obeydagi_worksample
TRANSCRIPT
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RESEARCH
PUBLICATIONS
AWARDS
REFERENCES
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ORKUN BEYDAGI
!!
EDUCATION!!!!
COMPUTER SKILLS !!!
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ORKUN BEYDAGI
WORK SAMPLE
ORKUN BEYDAGI
WORK SAMPLE
SISHANE PARK
PUBLIC PLAZA AND CAR PARKING
*2014 WAF SHORTLIST
POSITION IN PROJECT
//SETTING GEOMETRIC RULE PRINCIPLES PAVING PATTERN GENERATION BIM MODELLING AND CLASH TESTING PREPARING PART OF SHOP DRAWINGS PARK AREA MATERIAL TAKE OFF
at SANALarc
ISTANBUL, TURKEY, 2014
METRO
SUBWAY LEVELPLAN
6
3
1
TRIANGULAR GEOMETRY GENERATION
90°
KAYNAKHİZASI
KAYNAKHİZASI
METAL PROFIL
AHSAP KUPESTE
AHSAP KUPESTE
0°
5°
0°
5° MAKSİMUMKATLAMA AÇISI
MİNİMUMKATLAMA AÇISI
DIŞİÇ
GÖRÜNÜŞ
PASLANMAZ ÇELİK DİKME
KÜPEŞTEBAĞLANTIELEMANI
METAL PROFIL
ZEMİN BAĞLANTIELEMANI DETAYI
20°KATLANMAHİZASI
KAYNAKHİZASI
KAYNAKHİZASI
20°KATLANMAHİZASI
KAYNAKHİZASI
KAYNAKHİZASI
AÇILMIŞ GÖRÜNÜŞ
ZEMİN BAĞLANTI ELEMANI DETAYI
HANDRAIL DETAIL
METRO ENTRY PLAN
METRO ENTRY DETAIL SECTION
METRO ENTRY ELEVATION DETAIL
Sishane Park is a bold shift in urban public space in central Istanbul. Located between the southwestern edge of Beyoglu and the highly tra�cked Tarlabasi Road, its design intends to re-engage residents and visitors into the natural qualities of the urban environment as an alternative public space for people to enjoy together in the dense city. The design is in a dialogue with the sweeping views and �ora of the Halic (Golden Horn), but also creates large pubic spaces for cultural programing and contrasting intimate spaces for resting, enjoying the shade of trees, playing and passing time with the community. The park bleeds into the streets of the city, but unlike a conventional park in Istanbul, is de�ned by three features: the silhouette walk, the decks and the outdoor room. The features are framed by a rich landscape for di�erent species unique to the Halic to delight and comfort peoples. Beyond the three features are unique places and experiences for people of all ages to discover.
Animating the public space is the park’s multi-modal services to the public and private transportation of Istanbul. Directly linking to the Sishane Metro, the pedestrian links to the bus/dolmus hubs and Kasimpasa, the 1,000 capacity car park and meeting point for other transportation services will create Sishane Park’s dynamic movement of people buzzing through the city.
Seasonal change, day to night, cultural events and the spontaneity of di�erent persons enjoying the park amenities are intended to allow familiar, but changing experiences. Materials are selected to o�er both familiar and alternative textures to the hardness of the city’s surfaces and to invite narratives into the design of the surface to engage people’s imagination of the city beyond.
Challenging to the design and clarity of circulation is the twelve-meter di�erence from the upper urban entry to the lower under-pass road edge. The design responded by creating terraces. One reaches noise and pollution of the six lane road of Tarlabasi neighbourhood, the middle creates a protected outdoor space and the third allows for a �ood of natural light and ventilation to enter the main parking entry level.
The design team’s aim is that Sishane Park becomes a Gateway to Galata and the other districts of Beyoglu as well as a link to the social life of Kasimpasa. It is envisioned as a place to experience the infamous spontaneous urban life of Galata, for people to have a strong connection to the rich natural environ-ment of the city, while also o�ering a new formal and informal platform for cultural venues to program and engage the public in public space.
PAVING PATTERN GENERATION
DIFFUSING PIXELIZATION
DIRECTIONAL PATTERN TOWARDS ENTRANCES
GEOMETRIC RULES
CONSTRUCTION PHASES BASED ON LAYERING
//Bomontiada pavilion is a temporary structure designed to enrich the experience of bomontiada visitors during the construction phase of Bomonti Bear Factory culture center.Two main squares are de�ned in order to engage with the bomontiada and Babylon entries. Visitors are welcomed with a nourishing square with seating spaces and green-ery. Later on path leads the way to Babylon, where a more enclosed space feeling is aimed. Pavilion is designed in a parametric order with using the palettes as the main unit. Two squares are de�ned as circular entities, where create paths for palettes to put onto. It is thought as a stacking structure, which each layer works in a rotated order, to create a rotational feeling, coincides with the concept of leading people towards Babylon. The squares rise with di�erent rules, since in the Babylon square palettes come towards inside of the circular area to create a enclosed space feeling; however in the entry square the palettes go o� the center to open up the space for a more inviting area.
