new discursive and technological modalities in contemporary politics
TRANSCRIPT
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New discursive andtechnologicalmodalities in
contemporarypolitics
Patrick J. Coppock, Universityof Modena and Reggio Emilia,
Departmentof Social, Cognitive and Quantitative [email protected]
http://game.unimore.it
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Politics in Transworld, TransmediaGameplay Space
Premise1: Political discourse is essentiallyrelational, in
character - a question of building and maintainingaffective and strategic alliances with non co-presentothers.
Premise 2: Transworld, transmedia ludic and social mediaare designed to remediate enactive experience ofengagement with non co-present tangible (people,places, things) and intangible otherness (possible worlds,cultural practices)
Premise 3: An important component of this enactive
experience isamodal perception that creates a sense ofPresence in Absence No (2004, 2009)
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Presence in Absence
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Amodal Perception (No)
Perceptual experience has an uneliminable amodal
component We routinely experience aspects of the physical world as
present for us, though some of its empirical details may behidden from view.
it seems as if you are aware, in a perceptual modality, of
something that is plainly out of view
in seeing what is visible, you have a sense a visual sense
of the presence of the [thing] as a whole
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Amodal Perception (No)
Phenomenologically speaking, nearby environmental
detail is experienced as presence in absence it isavailable, but never holistically represented:
the world as given to perception is available
there is no such thing as seeing all the detail at once
perceivers know how to gain access
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EnactiveExperience (No)
We are aware that our embodied agency allows us to
explore, and meaningfully fill out, missing details ofour immediate environment:
experience isnt something that happens to us, it is
something we do
enacting perceptual content [is] making contact with
the world through skillful exercise we have practical knowledge of how to bring []
unperceived items into view by movements of the body
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EnactiveExperience (No)
Environmental detail is present for us in the sense that it
is constantly available through skillful probing of theworld
the world is given to perception as available
perceptual experience is a temporally extended activity of
skillful probing
directed looking [is] the visual equivalent of touching what mediates our perceptual relation with he world is only
our exploration of the world
perceiving is not a way of representing, it is a way of
gathering or assembling content
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EnactiveExperience (No)
Our phenomenological experience of the world, and the
meanings we attach to this obtain conceptual or othercontent through our exercise of refined sensorimotorskills.
perceptual awareness of objects, for enactive direct
realism, is an achievement of sensorimotor understanding
the world is present not in our minds but as available toour inspection
the world is present in experience virtually thanks to ouronline dynamic access to it
perceptual experience is virtual all the way in
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Glocal Transworld, Transmedia Identities
Premise 4: Transworld, transmedia gameplaygenius loci
act as open worlds that may facilitate growth ofglocal political identities through cooperititiveengagement with non co-present forms of otherness
Premise 5: Glocal political identities develop asenactive experiences of global and local actual and
possible worlds and the past, present and futureidentities these worlds construct entangle with oneanother in non-linear, non-predictable ways
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Actual and Possible Worlds
Wp1
Wp2
Wp4
Wp3
WaWp5
Wpn
Past Present Future
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LocalCinematographicPlayspace
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LocalVideogameplaySpace
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Ludic & Social Media
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BlendingCooperation&Competitionin Cooperition
Cooperation + Competition Cooperiton
UserGeneratedContent (UGC)
In (e.g.) videogames, virtualworlds& social networks :
Avatar Styling, Speed-Runs, Modding, Level Design
Island &PropertyDevelopment, Shops, Services
YouTube, facebookLinks, Videos, Photos,
Appsfor Facebook/Twitter/iPhone
Open Source Code development and sharing
Wiki, Wavecollectiveformsofat-a-distanceauthorship
Creative Commonsnewconceptionsofrightsofuse
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FromConsumption to Prosumption
Production / Consumption Model
Production + Governance
Top-Down
Consumption + Delegation
Cooperition / Prosumption Model
Cooperition + Peer-to-PeerBottom-Up
Prosumption + Engagement
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Transworld, Transmedia
Gamespace (Twinity)
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TransworldTransmediaGamespac
e (Twinity)
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TransworldTransmediaGamespa
ce (SecondLife)
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Antonio Di Pietro in Real Life
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Antonio Di Pietro in Second Life
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Transworld Relational GameplaySpace - Facebook
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Barack Obama Fan Page
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White House Fan Page
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Jens Stoltenberg Fan Page
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Silvio Berlusconi Fan Page
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Uccidoiamo Berlusconi Page
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Dario Franceschini Fan Page
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Transworld Semantic GameplaySpace -Twitter
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Iran Post-Election Protests
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Remediationof Cultural Memory&Trauma
Theme1: Remediating cultural memoryof trauma
Can transworld, transmedia remediationsof cultural traumahelp usengagewithpainfulmemoriesthatblendaspectsofpast,present and future actualand possibleworlds in
potentiallymeaningfulways?
Theme: 2Remediating cultural memoryofpain/suffering
Can transworld, transmedia depictionsofreal or virtualpain and suffering play a constructiverole in re-enganging and re-elaborating cultural memoryof
trauma?