packaged plays triangle design system

21
Packaged Plays Triangle Design System Definitions and Types Read Option 1.0 Read Option 2.0 Triangle 3.0 Examples – Triangle and PAP Why and How it Works Teaching - Learning Triangle Design Steps Workshop Q&A – Personalized Program Design Review Personalized Checklist - Triangle System Design

Upload: errin

Post on 24-Feb-2016

50 views

Category:

Documents


0 download

DESCRIPTION

Definitions and Types Read Option 1.0 Read Option 2.0 Triangle 3.0 Examples – Triangle and PAP Why and How it Works Teaching - Learning Triangle Design Steps Workshop Q&A – Personalized P rogram D esign Review Personalized Checklist - Triangle System Design. - PowerPoint PPT Presentation

TRANSCRIPT

Packaged Plays Triangle Design

Packaged PlaysTriangle Design SystemDefinitions and TypesRead Option 1.0Read Option 2.0Triangle 3.0Examples Triangle and PAPWhy and How it WorksTeaching - LearningTriangle Design StepsWorkshop Q&A Personalized Program DesignReviewPersonalized Checklist - Triangle System DesignTraditional to Read Option 1.0TRADITIONAL OPTION double and triple option run reads front side of play direction - from under center + new gun / pistol option

READ OPTION double and triple run reads back side of play direction from gun (zone read) + add bubble pass for triple read and threat

Double Option Read Option 1.0Run-Run: DEND read OR WILL read OR NG readPass-Pass: Screens (read or double screens)Pass-Run: Delays (stickdraw)

Triple Option Packaged Play 1.0*Pass-Run-Run: Bubble Screen + Zone Read (give or keep)Read Option 2.0ESPN Magazine Jan 6, 2014 articlePlaybook NFL by Eddie Matz

Seattle still relies heavily on old-school read-option, but it also has turned to the ultimate counter to the counter: the read-option play-action passRead-Option 2.0.Its the future of the NFL, now more than ever. Triangle Read 3.0Definition of Packaged Plays read plays using various combinations of plays simultaneously

Triangle System (3 plays in 1)1st - Qb checks pre-snap read key2nd - stay with Pass triangle read (combo) OR (Keep)3rd - go to post snap read (Give) OR (Keep)

Triple Options Triangle 3.0Pass-Run-Run (WILL read BST lock tech)Pass-Run-Run (DEND read BST scoop tech

4Read Option 1.0

TWRAP RIGHTRUN ONLY READQB read DENDRECS 12 block

DE#3#2#1Packaged Play Action PassCounter to the Counter Read Option 2.0Hot (5 man protection) PAP SeriesQb read Mike Hot to backside (out = swing)Backdoor StubbleX- 8yd stop-slantZ- Bubble (wide)Frontdoor RoutesY- Get Open @ 7ydF- 8yd stop-slant8yd7yd HOTTE#3NGE#3MS-Mr0WillC#1$#2C#1XYZBJBST2 out8ydBASE conceptCurl-flat triangle

Ace LeftQb read Mike (hot) to Flats Defs (backside #2 to frontside Mr0)2.0 - Sweep Play Action (Hot Stubble Stop and Bubble)

STUBBLE LEFT1. Qb Pre Snap Read #2 BS2. If #s Advantage take it3. Check MIKE HOT - YrecRECS #1&2 - StubbleREC #3&4 Stop ReadBBACK Sweep to Swing#2MIKErec#1rec#2rec#3rec#4BbackPackaged Play: Pass-Run-RunPre Snap Read Will Alignment (Pass-Run)Post Snap Read Will (Run-Run)

*Triangle Option (3) = Stubble-Sweep-Keep

TE#3NGE#3MS-Mr0WillC#1$#2FC#1Backdoor Stubble1- Stop Read2- BubbleStubble (fist circling dn)23 Block Rules#1 rec = #2 (Mr0)#2 rec = #3 or bigXYZBJBSTAuto Lock*Skip Pull

Ace (Uno) Left PAP (slide pro)*Qb read Will backer 3.0 Bubble-Sweep-Keep (Qb Pre Bubble-Post Sweep-Keep)

SWEEP READ RIGHT1. Qb Pre Snap Read #2 Def BS2. If #s Advantage take itThrow BUBBLE (or Stubble)RECS #1&2 Bubble or StubbleBBACK SWEEP RUNQB Replace WILL

#2WILLBbackrec#1rec#2Why and How It Works PROVEN Memorization TechniquesHOW (Concrete Examples)

Themes: Super Sonic Packaged Plays Alliteration: first letter of word cues (R) = RightMemory Markers: embedded cues (Stubble Route)Chunking: combine small bits into 1 (Triangle Read)Scaffolding: build upon each concept (Super Sonic)

Teaching Learning KEY - Teach (adjust) how people Learn BEST

STEPSFoundation Concepts (start with simple core)Themes or Memory Markers (unique cues)# and Word Association (alliteration + series)Chunking (combine small bits)Scaffolding (build concept upon concept)

They (D) hear Everything We (O) hear 1 thing!

Triangle Design StepsStep 1 AssessmentStep 2 VisionStep 3 Reality versus TheoryStep 4 Selection and ProgressionStep 5 Teaching MethodologiesStep 6 InstallationStep 7 - EvaluationWorkshop Q&AStep 1 AssessmentWhat do you do well (core run and pass)?What do your Qbs do well (run / pass / reads)?What do you need to do well versus your competition? A1: A2: A3:

13Q&A2Step 2 VisionWhat do you WANT to do well (core run-pass)?What do you WANT to do BETTER?A1: A2:

Q&A3Step 3 Reality versus TheoryWhat do you NEED to do well (core run-pass)?What and Who (read not block) to attack defensively?A1: A2:

Q&A4Step 4 Selection and ProgressionPick Core run and pass for short term and long term of programDesign type(s) of packaged plays you want and needPrioritize for teaching progressionA1: A2: A3: Q&A5Step 5 Teaching and MethodologiesTechnical and Tactical drills to set solid foundationSingle Skill concepts that Scaffold into Packaged Plays (Triangles)A1: A2: Q&A6Step 6 InstallationOline blocking dictates progressionHigh Qb read-completion % by using simple reads while getting ball out quickStart wide to insideA1: A2: A3: Q&A7Step 7 EvaluationQuality Control Analysis *see QC templatesPeople are they (all) capable of skills required for Quality Control Success

Quality Control StandardsRun: +4 yds or 1st Down for (+) or equals (-)Pass: +6 yds or 1st Down for (+) or equals (-)Use Play Chart to collect (+) % for each play*Determines productivity of every play (stat data)

Triangle Steps Install (handout)Step 1 Fast Screens & PAP*foundation #1 stretch / sprint / slide BLOCKINGStep 2 Sprint Pass*blitz beater #1A run away from Blitz quicklyStep 3 Quick Pass*blitz beater #1B throw into Blitz quicklyStep 4 Core Run*foundation #2 outside / inside / counter BLOCKINGStep 5 Packaged Play Triangle*foundation #3 combining foundation run-pass into TRIANGLEStep 6 PAP*blitz beater #2 crossers to runem versus BlitzStep 7 Screen & Delays*blitz beater #3 delays counter pass rush versus Blitz

Personalized ChecklistTriangle System Design1 Your Fast Screes & PAP

2 Your Sprint Passes

3 Your Quick Passes

4 Your Core Runs (outside / inside / counter)

5 Your Packaged Plays (Triangles)

6 Your PAP

7 Your Screens and Delays

8 - Your Empty Offense