BOMONTIADA PAVILION
PUBLIC PLAZA PAVILION INSTALLATION
parametric design studioPerSe concept design SANALarc
ISTANBUL, TURKEY, 2015
//GEOMETRIC RULE DESIGN GRASSHOPPER ALGORITHM SETUP DETAIL DRAWINGS ON SITE MANUFACTURING
POSITION IN PROJECT
ERSA IDEAS HOUSE
SHOWROOM AND CRE ATIVE HUB
at SANALa rc
ISTANBUL, TURKEY, 2015
POSITION IN PROJECT//STRUCTURAL COLUMN AND DIAGRID DESIGN STEEL FACADE DIGITAL MANUFACTURING SHOP DRAWINGS
DIAGRID BEAM SYSTEM AND STEEL COLUMN DETAILS
CURTAIN WALL - GFRC CONNECTION
GFRC SLAB CONNECTION
GFRC TYPICAL PANEL CONNECTION
GFRC CANOPY CONNECTION
INSULATED CURTAIN WALL FACADE SYSTEM ELEVATION
INSULATED CURTAIN WALL FACADE SYSTEM PLAN
BOGAZICI UNIVERSITY LIFE SCIENCES BUILDING
INSTITUTIONAL BUILDING PROJECTat SANALarc
ISTANBUL, TURKEY, 2012
//PARAMETRIC FACADE RULE GENERATION BIM CONSTRUCTION DRAWING SET MANAGEMENT
POSITION IN PROJECT
IndividualsAT HOME
with social interaction
OUTSIDE
body gesturesclothes...
digital personal background
+
the unintended activities3boundaries of buildings, ground and underground
public space notion4
public space is where the program becomes fuzzier
possible public spaces today
public spaces of today brings some key spatial properties into these areas.however the important point in public space shows itself as being a gathering area for people.these spatial properties derive from the existing environment which surrounds the activities
spatial properties of public space
existing space - public space - with the human itself
that leads to situations create public spaces
location detection technology
+
what kind of a new topology will arise from the new typology of public space
building
ground level
underground
will be held in the area. They are the physical boundaries
in between - no programfor meetings - games - ...public space
which is changing upon time
people always get together for activities - however - as location based social networks arise, the chance of getting together for activities with the
people we don’t know yet, becomes an important point
city turns into a big scene of unintended activities
checkin data
o�ce - plazas residential cultural leisure
shorter buildings - scattered layout
taller buildings - denser population - gathered layout
shorter buildings - larger streets - pointed layout
every individual sends information from their mobile devices
in a certain perimeter, where people are located denser, the already sent information form an area that has a center point
center points in those areas also form another center point that shows the center that merges all the individual information
from the very center point, every individual infor-
of the main center point
center point
particle emitter
cellular areathe actual coverege area of the cell antennas
deforming city fabric
particle emitter set up
The average checkin data information will be gathered in every three months (which might change as the amount of information increase) The emitters that are formed by the checkin information will be installed on the designated spot.
two instances of the density of people
WORLDTRANSFORMSITSELF
MSARCH THESIS PROJECT, PRATT INSTITUTE
a (new) topology of public space in the times of location based social networks
NEW YORK, USA, 2011
particle based system
checkin data dense populated place
people’s checkinparticle emitter is placed
gathering
attract existence particulised material
dis - re/assemblyexisting built environment will be dissemblied and reassemblied again with nano bots
spreadpreviously accumulated info will spread the area and forms wider space
change in particle clouds in midtown according to human activities
the instantenously created space will stay after the activity has been changed. almost like for a week period space will remain and the other activities will join and make the space grow through those new activities
growing space
change in particle clouds in midtown according to human activities
particle based system
checkin data dense populated place
people’s checkinparticle emitter is placed
gathering
attract existence particulised material
dis - re/assemblyexisting built environment will be dissemblied and reassemblied again with nano bots
spreadpreviously accumulated info will spread the area and forms wider space
change in particle clouds in midtown according to human activities
particle based system
checkin data dense populated place
people’s checkinparticle emitter is placed
gathering
attract existence particulised material
dis - re/assemblyexisting built environment will be dissemblied and reassemblied again with nano bots
spreadpreviously accumulated info will spread the area and forms wider space
particle based system
checkin data dense populated place
people’s checkinparticle emitter is placed
gathering
attract existence particulised material
dis - re/assemblyexisting built environment will be dissemblied and reassemblied again with nano bots
spreadpreviously accumulated info will spread the area and forms wider space
change in particle clouds in midtown according to human activities
the instantenously created space will stay after the activity has been changed. almost like for a week period space will remain and the other activities will join and make the space grow through those new activities
growing space
MANIFEST
Enhanchements in informa�on technologies and its rela�on with social structure, network forma�ons and archiving starts to change the way people use the city. Being in a par�cular ‘place’ is a nego�able manner according to the future of the informa�on technologies. Loca�on and place are seperated and local informa�on is gained from the aggregera�on of events in a par�cular loca�on. Forma�ons of city elements are evolving in this social progress, however in order to support new social dynamics and give an accelera�on to the evolu�on of city elements, city needs hybrid solu�ons. Being temporary will be a key situa�on as informa�on flow increases the archival process and taxonomy will more �ed to certain loca�on and �me. This temporary circumstance will lead to a situa�on of structures adop�ng themselves as intelligent en��es that supports the informa�on genera�on in certain loca�on and �me.
