new designs for learning (mobile devices)

Download New Designs for Learning (Mobile devices)

Post on 16-Apr-2017

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Slide 1

What can you say about the pictures?

New Designs for Learning

2

Objectives:

Make own presentation considering New Designs for Learning

Install an educational application on your mobile device.

Technology can be used for information, images, interactions, and inquiry (Quirk, in Pollock, 2007).

National Educational Technology Standards For Students: The Next Generation indicates that to learn effectively and live productively in an increasingly digital world

students should know and be able to use technology for creativity and innovation; communication and collaboration; research and information fluency; critical thinking, problem solving, and decision making; digital citizenship; and technology operations and concepts.

Create original works as a means of personal or group expression.

Uses models and simulations to explore complex systems and issues

Interact, collaborate, and publish with peers, experts or others employing a variety of digital environments and media including globally.

Locate, organize, analyze, evaluate, synthesize and ethically use information from a variety of sources and media.

Plan and conduct research, manage projects, solve problems and make informed decisions using appropriate digital tools and resources

Advocate and practice safe, legal and responsible use of information and technology.

Troubleshoot systems and applications.

MOBILE DEVICES

A mobile device is a handheld tablet or other device that is made for portability, and is therefore both compact and lightweight.

What is a mobile device?

Mobile devices have the potential to support learning. Students have their views on using mobiles devices.Mobile devices permeate our daily lives.

Cell phonespagersPortable game unitSuch as:

laptopsMP3 PlayersGraphing calculator

Communicate with their classmates (53 percent) or teachers (34 percent) via e- mail, IM, or text messages;

Work with classmates on projects (48 percent) at home or school;

If given the opportunity, they would use mobile devices to:

Record lectures to listen to at a later time (32 percent)

Conduct Internet research (53 percent)Play educational games (32 percent)

Access their schools portal 924 percent) to upload or download information. 9Project tomorrow, 2009)Receive alerts about upcoming homework and tests (51 percent)

ElliotSoloway

https://www.youtube.com/watch?v=zI8_8tEwiBwhttps://www.youtube.com/watch?v=RcE5vuWkSnMhttps://www.youtube.com/watch?v=5er4EcRSjhchttps://www.youtube.com/watch?v=njile3OHRH4

According to Soloway, education in the 21st century will require transformation from learning WHAT to learning HOW

There will be a range in models for change, but its evolution not revolution.

Whenever considering to download any mobile application, you should first evaluate it. Pay attention on who developed the app, and the reviews that the app has received.

Create your own Power Point presentation and apply Hyperlink on it.

Install an educational application on your mobile device and explain how it helps you.

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