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Page 1: OBeydagi_WorkSample

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AWARDS

REFERENCES

0%+,-&(+&T%$W!('L(W)#(!7!T%R$'!&)#)S%$#,Z!%(W$&-)'U,-#o!Q(&,)K!#%)#)U$W!g)%!&,(!$%+,-&(+&T%$W!('L(W)#(!g)%Q$&-)'!-'!+)'&(Q#)%$%Z!+-&Z!""O9!H-S-&$W!H(U-S'!-'!0%+,-&(+&T%(!3$&-)'$W!4ZQ#)U-TQ!1T%Y(Z!7!;<=[!>T-WK-'S!2'g)%Q$&-)'!8$'$S(Q('&!-'!@)Q#W(`!F()Q(&%Z!4)WL-'S!_-&,!@)'L('&-)'$W!@)'U&%T+&-)'!1(+,'-hT(Uo!4-U,$'(!.$%Y!"">T-WK-'S!2'g)%Q$&-)'!8)K(WU:!215!7!;<=a!!1%$'Ug)%Q$&-)'!)g!Q$&(%-$W!-'&(%$+&-)'U!$U!$!+,(Q-+$W!#$%$K-SQ!-'&)!K(U-S'!Y')_W(KS(!!""B229!H-S-&$W!H(U-S'!-'!0%+,-&(+&T%(!3$&-)'$W!4ZQ#)U-TQ!1T%Y(Z!]!;<=N!!3(_!1Z#)W)SZ!$'K!J1)#)W)SZM!)g!#TRW-+!U#$+(!-'!&,(!&-Q(!)g!W)+$&-)'!R$U(K!U)+-$W!'(&_)%YU !"".%$&&!2'U&-&T&(!1,(U-U!]!;<== !I)T'K$&-)'!$'K!&%$'Ug)%Q$&-)'!)g!UWTQ!$%($U!-'!2U&$'RTW!!"".%$&&!2'U&-&T&(!]!;<=<!!2'&(%#%(&$&-)'!)g!6QR%Z)W)S-+$W!A)TU(!.%)*(+&!RZ!F%(S!?Z''!&,%)TS,!'(T%$W!-'g)%Q$&-)'!UZU&(QU!$'K!UZU&(QU!R-)W)SZ !"".%$&&!2'U&-&T&(!]!;<=<5%R$'!1%$'Ug)%Q$&-)'!4-QTW$&-)'!!""!@)Q#T&(%!.%)S%$QQ-'S!-'!0%+,-&(+&T%$W!H(U-S':!215!7!;<=<!!IT'+&-)'!?$Z(%U!)g!.(%U)'$W!3(&_)%YU!EL(%!@-&-(U!$'K!.)UU-RW(!@-&Z!IT&T%(U!!""215!0%+,-&(+&T%$W!H(U-S'!/(U($%+,!?$R!7!;<<l!!O9!H-S-&$W!H(U-S'!-'!0%+,-&(+&T%(!3$&-)'$W!4ZQ#)U-TQo!6'+)T'&(%Uo!@%-U(U:!E##)%&T'-&-(U!!""!0%+,-&(+&T%$W!('L(W)#(!7!T%R$'!&)#)S%$#,Z!%(W$&-)'U,-#o!Q(&,)K!#%)#)U$W!g)%!&,(!$%+,-&(+&T%$W!('L(W)#(!g)%Q$&-)'!-'!+)'&(Q#)%$%Z!+-&Zo!>-WS-!5'-L(%U-&Z!.%(UU:!pT'(:!;<=[!6%U$!2K($U!A)TU(!""OO2!0%+,-&(+&T%$W!8$S$^-'(:!pT'(!;<=[!4-U,$'(!.$%Y!""?$'K(^-'(!?$'KU+$#(!0%+,-&(+&T%(!e)%YU!8$S$^-'(:!3)L(QR(%!;<=G!B229!H-S-&$W!H(U-S'!-'!0%+,-&(+&T%(!3$&-)'$W!4ZQ#)U-TQo!H-S-&$W!H(U-S':!6'&%)#Z:!@%($&-L-&Z!!""1%$'Ug)%Q$&-)'!)g!Q$&(%-$W!-'&(%$+&-)'U!$U!$!+,(Q-+$W!#$%$K-SQ!-'&)!K(U-S'!Y')_W(KS(:!215!0%+,!I$+TW&Z!.%(UU:!pT'(:!;<=N!!2'!.%)+(UU!.%$&&!0%+,-&(+&T%(!C($%R))Y!!""@TW&T%(!2'U&-&T&-)'!-'!8($&#$+Y-'S:!2UUT(!=[:!;<==!!C$#q!8$S$^-'(!pT%Z!$'K!.%)*(+&!/(#)%&U!!""0%+,-#%-`!F%$KT$&-)'!.%)*(+&:!2UUT(!N;G:!;<<D!!0%+,-#%-`!1T%Y(Z!;<<D!@$&$W)ST(:!pT%Z!$'K!.%)*(+&!/(#)%&U!!""0%+,-#%-`!F%$KT$&-)'!.%)*(+&:!;<<D!!0!J+)'&%$%ZM!0%+,-&(+&T%$W!6KT+$&-)'!6`,-R-&)'!!""6`,-R-&-)'!@$&$W)ST(:!;<<D!!!.%$&&!2'U&-&T&(!""6`+(WW('+(!-'!0+$K(Q-+!0+,-(L(Q('&!1T%Y-U,!6KT+$&-)'!I)T'K$&-)':!1T%Y!.(&%)W!$'K!.%$&&!2'U&-&T&(!4+,)W$%U,-#U!!""8$U&(%!&T-&-)'!U+,)W$%U,-#!!>)%TU$'!P-'K(%S$%&('!@)Q#(&-&-)'!"".T%+,$U(!.%-^(:!_-&,!4030?$%+!6UY-U(,-%!C)T&,!@('&(%!@)Q#(&-&-)'!""6hT$W!#%-^(:!6UY-U(,-%!>W)+Y!.$%&Z!#%)*(+&!!3$&-)'$W!F%$KT$&-)'!.%)*(+&U!@)Q#(&-&-)'!J0%+,-#%-`!;<<DM!!""A)')%$RW(!Q('&-)'!!!!4TW$'!P)W$&$'!"".%)g(UU)%!]!.%$&&!2'U&-&T&(!F%$KT$&(!0%+,-&(+&T%(!$'K!5%R$'!H(U-S'!JF05HM:!5.633!Y)W$&$'rY)WQ$+WW+9+)Q n=!;=;!D[G!N<a=.,-W-#!.$%Y(%!""0UU-U&$'&!@,$-%!]!.%$&&!2'U&-&T&(!F05H!!"##$%=<G\r#%$&&9(KT!n=!\=D!Nll!GN=G! !@$%W$!?(-&$)!"".%)g(UU)%!7!.%$&&:!/.2!]]!.%-'+-#$W!7!058!4&TK-)!"!+$%W$rTR-%))Q9'(& n=![G[!NNl!;<[; !0W(`-U!4$'$W!"".$%&'(%:!.%-'+-#$W!7!4030?$%+!"!$W(`-UrU$'$W$%+9+)Q!nl<!;=;!NaD<;<G!

