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2015 Future Of User Experiences Vincent Guigui

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2015

Future Of User Experiences

Vincent Guigui

Interfaces

Innovation

Experiences

Software Crafts(wo)mens

Software developersTechnical Lead

Software designerCoach

@VincentGuigui

[email protected]

Microsoft Kinect MVP

Innovative Interfaces Expert

What I sayHow I sayWhat I do

What you perceivedHow you interpret

What I think(data)

What you understand(data)

World World

Computer World(digital)

Human World(analog)

World World

Interfaces-

Histor y

CLI

WIMP

Touch

Gesture / Touchless / Ambiant

What we gain in natural interaction

May be loose on precision

Ease of use Precision

Efficiency

What we gain as NOVICE

May be loose as EXPERT

Ease of use Precision

Efficiency

No Learning Curve

Control and not Endure (Suffer)

Natural User Interfaces

No Learning Curve

Control and not Endure (Suffer)

No machine, no device

Positive Experience

Natural User Interfaces

User must focus

on the object / data

not on the interface

Computer World(digital)

Human World(analog)

World World

Interfaces

Digital + Physical=

Phygital

1280 x 768

Let’s buy a furniture

The optimal furniture isFvünstel for only 97€

Width 112 cmHeight 90 cm3 shelves2 doors

http://youtu.be/O97Kn7UBvt0

3

R&D - Proof-Of-Concept

WHAOU EFFECT !

is it appropriate ?

Relevanceto the User

Useful

Helpful

Appealing

Happy user

Involved

Give feedbacks

Good User Experience

Use technologies

to turn information

into communication

Interactive Displays, Digital Signage, Advertising…

IMMERSIVEEXPERIENCE

Feedback from a system

Low visibility environment, visually distracted

Accessibility / visually impaired

Directional speaker for personal experience

Hearing

http://www.elsevierdirect.com/companions/9780123740175/casestudies/Case_Study_05.pdf

Audio Spotlight

Feedback from a system

Extend common senses with haptic

Remote sensing

We can also perceiveShape

Texture

Temperature

Touch

Tactical Tactile Training Vest

Mood manipulation (shop…)

Immersion (video game, travel agency…)

Smell: Olfactory interface

http://augmentedbody.wordpress.com/2010/11/05/olfactory-interfaces/http://www.hitl.washington.edu/scivw/scivw-ftp/publications/IDA-pdf/OLFACT.PDFhttps://courses.ece.ubc.ca/518/lectures/lecture6.pdf

Interactive Point of Sell

EDUCATION HEALTHCARE RETAIL

INDUSTRY SECURITY ARTS

Responsive Design ?

Personal consumption mode

Human Centric Experience

Device Centric Experience

Data Centric Experience

Accessibility

Behaviors

Emotions

User Responsive Design(Adaptive UI)

Demo Time

I SEE WEARABLE DEVICES

Alternate Reality

Google CardboardFacebook OculusMicrosoft HoloLensSamsung, HTC, Sony…

VR / AR

can materialize

concepts

into experiences

Virtual Reality and Augmented Reality

have the ability to get people

more engaged with

what’s happening in the world Cliff Plumer – Producer/Filmmaker

Natural UI

Integrated UI, Smart Objects

Immersive / Ambiant UI

Personal UI

Human Interactions

Future ?

Connected human

http://youtu.be/12udllm6SXY

Listen to the user’s needs

Be pragmatic

Create new paradigms if needed

Give control

Questions ?