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Page 1: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations

Particle Simulations

Benjamin Glasser

Page 2: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 2

Overview

• Physics of a collision– Experimental perspective

• Instantaneous collisions• Sustained contacts

• Particle Simulations– Hard particle models

• Event-driven

– Soft particle models• Time stepping

• Continuum models

http://www.ux1.eiu.edu/~cfadd/1150/07Mom/Images/NewtPend.gif

http://www.ux1.eiu.edu/~cfadd/1150/07Mom/Images/boing.gif

Page 3: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 3

Why?

• To better understand, control, and optimize– Fluidization processes

• Fluid bed reactors• Catalyst manufacture

– Solids handling operations• Powder mixing• Hopper flow

– Geophysical flows• Avalanches• Mudslides

– Geophysical formations• Sand dunes• Martian topography

http://www.rrdc.com/images/ph_peru_rockslide_lrg.jpg

http://photojournal.jpl.nasa.gov/jpegMod/PIA02405_modest.jpg

Page 4: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 4

History

• Leonardo da Vinci (1452-1519) – first to device a simple and convincing experiment demonstrating dry friction.

• Charles de Coulomb (1736-1806) – Coulomb laws of dry friction between solids – would be extended to granular

materials.• Michael Faraday (1791-1872)

– examined how vibrations affect sand piles.• William Rankine (1820-1872)

– examined friction in granular materials.• H. Jannsen (1880’s)

– model of stresses in silos (granular material in a cylinder)• Lord Rayleigh (1842-1919)

– further work on stresses in containers• Osborne Reynolds (1842-1912)

– dilatency – expansion of material during shear• Ralph Bagnold (1950’s)

– sand dunes, role of particle-particle interactions vs. fluid-particle interactions

Page 5: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 5

Benefits

• Ability to see “inside” granular flows• Relatively cheap• Permit theoretical investigations• Investigate transitions between fluid-like and solid-like behavior• Safer to run computer simulations• Validate granular experiments• Trace every particle

– Part of a force chain?• Versatility to be used for similar systems• Quick answers

– Industry pleasing• Manipulate parameters

– Coefficient of restitution– Coefficient of friction

Poschel and Scwager. Computational Granular Dynamics. Springer, New York, 2005.

http://www.nature.com/nature/journal/v435/n7045/images/4351041a-f1.2.jpg

Page 6: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 6

A Simple Scenario

Two particles approach one another with known initial velocity in a frontal (normal) impact v1

m1 m2

v2

Before:

W. Goldsmith, Impact: The Theory of Physical Behavior of Colliding Solids, 1960

m1

u1

m2

u2

After:

22112211 umumvmvm

2 unknowns (u1 and u2)

Conservation of momentum!

Require another equation

Page 7: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 7

A Simple Scenario

If kinetic energy were conserved (elastic spheres):

222

211

222

211 2

1

2

1

2

1

2

1umumvmvm

221

21

21

211

2v

mm

mv

mm

mmu

221

121

21

12 v

mm

mmv

mm

mu

and

Then:

However, energy is not conserved

inelastic collisions

Page 8: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 8

Inelastic Collisions

• Initial velocity is v, rebound velocity is –v• Unique to granular materials

• Why?– Permanent deformation

• Microcracks• Deformed surface

– Acoustic Waves• Dissipated through heat http://

www.mathworks.com/access/helpdesk/help/techdoc/math/ballode.gif

Page 9: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 9

Coefficient of Normal Restitution

• ε is the coefficient of normal restitution•

• Ratio of pre-collisional to post-collisional velocities

• Change in Kinetic Energy

• Function of approaching velocity

• Common values:

1

21

21

vv

uu

221

212

1vvmEkin

Glass spheres 100 cm/s 0.95 - 9

Steel spheres 100 cm/s 0.91 - 0.95

Brass spheres 100 cm/s 0.9

Source: Jacques Duran, Sands, Powders, and Grains, Springer, 1999.

Page 10: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 10

Matrix Equations

• Reference: System center of gravity– Particle - Particle

– Particle – Wall (infinite mass, rigid body)

2

1

2

1

2

1

2

12

1

2

1

v

v

u

u

1

0

1

0

1

01

v

v

u

u

u0: velocity of wall

u1: particle velocity

Source: Jacques Duran, Sands, Powders, and Grains, Springer, 1999.