2 ALTERNATIVE
01. EXISTING STRUCTURE 02. (INFRA)STRUCTURAL INTERVENTIONS
PARTIAL FLOOR REMOVAL
NEW RESTROOMS
MASONRY +SOUND ISOLATION +
GYPSUM BOARD
ACOUSTIC CEILING
DISTRIBUTION BOARD
03. DEFINING ZONES 04. DISTRIBUTION OF PROGRAMS
CONFERENCEAREA
KITCHENETTE /BAR
MEETING ROOMS (UPPER FLOOR)
DISPLAY AREA "DOME"
LOUNGE
MAIN ENTRANCE
OFFICEEVENT-SPACE
05. INTRODUCTION OF THE "PARCOURS"
STAIRS
WALKWAY
VIEWING PLATFORM
PERFORATED CORTEN SHADING SYSTEM
PERFORATED CORTEN FACADE SYSTEM(IF REQUESTED)
06. BLENDING OF PROGRAMS 06.01. DISPLAY TIME
PORTABLE DISPLAY DECKS
06.02. CONFERENCE TIME
RETRACTINGSEATING PLATFORM
PORTABLE SEATS
06.03. PARTY TIME
DANCING AREA
LOUNGE
BAR
PRIVATE LOUNGE
DJ CABIN (UPPER FLOOR)
06.03. MEETING TIME
"DOME"MEETING ROOM (8 PEOPLE)
CONFERENCE AREA
MEETING ROOMS (6 PEOPLE)
ALTERNATIVE 1
STORAGE
RETRACTING SEATING PLATFORM(130 PEOPLE)
MEETING ROOM(6 PEOPLE)
MEETING ROOM(6 PEOPLE)
VOID
VIEWING PLATFORM
"DOME" MEETING ROOM(8 PEOPLE)
!"#$%
!%#'"
&%#%%
!"#$%
‘’PARKOUR’’
GOOGLE DOME
EVENT SPACE INTERIOR CONCEPTconcept design studioPerSe
ISTANBUL, TURKEY, 2016*SHORTLISTED
POSITION IN PROJECT//ARCHITECTURAL CONCEPT AND SCHEMATIC DESIGN MAIN GEOMETRY SETUP VISUAL DESIGN
CONFERENCE ROOM
CEILING PLAN
CEILING PLAN DESIGN PROCESS DIAGRAM
KITCHENETTE / BAR
WC EQUIPMENT
VIEWING PLATFORM
PORTABLE DISPLAY DECKS
PERFORATED CORTEN SHADING SYSTEM
(SLIDING)
MEETING ROOMS (6 PEOPLE)
EVENT SPACE ENTRANCE
EXISTING ELEVATOR
LINEAR LIGHTING
PERFORATED CORTEN FACADE SYSTEM
EXISTING WALLS
EXISTING STRUCTURE
FOLDING SEATING PLATFORM (130 PEOPLE)
SCENE
MONITORS
CORTEN TOP SHELL
‘’PARKOUR’’
MAIN ENTRANCE
OFFICE ENTRANCE
‘’DOME’’ MEETING ROOM (8 PEOPLE)
MURADIYE 30
APARTMENT BUILDING
ISTANBUL, 2015
at SANALarc
POSITION IN PROJECT//ARCHITECTURAL DESIGN BIM MANAGEMENT
A
M4.1
A
M4.1
14.06 m²MERD �VEN HOLÜ4-01
26.96 m²SALON4-04
5.35 m²YO 34-11
3.05 m²BANYO4-12
15.55 m²YO 24-14
3.23 m²BANYO4-15
B
M4.2
B
M4.2
1
2
14.00
14.00
2.77 m²BALKON4-07
14.00
7
3.78 m²ANTRE4-02
8.87 m²��L�K4-08
3.86 m²MERD �VEN4-09
�A
FT1
�A
FT3
�A
FT2A
� AFT4
11.54 m²YO 14-13
5.95 m²MUTFAK4-03
2.92 m²MERDIVEN4-05
2.13 m²WC4-06
3.96 m²HOL4-10
ÇM � R
3.26 m²BALKON4-16
A
M4.1
A
M4.1
24.96 m²SALONÇ-04
B
M4.2
B
M4.2
17.50
1
2
18.00
7.35 m²TERASÇ-05
9.54 m²MUTFAKÇ-03
8.10 m²BALKONÇ-13
18.00
18.00
8 14.06 m²MERD �VEN HOLÜÇ-01
BO
�LU
K
� AFT4
�A
FT1
�A
FT3
�A
FT2A
2.33 m²WCÇ-07
4.85 m²ANTREÇ-02
