Teach topics in a subject area
Focused on specific skills
What features are least important to parents
Educational apps can have games (Parents OK’d) Test and endorsements are not necessary
29% 25% 22% 18% 18% 4%
Mul/ple choice ques/ons
Tests or assessments
Accredited by teachers
Relate to current lesson
plans
Endorsed by schools
No games / entertainment
What do parents want to know?
Even knowing & having access to kids reading level, 70% of parents think it is important for an app to measure it.
84%
81%
74%
70%
Know their child’s reading level
Know the reading fundamentals children should be mastering at their age
Equipped to assess child’s reading progress
Important for apps to measure it outside of the classroom
Kids’ E-Book Best Practices
Context is Key
Solo Reading Co-‐Reading
Bed/me Reading
What Parents are looking for in e-books for their kids
Interac/vity
• Integrated into story
• Educa/onal is ideal
Customiza/on
• Based on child’s age/development
• Creates empowerment and ownership
Re-‐read/play-‐ability
• Ac/vi/es (games, coloring pages, music, etc.) adds value
• Extends experience (and therefore value)
E-Book Design “Need-to-Knows”
Iconography Use universally recognized symbols for your eBook app icons and consider adding text to make it easier for parents to iden/fy them.
Story Narra/on Producing different voices for the characters increases their child’s engagement and interest in the story and improves their story comprehension. When there is only one voice telling the story, parents thought it might be hard for their child to tell who is talking.
“In-‐Story” Interac/vity This type of interac/vity occurs during the story and makes the story come to life. It asks the child to par/cipate in the story narra/ve or gives the child the opportunity to watch the story narra/ve unfold through anima/ons.
Visual Appeal Kids are drawn to app experiences with strong visual appeal. This includes rich, bright colors and detailed anima/ons.
E-Book Navigation “Need-to-Knows”
Text Highligh/ng eBooks for younger kids should have text highligh/ng to help their child follow along with the story. The -‐by-‐approach to highligh/ng is ideal.
Menu & Ac/vity Accessibility E-‐book apps should be designed with an easily accessible menu that includes the index, key ac/vi/es, and main seeng op/ons. Access should be afained through a one-‐step process that doesn’t require users to leave the current screen. Users should also have the ability to jump to any page in the eBook.
Interruptability Kids (and parents) want to be in control of the naviga/on experience, which means that they have to be able to move forward in the story when they want to. Otherwise, frustra/on ensues….
Moving through the Story: Tap vs. Swipe Younger children and children with less experience on touch devices prefer to tap to turn the page, and benefit from the extra guidance of a “next” arrow. Older and more experienced users, however, mature into “swipers.”
Parents want a seengs op/on that permits them to turn the tap/swipe feature on and off. In many current eBook apps, this can take the form of a Young Reader (YR) seeng, with the YR mode providing arrows to tap. Addi/onally, parents want the ability to navigate both forward and backward in the story.
Plus, thinking about kid-‐specific: • Mechanics • GUI • Instruc/ons/Hints • “Leveling” • Curriculum Integra/on • And so on….
Thank You!
Let’s Play!
J. Alison Bryant [email protected] www.playsciencelab.com
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