Page 11: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 11

Normal Collision - No Friction

Only translational motion x and y are components of linear

momentum• ux = -vx

• uy = vy

• 1 = 0

Xvum xx

x

y

Page 12: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 12

Spin and Friction

Spherical, Spinning Ball - Vertical Wall Precollisional velocities

• vx

• vy

• 0

Compute:• ux

• uy

• 1

x

y

x

y

Page 13: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 13

Normal Collision - Friction

Case I: Gliding velocity remains positive

and non-zero Xvum xx

Xvum yy

Xama 012

5

2

xx vu

: coefficient of friction between the ball and the wall

Can distinguish between two cases based on

x

y

x

y

v

av

01

2

7

True when:

Coulomb

Rotation

4 Equations, 4 Unknowns (X, ux, uy, 1)

a: radius

Source: Jacques Duran, Sands, Powders, and Grains, Springer, 1999.

Page 14: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 14

Normal Collision - Friction

Case II: Gliding velocity drops to 0 during the

collision

aYma 012

5

2

Xvum xx

Yvum yy

xx vu 01 au y

x

y

x

y

v

av

01

2

7

True when:

Rotation

Pure rotation

Page 15: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 15

Contribution from spin

Non-Frontal Collision with Friction

• Two particles– Diameter d1 and d2

– Mass m1 and m2

– Unit vector normal to contact•

– Relative velocity at point of contact•

21

21

rr

rrn

ndd

vvvc

2

21

121 22

Relative linear velocity

The magnitude of the relative velocity |vc| increases when the individual velocities point in opposite directions and when the rotations are in the same direction

12

v2

v1

n

1

2

Page 16: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 16

Tangential Velocity - Rotational Motion

Normal component of vc

• Tangential component of vc

• Tangential unit vector

Angle of impact• From normal vector n to

relative velocity vc

nnvv cnc

ncc

tc vvv

tc

tc

v

vt

Normal collision: =

Glancing collision: = /2

vc

n

vc,, n

12

v2

v1

vc

n

2

Page 17: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 17

Momentum Change

• Linear change of momentum from a collision

• Tangential contribution to angular momentum (torque)– Normal component of P has no contribution

for i=1,2

– Ii: moment of inertia of particle i

– The change in angular momentum is the same for both particles

222111 vumvumP

iii

i

d

IPn '2

Page 18: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 18

Outcome of the CollisionMaking use of the equations, one can compute the outcome of the collision

Linear Velocity

PnI

d

1

11

'1 2

PnI

d

2

22

'2 2

Angular Velocity

111 m

Pvu

222 m

Pvu

nc

nc vu

ndd

vvvc

2

21

121 22

Where:

nc

n vmP 112

21

2112 mm

mmm

cos112 tvmP ct

21

21

rr

rrn

nt PPP The translation velocities

before and after the

collision are still related by

this

Page 19: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 19

Rolling

• The previous equations describe all collisions on the basis of Coulomb’s Law () and and nothing else

• Ignored an important physical mechanism: rolling– Heuristic model to agree with experiments

– Fire two spheres together with initial spin and examine the outcomes

– Coefficient of tangential restitution, • Equal to the smallest of two values:

• 0 – Rolling; 1 – Sliding/Gliding

1 2

Page 20: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 20

Critical Angle – 0

Applies for this form of the momentum equation

tc

nc vmvmP 1

7

21 1212

0

0 1

1

2

7tan

Applies for this form of the momentum equation

For < 0:Sliding/Gliding regime

1,10

cot12

711

S.F. Forrester et al., Phys. Fluids, 6, p.1108 (1994)

Small values of correspond to dry friction

(previous result)

For > 0:Rolling regime

Page 21: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 21

Sustained ContactsWhat about particles that are not completely rigid?