! !"#!$!%&'()*+)',(-&!"#$%&'()%!%*+,-(.%&/(&!/!"&0,1/&.,*&/+'&,+0(0+*&1234567897:68;<=1:&>?@581A3B>3<=1:&=1C?3:A1B6B46768C>?:3<D1B5AB3>><=1:&&

ORKUN BEYDAGI

!!

EDUCATION!!!!

COMPUTER SKILLS !!!

!!WORK EXPERIENCE

!!"#$%&'()*'!)

"#$%&'(%!"#$%&!'()*!+!,,!

!!!!!!!!!!!!

!!

!!!!!

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!!!!!!!!!!!!

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P('&(%!A)TU(!""!G<<Q;V!B-WW$!H(U-S'V!4)ST&WT:!X$'$YY$W(:!1T%Y(ZV!;<=[!@)WW(S(!@)T%R(&!""\9[D<Q;V!P=;!4+,))WV!?$]1)T%]H(].(-W^:!4_-&^(%W$'KV!;<=[!1T'+U-#(%!P-'K(%S$%&('!6`&('U-)'!""!G<<Q;V!P-'K(%S$%&('!H(U-S'!$'K!@)'U&%T+&-)'V!>T%U$:!1T%Y(ZV!;<=a:!>52?1!0&W-S!A)TU(!""!;=<Q;V!2'&(%-)%!H(U-S'!$'K!@)'U&%T+&-)'V!2U&$'RTW:!1T%Y(ZV!;<=a:!>52?1!F))SW(!H)Q(!!""!GG<Q;V!2'&(%-)%!H(U-S'V!2U&$'RTW:!1T%Y(ZV!;<=[!!>)Q)'&-$K$!.$L-W-)'!""!a<<!Q;V!.$%$Q(&%-+!H(U-S'V!2U&$'RTW:!1T%Y(Z:!;<=a:!>52?1!0Y^-%L(!b(Z&-'RT%'T!8-`(K!5U(!""!G<<9<<<!Q;V!8-`(K!5U(!.%)*(+&]A)TU-'S:!@)QQ(%+-$W:!.TRW-+V!2U&$'RTW:!1T%Y(ZV!;<=a!6ZT#!P)'$YW$%-!A)TU-'S!""!;<<9<<<!Q;V!>28!@)'U&%T+&-)'!0KQ-'-U&%$&-)'V!2U&$'RTW:!1T%Y(ZV!;<=[:!>52?1!80H0@!U+,))WU!""!N<<9<<<!Q;V!>28!8$'$S(Q('&V!8(K-'$:!P40V!;<=[:!E3!@E341/5@12E3!P)+!A)&(WU!""!=<<<!Q;V!A)&(W!H(U-S'!$'K!/(')L$&-)'V!>T%U$:!1T%Y(ZV!;<=[!6Y)$'&%$Y&!7!P)'Z$$W&-!!"";9=G<9<<<!Q;V!5%R$'!H(U-S'V!0'&$WZ$:!1T%Y(ZV!;<=G!!c-d,$'(!.$%Y!""!Ga<<!Q;V!@$%#$%Y!$'K!.TRW-+!.$%Y!.%)*(+&:!>28V!2U&$'RTW:!1T%Y(ZV!;<=G:!>52?1:!e0I!4AE/1?241!6%U$!2K($U!A)TU(!""!=<<<!Q;V!4,)_%))Q!$'K!I$f$K(!H(U-S'V!2U&$'RTW:!1T%Y(ZV!;<=a:!>52?1!8T%$K-Z(!A)TU-'S!""!N9<<<!Q;V!0#$%&Q('&!>T-WK-'S:!>28V!2U&$'RTW:!1T%Y(ZV!;<=a:!>52?1!>)S$^-+-!5'-L(%U-&Z!?-g(!4+-('+(U!>T-WK-'S!""!N<9<<<!Q;V!?-g(!4+-('+(U!?$R!>T-WK-'S:!>28V!2U&$'RTW:!1T%Y(ZV!;<=;!A$##-'(UU!I$+&)%Z!""!P-'K(%S$%&('!#%)*(+&V!@)Q#(&-&-)'!6'&%ZV!0K-Z$Q$':!1T%Y(ZV!;<=N!4TQQ$!e-'(%Z!""!N9[<<!Q;V!e-'(%Z!$'K!>)T&-hT(!A)&(WV!@,-i-'jT:!8)WK)L$V!;<=N!40?1!F$W$&$!?-R%$%Z!""!2'&(%-)%!H(U-S'!)g!$!/(')L$&(K!?-R%$%ZV!2U&$'RTW:!1T%Y(ZV!;<=;:!>52?1!1)WY-Q!Egg-+(U!""!=9;a<!Q;V!Egg-+(!>T-WK-'SV!2U&$'RTW:!1T%Y(ZV!;<=;!!!

