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Reframe the Game: The State and Future of Kids' Mobile Play

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Page 1: PlayScience - Reframe the Game: The State and Future of Kids' Mobile Play

Reframe the Game: The State and Future of Kids' Mobile Play

Page 2: PlayScience - Reframe the Game: The State and Future of Kids' Mobile Play

OVERVIEW

What the report covers: •  Top apps for 6-14s •  Key & preferred app features •  Educational factors/features •  Decision making & purchase Methodology: •  Online survey with 1355 U.S. parents (and

their kids) 6-14 •  Aligned with national demographics and

recent technographics •  Fielded June 2015 •  Focus on “playful” apps across category/store

2015 PLAYSCIENCE - CGA REPORT

© PlayScience 2015

Page 3: PlayScience - Reframe the Game: The State and Future of Kids' Mobile Play

Top Apps for U.S. Kids 6 - 14

Page 4: PlayScience - Reframe the Game: The State and Future of Kids' Mobile Play

APPS TOP PLAYFUL APPS FOR KIDS 6-14 OVERALL

11.4%

9.0%

7.6%

4.1%

3.5%

3.0%

2.7%

2.1%

1.8%

1.7%

Q. What is your most favorite app?

© PlayScience 2015

Almost half 6-14s are playing their favorite app every day (and 85% at least a few times a weeks)! Here are the current winners:

Page 5: PlayScience - Reframe the Game: The State and Future of Kids' Mobile Play

APPS TOP PLAYFUL APPS BY GENDER

Boys and girls across all ages placed Minecraft and Angry Birds at the top of the list for playful apps. Candy Crush Saga and Clash of Clans also made it onto both lists.

2% 2% 2% 3% 3%

4% 6% 6%

10% 16%

2%  3%  3%  3%  3%  

6%  6%  

9%  10%  

11%  

Q. What is your most favorite app?

© PlayScience 2015

Page 6: PlayScience - Reframe the Game: The State and Future of Kids' Mobile Play

APPS TOP PLAYFUL APPS BY AGE

There is remarkable consistency across age groups re: the top apps.

2%  2%  2%  2%  3%  3%  3%  4%  6%  

10%  10%  12%  

Frozen:  Storybook  Temple  Run  2  

WATCH  Disney  Channel  Bible  for  Kids  

Angry  Birds  Star  Wars  II  Subway  Surfers  

Candy  Crush  Soda  Saga  Angry  Birds  Star  Wars  

Candy  Crush  Saga  ABCmouse.com  

Angry  Birds  MinecraN  -­‐  Pocket  

6  to  8  

2%  2%  3%  3%  3%  3%  5%  7%  10%  

14%  

Angry  Birds  Star  Wars  Temple  Run  2  

WATCH  Disney  Channel  ABCmouse.com  

Fruit  Ninja  Crossy  Road  

Candy  Crush  Soda  Saga  Candy  Crush  Saga  

Angry  Birds  MinecraN  -­‐  Pocket  

9  to  11  

2%  2%  3%  3%  4%  4%  

8%  10%  10%  13%  

Big  Hero  6:  Baymax  Blast  Grand  TheN  Auto:  San  Angry  Birds  Star  Wars  

Subway  Surfers  Candy  Crush  Soda  Saga  

Trivia  Crack  Clash  of  Clans  Angry  Birds  

MinecraN  -­‐  Pocket  EdiZon  Candy  Crush  Saga  

12  to  14  

Q. What is your most favorite app?

© PlayScience 2015

Most of the top apps are “Universal Play” apps, not kids-only apps.

Page 7: PlayScience - Reframe the Game: The State and Future of Kids' Mobile Play

Educational Factors

Page 8: PlayScience - Reframe the Game: The State and Future of Kids' Mobile Play

LEARNING PARENTS’ EDUCATIONAL VALUES FOR APPS

2%  

9%  

10%  

11%  

25%  

39%  

The  app  offers  related  materials  for  parents  and/or  teachers  

The  app  focuses  on  social  skills  

The  app  helps  my  child  become  comfortable  with  technology  and  compuZng  skills  

The  app  helps  my  child  do  be^er  in  school  or  on  standardized  tests  

The  app  encourages  imaginaZon  and  creaZvity  

The  app  focuses  on  academic  skills  

What  makes  an  app  “educa:onal”  to  parents  

Qs. When you are choosing apps to pay for, what three things are most important to you? Now thinking of apps in general, what do you think makes an app “educational”?, Which of these is most important to you right now?

© PlayScience 2015

Imagination and social skills become less

important to parents as the child grows.

Education is the paramount value indicator for parents. A “focus on skills or subjects I want my child to work on” is their #1 criterion when it comes to paying for apps.

Page 9: PlayScience - Reframe the Game: The State and Future of Kids' Mobile Play

12.7%

4.1%

3.6%

4.1%

3.0%

2.3%

2.3%

1.8%

1.8%

1.7%

ABCmouse.com

Word Academy

Trivia Crack

Minecraft - Pocket Edition

ABC Alphabet Phonics

Bible for Kids

Angry Birds

Abby Basic Skills

Nick Jr.

WATCH Disney Channel

Also on the overall “Top Ten” list

LEARNING MAPPING TOP EDU APPS TO THE TOP 10

9 © PlayScience 2015

Q. What is your favorite app when you want to learn something? (Kids)

Kids see some overlap between their “fun” and “learning” in the app space. The list below is based on what they consider a learning app.

Page 10: PlayScience - Reframe the Game: The State and Future of Kids' Mobile Play

LEARNING KIDS’ TOP EDU APPS ON THE PLAYSPECTRUM™

10 © PlayScience 2015

DIRECTED   FULL  OPEN  SCAFFOLDED   PROBLEM   PROCESS  

Most “educational” apps, however, take a relatively directed approach to engaging kids in the learning process.