6.32 m²OFISÇ-06
3.29 m²HOLÇ-08
2.97 m²BANYOÇ-11
11.14 m²YO-1Ç-10
3.10 m²MERDIVENÇ-13
8.90 m²YO-2Ç-09
18.20
18.20
SALON + MUTFAK34,5 m2
PENTHOUSE PLANSG �R �� KATI
1.0
1.KAT
4.3
2.KAT
7.5
3.KAT
10.8
4.KAT
14.0
ÇATI KATI
18.0
SOKAK
0.0
BODRUM KAT
-2.3
SALONZ-05MUTFAKZ-04
MERD �VEN HOLÜZ-02
KOR �DORZ-06
SALONB-04 ANTREB-02
MERD �VEN HOLÜB-01YO 2B-09
BAHÇEB-14DEPOB-13
YO 21-09 KOR �DOR1-05
MERD �VEN HOLÜ1-01 MUTFAK1-03 SALON1-04
YO 12-12
BANYO2-13MERD �VEN HOLÜ2-01YO 22-07BANYO2-06YO 12-05
YO 23-08 KOR �DOR3-05MERD �VEN HOLÜ3-01 MUTFAK3-03
SALON4-04
MERD �VEN HOLÜ4-01
SALONÇ-04 MUTFAKÇ-03
MERD �VEN HOLÜÇ-01
SALON3-04
10.46 m²KOR �DORB-05
FORUM
BOSTAN
Site Plan
90
KIŞ
N
KIŞ
12:0026
09:00
15:0
0
12
15
07:00
17:00
04:0
0
YAZ
20:00
YAZ
09:00
12:00
43
69
51
15:00
06:00
19:00
15:00
12:0
0
09:0030
5036
270
030
60
120150
180210240
300
330
Gound Level Plan1:400
Ground Level Plan
BAHAR
YAZ
KIŞ
30
TAZE HAVA
TAZE HAVA
300
382
270
382
135
7011
512
036
9040
72
AHŞAP PENCERE EŞİĞİ
SABİT PENCERE
AÇILABİLİR PENCERE
KAUÇUK YER KAPLAMASIDÜZELTME ŞAPIGROBETONFİLTRE KATMANIÇAKILTOPRAK
KAUÇUK KAPLAMADÜZELTME ŞAPIGAZBETON HAZIR DÖŞEME PANELİAKUSTİK PANEL
ALÇIPANGAZBETON DUVAR PANELİNEM KESİCİISI YALITIMI 50mm TAŞ YÜNÜAHŞAP KONSTRÜKSİYONPOLİKARBONAT CEPHE PANELİ
+ 0.00GİRİŞ KATI
+ 3.00BİRİNCİ KAT
+ 6.50SAÇAK KOTU
+ 6.00CEPHE KOTU
+ 7.50ÇATI ÜST KOTU
KENETLİ METAL ÇATINEM DİFÜZYONLU ÖRTÜ 8mm
OSB 18mmHAVALANDIRMA ARALIĞI 60mm
AHŞAP IZGARA 42x90mmISI YALITIMI 50mm TAŞ YÜNÜ
REFLEKTE NEM BARİYERİGAZBETON HAZIR
ÇATI PANELİ 300mmAKUSTİK PANEL
System Section
4-5 YAŞ GRUBU
SOSYAL HİZMET
MÜDÜR YRD.
SKRTR
MÜDÜR
VELİ GÖRÜŞME
ÖĞRETMEN OD.
SANAT
ISITMA MUTFAĞI
ÇAMAŞIR&ÜTÜ
İLAN PANOSU
EBEVEYNWC
WC 1WC 2
WC/ DEPO
KÜTÜPHANE
BİLİŞİM/TEKNOLOJİ
MUZİK+DRAMA
‘FORUM’
DENEYİM ODASI
AÇIK SINIF
REVİR
GİRİŞ KAPISI
GRUP 1
GRUP 2
5-6 YAŞ GRUBU
GRUP 1
GRUP 2
WC
4 m2
52 m2
15 m2
52 m2
15 m2
4 m2
52 m2
4 m2
52 m2
15 m2
4 m221 m2
15 m2
18 m2
18.50 m2
13.50 m2
20 m2
15.50 m2
51.25 m2
30 m2
51 m2
20 m2
72.50 m2
28.60 m2
8.80 m2
14.50 m2
19 m2
19 m2
25 m2
19 m2
14 m2
65.85 m2
16 m2
63 m2
63 m227 m2
50 m2
ÇOK AMAÇLI SALON
OYUN ALANI
WC
DEPO
DEPO
DEPO
DEPO
ANA GİRİŞ
Organizational Plan
HAPPINESS FACTORY
KINDERGARTEN
*PURCHASE PRIZE
POSITION IN PROJECT//PATTERN GENERATION SYSTEM DETAIL DRAWINGS
ADIYAMAN, TURKEY
1
A.4.1
1
A.4.1
64 m²
CAREER TECH
G-MD-003
113 m²
ART
G-PM-015
68 m²
PREP
G-PM-018
42 m²
PHYS. DIS.