ORKUN BEYDAGI

WORK SAMPLE

ORKUN BEYDAGI

WORK SAMPLE

Page 2: OBeydagi_WorkSample

SISHANE PARK

PUBLIC PLAZA AND CAR PARKING

*2014 WAF SHORTLIST

POSITION IN PROJECT

//SETTING GEOMETRIC RULE PRINCIPLES PAVING PATTERN GENERATION BIM MODELLING AND CLASH TESTING PREPARING PART OF SHOP DRAWINGS PARK AREA MATERIAL TAKE OFF

at SANALarc

ISTANBUL, TURKEY, 2014

METRO

SUBWAY LEVELPLAN

6

3

1

TRIANGULAR GEOMETRY GENERATION

Page 3: OBeydagi_WorkSample

90°

KAYNAKHİZASI

KAYNAKHİZASI

METAL PROFIL

AHSAP KUPESTE

AHSAP KUPESTE

5° MAKSİMUMKATLAMA AÇISI

MİNİMUMKATLAMA AÇISI

DIŞİÇ

GÖRÜNÜŞ

PASLANMAZ ÇELİK DİKME

KÜPEŞTEBAĞLANTIELEMANI

METAL PROFIL

ZEMİN BAĞLANTIELEMANI DETAYI

20°KATLANMAHİZASI

KAYNAKHİZASI

KAYNAKHİZASI

20°KATLANMAHİZASI

KAYNAKHİZASI

KAYNAKHİZASI

AÇILMIŞ GÖRÜNÜŞ

ZEMİN BAĞLANTI ELEMANI DETAYI

HANDRAIL DETAIL

METRO ENTRY PLAN

METRO ENTRY DETAIL SECTION

METRO ENTRY ELEVATION DETAIL

Sishane Park is a bold shift in urban public space in central Istanbul. Located between the southwestern edge of Beyoglu and the highly tra�cked Tarlabasi Road, its design intends to re-engage residents and visitors into the natural qualities of the urban environment as an alternative public space for people to enjoy together in the dense city. The design is in a dialogue with the sweeping views and �ora of the Halic (Golden Horn), but also creates large pubic spaces for cultural programing and contrasting intimate spaces for resting, enjoying the shade of trees, playing and passing time with the community. The park bleeds into the streets of the city, but unlike a conventional park in Istanbul, is de�ned by three features: the silhouette walk, the decks and the outdoor room. The features are framed by a rich landscape for di�erent species unique to the Halic to delight and comfort peoples. Beyond the three features are unique places and experiences for people of all ages to discover.

Animating the public space is the park’s multi-modal services to the public and private transportation of Istanbul. Directly linking to the Sishane Metro, the pedestrian links to the bus/dolmus hubs and Kasimpasa, the 1,000 capacity car park and meeting point for other transportation services will create Sishane Park’s dynamic movement of people buzzing through the city.

Seasonal change, day to night, cultural events and the spontaneity of di�erent persons enjoying the park amenities are intended to allow familiar, but changing experiences. Materials are selected to o�er both familiar and alternative textures to the hardness of the city’s surfaces and to invite narratives into the design of the surface to engage people’s imagination of the city beyond.

Challenging to the design and clarity of circulation is the twelve-meter di�erence from the upper urban entry to the lower under-pass road edge. The design responded by creating terraces. One reaches noise and pollution of the six lane road of Tarlabasi neighbourhood, the middle creates a protected outdoor space and the third allows for a �ood of natural light and ventilation to enter the main parking entry level.

The design team’s aim is that Sishane Park becomes a Gateway to Galata and the other districts of Beyoglu as well as a link to the social life of Kasimpasa. It is envisioned as a place to experience the infamous spontaneous urban life of Galata, for people to have a strong connection to the rich natural environ-ment of the city, while also o�ering a new formal and informal platform for cultural venues to program and engage the public in public space.

PAVING PATTERN GENERATION

DIFFUSING PIXELIZATION

DIRECTIONAL PATTERN TOWARDS ENTRANCES

Page 4: OBeydagi_WorkSample

GEOMETRIC RULES

CONSTRUCTION PHASES BASED ON LAYERING

//Bomontiada pavilion is a temporary structure designed to enrich the experience of bomontiada visitors during the construction phase of Bomonti Bear Factory culture center.Two main squares are de�ned in order to engage with the bomontiada and Babylon entries. Visitors are welcomed with a nourishing square with seating spaces and green-ery. Later on path leads the way to Babylon, where a more enclosed space feeling is aimed. Pavilion is designed in a parametric order with using the palettes as the main unit. Two squares are de�ned as circular entities, where create paths for palettes to put onto. It is thought as a stacking structure, which each layer works in a rotated order, to create a rotational feeling, coincides with the concept of leading people towards Babylon. The squares rise with di�erent rules, since in the Babylon square palettes come towards inside of the circular area to create a enclosed space feeling; however in the entry square the palettes go o� the center to open up the space for a more inviting area.

BOMONTIADA PAVILION

PUBLIC PLAZA PAVILION INSTALLATION

parametric design studioPerSe concept design SANALarc

ISTANBUL, TURKEY, 2015

//GEOMETRIC RULE DESIGN GRASSHOPPER ALGORITHM SETUP DETAIL DRAWINGS ON SITE MANUFACTURING

POSITION IN PROJECT

Page 5: OBeydagi_WorkSample

ERSA IDEAS HOUSE

SHOWROOM AND CRE ATIVE HUB

at SANALa rc

ISTANBUL, TURKEY, 2015

POSITION IN PROJECT//STRUCTURAL COLUMN AND DIAGRID DESIGN STEEL FACADE DIGITAL MANUFACTURING SHOP DRAWINGS

DIAGRID BEAM SYSTEM AND STEEL COLUMN DETAILS

Page 6: OBeydagi_WorkSample

CURTAIN WALL - GFRC CONNECTION

GFRC SLAB CONNECTION

GFRC TYPICAL PANEL CONNECTION

GFRC CANOPY CONNECTION

INSULATED CURTAIN WALL FACADE SYSTEM ELEVATION

INSULATED CURTAIN WALL FACADE SYSTEM PLAN

BOGAZICI UNIVERSITY LIFE SCIENCES BUILDING

INSTITUTIONAL BUILDING PROJECTat SANALarc

ISTANBUL, TURKEY, 2012

//PARAMETRIC FACADE RULE GENERATION BIM CONSTRUCTION DRAWING SET MANAGEMENT

POSITION IN PROJECT

Page 7: OBeydagi_WorkSample

IndividualsAT HOME

with social interaction

OUTSIDE

body gesturesclothes...

digital personal background

+

the unintended activities3boundaries of buildings, ground and underground

public space notion4

public space is where the program becomes fuzzier

possible public spaces today

public spaces of today brings some key spatial properties into these areas.however the important point in public space shows itself as being a gathering area for people.these spatial properties derive from the existing environment which surrounds the activities

spatial properties of public space

existing space - public space - with the human itself

that leads to situations create public spaces

location detection technology

+

what kind of a new topology will arise from the new typology of public space

building

ground level

underground

will be held in the area. They are the physical boundaries

in between - no programfor meetings - games - ...public space

which is changing upon time

people always get together for activities - however - as location based social networks arise, the chance of getting together for activities with the

people we don’t know yet, becomes an important point

city turns into a big scene of unintended activities

checkin data

o�ce - plazas residential cultural leisure

shorter buildings - scattered layout

taller buildings - denser population - gathered layout

shorter buildings - larger streets - pointed layout

every individual sends information from their mobile devices

in a certain perimeter, where people are located denser, the already sent information form an area that has a center point

center points in those areas also form another center point that shows the center that merges all the individual information

from the very center point, every individual infor-

of the main center point

center point

particle emitter

cellular areathe actual coverege area of the cell antennas

deforming city fabric

particle emitter set up

The average checkin data information will be gathered in every three months (which might change as the amount of information increase) The emitters that are formed by the checkin information will be installed on the designated spot.

