pfinder : real-time tracking of the human

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ch Christopher Richard Wren, Ali Azarbayejani Trevor Darrell, and Alex Paul Pentland

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Page 1: Pfinder : Real-Time Tracking of The Human

PFINDER: REAL-TIME TRACKING OF THE HUMAN BODY

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Christopher Richard Wren, Ali AzarbayejaniTrevor Darrell, and Alex Paul Pentland

Page 2: Pfinder : Real-Time Tracking of The Human

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Pfinder is a real-time system for tracking people andinterpreting their behavior. It runs at 10Hz on a standard SGI Indycomputer, and has performed reliably on thousands of people in manydifferent physical locations. The system uses a multiclass statisticalmodel of color and shape to obtain a 2D representation of head andhands in a wide range of viewing conditions. Pfinder has beensuccessfully used in a wide range of applications including wirelessinterfaces, video databases, and low-bandwidth coding.

ABSTRACT

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APPLICATIONS such as video databases, wireless virtual realityinterfaces, smart rooms, very-low-bandwidth video compression,and security monitoring all have in common the need to track andinterpret human behavior. The ability to find and follow people’shead, hands, and body is therefore an important visual problem.

INTRODUCTION

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Pfinder’s initialization process consists primarily of building representations of the person and the surrounding scene. It first builds the scene model by observing the scene without people in it, and then when a human enters the scene it begins to build up a model of that person.

INITIALIZATION

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Learning The Scene Before the system attempts to locatepeople in a scene, it must learn thescene. To accomplish this Pfinderbegins by acquiring a sequence of videoframes that do not contain a person.

INITIALIZATIONDetect Person After the scene has been modeled,Pfinder watches for large deviationsfrom this model.Building the Person Model To initialize blob models, Pfinder uses a 2Dcontour shape analysis that attempts to identify thehead, hands, and feet locations. When this contouranalysis does identify one of these locations, thena new blob is created and placed at that location

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LIMITATIONS

Functionally, our systems are perhaps most closely re- lated to the work of Bichsel[6] and Baumberg and Hogg [5]. These systems segment the person from the background in real time using only a standard workstation. Their limitation is that they did not analyze the person’s shape or internal features,but only the silhouette of the person. Consequently, they cannot track head and hands, recognize any but the simplest gestures, or determine body pose.

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