pizza friday: introducing iot (to designers)

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Anything that can be connected, will be connected. PIZZA FRIDAY: Introducing IoT

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Page 1: Pizza Friday: Introducing IoT (to designers)

Anything that can be connected, will be connected.

PIZZA FRIDAY: Introducing IoT

Page 2: Pizza Friday: Introducing IoT (to designers)

The more advanced the technology is, the more relevant the human factors become.

Page 3: Pizza Friday: Introducing IoT (to designers)
Page 4: Pizza Friday: Introducing IoT (to designers)
Page 5: Pizza Friday: Introducing IoT (to designers)

Welcome to the Internet

Page 6: Pizza Friday: Introducing IoT (to designers)

THINGS

PEOPLE

World Wide Web

1. DOCUMENTS

Page 7: Pizza Friday: Introducing IoT (to designers)

THINGS

PEOPLE

World Wide Web

1. DOCUMENTS

Currently, the English Wikipedia alone has over 5,399,110 articles of any length, and the combined Wikipedias for all other languages greatly exceed the English Wikipedia in size, giving more than 27 billion words in 40 million articles in 293 languages.

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THINGS

PEOPLE1. DOCUMENTS

Page 9: Pizza Friday: Introducing IoT (to designers)

THINGS

2. PEOPLE

Web 2.0

1. DOCUMENTS

Page 10: Pizza Friday: Introducing IoT (to designers)

THINGS

DOCUMENTS 2. PEOPLE

Facebook 2016 | Estimated average

degrees of separation between all

people on Facebook. The average

person is connected to every

other person by an average of 3.57 steps.

Microsoft 2008 |

In a world of 6.6 billion people, it

does seem hard to believe. The

theory of six degrees of separation

contends that, because we are all

linked by chains of acquaintance,

you are just six introductions away

from any other person on the

planet.

But yesterday researchers

announced the theory was right -

nearly. By studying billions of

electronic messages, they worked

out that any two strangers are, on

average, distanced by precisely 6.6

degrees of separation.

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THINGS

2. PEOPLE1. DOCUMENTS

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3. THINGS

2. PEOPLE1. DOCUMENTS

Internet of Things

Page 13: Pizza Friday: Introducing IoT (to designers)

DOCUMENTS

3. THINGS

Page 14: Pizza Friday: Introducing IoT (to designers)

The INTERNET OF THINGS bridges both the physical and digital worlds, permitting the power of the internet to reach everywhere humanity.

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DID YOU KNOW IN WHICH YEAR THE NUMBER OF CONNECTED OBJECTS WILL EXCEED THAT OF HUMANS?

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IT IS ALREADY HAPPENED

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Internet of Things demography

In demographics, the world population is the total

number of humans currently living. The world

population was estimated to have

reached 7,500,000,000 at 16:21(UTC) on April 24,

2017. The United Nations estimates it will further increase to 11.2 billion in the year 2100.

7,3 B people on Earth, today

8,3 B Connected Objects, today

Page 18: Pizza Friday: Introducing IoT (to designers)

Even if the Internet appears ubiquitous, still the number of connected objects or devices is vastly

inferior to those which are not connected. The coming revolution will raise from the necessity of

substituting everyday objects with connected ones, making these more intelligent and aware.

Placing a smart object in a pocket, car, on a desktop or in a customer’s home allows the building of a personal, always on, bi-directional communication channel. This is the opportunity provided by the INTERNET OF THINGS.

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Il Software cambia tutto

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3. THINGS

2. PEOPLE1. DOCUMENTS

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3. THINGS

2. PEOPLE1. DOCUMENTS

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THINGS

DOCUMENTS PEOPLE

CLOUD

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THINGS

DOCUMENTS PEOPLE

CLOUD

FOG

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DATA | INTELLIGENCE

Page 25: Pizza Friday: Introducing IoT (to designers)

The Internet of things (IoT) is the inter-networking of "connected devices”, vehicles, buildings, and other items embedded with electronics, software, sensors, actuators, and network connectivity, which enable these objects to collect and exchange data.

In 2013 the Global Standards Initiative on Internet of Things (IoT-GSI) defined the IoT as "a global infrastructure for the information society, enabling advanced services by interconnecting (physical and virtual) things based on existing and evolving interoperable information and communication technologies" and for these purposes a "thing" is "an object of the physical world (physical things) or the information world (virtual things), which is capable of being identified and integrated into communication networks"

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CONNECTED HUMANS

Page 27: Pizza Friday: Introducing IoT (to designers)

© DESIGN GROUP ITALIA 2007: Only than 10 years ago

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Technological innovation is an evolutionary process, which responds to social innovation. G

eorg

e B

asal

la

We are the consequenceof the TOOLS we use.

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Technologies are shaping us through the

cognitive (connected) consumer devices we are using

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What might design do in the IoT age?

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IoT is primarily a cultural shift

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WhenSCI-FI AGE

Any sufficiently

advanced

technology is

indistinguishab

le from magic.

Page 33: Pizza Friday: Introducing IoT (to designers)

When At this stage of technological evolution, being connected is a Darwinian issue for a product: a key element for it to live long and prosper.

SCI-FI AGE

Any sufficiently

advanced

technology is

indistinguishab

le from magic.

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Every Tool, service and business that jumps into digital technology, starts to follow Moore’s Law:

Peter Diamandis

http://www.youtube.com/watch?v=E9wFXHYJgdo

Acceleration changes everything

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Designing IoT products…

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The empty box syndrome

uID

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Aesthetic of Trust Asymmetric Hardware/Software aging

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Design Laws for “Makers”

1. Every object must know STORIESthe History of its past (how it is made, where it was produced, how it is used) and its future (as it is disassembled, valued in its parts, recycled, disposed of).

2. Every object must be SENTIENTEvery object should know something about the world around it through sensors, or at least know when and where it is used.

3. Every object must be SOCIALEvery object must be able to communicate and share its status across social networks used by humans, "participating" in their social relationships.

Page 40: Pizza Friday: Introducing IoT (to designers)

What should designers design, today?