two instances of the density of people

WORLDTRANSFORMSITSELF

MSARCH THESIS PROJECT, PRATT INSTITUTE

a (new) topology of public space in the times of location based social networks

NEW YORK, USA, 2011

Page 8: OBeydagi_WorkSample

particle based system

checkin data dense populated place

people’s checkinparticle emitter is placed

gathering

attract existence particulised material

dis - re/assemblyexisting built environment will be dissemblied and reassemblied again with nano bots

spreadpreviously accumulated info will spread the area and forms wider space

change in particle clouds in midtown according to human activities

the instantenously created space will stay after the activity has been changed. almost like for a week period space will remain and the other activities will join and make the space grow through those new activities

growing space

change in particle clouds in midtown according to human activities

particle based system

checkin data dense populated place

people’s checkinparticle emitter is placed

gathering

attract existence particulised material

dis - re/assemblyexisting built environment will be dissemblied and reassemblied again with nano bots

spreadpreviously accumulated info will spread the area and forms wider space

change in particle clouds in midtown according to human activities

particle based system

checkin data dense populated place

people’s checkinparticle emitter is placed

gathering

attract existence particulised material

dis - re/assemblyexisting built environment will be dissemblied and reassemblied again with nano bots

spreadpreviously accumulated info will spread the area and forms wider space

particle based system

checkin data dense populated place

people’s checkinparticle emitter is placed

gathering

attract existence particulised material

dis - re/assemblyexisting built environment will be dissemblied and reassemblied again with nano bots

spreadpreviously accumulated info will spread the area and forms wider space

change in particle clouds in midtown according to human activities

the instantenously created space will stay after the activity has been changed. almost like for a week period space will remain and the other activities will join and make the space grow through those new activities

growing space

MANIFEST

Enhanchements in informa�on technologies and its rela�on with social structure, network forma�ons and archiving starts to change the way people use the city. Being in a par�cular ‘place’ is a nego�able manner according to the future of the informa�on technologies. Loca�on and place are seperated and local informa�on is gained from the aggregera�on of events in a par�cular loca�on. Forma�ons of city elements are evolving in this social progress, however in order to support new social dynamics and give an accelera�on to the evolu�on of city elements, city needs hybrid solu�ons. Being temporary will be a key situa�on as informa�on flow increases the archival process and taxonomy will more �ed to certain loca�on and �me. This temporary circumstance will lead to a situa�on of structures adop�ng themselves as intelligent en��es that supports the informa�on genera�on in certain loca�on and �me.

Page 9: OBeydagi_WorkSample

2 ALTERNATIVE

01. EXISTING STRUCTURE 02. (INFRA)STRUCTURAL INTERVENTIONS

PARTIAL FLOOR REMOVAL

NEW RESTROOMS

MASONRY +SOUND ISOLATION +

GYPSUM BOARD

ACOUSTIC CEILING

DISTRIBUTION BOARD

03. DEFINING ZONES 04. DISTRIBUTION OF PROGRAMS

CONFERENCEAREA

KITCHENETTE /BAR

MEETING ROOMS (UPPER FLOOR)

DISPLAY AREA "DOME"

LOUNGE

MAIN ENTRANCE

OFFICEEVENT-SPACE

05. INTRODUCTION OF THE "PARCOURS"

STAIRS

WALKWAY

VIEWING PLATFORM

PERFORATED CORTEN SHADING SYSTEM

PERFORATED CORTEN FACADE SYSTEM(IF REQUESTED)

06. BLENDING OF PROGRAMS 06.01. DISPLAY TIME

PORTABLE DISPLAY DECKS

06.02. CONFERENCE TIME

RETRACTINGSEATING PLATFORM

PORTABLE SEATS

06.03. PARTY TIME

DANCING AREA

LOUNGE

BAR

PRIVATE LOUNGE

DJ CABIN (UPPER FLOOR)

06.03. MEETING TIME

"DOME"MEETING ROOM (8 PEOPLE)

CONFERENCE AREA

MEETING ROOMS (6 PEOPLE)

ALTERNATIVE 1

STORAGE

RETRACTING SEATING PLATFORM(130 PEOPLE)

MEETING ROOM(6 PEOPLE)

MEETING ROOM(6 PEOPLE)

VOID

VIEWING PLATFORM

"DOME" MEETING ROOM(8 PEOPLE)

!"#$%

!%#'"

&%#%%

!"#$%

‘’PARKOUR’’

GOOGLE DOME

EVENT SPACE INTERIOR CONCEPTconcept design studioPerSe

ISTANBUL, TURKEY, 2016*SHORTLISTED

POSITION IN PROJECT//ARCHITECTURAL CONCEPT AND SCHEMATIC DESIGN MAIN GEOMETRY SETUP VISUAL DESIGN

CONFERENCE ROOM

CEILING PLAN

CEILING PLAN DESIGN PROCESS DIAGRAM

KITCHENETTE / BAR

WC EQUIPMENT

VIEWING PLATFORM

PORTABLE DISPLAY DECKS

PERFORATED CORTEN SHADING SYSTEM

(SLIDING)

MEETING ROOMS (6 PEOPLE)

EVENT SPACE ENTRANCE

EXISTING ELEVATOR

LINEAR LIGHTING

PERFORATED CORTEN FACADE SYSTEM

EXISTING WALLS

EXISTING STRUCTURE

FOLDING SEATING PLATFORM (130 PEOPLE)

SCENE

MONITORS

CORTEN TOP SHELL

‘’PARKOUR’’

MAIN ENTRANCE

OFFICE ENTRANCE

‘’DOME’’ MEETING ROOM (8 PEOPLE)