Spheres can deform Can have interpenetration of the spheres, resulting in long contact times

Consider 2 identical spheres– Mass, M– Radius, R relative velocity v

Fan and Zhu, Principles of Gas-Solid Flow, 1998

Hertz’s elastic energy

2

5

2

1 kEe

where

RE

k2115

24

E – Young’s modulus – Poison’s ratio

R R

Stored by each sphere during contact

Ratio of transverse strain to longitudinal strain

Source: Jacques Duran, Sands, Powders, and Grains, Springer, 1999.

Page 22: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 22

Sustained Contact Quantities

• Upon impact the kinetic energy is converted into a reduced kinetic energy and stored elastic energy– Energy balance:

2

2

52

dt

dmkmv

• Velocity drops to zero when the two spheres have overlapped by a distance 0

5

45

2

0 vk

m

• The entire duration of the collision (up to 0 and recoil)

0

0 2

52

2

mk

v

d 5

1

2

2

94.2

vk

m

0dt

d

Important: only depends weakly on v – exponent is 1/5. Thus the duration of impact is only a weak function of the initial relative velocity

Page 23: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 23

Example Calculation

Consider aluminum beads ( = 2.70 g/cc) 1.5 mm in diameter moving towards one another at 5 cm/s.

E = 6 x 1011 dynes/cm2

= 0.3What is the duration of contact?

D=1.5 mm

Answer:

k = 7 x 1010 dynes/cm3/2RE

k2115

24

3

3

4Rm m = 4.77 x 10-3 g

5

1

2

2

94.2

vk

m = 1.15 x 10-5 s

Page 24: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 24

Issues

• Exceed elasticity limit– Plastic, not elastic deformations– Model can be adjusted to handle this

• Energy dissipation– Sound waves– Heat

• Spin complications– Can handle similar to rigid spheres

Page 25: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 25

Particle Simulations

• Follow trajectories of individual particles– Incorporate statics and dynamics

• Methods– Particle dynamics

• Hard Particles• Soft Particles

– Cellular automata• Motion evolves according to simple rules based on lattice

sites– Monte-Carlo

• Analogous to molecules but change probabilities to match particles

• Assumption of molecular chaos

Baxter and Behringer (1990) Cellular Automata of Granular Flows. Phys. Review A., 42, 1017-1020

Rosato et al. (1987) Monte Carlo simulation of particulate matter segregation. Powder Technology, 49, 59-69

Source: Jacques Duran, Sands, Powders, and Grains, Springer, 1999.

Source: Thorsten Poschel, Thomas Schwager, Computational Granular Dynamics, Springer, 2005.

Page 26: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 26

Boundary Conditions

• Wall constructed from individual particles• Containers do not follow Newton’s

equation of motion– Predetermined path as a function of time

• Vibrated bed• Moving plate• Rotating vessel

• Periodic boundaries– Can mimic infinitely-wide regions

Page 27: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 27

Initial Conditions

• Depending on the algorithm (predictor-corrector), you may need to define higher order derivatives

• Most long-term behavior is independent of initial conditions

• Often, random (non-overlapping) positions and velocities are assigned

Page 28: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 28

Hard Particles

• Event Driven (ED)• Strictly binary collisions• No integration of the equations of motion

– More efficient

• Without gravity – straight line paths• With gravity – parabolas• Time to collision is identical

With gravityWithout gravity

Collision at (xc, yc + 1/2gt2)Collision at (xc, yc)

v10 v2

0

Page 29: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 29

di

Particle Motion

• Consider a particle– Position vector xi

– Velocity vector vi

– Initial position (t=0) • xi = xi

0

• vi = vi0

– Undeterred position at time t200

2

1attvxx iii

x

yxi

0 = (x, y)vi

0 = (vx, vy)

Page 30: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 30

Collision Prediction

Two particles collide if:

i

jdj/2

di/2

22ji

ji

ddxx

Insert the equation of motion:(same force on each particle, so the accelerations are

equal as well and cancel)

