nfl case_game of throws_final
TRANSCRIPT
Therefore, content should evolve:
How can we establish better synergy across multiple platforms?How do we create more valuable content for the multi-faceted customer? What can create a viewer experience like none other?
The Customer Is Evolving…
Essential Product Themes Mobile – Utilize the
second screen in an unprecedented fashion
Social – Create a discussion forum that encourages productive input which improves the RedZone content
Interactive – Use crowd-sourced feedback to determine certain aspects of the television programming
NotificationsLive game updates and
statsRed Room
Discussion Board“High Five” & “Heat Index”
Live PollingDrive traffic to other NFL-
DM propertiesHot Topix
Summary of hot trending content
Social MediaLinks to Facebook, Twitter,
Instagram, etc.
Key Functionality
A 2nd screen product that complements and enhances the NFL RedZone Channel
Red Room – a live-updated discussion room built into the app. “High Fives” are analogous to “Ups” on Reddit or “Likes” on Facebook
Get Red Hot in the Red Room!Contribute good comments in order to trend up
on the Heat Index“On-Fire” comments gain consideration for on-
air mention
Additional Product Details
30-40m 4-9m 4-7m 2-5m 3-7m 7-10m
Key Differentiators:
Live Interaction with TV
What’s upcoming vs. what already happened
Live user-to-user interaction
Not just stats!
Increases traffic to other NFL-DM properties
* Estimates based on currently available public data
Competitive Landscape
The RedZone App is the ONLY app that allows viewers to actively impact TV programmingSocial Media Correspondent has a prominent
role and works parallel to Scott HansonOn-screen ticker and Social Media
Correspondent will let viewers know about polls and user content that has made it on air
Value Proposition
Casual GamesConversion to Fantasy
NFLShop.com Earn Fan Reward points
Fantasy FootballUpdates based on NFL.com fantasy roster
NFL RewindPolls influence video highlights
Synergies w/Existing Products
The Die Hard
Jimmy’s House
Fantasy Geek
Geek-lite
Casual
Bob: Go Raidazzzz!!!!!
Chihiro: It’s Sunday, we’re going to Jimmy’s house for the game.Kellen: Again? Mitch: I need 17 fantasy points from Rodgers today in order to win my league!!Chelsea: Now I have something to talk about at work.
Wenlie: There’s food at this tailgate right?
Customer Segmentation
Target Segment
Social
• Party Goers• Gender Neutral• Polls and Trends
Interactive
• See the Future• Ease of Use
Mobile• Never Miss a
Play• No
Advertisements
Geography
• House (or Bar)• Mid/Large Cities
Demographic
• Age 21 - 45 • Tech Savvy
Psychographic
• Instant Gratification
• Fantasy Players
Basic Segmentation
Life Style Segmentation
Jimmy’s House
Blogger Previews Radio/Podcast Mentions Co-marketing with existing casual
games
App Store Promotions On-Air Ads
On-Air Mentions / Tickers Co-branding with cable/satellite
providers
At Launch
Pre-Launch
Post Launch
Timeline
Promotion
All proposed capabilities are within the limitations of the Android and iPhone SDK’s public API
Channel production must be tied together with App Content In-studio staff member sending data on current/upcoming on-
air content to App A slight delay prior from event to content on-air is needed for
best experience, but not necessary Server farm doing on-going encoding into clips for in-app
sharing and tablet experience Depending on content pipeline, social posting may occur slightly
after user makes the request.
Collaborative Parties Apple & Google Channel Production Staff TV Distribution Partners (e.g., Comcast)
Feasibility Analysis
Video ApplicationsVerizon exclusivity contractTablet streaming capability
Customer Lifetime ValueAdditional data needed to quantify CLV
Personalize ContentBased on user data and profile
Further Considerations
Financial ProjectionYear 1 Year 2 Year 3 Year 4 Year 5
SubscriptionsPay TV Subscribers 100.0 99.2 98.4 97.5 96.7 Cable TV 65.0 64.4 63.7 63.1 62.4 Satellite TV 35.0 34.8 34.7 34.5 34.3 DirecTV 20.0 19.9 19.8 19.7 19.6 DishNetwork 15.0 14.9 14.9 14.8 14.7 RedZone Subscribers* 20.0 22.0 24.2 26.6 29.3 RedZone App Downloads 6.0 6.6 7.3 8.0 8.8 RevenueUnited States:ASP 2.0$ 2.0$ 2.0$ 2.0$ 2.0$ US Sales 11.9$ 13.1$ 14.4$ 15.9$ 17.5$
International:RedZone Subscribers 0.8 0.9 1.1 1.3 1.6 RedZone App Downloads 0.3 0.4 0.4 0.5 0.6 ASP 4.0$ 4.0$ 4.0$ 4.0$ 4.0$ Int'l Sales 1.2$ 1.4$ 1.7$ 2.1$ 2.5$
Sponsorship Revenue 1.0$ 1.1$ 1.2$ 1.3$ 1.5$ Total Sales 14.1$ 15.7$ 17.4$ 19.3$ 21.4$ Operating Cost Startup Cost 0.9$ 0.2$ 0.2$ 0.2$ 0.2$ Development 0.7$ 0.2$ 0.2$ 0.2$ 0.2$ Servers 0.2$ 0.0$ 0.0$ 0.0$ 0.0$ Recurring Cost 4.3$ 4.7$ 5.2$ 5.7$ 6.3$ Cost of Sales 3.6$ 3.9$ 4.3$ 4.8$ 5.2$ SG&A: Bandwith/CDN Fees 0.6$ 0.7$ 0.7$ 0.8$ 0.9$ Light Staff 0.2$ 0.2$ 0.2$ 0.2$ 0.2$ Total Costs 5.2$ 5.0$ 5.4$ 5.9$ 6.5$ Operating Profit 9.0$ 10.7$ 12.0$ 13.4$ 14.9$ *DirecTV subscribers are excluded from projections due to a separate RedZone platform
Pricing:Premium App for the Passionate Football Fan
$1.99 per download in US Market$3.99 per download in International Market