Page 10: OBeydagi_WorkSample

MURADIYE 30

APARTMENT BUILDING

ISTANBUL, 2015

at SANALarc

POSITION IN PROJECT//ARCHITECTURAL DESIGN BIM MANAGEMENT

A

M4.1

A

M4.1

14.06 m²MERD �VEN HOLÜ4-01

26.96 m²SALON4-04

5.35 m²YO 34-11

3.05 m²BANYO4-12

15.55 m²YO 24-14

3.23 m²BANYO4-15

B

M4.2

B

M4.2

1

2

14.00

14.00

2.77 m²BALKON4-07

14.00

7

3.78 m²ANTRE4-02

8.87 m²��L�K4-08

3.86 m²MERD �VEN4-09

�A

FT1

�A

FT3

�A

FT2A

� AFT4

11.54 m²YO 14-13

5.95 m²MUTFAK4-03

2.92 m²MERDIVEN4-05

2.13 m²WC4-06

3.96 m²HOL4-10

ÇM � R

3.26 m²BALKON4-16

A

M4.1

A

M4.1

24.96 m²SALONÇ-04

B

M4.2

B

M4.2

17.50

1

2

18.00

7.35 m²TERASÇ-05

9.54 m²MUTFAKÇ-03

8.10 m²BALKONÇ-13

18.00

18.00

8 14.06 m²MERD �VEN HOLÜÇ-01

BO

�LU

K

� AFT4

�A

FT1

�A

FT3

�A

FT2A

2.33 m²WCÇ-07

4.85 m²ANTREÇ-02

6.32 m²OFISÇ-06

3.29 m²HOLÇ-08

2.97 m²BANYOÇ-11

11.14 m²YO-1Ç-10

3.10 m²MERDIVENÇ-13

8.90 m²YO-2Ç-09

18.20

18.20

SALON + MUTFAK34,5 m2

PENTHOUSE PLANSG �R �� KATI

1.0

1.KAT

4.3

2.KAT

7.5

3.KAT

10.8

4.KAT

14.0

ÇATI KATI

18.0

SOKAK

0.0

BODRUM KAT

-2.3

SALONZ-05MUTFAKZ-04

MERD �VEN HOLÜZ-02

KOR �DORZ-06

SALONB-04 ANTREB-02

MERD �VEN HOLÜB-01YO 2B-09

BAHÇEB-14DEPOB-13

YO 21-09 KOR �DOR1-05

MERD �VEN HOLÜ1-01 MUTFAK1-03 SALON1-04

YO 12-12

BANYO2-13MERD �VEN HOLÜ2-01YO 22-07BANYO2-06YO 12-05

YO 23-08 KOR �DOR3-05MERD �VEN HOLÜ3-01 MUTFAK3-03

SALON4-04

MERD �VEN HOLÜ4-01

SALONÇ-04 MUTFAKÇ-03

MERD �VEN HOLÜÇ-01

SALON3-04

10.46 m²KOR �DORB-05

Page 11: OBeydagi_WorkSample

FORUM

BOSTAN

Site Plan

90

KIŞ

N

KIŞ

12:0026

09:00

15:0

0

12

15

07:00

17:00

04:0

0

YAZ

20:00

YAZ

09:00

12:00

43

69

51

15:00

06:00

19:00

15:00

12:0

0

09:0030

5036

270

030

60

120150

180210240

300

330

Gound Level Plan1:400

Ground Level Plan

BAHAR

YAZ

KIŞ

30

TAZE HAVA

TAZE HAVA

300

382

270

382

135

7011

512

036

9040

72

AHŞAP PENCERE EŞİĞİ

SABİT PENCERE

AÇILABİLİR PENCERE

KAUÇUK YER KAPLAMASIDÜZELTME ŞAPIGROBETONFİLTRE KATMANIÇAKILTOPRAK

KAUÇUK KAPLAMADÜZELTME ŞAPIGAZBETON HAZIR DÖŞEME PANELİAKUSTİK PANEL

ALÇIPANGAZBETON DUVAR PANELİNEM KESİCİISI YALITIMI 50mm TAŞ YÜNÜAHŞAP KONSTRÜKSİYONPOLİKARBONAT CEPHE PANELİ

+ 0.00GİRİŞ KATI

+ 3.00BİRİNCİ KAT

+ 6.50SAÇAK KOTU

+ 6.00CEPHE KOTU

+ 7.50ÇATI ÜST KOTU

KENETLİ METAL ÇATINEM DİFÜZYONLU ÖRTÜ 8mm

OSB 18mmHAVALANDIRMA ARALIĞI 60mm

AHŞAP IZGARA 42x90mmISI YALITIMI 50mm TAŞ YÜNÜ

REFLEKTE NEM BARİYERİGAZBETON HAZIR

ÇATI PANELİ 300mmAKUSTİK PANEL

System Section

4-5 YAŞ GRUBU

SOSYAL HİZMET

MÜDÜR YRD.

SKRTR

MÜDÜR

VELİ GÖRÜŞME

ÖĞRETMEN OD.

SANAT

ISITMA MUTFAĞI

ÇAMAŞIR&ÜTÜ

İLAN PANOSU

EBEVEYNWC

WC 1WC 2

WC/ DEPO

KÜTÜPHANE

BİLİŞİM/TEKNOLOJİ

MUZİK+DRAMA

‘FORUM’

DENEYİM ODASI

AÇIK SINIF

REVİR

GİRİŞ KAPISI

GRUP 1

GRUP 2

5-6 YAŞ GRUBU

GRUP 1

GRUP 2

WC

4 m2

52 m2

15 m2

52 m2

15 m2

4 m2

52 m2

4 m2

52 m2

15 m2

4 m221 m2

15 m2

18 m2

18.50 m2

13.50 m2

20 m2

15.50 m2

51.25 m2

30 m2

51 m2

20 m2

72.50 m2

28.60 m2

8.80 m2

14.50 m2

19 m2

19 m2

25 m2

19 m2

14 m2

65.85 m2

16 m2

63 m2

63 m227 m2

50 m2

ÇOK AMAÇLI SALON

OYUN ALANI

WC

DEPO

DEPO

DEPO

DEPO

ANA GİRİŞ

Organizational Plan

HAPPINESS FACTORY

KINDERGARTEN

*PURCHASE PRIZE

POSITION IN PROJECT//PATTERN GENERATION SYSTEM DETAIL DRAWINGS

ADIYAMAN, TURKEY

Page 12: OBeydagi_WorkSample

1

A.4.1

1

A.4.1

64 m²

CAREER TECH

G-MD-003

113 m²

ART

G-PM-015

68 m²

PREP

G-PM-018

42 m²

PHYS. DIS.