22 0000 ji

jiji

ddtvvxx

2

22000000200

22 2

ji

jijijiji

ddtvvtvvxxxx

Expand : Real root > 0 collision

Page 31: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 31

Scheduling• Can schedule the events for N particles in a box

– 4 walls of a box 4N events– N particles N(N-1) events

• An example stack from t=0

• March to t = 0.1, execute the collision, then recalculate the stack– The whole stack, or– Just events with particles 5 or 7 (much faster)

time wall event particle event type

0.1 no yes particle 5 and 7

0.25 yes no particle 3 and wall 1

0.33 no yes particle 2 and 5

Page 32: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 32

Gridding

Predicting collisions between all particles wastes time

• Black arrows will rarely collide

Divide region into cells• Search within cells for collisions• Include cell crossings as events• Track the cell location of each

particle

Page 33: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 33

Inelastic collapse

Left and right particle collide with the middle particles alternately until the motion of all three particles is zero

Only for a constant coefficient of restitution– Not valid for real materials– Experiments suggest is a function of v

Poschel and Scwager. Computational Granular Dynamics. Springer, New York, 2005.

Page 34: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 34

2D - Couette Flow

U

-U

Page 35: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 35

3D - Couette Flow

Page 36: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 36

Soft Particles

• Force-based• Time stepping• Small overlap allowed• Useful for

– Statics– Dense quasi-static flows

• To follow particles:

F is the normal force on particles proportional to amount of overlap

m

Ftvv ii '

''iii tvxx

Page 37: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 37

Advanced Algorithms

• Verlet Algorithm– Position from acceleration

42)()()(2 tOttattrtrttr

?

program termination

data output

initialization

predictor

force computation

corrector

Poschel (2005) Computational Granular Dynamics. Springer, New York.

• Predictor – Corrector (left)– Predict future acceleration using

previous position time derivatives– Acceleration from force– Adjust the predicted value

• Acceleration from force

maF

– Back out velocity

t

ttrttrtv

2

)(

Page 38: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 38

Contact Models

• Spring and Dashpot

0 jijiij rrRR

nn

nij kF

– may be related to kn and n

• Mutual compression of particles i and j

otherwise 0

0 if ijt

ijn

ijij

FFF

Poschel (2005) Computational Granular Dynamics. Springer, New York.

Page 39: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 39

Force Calculation

• In addition to Fn

– Gravity– Wall forces– Interstitial fluid– Spin– Cohesion

Total of all is the resultant force on the particle, F

Fw

Fg

F2

F3

Page 40: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 40

More Contact Models

Hertz2/3n

nij kF

2/12/3nn

nij kF

)(unloading 0 ,

(loading) 0 ,

02

1

k

kF n

ij

Kuwabara and Kono

Walton and Braun (right)

Can also include friction in the mechanism

Poschel (2005) Computational Granular Dynamics. Springer, New York.

Page 41: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 41

Discrete ModelsShape Issues:

Spheres

Collections of spheres

Arbitrary surfaces

Simplest

Most Complex

Needles

Flakes

Page 42: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 42

Results: Constant inter-particle force Model

• Optimized Condition: 20,000 particles, 2mm diameter, in an axially smaller rotating drum of 9 cm radius and 1 cm length are considered. The sidewalls are made frictionless to avoid end wall effects.

• Inter-particle or particle-wall cohesive force is varied such that K=45-75

Fast-Flo Lactose

Size: 100 micron

RPM = 7 K = 45 ; RPM = 20

sp = 0.8 ; dp = 0.1 ;

sw = 0.5 dw = 0.5 ;

• Avalanches start appearing at K = 30 and become bigger at K =45.

• Distinct angles of repose are visible at top and bottom of “cascade” layer.

Credit: F. Muzzio

Page 43: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 43

Similarities:Increase in size of avalanches.Mixture of splashing and timid bulldozing.

Avicel-101; Size : 50 m; RPM = 7

Results: Constant inter-particle force Model

Dynamic friction within the particles and the cohesion are increased to simulate the flow of more cohesive material. Wall friction is increased.

Reg. Lactose; Size : 60 m; RPM = 7

K = 75 ; RPM = 20

sp = 0.8 ; dp = 0.6 ;

sw = 0.8 ; dw = 0.8

K = 60 ; RPM = 20

sp = 0.8 ; dp = 0.6 ;

sw = 0.8 ; dw = 0.8

Similarities:Mixture of chugging and bulldozing. Periodic AvalanchesBigger Avalanches

Credit: F. Muzzio

Page 44: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 44

Uniform Binary SystemComparison of model and experiment

• Optimized Condition: 10,000 red and 10,000 green particles of same size (radius: 1mm) are loaded side by side along the axis of the drum. The drum of radius 9 cm and length of 1 cm is considered. The sidewalls are made frictionless to avoid wall effects.