G-PM-004
17 m²
NURSE
G-PM-002
473 m²
ACADEMIC HAYAT
G-Ha-001
427 m²
FORMAL HAYAT
G-Hf-001
1003 m²
SOCIAL HAYAT
G-Hs-001
LOBBY
PYP E 1-3 LOBBY
EXPLORATIONGARDEN11-12
EXPLORATIONGARDEN8-10
EXPLORATIONGARDEN6-7
88 m²
CONS SCI
G-MD-002
CORE
CORE
CORE
LOBBY
20 m²
WC
G-MD-004
Not Enclosed
SPILL OUT AREA
G-P-001
70 m²
1st
G-P-002
70 m²
1st
G-P-003
70 m²
1st
G-P-004
8 m²
WASH
G-P-005
309 m²
DINING HALL
G-P-006
9 m²
GARBAGE
G-P-007
54 m²
SERVICE/PREP
G-P-008
36 m²
SPEC. ED.
G-P-013 36 m²
PHYS. DIS.
G-P-014
33 m²
STDNT COLL. CEN.
G-P-015
70 m²
1st
G-P-016
70 m²
1st
G-P-017
70 m²
1st
G-P-018
222 m²
SPILL OUT AREA
G-PM-001
16 m²
WC
G-PM-003
70 m²
4th
G-PM-005
70 m²
4th
G-PM-006
70 m²
4th
G-PM-007
6 m²
STORAGE
G-PM-017
79 m²
6th LANG B
G-PM-008
213 m²
CORRIDOR
G-PM-009
69 m²
6th LANG A
G-PM-010 73 m²
MATH
G-PM-011
32 m²
WC
G-PM-012 38 m²
SPEC ED.
G-PM-013
93 m²
TECH
G-PM-014
426 m²
DINING HALL
G-PM-016
349 m²
SPILL OUT AREA
G-MD-020
115 m²
OPEN WORKSHOP
G-MD-001
84 m²
RECEPTION
G-MD-016
60 m²
SERVER ROOM
G-MD-021
70 m²
IND&SOC
G-MD-007
70 m²
IND&SOC
G-MD-006
70 m²
IND&SOC
G-MD-005
70 m²
LANG A
G-MD-008
70 m²
LANG A
G-MD-009
70 m²
LANG A
G-MD-010
46 m²
SPEC ED
G-MD-011
38 m²
PHYS DIS.
G-MD-012
9 m²
WC
G-MD-013
211 m²
SPILLOUT AREA
G-MD-014104 m²
ART
G-MD-017105 m²
ART
G-MD-018
20 m²
WC
G-MD-015
434 m²
6-12th LRNG RSCRS
G-MD-019
PYP I 4-5
MYP E 6-7
4-5th
8-12th
6-7th
1001 m²
SPORTS HALL
G-Sp-003189 m²
LOBBY
G-Sp-001
267 m²
PREP
G-Sp-002
0
0
0
0
0
0
0
0
00
0
0
0
0
0
0
0
0
990
700
1017
680
720
1017
680
700
730
968
990
RC
P.
9 m²
WC
G-P-009
9 m²
WC
G-P-010
17 m²
NURSE
G-P-011
10 m²
WC
G-P-012
FOOD SERVICE AREA
21 m²
WC
G-P-218
2
A.4.1
2
A.4.1
0.00
SEC.
ARRIVAL PLAZA0.10
-2.00
3
A.4.1
3
A.4.1
1
A.6.2
1
A.6.1
2
A.6.1
GIRLS CLUSTER GROUND LEVEL PLAN
SITE PLAN
MADAC K12schools
BIM SD MANAGEMENT
architectural design SANALarc BIM coordination studioPerSe
MEDINA, KSA, 2016
POSITION IN PROJECT//PREPARATION OF SD DRAWING SET MATERIAL TAKE OFF SCHEDULES FOR BOQ AREA SCHEDULES CONTROL PROJECT MANAGEMENT
CONCEPTBUILDING CODES
CONCEPTGEOMETRIC RELATIONS
INITIAL STATEFLAT ROOF
DESIGN DEVELOPMENTCORRIDOR AND TERRACE SPACES
DESIGN DEVELOPMENTROOF COVER WITH LINEAR WINDOWSSCHEMATIC DESIGNLEVELING ON ROOF
DESIGN DEVELOPMENTSTEEL STRUCTURE FOR VAULTSCHEMATIC DESIGNHALF VAULTCONCEPTANOTHER FLOOR?