G-PM-004

17 m²

NURSE

G-PM-002

473 m²

ACADEMIC HAYAT

G-Ha-001

427 m²

FORMAL HAYAT

G-Hf-001

1003 m²

SOCIAL HAYAT

G-Hs-001

LOBBY

PYP E 1-3 LOBBY

EXPLORATIONGARDEN11-12

EXPLORATIONGARDEN8-10

EXPLORATIONGARDEN6-7

88 m²

CONS SCI

G-MD-002

CORE

CORE

CORE

LOBBY

20 m²

WC

G-MD-004

Not Enclosed

SPILL OUT AREA

G-P-001

70 m²

1st

G-P-002

70 m²

1st

G-P-003

70 m²

1st

G-P-004

8 m²

WASH

G-P-005

309 m²

DINING HALL

G-P-006

9 m²

GARBAGE

G-P-007

54 m²

SERVICE/PREP

G-P-008

36 m²

SPEC. ED.

G-P-013 36 m²

PHYS. DIS.

G-P-014

33 m²

STDNT COLL. CEN.

G-P-015

70 m²

1st

G-P-016

70 m²

1st

G-P-017

70 m²

1st

G-P-018

222 m²

SPILL OUT AREA

G-PM-001

16 m²

WC

G-PM-003

70 m²

4th

G-PM-005

70 m²

4th

G-PM-006

70 m²

4th

G-PM-007

6 m²

STORAGE

G-PM-017

79 m²

6th LANG B

G-PM-008

213 m²

CORRIDOR

G-PM-009

69 m²

6th LANG A

G-PM-010 73 m²

MATH

G-PM-011

32 m²

WC

G-PM-012 38 m²

SPEC ED.

G-PM-013

93 m²

TECH

G-PM-014

426 m²

DINING HALL

G-PM-016

349 m²

SPILL OUT AREA

G-MD-020

115 m²

OPEN WORKSHOP

G-MD-001

84 m²

RECEPTION

G-MD-016

60 m²

SERVER ROOM

G-MD-021

70 m²

IND&SOC

G-MD-007

70 m²

IND&SOC

G-MD-006

70 m²

IND&SOC

G-MD-005

70 m²

LANG A

G-MD-008

70 m²

LANG A

G-MD-009

70 m²

LANG A

G-MD-010

46 m²

SPEC ED

G-MD-011

38 m²

PHYS DIS.

G-MD-012

9 m²

WC

G-MD-013

211 m²

SPILLOUT AREA

G-MD-014104 m²

ART

G-MD-017105 m²

ART

G-MD-018

20 m²

WC

G-MD-015

434 m²

6-12th LRNG RSCRS

G-MD-019

PYP I 4-5

MYP E 6-7

4-5th

8-12th

6-7th

1001 m²

SPORTS HALL

G-Sp-003189 m²

LOBBY

G-Sp-001

267 m²

PREP

G-Sp-002

0

0

0

0

0

0

0

0

00

0

0

0

0

0

0

0

0

990

700

1017

680

720

1017

680

700

730

968

990

RC

P.

9 m²

WC

G-P-009

9 m²

WC

G-P-010

17 m²

NURSE

G-P-011

10 m²

WC

G-P-012

FOOD SERVICE AREA

21 m²

WC

G-P-218

2

A.4.1

2

A.4.1

0.00

SEC.

ARRIVAL PLAZA0.10

-2.00

3

A.4.1

3

A.4.1

1

A.6.2

1

A.6.1

2

A.6.1

GIRLS CLUSTER GROUND LEVEL PLAN

SITE PLAN

MADAC K12schools

BIM SD MANAGEMENT

architectural design SANALarc BIM coordination studioPerSe

MEDINA, KSA, 2016

POSITION IN PROJECT//PREPARATION OF SD DRAWING SET MATERIAL TAKE OFF SCHEDULES FOR BOQ AREA SCHEDULES CONTROL PROJECT MANAGEMENT

Page 13: OBeydagi_WorkSample

CONCEPTBUILDING CODES

CONCEPTGEOMETRIC RELATIONS

INITIAL STATEFLAT ROOF

DESIGN DEVELOPMENTCORRIDOR AND TERRACE SPACES

DESIGN DEVELOPMENTROOF COVER WITH LINEAR WINDOWSSCHEMATIC DESIGNLEVELING ON ROOF

DESIGN DEVELOPMENTSTEEL STRUCTURE FOR VAULTSCHEMATIC DESIGNHALF VAULTCONCEPTANOTHER FLOOR?

MEVCUT YANGIN MERDİVENİ

DEVAM ETTİRİLEN MERDİVEN

BOŞLUK

BOŞLUK

!"#$$

%&'&

%'()(*+%(,-

(./(

0('

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,(;/& 0(<&*+%(,- OFİS

2&'(,

KORİDOR

,1+'*(<(/-

SATRANÇ ODASI

2&'(,

1('(1&2

YARIM TONOZ ÇATI İZİ

MEVCUT YANGIN MERDİVENİ

DEVAM ETTİRİLEN MERDİVEN

BOŞLUK

BOŞLUK

!"#$$

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2&'(,

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YARIM TONOZ ÇATI İZİ

ROOF TOP LEVEL

INTERIORS

TAZE HAVA

TAZE HAVA

SECTION

TUNCSIPER KINDERGARTEN

KINDERGARTEN EXTENSION

design and construction studioPerSe

BURSA, TURKEY, 2015

POSITION IN PROJECT//ARCHITECTURAL DESIGN CA DRAWING SET PREPARATION PROJECT MANAGEMENT

The project is a roof top add-on over an existing triangular shaped kindergarten building, which is speci�cally designed for collective activities and contains four spacious workshops for sports, chess, drama and ballet, along with an administrative room and toilets.

The aim of the project is to create the optimum space for children, by �nding a balance between the municipal requirements and the user experience. Roof form is proposed as a half-vault that starts from a minimum of 150 cm, which is suitable for a �ve-year-old child experience, in order to facilitate their appropriation of the space. The half-vault, then, goes high up until 310 cm, which gives a feeling of spaciousness and lightness.