• Inter-particle or particle-wall cohesive force is varied such that K=0 – 120Glass beads (40 m)

RPM=10

K=0

RPM = 20

•No avalanches. •Mixes well in 3-4 revolutions

•Avalanches appearing•Slower mixing

K=60

RPM = 20

Colored Avicel (50 m)

RPM=10

Credit: F. Muzzio

Page 45: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 45

Non-uniform Binary System

Experiment: Blue (30 mm) and Red glass beads (50 mm) of equal mass are axially loaded side by side in a drum of radius = 7.5 cm and length 30 cm.

Simulation: 8000 blue particles (1mm) and 2370 red particles(1.5mm) of same density are loaded side by side along the axis of the drum. Red and blue particles of are of the same total mass.

Inter-particle Force ModelFRR = KRR WB (red-red pair)FRB = KRB WB (red-blue pair)FBB = KBB WB (blue-blue pair)WB is the weight of a blue particle.

Non-cohesive binary mixture : Axial Size Segregation is evident in both the simulation and experiments.

RPM =12 RPM =20

(K.M.Hill et.al Phys. Rev. E.,49,1994).Credit: F. Muzzio

Page 46: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 46

Example –A Particle/Wall Contact

2D Disk - Flat, Vertical Wall• R = 0.5 mm

• kn = 10 N mm-3/2

• t = 0.25 s• m = 0.148 kg

• vp0 = (vx

0, vy0) = (1 mm s-1, 0 mm s-1)

• xp0 = (xx

0, xy0) = (1.2 mm, 1 mm)

• xw = 0 (line from origin to +∞)

xy

xy

Page 47: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 47

Results

2/3nn

ij kF

0 jijiij rrRR

maF

Force

0

0.0001

0.0002

0.0003

0.0004

0.0005

0.0006

0.0007

Overlap

-0.1

0

0.1

0.2

0.3

0.4

0.5

0.6

0.7

0.8

Overlap Rate

-1.2-1

-0.8-0.6-0.4-0.2

00.20.40.6

0 0.5 1 1.5 2

Time (s)

Collision!!

tavvii 0

tvxx ii i 0

Position

0

0.2

0.4

0.6

0.8

1

1.2

1.4

Velocity

-1.2

-1

-0.8

-0.6

-0.4

-0.2

0

0.2

0.4

0.6

Acceleration

00.5

11.5

22.5

33.5

44.5

0 0.5 1 1.5 2

Time (s)

Wall

Page 48: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 48

Hard vs. Soft

• When to use hard (event) instead of soft (force)– Average collision duration <<

Time between collisions• Granular gases cosmic dust

clouds

– Unknown interaction force• Non-linear materials• Complicated particle shapes• Can experimentally determine pre- and post-collisional

velocities

Poschel (2005) Computational Granular Dynamics. Springer, New York.

Page 49: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 49

Drawbacks

• Computationally expensive– t << to calculate forces– 20,000 particles

• Real time of seconds to minutes

• Dynamic issues– Strain hardening– Contact erosion over time

Page 50: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 50

Continuum

• Discrete particles replaced (averaged out) with continuous medium

• Quantities such as velocity and density are assumed to be smooth functions of position and time

• Volume element (dv) contains multiple particles• Time (dt) should be large compared to time

required for a particle to cross dv

Truesdall, C. and Muncaster, R.G. (1980) – Fundamentals of Maxwell’s Kinetic Theory of a Simple Monatonic Gas. Academic Press, pp. xvi.

