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8/8/2019 New Visual Experience Presentation http://slidepdf.com/reader/full/new-visual-experience-presentation 1/25 Creating New Visual Experience with Digital Media Carrie Nusbaum, Junlan Liu, Nicolays Jambang

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Page 1: New Visual Experience Presentation

8/8/2019 New Visual Experience Presentation

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Creating New Visual

Experience with Digital Media

Carrie Nusbaum, Junlan Liu, Nicolays Jambang

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Key Points

1. Differences between Wired & Mobile Design

2. Technique Specifications3. Mobile Design Best Practices

4. Mobile Design Case Study: Facebook 

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Wired vs. Mobile Design:

Big Differences

Environment Screen Size

Internet Connection

Input Devices (I.e.,Fingers)

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Principles of Good MobileW

ebsites

Y ou need to have one.

Make sure it actually works.

Solve a real problem.

Maintain focus.

Provide ³snack size´content.

Simplify, don¶tover simplify .

R emember your users.

Mobithinking.com

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Technical Specifications Small screen with various sizes

Content need to be prioritized

Content flows linearly  Layout needs to be scalable

Is WAP dead?

Touch screen phones

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Small Screens with Various Sizes

Content need to be prioritized:

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Small Screens with Various Sizes

Content need to be prioritized:

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Small Screens with Various Sizes

Linear Flow: Left-Right Navigation

Icons

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Small Screens with Various Sizes

Layout needs to be scalable: Use proportions for website

layout. For example, use³width:100%;´ instead of 

³width:128px´ in CSS. Use ³em´ as the unit of 

measurement for font-size ,margin and padding. For example,use ³font-size: 0.8em;´ instead of 

³font-size: 10px´

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Is WAP Dead?  WAP 1.0

Supports WML

A plain page with little style

 WAP 2.0 R eleased in 2002

Supports XHTML mobile profile, WAP CSS

Current State:

Almost all the current phones supports WAP 2.0. 

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Touch Screen Phones

 What percent of  web hits is fromtouch screen

phones?

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What Constitutes Good Design for Mobile Web

 V isual elements in W3C 10 best practices in mobile web :

 Avoid known hazards

Device limitations

Graphics & Colors

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Stay Away From Known Hazards

Thoughtful design can help reduce usability problems due to small screens and keyboards, andother features of mobile devices.

POP UPS:Do not cause pop ups or other

 windows to appear and do notchange the current window 

 without informing the user

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T ABLES NESTED:Do not use nested tables

T ABLES LA  Y OUT:

Do not use tables for layout.

On the designer side: grid is important to ensure readability 

On the developer side: table layout should be avoidedon mobile web

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IMAGE MAPS:Do not use image maps unless you know the devicesupport them effectively .

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FLASH:

Consumes high CPU utilizationMost mobile devices don¶t support Flash

 Avoid

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Be Cautious of Device Limitations

 When choosing to use a particular Webtechnology, consider that mobile devices vary greatly in capability .

OBJECT OR SCRIPT:Do not rely on embedded objects or script

ST Y LE SHEETS SUPPOR T:Organize documents so that if necessary they may be read

 without style sheets.

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FONTS:Do not rely on support of font related styling.

USE OF COLOR S:Ensure that information conveyed with color is alsoavailable without color.

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Check Graphics and Colors

Images, colors, and style brighten content, butrequire care: devices may have low-contrastscreens or may not support some formats.

IMAGES RESIZING:R esize images at the server, if they have an intrinsic size.

LA R GE GR  APHICS:Do not use images that cannot be rendered by the device. 

 Avoid large or high resolution images except where criticalinformation would otherwise be lost.

NON-TEXT ALTER NA TI V ES:Provide a text equivalent for every non-text element.

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ME ASURES:

Do not use pixel measures and do not use absolute unitsin markup language attribute values and style sheetproperty values

COLOR CONTR  AST:Ensure that foreground and

 background color combinations

provide sufficient contrast.

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New language for users

More usable than words?

Why Icons?

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Case Study: Facebook

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Windows Mobile

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 Android iPhone

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ReferencesLloyd, J. (2010). Designing for a mobile experience--Patterns and context.

http://www .slideshare.net/JohnLloyd1/designing-for-a-mobile-experience-patterns-and-context

Gottschalk, C. (2009). Social and Mobile Media:E

ngaging andInteracting with an audience on themove. http://www .slideshare.net/carriegottschalk/mobile-web-vs-wired-web

Dawson, A . (2010). Mobile web design: Best practices. Six R evisions. http://sixrevisions.com/web-development/mobile-web-design-best-practices/

 Winners & Sinners: The principles of great mobile websites.MobiThinking

http://mobithinking.com/white-papers/best-and-worst-of-the-mobile-web