The half-vault is designed along the two edges of the triangular base, forming an L-shape structure. That space is lowered until 250 cm, where it gives space for circulation and corridor in the center. This di�erence in height provides space for a ribbon window, continuing throughout the whole building. With the help of the vaulted form and lighting strategy, consisting of horizontal windows facing each other at di�erent heights, all the workshops get the most e�ective sunlight (and naturally ventilated) throughout the day. Sunlight coming in through the ribbon window, touches the vaulted ceiling and creates a linear trace of light following the curvature of the surface, in such a way to further emphasize the aforementioned feeling of spacious-ness. This feeling is maintained in the relatively low central corridor, with the addition of two light wells. Color scheme is speci�cally chosen as desaturated and white, to create an optimistic atmosphere for children.

Pictures: Büşra Yeltekin

Page 14: OBeydagi_WorkSample

Geo

rge

Stre

et

Tank

Str

eam

Way

speaker

speaker

computer box

Abercrombie Lane

100 meters

Geo

rge

Stre

et

Tank

Str

eam

Way

electrical boxelectrical box

electrical box

computer box speaker

speakerAbercrombie Lane

installation process

City Of Sydney Laneway 2012

The ambient qualities of urban ecologies�as we as civilizations create them in speci�c geographic locations�are coming to the forefront of cultural production. With the advent of digital media and environmental consciousness more than any other point in human history we are able to access the formal qualities of the ambient environment in terms of the built, social and natural environments. Through sensors, databases and visualization we can collect information on the ambient dynamics of cities, sound, light, air quality, acoustics, human movement, ecological dimensions, social preferences and their multiplicity of interactions. And while social media and global commerce has transcended the con�nes of place, its impact on culture has made place-centric experiences and spatial awareness more important not less.

RAP PAR�a team from Istanbul, Turkey proposes a sound and light installation, namely Augmenting Spatiality for Abercrombie Lane. The installation’s premise is to reveal speci�c ambient qualities of Sydney and Istanbul as distinct urban ecologies, but also like a cultural exchange, put their sampled qualities into a dialogue that responds to one another. The dialogue will be framed on a spatial narrative referring to ‘equal’ volumes of spaces to create sequence, compression, gateway, perception and extension in the formal geometry of the space. Abercrombie Lane was speci�cally selected as it is the only site that is common to many of the urban spaces in Istanbul, but also as it does not receive direct sun to the ground which creates a very suitable environment for light installation. RAP PAR is taking Beyoğlu-Karaköy axis as its main spatial center to collect sound, and speci�cally İstiklal Street as the ‘main spine’ (with particular resemblances with the George Street, including current urban transformation urgencies) to form the background sound vocabulary of ‘equal’ volumes that are connected to this main axis.

Team: Pelin Derviş, Alexis Şanal, Re�k Anadol, Sebastian Neitsch, Kerim Karaoğlu, Orkun Beydağı

Photography: Re�k Anadol & Jamie Williams

AUGMENTING SPATIALITY

TEMPORARY INSTALLATIONteam: Alexis Sanal (architect), Re�k Anadol (artist), Pelin Dervis (curator)

SYDNEY, AUSTRALIA, 2012

POSITION IN PROJECT//ARCHITECTURAL DESIGN OF THE INSTALLATION ORGANIZATION WITH MANUFACTURERS DETAIL DRAWINGS PRODUCING CUSTOM ELECTRICAL BOXES PROJECT MANAGEMENT

THIS PROJECT HAD BEEN COMMISSIONED BY CITY OF SYDNEY AS PART OF AN ANNUAL ART PROGRAM. TEAM CONSISTS OF AN ARTIST, ARCHITECT AND CURATOR.

Page 15: OBeydagi_WorkSample

CONNECTIONBETONART SUMMER SCHOOLWORKSHOP, AFYON, TURKEY, 2014

//DESIGNING CONCRETE PIECES AND MOLDS SETTING SYSTEM PRINCIPLES, FRACTALS RULE BASED RHINO/GRASSHOPPER SYSTEM DESIGN ORGANIZATION OF MANUFACTURERS TUTORING

FRACTAL SYSTEMS

PATTERN EXPLORATIONS

icosahedronincludes same volumetric units - tetrahedrons

unit A unit B transition piece

FLAT PAVING PIECES

FLAT TO VOLUMETRIC

MOLDS

PAVING

8.41

8

8 8

8.41

8.418.41

62°

62° 62°

97.7 97.7

7.79

7.79

4

4

120° 120°

120°

120°

120°

120°

122°122°

2422.0

4

24

24

22.04

8

8 8

58°

60°63°

°85

60° 60°

°85

58°

63°

58°

8

22.0

4

8

8 22.04 8

58°8

9.81

63°

8

22.04

8

110.9°

110.9°110.9°

60°

22.04 7.79

unit A

36°

60° 60°

60°

60°

58°

58°

63°

58°

63°

58° 58°

60°

60°

58°

58°

63°

58°

63°

58°

72° 72°

22.04

22.0

4

24

24

22.0

4

22.03

19.78

8

24 24

4.94

60° 60°

62° 62°

62°

°63

62°

62° 62°

36°

72°

72°

59°59°

59° 59°

72° 72°

8.41

8.41

8.41

8.41

8.41

8.41

7.79

7.79

8

7.79

7.79

8

7.79

8

4.94

8

7.79

24

7.79

8

7.79

8

4.94

8.06 8.06 unit C

24

22.04

24

24

22.04

8

8

8

58°

60°

63°

58°

60°

60°

58°

63°

58°822

.04

8

8

22.04

8

8

8

110.9°

°18.14

110.9°

24

22.0

4

24

24

22.04

8

8

8

58°

60°

63°

58°

60°

60°

58°

63°

58° 822.04

8

8

22.04

8

8

8

110.9°

110.9°

62°

62°

60°

8

8

69.10°

°18.14

69.10°

8

8

7.79

69.10°

69.10°

62°

62°

60°

62° 62°

8.41

8.41

8.41

7.79

7.79

120°

120°

8 8

7.797.79

7.79

8.41

8.41

8.41

7.79 7.79

120° 120°

120°

120°

unit B

on-site

o�-site

%

very �ne chamferfor permeable pattern

very �ne chamferfor permeable pattern-careful crafting in inner corners

TEACHINGTEACHING

Page 16: OBeydagi_WorkSample

TEACHINGTEACHING

MATERIAL INTERACTIONSSPECULATIVE MATERIALISM

IZMIR UNIVERSITY OF ECONOMICSUNDERGRAD, FINAL YEAR, ELECTIVE SEMINAR

In one philosophy one thinks of form or design as primarily conceptual or cerebral, something to begenerated as a pure thought in isolation from the messy world of matter and energy. Once conceived, a design can be given a physical form by simply imposing it on a material substratum, which is taken to be homogenous, obedient and receptive to the wishes of the designer. … The opposite stance may be represented by a philosophy of design in which materials are not inert receptacles for a cerebral form imposed from the outside, but active participants in the genesis of form. This implies the existence of heterogenous materials, with variable properties and idiosyncrasies which the designer must respect and make an integral part of the design which, it follows, cannot be routinized.