MEVCUT YANGIN MERDİVENİ
DEVAM ETTİRİLEN MERDİVEN
BOŞLUK
BOŞLUK
!"#$$
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%'()(*+%(,-
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9-2:;&/&22&
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2&'(,
KORİDOR
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SATRANÇ ODASI
2&'(,
1('(1&2
YARIM TONOZ ÇATI İZİ
MEVCUT YANGIN MERDİVENİ
DEVAM ETTİRİLEN MERDİVEN
BOŞLUK
BOŞLUK
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KORİDOR
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SATRANÇ ODASI
2&'(,
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YARIM TONOZ ÇATI İZİ
ROOF TOP LEVEL
INTERIORS
TAZE HAVA
TAZE HAVA
SECTION
TUNCSIPER KINDERGARTEN
KINDERGARTEN EXTENSION
design and construction studioPerSe
BURSA, TURKEY, 2015
POSITION IN PROJECT//ARCHITECTURAL DESIGN CA DRAWING SET PREPARATION PROJECT MANAGEMENT
The project is a roof top add-on over an existing triangular shaped kindergarten building, which is speci�cally designed for collective activities and contains four spacious workshops for sports, chess, drama and ballet, along with an administrative room and toilets.
The aim of the project is to create the optimum space for children, by �nding a balance between the municipal requirements and the user experience. Roof form is proposed as a half-vault that starts from a minimum of 150 cm, which is suitable for a �ve-year-old child experience, in order to facilitate their appropriation of the space. The half-vault, then, goes high up until 310 cm, which gives a feeling of spaciousness and lightness.
The half-vault is designed along the two edges of the triangular base, forming an L-shape structure. That space is lowered until 250 cm, where it gives space for circulation and corridor in the center. This di�erence in height provides space for a ribbon window, continuing throughout the whole building. With the help of the vaulted form and lighting strategy, consisting of horizontal windows facing each other at di�erent heights, all the workshops get the most e�ective sunlight (and naturally ventilated) throughout the day. Sunlight coming in through the ribbon window, touches the vaulted ceiling and creates a linear trace of light following the curvature of the surface, in such a way to further emphasize the aforementioned feeling of spacious-ness. This feeling is maintained in the relatively low central corridor, with the addition of two light wells. Color scheme is speci�cally chosen as desaturated and white, to create an optimistic atmosphere for children.
Pictures: Büşra Yeltekin
Geo
rge
Stre
et
Tank
Str
eam
Way
speaker
speaker
computer box
Abercrombie Lane
100 meters
Geo
rge
Stre
et
Tank
Str
eam
Way
electrical boxelectrical box
electrical box
computer box speaker
speakerAbercrombie Lane
installation process
City Of Sydney Laneway 2012
The ambient qualities of urban ecologies�as we as civilizations create them in speci�c geographic locations�are coming to the forefront of cultural production. With the advent of digital media and environmental consciousness more than any other point in human history we are able to access the formal qualities of the ambient environment in terms of the built, social and natural environments. Through sensors, databases and visualization we can collect information on the ambient dynamics of cities, sound, light, air quality, acoustics, human movement, ecological dimensions, social preferences and their multiplicity of interactions. And while social media and global commerce has transcended the con�nes of place, its impact on culture has made place-centric experiences and spatial awareness more important not less.
RAP PAR�a team from Istanbul, Turkey proposes a sound and light installation, namely Augmenting Spatiality for Abercrombie Lane. The installation’s premise is to reveal speci�c ambient qualities of Sydney and Istanbul as distinct urban ecologies, but also like a cultural exchange, put their sampled qualities into a dialogue that responds to one another. The dialogue will be framed on a spatial narrative referring to ‘equal’ volumes of spaces to create sequence, compression, gateway, perception and extension in the formal geometry of the space. Abercrombie Lane was speci�cally selected as it is the only site that is common to many of the urban spaces in Istanbul, but also as it does not receive direct sun to the ground which creates a very suitable environment for light installation. RAP PAR is taking Beyoğlu-Karaköy axis as its main spatial center to collect sound, and speci�cally İstiklal Street as the ‘main spine’ (with particular resemblances with the George Street, including current urban transformation urgencies) to form the background sound vocabulary of ‘equal’ volumes that are connected to this main axis.
Team: Pelin Derviş, Alexis Şanal, Re�k Anadol, Sebastian Neitsch, Kerim Karaoğlu, Orkun Beydağı
Photography: Re�k Anadol & Jamie Williams
AUGMENTING SPATIALITY
TEMPORARY INSTALLATIONteam: Alexis Sanal (architect), Re�k Anadol (artist), Pelin Dervis (curator)
SYDNEY, AUSTRALIA, 2012
POSITION IN PROJECT//ARCHITECTURAL DESIGN OF THE INSTALLATION ORGANIZATION WITH MANUFACTURERS DETAIL DRAWINGS PRODUCING CUSTOM ELECTRICAL BOXES PROJECT MANAGEMENT
THIS PROJECT HAD BEEN COMMISSIONED BY CITY OF SYDNEY AS PART OF AN ANNUAL ART PROGRAM. TEAM CONSISTS OF AN ARTIST, ARCHITECT AND CURATOR.