Page 11: PlayScience - Reframe the Game: The State and Future of Kids' Mobile Play

Platform Preferences

Page 12: PlayScience - Reframe the Game: The State and Future of Kids' Mobile Play

PLATFORM TABLETS ARE WINNING THE APP RACE

© PlayScience 2015

13%

17%

25%

45%

When it comes to playing their favorite apps,

kids would pick tablets over

smartphones almost 2-to-1.

Q: What do you like to use most to play games? (Kids)

Page 13: PlayScience - Reframe the Game: The State and Future of Kids' Mobile Play

PLATFORM NOT ALL MOBILE IS CREATED EQUAL

29%

Source: PlayScience. (2015). Platforms & Preferences Study. Sandbox Summit, MIT. Q. Which of these do you most prefer your child to spend time on? Which of these does your child most prefer to spend time on?

Tablets are parent and child darlings, while smartphones lag far behind.

Parent Child

2- to 4-year-olds

Parent Child

5- to 7-year-olds

Parent Child

8- to 9-year-olds

73% 48%

41% 44%

33%

23% 12%

64%

41%

19%

7%

53%

30%

16%

12%

60%

47%

22%

14%

51%

30%

23%

22%

29%

Parent & Child Device Preference

Tablet tipping point

Page 14: PlayScience - Reframe the Game: The State and Future of Kids' Mobile Play

PLATFORM TABLETS HAVE A PARENT HALO

Parents have distinct and very different perceptions of mobile devices with potentially identical content.

Regular tablets are considered the most fun and more educational,

while children’s tablets are the “safest” and most “trustworthy.”

“good”

“educational”

“not good”

“not safe”

“useful”

“not educational”

Source: PlayScience. (2015). Platforms & Preferences Study. Sandbox Summit, MIT. Q: In which way is this device good for your child?

Page 15: PlayScience - Reframe the Game: The State and Future of Kids' Mobile Play

App-titudes: What makes a great app?

Page 16: PlayScience - Reframe the Game: The State and Future of Kids' Mobile Play

FEATURES WHAT KIDS WANT IN THEIR PLAYFUL APPS

12% 13%

17% 17%

24% 24%

26% 26% 26%

31% 31%

35% 37% 38%

43%

Ability to share things from the app on social

Quizzes

Videos

Ideas for activities to do offline

Characters you know

Ability to create your own profile

Puzzles

Levels that keep getting harder

Ability to talk or play with other users in the app

Cute and fun characters

Ability to create your own story

Action games

Sound effects and music

Points and rewards

Ability to create your own avatar

Q. Imagine you could create your own app! What would your app HAVE TO include? © PlayScience 2015

Personalization

Achievement

Social

Media/IP

Page 17: PlayScience - Reframe the Game: The State and Future of Kids' Mobile Play

FEATURES WHAT ABOUT CO-PLAY?

Almost 1/3 of kids prefer to play with someone else, primarily with friends or siblings. The top 10 apps list does not have many kid-friendly co-play apps (i.e., the ones on the list rely on MMO or asynchronous turn-taking).

© PlayScience 2015 17

69% ALONE 22%

WITH FRIENDS

9% WITH PARENTS

Kids prefer to play their favorite app with:

Even if you have a great co-play mechanic, you still need to have an awesome single player way to play!

Consider for kids’ co-play:

•  Same device turn-taking (e.g., board game apps);

•  Same device co-play (e.g., Williamspurrrrg);

•  Multi-device synchronous play

Q. Who do you like to use this app with?

Page 18: PlayScience - Reframe the Game: The State and Future of Kids' Mobile Play

Gender’s Role in Play

Page 19: PlayScience - Reframe the Game: The State and Future of Kids' Mobile Play

GENDER WHAT A GIRL (AND BOY) WANTS

20% 24%

44%

25% 28%

43%

21%

43% 39% 42%

23%

34%

26% 32%

Cute and fun characters

Characters you know

Ability to create your own avatar

Ability to create your own profile

Ability to create your own story

Action games Puzzles

Boy

Girl

© PlayScience 2015

Boys want action and avatars

In their ideal playful app…

Girls want characters and narrative

Q. Imagine you could create your own app! What would your app HAVE TO include?

Page 20: PlayScience - Reframe the Game: The State and Future of Kids' Mobile Play

GENDER THE ROLE GENDER PLAYS FOR PARENTS

Parents value apps focusing on academic skills more for their girls

than their boys (+9%).

They are 30% more likely to let their boys choose their own apps.

Parents are 13% more likely to pay

for an app for their son. 20

Parents have different attitudes about both the technology and the content based on their child’s gender.

@PlayScience 2015

Page 21: PlayScience - Reframe the Game: The State and Future of Kids' Mobile Play

GENDER PINK VS. BLUE TECH FOR PARENTS

Child-friendliness

(30%)

Child’s preference

(27%)

Parents are more likely to prefer children’s tablets for girls

(73% vs. 65%)

Most important factors for the parent when selecting a device

Source: PlayScience. (2015). Platforms & Preferences Study. Sandbox Summit, MIT. Q: What is most important when deciding which device to have your child use in any situation? Which of these do you most prefer your child to spend time on?

Parents are 3x more likely to favor a smartphone or video game

device for their son (15% vs. 6% and 21% vs. 7%)

21

Page 22: PlayScience - Reframe the Game: The State and Future of Kids' Mobile Play

J. Alison Bryant, PhD Co-CEO & Chief Play Officer [email protected]

Paul Levine Co-CEO & President

[email protected]

Interested in learning more about play across platforms?

Join us for Sandbox West

in L.A. (Oct. 12-13) SandboxSummit.org

LET’S! PLAY!