Page 51: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 51

Continuum

Stay in this region where the average quantities are equal to the bulk

10-10 10-6 10-5 10-4 10-3 10-2 10-110-710-810-9

= mass/volume

l (in meters)

Page 52: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 52

Continuum Simulation for Granular Flows

Consider a mass balance over a stationary volume element of size ΔxΔyΔz. Rate of mass accumulation = rate of mass in – rate of mass out

]|)(|)[(

]|)(|)[(

]|)(|)[(

zzzszzs

yyysyys

xxxsxxss

vuvuyx

vuvuzx

vuvuzyt

vzyx

Δx Δy

ΔzGranular Flow

Dividing by ΔxΔyΔz and taking limits, we obtain

z

vu

y

vu

x

vu

t

v zsysxss

or )( vut

vs

We can extend this approach to calculate momentum and energy balance. Particle Dynamic Simulations – Limited by computational resources Continuum Simulations with physically realistic closures (Use a set of equations for design, control and optimization) More efficient design, scaling & control through Continuum modeling

Average over a small region in a granular flow.

Page 53: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 53

Hydrodynamic Model

Boundary Conditions (Johnson and Jackson, 1987)

Force Balance

Energy Balance

0)(

uvt

v

gvvut

uv sss

][

Momentum Balance

Pseudo-Thermal Energy Balance

uquTv

t

vTcss

s

:)2

3(

)23

( ''

3

1vvm

Mass Balance

0))/(1(6

||3'

|| 3/1maxmax

2/1

vvv

uvT

u

nusls

sl

ssl

0])/(1[

)3()]1(

4

1[

3/1maxmax

2/12

sslws u

vvv

TveTqn

u solids velocityv solids fractionT granular temperature

Page 54: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 54

Computational Approaches

Steady State Simulations

time

1 Steady state solution is augmented by a small perturbation.The small perturbation has a periodic form.

s = - i determines the rate of growth or decay of the perturbation waves.

)exp()exp()(1̂1 xiksty x

Linear Stability Analysis

Transient Integration on Linear Instabilities

Direct Integration

Bifurcation Analysis

Bubble formation in a gas-particle system.

( Anderson et al. 1995)

Page 55: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 55

Couette and Channel GeometryFrame 001 29 Oct 2002 | | | | | | | | |Frame 001 29 Oct 2002 | | | | | | | | |

u0

u0

Couette Flow

Channel F

low

Page 56: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 56

Steady State Solutions for Couette Flows

(Nott et al. 1999)

The structure of fully developed solutions (a) Particle volume fraction, (b) pseudo-thermal temperature, (c) axial velocity.

Broken lines: wall is a source of energy.Solid lines: wall is a sink of energy.

T*

Page 57: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 57

Linear Stability for Couette Flows

(Alam and Nott, 1998)

Eigenfunctions Associated with Solids Fractions

Instability dominated by symmetric patterns

Instability dominated by anti-symmetric patterns

Page 58: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 58

Transient Integration in Couette Flows

(Wang and Tong 1998)

Page 59: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 59

Couette Flow with Binary Particles (Steady State)

A: large/heavy particles

B: small/light particles

(R=dA/dB M=mA/mB)

y

x

u0

-u0

Non-uniform Solids DistributionSpecies SegregationNon-linear Velocity Distribution

(Equal Density: R=2, ep=0.9 Mean solids fraction=0.1)

Page 60: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 60

Steady State Solutions for Channel Flows

(Wang et al. 1997)

u* dimensionless velocityT* dimensionless granular temperaturev solids fraction

Solid line: wall is a sink of energy.Broken line: wall is a source of energy.

Page 61: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 61

Linear Stability for Channel Flows

Instability dominated by symmetric patterns

Instability dominated by anti-symmetric patterns

(Wang et al. 1997)

Eigenfunctions Associated with Solids Fractions

Page 62: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 62

Transient Integration for symmetric patterns

Transient Integration for anti-symmetric patterns

(Wang and Tong 2001)

Solids Fraction Distribution in the Channel

Transient Integration in Channel Flows

Page 63: Particle Simulations Benjamin Glasser. Particle Simulations 2 Overview Physics of a collision –Experimental perspective Instantaneous collisions Sustained

Particle Simulations 63

Channel Flow with Binary Particles (Steady State)

A: large/heavy particles

B: small/light particles

(R=dA/dB M=mA/mB)

y

x

(Equal Density: R=2, ep=0.9 Mean solids fraction=0.1)