CONNECTIONBETONART SUMMER SCHOOLWORKSHOP, AFYON, TURKEY, 2014
//DESIGNING CONCRETE PIECES AND MOLDS SETTING SYSTEM PRINCIPLES, FRACTALS RULE BASED RHINO/GRASSHOPPER SYSTEM DESIGN ORGANIZATION OF MANUFACTURERS TUTORING
FRACTAL SYSTEMS
PATTERN EXPLORATIONS
icosahedronincludes same volumetric units - tetrahedrons
unit A unit B transition piece
FLAT PAVING PIECES
FLAT TO VOLUMETRIC
MOLDS
PAVING
8.41
8
8 8
8.41
8.418.41
62°
62° 62°
97.7 97.7
7.79
7.79
4
4
120° 120°
120°
120°
120°
120°
122°122°
2422.0
4
24
24
22.04
8
8 8
58°
60°63°
°85
60° 60°
°85
58°
63°
58°
8
22.0
4
8
8 22.04 8
58°8
9.81
63°
8
22.04
8
110.9°
110.9°110.9°
60°
22.04 7.79
unit A
36°
60° 60°
60°
60°
58°
58°
63°
58°
63°
58° 58°
60°
60°
58°
58°
63°
58°
63°
58°
72° 72°
22.04
22.0
4
24
24
22.0
4
22.03
19.78
8
24 24
4.94
60° 60°
62° 62°
62°
°63
62°
62° 62°
36°
72°
72°
59°59°
59° 59°
72° 72°
8.41
8.41
8.41
8.41
8.41
8.41
7.79
7.79
8
7.79
7.79
8
7.79
8
4.94
8
7.79
24
7.79
8
7.79
8
4.94
8.06 8.06 unit C
24
22.04
24
24
22.04
8
8
8
58°
60°
63°
58°
60°
60°
58°
63°
58°822
.04
8
8
22.04
8
8
8
110.9°
°18.14
110.9°
24
22.0
4
24
24
22.04
8
8
8
58°
60°
63°
58°
60°
60°
58°
63°
58° 822.04
8
8
22.04
8
8
8
110.9°
110.9°
62°
62°
60°
8
8
69.10°
°18.14
69.10°
8
8
7.79
69.10°
69.10°
62°
62°
60°
62° 62°
8.41
8.41
8.41
7.79
7.79
120°
120°
8 8
7.797.79
7.79
8.41
8.41
8.41
7.79 7.79
120° 120°
120°
120°
unit B
on-site
o�-site
%
very �ne chamferfor permeable pattern
very �ne chamferfor permeable pattern-careful crafting in inner corners
TEACHINGTEACHING
TEACHINGTEACHING
MATERIAL INTERACTIONSSPECULATIVE MATERIALISM
IZMIR UNIVERSITY OF ECONOMICSUNDERGRAD, FINAL YEAR, ELECTIVE SEMINAR
In one philosophy one thinks of form or design as primarily conceptual or cerebral, something to begenerated as a pure thought in isolation from the messy world of matter and energy. Once conceived, a design can be given a physical form by simply imposing it on a material substratum, which is taken to be homogenous, obedient and receptive to the wishes of the designer. … The opposite stance may be represented by a philosophy of design in which materials are not inert receptacles for a cerebral form imposed from the outside, but active participants in the genesis of form. This implies the existence of heterogenous materials, with variable properties and idiosyncrasies which the designer must respect and make an integral part of the design which, it follows, cannot be routinized.
– Manuel DeLanda
The objective of this course is to make students involve into system based design principles by understanding the physical material interactions and their adaptation abilities. Computational tools will be used to simulate these material behavior. Course has two main steps: testing material interactions with basic experiments, trying to understand its adaptation potentials and applying these potentials into a system based design. Understanding the interior dynamics (internal forces) of the components of the system, along with the exterior forces is an important key factor. Various software implementation will be tried. Maya and Rhino Grasshopper will be used as a main tool to simulate material behavior and apply it to system design. Students are expected to gain knowledge on urban theories, nature systems, and their together implementation in computational design.
Course is organized to make students have an understanding in contemporary urban theories and be able to de-and re-construct it through agent based system design and speculate the material implementations. Material interactions will be observed. These observations will than transformed into the system design of a new material speculation. Various urban readings and discussions will be held. These discussion will than lead to how nature systems will be coming together with urban program, and what kind of a new material solution is needed for that.Weekly software exercises will go on to realize system based design principle. Each student group will complete a semester project by understanding the earlier discussions, system based principles speculating material solutions.
