newtek lightwave 3d - modeler i
DESCRIPTION
Covering the basics of Lightwave 3D Modeler. This is lecture 1 of 2. Learn how to select and manipulate points and polygons.TRANSCRIPT
Lightwave Modeler
3D Animation II
Working in 3D Space What is an object in 3D
space made of? Points
Building blocks where lines can be joined together
Like a TinkerToy hub Polygons
Surface created when 3 or more points are joined together by a line
The form of the polygons makes the object’s shape
Modeling in 3D Space
Making a 3D object Made by creating,
combining, and modifying simple shapes into more complex shapes
Basic building blocks Called ‘primitives’
Cubes, spheres, cylinders, etc.
Before making a model Think about what primitive
shapes compose your object
Modeler Interface Workspace divided
into 4 views Each view is looking at
the same object at a different angle
Default settings Top, back, right,
perspective You can change any view
to your liking
Let’s Get Started Start up Modeler
Select File > Load Object
In the Characters folder select ‘Big Ted’
Modeler Interface Menu tabs on the top
Selectable items on the left based on the selected tab
Upper right of each view Viewport position
controls
Change Your Point of View
In the Back viewport change the view to Front
Click & hold on the Dolly and Zoom button to change your view Notice how this
changes your other views as well
Change Your Point of View
Click on the last icon (Expand button) Now you can focus
on just one view at a time with more room to move around
Click on the same button to return to the default view
Working with Layers Works like Photoshop
Separate pieces of the same object kept in separate layers
Can work on one layer while seeing other layers Allows you to create, size
and align one piece of your object to another without effecting other pieces
Active & Inactive Layers
If the top part of the layer is selected The layer is active and
can be modified
If the bottom part of the layer is selected It can be seen, but it
cannot be modified Handy for lining up
pieces of your object
Change Your Layers In the layers section,
click on the top part of layer 2 Notice that Ted is gone Nothing in this layer
Click on the bottom part of layer 1 Ted is back, but you
can’t change him Now you can make a
hat!
Change Your Layers In the layers
section, click on the top part of layer 1 Now Ted is ready
to be modified
Loading & Saving Objects
Loading Objects File > Load Objects
If the object was saved in more than one layer, those layers will also load
Most finished objects are saved into one layer
Loading & Saving Objects
Saving objects File > Save Object Saves the object in the
active layer(s)
Warning If you load a default object
and change it, be sure to save the modified object as something else! Otherwise the original will
forever be modified File > Save Object As
Save a Version of Ted Select File > Save
Object As…
In the Characters folder save as Big Ted 2 Now we can tweak
with Ted and not mess up the original
Selecting Parts of an Object
The Golden Rule When nothing is selected, everything’s selected!
If no points or polygons in an object are selected, then whatever you do will effect the entire object in the active layer
Selecting Parts of an Object
The Golden Rule If part of an object is selected, only that part will be
modified
Selecting Parts of an Object
Polygon selection Selected points are
highlighted in yellow
Polygon de-selection Once you have selected
points and release the mouse button, drag the mouse over the selected points to de-select them
Selecting Ted with Polygons
Click on the horizontal dividing line and pull down so the top view is bigger
Click on the zoom tool to make Ted fill the space
Selecting Tedwith Polygons
Selecting Ted with Polygons
Click on the Selection tab
On the left, click on Sel Polys
Selecting Methods Hold the mouse down
and drag over the polygons you wish to select
Hold down the Command key and draw a circle around the polygons you wish to select
Selecting & Deselecting
Once you select a part of your object and release the mouse, you are in deselect mode
If you need to select more points or polys, hold down the Shift key
Deselect Everything To deselect any
points or polygons click inside the numerics box in the lower left
Selecting Tedwith Polygons
Hold down the mouse and drag over the outer part of Ted’s cigar The polygons you
select become highlighted
Modifying Parts of an Object
Select what you want to change
Select a tool from the Modify tab
Find the viewport that works best for the modification
Have at it!
Modifying Ted Select the Modify
tab
Under Translate, select Move (t) Cursor now a plus sign
Choose a viewport and move the selected polys to make the cigar longer
Modifying Ted Select Rotate (y)
Cursor now a curly arrow
Give the cigar a twist
Switch back to Move (t) and tweak your cigar to your liking
Modifying Ted
Modifying Ted In the Modify tab,
whatever tool you have selected, turn that tool off Cursor is now in
selection mode Looks like an X
Drag over a row of polys to deselect them
Hold the Shift key down to re-select them
Modifying Ted By selecting and
deselecting polygons, select & deselect parts of Ted’s cigar then move and rotate different parts to whatever shape you would like
Selecting Ted with Points
Works the same way as selecting polygons
Drag over the points you wish to select or hold the Command key and draw a circle over the points you wish to select
Selected points are highlighted in orange
Selecting Ted Select the
Selection tab
On the left click on Sel Points
Hold the Command key and draw a circle around Ted’s left ear
Modifying Ted Select the Modify
tab
Select Move (t) tool
Drag Ted’s ear out
Modifying Ted Select the Size
tool (H)
Put your cursor inside the selected points and drag your cursor
Modifying Ted Using the
selection tools, select and deselect what parts of Ted you wish to modify to complete your finished Ted!
Saving Your Work Don’t forget to save what
you are working on
Select File > Save Object As To name your object as
something different If this is a default object DO
THIS
File > Save Do this if you have already
saved your object previously
Saving Ted Since we have
already saved Ted as Ted 2, all we need to do is update our object.
Select File > Save Or press Command S If you HAVEN’T saved a
Ted 2 version then be sure you Save As your object
Save a Copy for your Homework
Select File > Save As
Make a copy of your modified Ted object to the desktop
Later, attach this file to an email to me
Lightwave Modeler
3D Animation II