playing with people in the metaverse

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Playing with Playing with people in the people in the metaverse metaverse Or, How To Think Ethically Or, How To Think Ethically When The Bombs Are Dropping When The Bombs Are Dropping and You’ve Got A Rocket and You’ve Got A Rocket Launcher Strapped To Your Launcher Strapped To Your Back Back

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Ethical issues to consider when conducting social science research in virtual worlds and other online communities

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Page 1: Playing With People In The Metaverse

Playing with people in Playing with people in the metaversethe metaverse

Or, How To Think Ethically When Or, How To Think Ethically When The Bombs Are Dropping and The Bombs Are Dropping and You’ve Got A Rocket Launcher You’ve Got A Rocket Launcher

Strapped To Your BackStrapped To Your Back

Page 2: Playing With People In The Metaverse
Page 3: Playing With People In The Metaverse
Page 4: Playing With People In The Metaverse

Asking Asking personalpersonal questions questions

Who do you Who do you knowknow??– Who do you communicate with?Who do you communicate with?– Who do you trust?Who do you trust?

DefineDefine your relationship: your relationship:– Who’s Who’s trustworthytrustworthy? ? – Who’s Who’s crediblecredible? ? – Who do you Who do you comparecompare yourself with? yourself with? – Who’s the most Who’s the most prototypicalprototypical??

Page 5: Playing With People In The Metaverse

The Social Life of Virtual The Social Life of Virtual Worlds: what to remember Worlds: what to remember

going ingoing in

On Being PseudonymousOn Being Pseudonymous(Trusting me, trusting you)(Trusting me, trusting you)

A friend indeedA friend indeed

ReputationReputation

ValueValue

Page 6: Playing With People In The Metaverse

RepresentativenessRepresentativeness

MenMen80% in Fantasy 80% in Fantasy

titlestitles20-28 years old20-28 years oldStudents or Students or

techy-typestechy-types

WomenWomen20% of Fantasy-20% of Fantasy-

based gamesbased games60% of The 60% of The Sims OnlineSims Online

30-45 years old30-45 years oldIn a RelationshipIn a Relationship

70% play with 70% play with partnerpartner

Page 7: Playing With People In The Metaverse

Social Virtual WorldsSocial Virtual Worlds

Forty-sixty gender splitForty-sixty gender split

Older on averageOlder on average

Unless you’re into DisneyUnless you’re into Disney

Page 8: Playing With People In The Metaverse

The Unbearable Lightness of The Unbearable Lightness of PseudonymityPseudonymity

Knowing me, knowing my avatarKnowing me, knowing my avatar

Curiosity killed the communityCuriosity killed the community

Page 9: Playing With People In The Metaverse

InterdisciplinarityInterdisciplinarity

Internet users are vulnerable:Internet users are vulnerable:What risks are associated with publishing or What risks are associated with publishing or

promoting an online work?promoting an online work?

Page 10: Playing With People In The Metaverse

It’s a big big big world out It’s a big big big world out therethere

Page 11: Playing With People In The Metaverse

Public or Private?Public or Private?

When public goes privateWhen public goes private

The Way Back MachineThe Way Back Machine

(Web) Logging(Web) Logging

Page 12: Playing With People In The Metaverse

Online or Offline?Online or Offline?

Page 13: Playing With People In The Metaverse

CommunityCommunity

Drive-by researchersDrive-by researchers(biting the hands that feed you)(biting the hands that feed you)

Public humiliationPublic humiliation

DeceptionDeception

Page 14: Playing With People In The Metaverse

Good Practice & GuidelinesGood Practice & Guidelines

Informed ConsentInformed Consent

Researcher ParticipationResearcher Participation

AoIRAoIR

Page 15: Playing With People In The Metaverse

The endThe endAleks KrotoskiAleks Krotoski

University of SurreyUniversity of Surrey

[email protected]@Surrey.ac.uk.uk