Materials have their ability to transform through time to adopt themselves in various conditions. Their inner capacity and potential to interact with outer information makes materials programmable entities. The aim of this seminar is to understand their behavior and compute them to get facilitate system of design according to these various interactions
aggregation
interaction methods
erosion melting dissolving solidifying
WAX - HOW WATER INTERACTION
DIAGRAMMING THE INTERACTION PROCESSIN ORDER TO UNDERSTAND THE DYNAMICS TO CREATE A COMPUTER MODEL THAT REGENERATES IT
INTERPRETING THE INTERACTION WITH A COMPUTER MODEL
MODEL
SALT CRYSTALLIZATION
ASENA TUGCU, DUYGU ATASOY, EZGI KOCABALKANLI, MERVE KIRDI
STRESS DIAGRAM//IMPLEMENTATION OF SALT CRYSTALS INTO BRIDGE STRUCTURE
PLASTER PATTERNSCEMRE AKALIN, MINE TUNCA, SINAN KESERCI, DOGA OZKAN
TEACHINGTEACHING
DIGITAL DESIGN STUDIO: PAVILIONKADIR HAS UNIVERSITY, ISTANBULUNDERGRAD, 2ND YEAR, COMPULSORY SEMINAR//TUTORING IN DIGITAL MANUFACTURING
Digital design can be described as series of methods that de�ne relationships between boundaries, vectors and �elds. Boundary conditions are envelopes of inter-scalar entities, whereas they are under constant e�ect of vectors. Vectors are changeable entities, bounded to various internal and external e�ects. These e�ects are forming �elds of vectors as a meta-pattern. The relationships, in fact, are described as patterns of fractals that are acting in various scales as using the same but variable set of rules.
“Neither a �ne art nor a science, architecture has only recently begun to realize its true potential, mainly through a hermeneutic approach that can engage the intricacies of its historical reality. Yet teaching and practice continue to be polarized between those two false alternatives: �ne art and applied science. The introduction of computers into architecture during the last two decades has helped reduce architectural discourse to issues of instrumentality. The most popular discussions presume the importance of this so-called paradigm shift and focus on the potential and limitations of this instrument, aiding the perpetuation of the dichotomy.” (Alberto Perez-Gomez, 2008)
COURSE OBJECTIVES
The aim of the course is to have students grasp the boundary, vector and �eld relationships as a design strategy and recreate and implicate these techniques in the prospective stages of their architectural projects. Students will be involved in system based design principles by grasping these systems as geometric entities. On the other hand, computer skills, like rule based modeling is another key objective for students to be gained. NURBS modeling software ‘Rhinoceros’ will be taught alongside the skills they will earn with basic hand made models. As in the process, the learning factor is based on both the eye hand coordination and the application of this method into computerized approaches.
LEARNING OUTCOMES
Students who succeed in this course; -Will be able to think in parametrical solutions -Will grasp the system of boundaries, vectors and �elds in geometrical systems -Will gain ability in descriptive geometry -Will learn to coordinate between the digital and physical models -Will gain attention in simulation techniques as a design tool -Will understand the fractal relationships of multi scalar entities that will help them to relate between the urban and architectural scale
COURSE CONTENT
Course is organized to work in between physical and digital models, in order to learn with basic eye hand coordination and implicate this to have deeper learning in digital software environment. Course is organized in stages of components, surfaces, platonic solids and patterns. The basic component will be generated using the given techniques like folding or animating curve. This will lead to create set of variables and have a catalogue of components in order to apply for surface design. Surfaces will be deformed using external forces and than will be applied to platonic solids in changing alternatives. As more platonic solids come together they form patterns of changing components, which has the properties of the meta pattern alongside the smaller scale variations of that. The integrity starts from the very component to the meta pattern and can be followed through the process using variations.
COMPONENT GENERATION SURFACE CREATION - DEPLOYMENT PLATONIC SOLID DISTRIBUTION
folding and/or curve generation
PATTERNING
SKETCHES AND DESIGN ALTERNATIVES
PLAN
ELEVATION AXONOMETRIC
WAFFLE STRUCTURE CUTOUT RIBSGRASSHOPPER
PANELIZATION ALTERNATIVES
CON
STRU
CTI
ON
TEACHINGTEACHING
PRATT SUMMER SCHOOL
PRATT INSTITUTE
ISTANBUL, 2013 - 2014
TEACHING ASSISTANSHIP, SULAN KOLATAN STUDIO+ FLUID SIMULATION WORKSHOP TUTORSHIP
2013 DEVELOPING URBAN PATCH FOR GOLDEN HORN WATERSHEDBY SIMULATING RIVER BEHAVIOR
2014 REINTERPRETING THE URBAN PATCH AROUND THE HEAT ISLANDS OF ISTANBUL
WORK OF MIN J
WORK OF MIN J
WORK OF QIN SHASHA
WORK OF MARK BERLINRUT
SWA
RM T
YPO
LOGY