– Manuel DeLanda

The objective of this course is to make students involve into system based design principles by understanding the physical material interactions and their adaptation abilities. Computational tools will be used to simulate these material behavior. Course has two main steps: testing material interactions with basic experiments, trying to understand its adaptation potentials and applying these potentials into a system based design. Understanding the interior dynamics (internal forces) of the components of the system, along with the exterior forces is an important key factor. Various software implementation will be tried. Maya and Rhino Grasshopper will be used as a main tool to simulate material behavior and apply it to system design. Students are expected to gain knowledge on urban theories, nature systems, and their together implementation in computational design.

Course is organized to make students have an understanding in contemporary urban theories and be able to de-and re-construct it through agent based system design and speculate the material implementations. Material interactions will be observed. These observations will than transformed into the system design of a new material speculation. Various urban readings and discussions will be held. These discussion will than lead to how nature systems will be coming together with urban program, and what kind of a new material solution is needed for that.Weekly software exercises will go on to realize system based design principle. Each student group will complete a semester project by understanding the earlier discussions, system based principles speculating material solutions.

Materials have their ability to transform through time to adopt themselves in various conditions. Their inner capacity and potential to interact with outer information makes materials programmable entities. The aim of this seminar is to understand their behavior and compute them to get facilitate system of design according to these various interactions

aggregation

interaction methods

erosion melting dissolving solidifying

WAX - HOW WATER INTERACTION

DIAGRAMMING THE INTERACTION PROCESSIN ORDER TO UNDERSTAND THE DYNAMICS TO CREATE A COMPUTER MODEL THAT REGENERATES IT

INTERPRETING THE INTERACTION WITH A COMPUTER MODEL

MODEL

SALT CRYSTALLIZATION

ASENA TUGCU, DUYGU ATASOY, EZGI KOCABALKANLI, MERVE KIRDI

STRESS DIAGRAM//IMPLEMENTATION OF SALT CRYSTALS INTO BRIDGE STRUCTURE

PLASTER PATTERNSCEMRE AKALIN, MINE TUNCA, SINAN KESERCI, DOGA OZKAN

Page 17: OBeydagi_WorkSample

TEACHINGTEACHING

DIGITAL DESIGN STUDIO: PAVILIONKADIR HAS UNIVERSITY, ISTANBULUNDERGRAD, 2ND YEAR, COMPULSORY SEMINAR//TUTORING IN DIGITAL MANUFACTURING

Digital design can be described as series of methods that de�ne relationships between boundaries, vectors and �elds. Boundary conditions are envelopes of inter-scalar entities, whereas they are under constant e�ect of vectors. Vectors are changeable entities, bounded to various internal and external e�ects. These e�ects are forming �elds of vectors as a meta-pattern. The relationships, in fact, are described as patterns of fractals that are acting in various scales as using the same but variable set of rules.

“Neither a �ne art nor a science, architecture has only recently begun to realize its true potential, mainly through a hermeneutic approach that can engage the intricacies of its historical reality. Yet teaching and practice continue to be polarized between those two false alternatives: �ne art and applied science. The introduction of computers into architecture during the last two decades has helped reduce architectural discourse to issues of instrumentality. The most popular discussions presume the importance of this so-called paradigm shift and focus on the potential and limitations of this instrument, aiding the perpetuation of the dichotomy.” (Alberto Perez-Gomez, 2008)

COURSE OBJECTIVES

The aim of the course is to have students grasp the boundary, vector and �eld relationships as a design strategy and recreate and implicate these techniques in the prospective stages of their architectural projects. Students will be involved in system based design principles by grasping these systems as geometric entities. On the other hand, computer skills, like rule based modeling is another key objective for students to be gained. NURBS modeling software ‘Rhinoceros’ will be taught alongside the skills they will earn with basic hand made models. As in the process, the learning factor is based on both the eye hand coordination and the application of this method into computerized approaches.

LEARNING OUTCOMES

Students who succeed in this course; -Will be able to think in parametrical solutions -Will grasp the system of boundaries, vectors and �elds in geometrical systems -Will gain ability in descriptive geometry -Will learn to coordinate between the digital and physical models -Will gain attention in simulation techniques as a design tool -Will understand the fractal relationships of multi scalar entities that will help them to relate between the urban and architectural scale

COURSE CONTENT

Course is organized to work in between physical and digital models, in order to learn with basic eye hand coordination and implicate this to have deeper learning in digital software environment. Course is organized in stages of components, surfaces, platonic solids and patterns. The basic component will be generated using the given techniques like folding or animating curve. This will lead to create set of variables and have a catalogue of components in order to apply for surface design. Surfaces will be deformed using external forces and than will be applied to platonic solids in changing alternatives. As more platonic solids come together they form patterns of changing components, which has the properties of the meta pattern alongside the smaller scale variations of that. The integrity starts from the very component to the meta pattern and can be followed through the process using variations.

COMPONENT GENERATION SURFACE CREATION - DEPLOYMENT PLATONIC SOLID DISTRIBUTION

folding and/or curve generation

PATTERNING

SKETCHES AND DESIGN ALTERNATIVES

PLAN

ELEVATION AXONOMETRIC

WAFFLE STRUCTURE CUTOUT RIBSGRASSHOPPER

PANELIZATION ALTERNATIVES

CON

STRU

CTI

ON

Page 18: OBeydagi_WorkSample

TEACHINGTEACHING

PRATT SUMMER SCHOOL

PRATT INSTITUTE

ISTANBUL, 2013 - 2014

TEACHING ASSISTANSHIP, SULAN KOLATAN STUDIO+ FLUID SIMULATION WORKSHOP TUTORSHIP

2013 DEVELOPING URBAN PATCH FOR GOLDEN HORN WATERSHEDBY SIMULATING RIVER BEHAVIOR

2014 REINTERPRETING THE URBAN PATCH AROUND THE HEAT ISLANDS OF ISTANBUL

WORK OF MIN J

WORK OF MIN J

WORK OF QIN SHASHA

WORK OF MARK BERLINRUT

SWA

RM T

YPO

LOGY