pilsen event 5 th -7 th november 2009. project aim to help make cities a better place to live, work...
TRANSCRIPT
Project Aimto help make cities a better place to live, work and play
… by developing and implementing tools which stimulate social innovation and creativityand new thinking across Europe
Project Outputs
Future City Game
Urban Ideas Bakery
Urban Forum
Creative Cities Website http://creativecities.britishcouncil.org
Project outputs
In 2008/09 we engaged with
over 3,000 young city influencers,
300 city leaders
we reached a wider audience of 14,000,000,
we worked with over 50 cities
The United Kingdom’s international organisation for cultural relations and educational opportunities
Future City Game
Future City Game evaluation data
The importance of the evaluation dataPresentation of evaluation data
- 35 Games Master reports - 650 players’ feedback from games
Games by country to-date
Czech Republic 8 Poland 6
Denmark 6 Russia 1
Estonia 16 Slovakia 2
Finland 14 Slovenia 3
Hungary 12 Sweden 1
Latvia 6 Ukraine 4
Lithuania 4 United Kingdom 10
Norway 6 TOTAL 99
Future City Game partners
Think Tank/research organisation
23%
Museums, galleries and cultural centres
14%
Youth agencies12%
Business2%
Schools/universities8%
City government41%
Future City Game themes
Economic development
14%
Active citizenship18%
Regeneration32%
Education6%
Image & identity4%
Community cohesion4%
Cultural4%
Environmental awareness 12%
Social6%
Age range of Future City Game players
45+ 15%
Under 162% 16 - 20
29%
21 - 24 17%
25 - 3424%
35 - 4413%
Employment status of players
Student at university13%
Employed or self-employed
42%
Student at school or college
29%
Other16%
Employment sector of players
Education16%
Business/industry
16%
Government36%
Arts of community involvement
16%
Other16%
Purpose/aim for players
Generate ideas for the future of the city/local area
43%
Other9%
Develop people's knowledge
25%
Encourage networking and
exchange23%
Outcomes and Impact
1. Young influencers actively and confidently engaged in making cities better places to live, work and play
Famous young Latvian architect Peteris Bajars who was a player of Future City Game in Riga quoted John Lennon (writing in a national newspaper):
“Imagine. You may say that I’m a dreamer, but I’m not the only one… I believe that through this process we – young creatives can influence changes in
the cities”
Outcomes and Impact
2. City officials and business leaders engage more young influencers in innovation processes in their cities
‘We have been trying to come up with new ideas for the main street of Lodz for years, and thought that no more ideas are possible, but…Future City Game proved that we were wrong. I can also see that it allows people from different backgrounds to meet and create solutions and I fully support this kind of urban activism’.
(Wlodzimierz Tomaszewski, the Vice President of Lodz)
Outcomes and Impact
3. City Leaders (local and from UK) demonstrated their understanding of how the creativity, entrepreneurship and innovation of Young Urban Influencers contribute to economic, social and cultural development of their cities
‘I love the idea of the game. More initiatives of this kind should be taken across social groups! If this project is indeed executed at full length, it will be a remarkable chance for development for many cities in the world’.
(Monika Komorowska – city entrepreneur from Warsaw)
Other examples of outcomes and impactFunding to help further develop ideas (Estonia)
Presentation of a winning idea to a national Youth Forum (UK)
Ideas generated will be used as criteria for an international competition for architects (Finland)
Free wireless internet down the length of an avenue in the city (Lithuania)
The game and all five ideas published as part of a community best practice document (Poland)
Experience as a games master
How easy was it to recruit the right participants and venue?
(1 very easy) 1 2 3 4 5
Recruiting the appropriate practitioners 7 9 4 2 0
Recruiting appropriate community members 3 6 11 1 1
Preparing the local contextual information 15 2 3 1 1
Finding the right venue 12 3 3 3 0
What worked well during the game?Testing and research
Diversity of players in teams
Having a common goal
Opportunity to talk and exchanging of ideas
Understanding local challenges
What didn’t work well?
Selection of participants in teams
Strong personalities pushed forward winning ideas
Time-keeping
Too many observers
Some key players not invited
Practitioners not used effectively
Tips and toolsRecording as much as possible during the game
Video the presentation of winning idea/s
Panel of judges instead of individual voting
Mix ‘energisers’ across teams
Players see and use practitioners as a resource