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Music content management, label licensing, business models and where the money goes Peter Mödlhammer

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Page 1: Music content management, label licensing, business models ... · RealNetwork’s for their B2B products in the mobile carrier space. 3 RealNetworks Confidential Presentation outline:

Music content management, label licensing, business models and

where the money goes

Peter Mödlhammer

Page 2: Music content management, label licensing, business models ... · RealNetwork’s for their B2B products in the mobile carrier space. 3 RealNetworks Confidential Presentation outline:

2 RealNetworks Confidential

About Peter Mödlhammer

Peter Mödlhammer studied Computer Science at FH-Salzburg and is planning to finish his MBA in General Management at the Salzburg Business School by end of the year.

Since mid 2002 Peter Mödlhammer has been working in the IT industry as developer,

software-, system architect, project- and program manager. Since 2006 Peter Mödlhammer works within RealNetworks. His role has changed

overtime, from leading a development team in Salzburg for customers like Vodafone (Global, IL, NL, TR, DE, ES), Mobilkom Austria Group, etc. focusing on Music Content Management. Furthermore running a Music focused Content Operations and Management group within an international environment that included external and/or internal teams distributed and serving content around Europa.

My current adventures are around leading and growing new business within

RealNetwork’s for their B2B products in the mobile carrier space.

Page 3: Music content management, label licensing, business models ... · RealNetwork’s for their B2B products in the mobile carrier space. 3 RealNetworks Confidential Presentation outline:

3 RealNetworks Confidential

Presentation outline:

Music content management, label licensing, business models and where the money goes

How digital Entertainment, special digital Music entertainment works - Licensing - Content Management - Business Models

So how to manage and run a European Music Content Management System in a B2B2C as well how all this works together? Who plays a role within the music game and why is music still such “expensive”?

The session about CMS, licensing and business models will outline the key shareholder and stakeholder within the business and the key items to setup and maintain a business with more than 8 Million Music tracks.

The session does not go into details about artist and label promotion and how to develop a music carrier but focuses on what really matters from a practical standpoint to be successful within the business.

Page 4: Music content management, label licensing, business models ... · RealNetwork’s for their B2B products in the mobile carrier space. 3 RealNetworks Confidential Presentation outline:

SaaS Games RealPlayer  

Digital Media for network service providers and consumers with

carrier-quality delivery

Mobile, Social and Online Casual Games; Fusion

Technology for socializing games

Delivers OTT and media management

tools directly to consumers

103 carrier

customers worldwide

>1B subscribers

to SaaS solutions worldwide

>165B inter-carrier

messages in Q4 2011

50M monthly unique

casual game players

25M monthly unique

users of our latest version

RealNetworks today

Page 5: Music content management, label licensing, business models ... · RealNetwork’s for their B2B products in the mobile carrier space. 3 RealNetworks Confidential Presentation outline:

The demand for digital entertainment services and products is growing very rapidly - year by year. To support all the needs and business requirements a professional back-end system as well professional back-end processes are required. The strength of a CMS (content management system) lies - both in the range of content as well as in the structural intelligence to support the global digital music entertainment by delivering an end to end value chain, ranging from licensing, quality ensuring and distribution to customer including seamless support, billing and reporting capabilities.

Global Digital Music Entertainment

Page 6: Music content management, label licensing, business models ... · RealNetwork’s for their B2B products in the mobile carrier space. 3 RealNetworks Confidential Presentation outline:

6 RealNetworks Confidential

Music Player Market

Walkman

Discman

iPod (Mp3-Player)

Million Units Sold

Page 7: Music content management, label licensing, business models ... · RealNetwork’s for their B2B products in the mobile carrier space. 3 RealNetworks Confidential Presentation outline:

7 RealNetworks Confidential

Digital Music World 2012 – Numbers & Facts •  20 million – tracks licensed by record companies to digital music services •  500+ – licensed digital music services worldwide

http://www.pro-music.org/Content/GetMusicOnline/OnlineStores.php

•  $5.2 billion – trade value of the digital music market worldwide •  8% – growth of global digital music revenues in 2011 •  32% – the proportion of record companies global revenues from digital

channels •  1000%+ – increase in the value of the digital music market (2004-2011) •  -31% – decline in the value of global recorded music industry (2004-2011) •  -77% – estimated fall in debut album sales in global top 50 (2003-2011) •  -26% – number of peer-to-peer file-sharers fell within one 1 year in

France after “Hadopi” law •  99% - China digital piracy rate in the last recent years

Page 8: Music content management, label licensing, business models ... · RealNetwork’s for their B2B products in the mobile carrier space. 3 RealNetworks Confidential Presentation outline:

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Digital Music World 2012 – Numbers & Facts The global top selling digital singles of 2011 (total: 3.6 Billion)

Ar*st   Title   Sales  (m)  

Bruno  Mars   Just  the  Way  You  Are   12.5  

Bruno  Mars   Grenade   10.2  

LMFAO   Party  Rock  Anthem   9.7  

Jennifer  Lopez   On  The  Floor   8.4  

Adele   Rolling  In  The  Deep   8.2  

Lady  Gaga   Born  This  Way   8.2  Pitbull  O.  No-­‐Yo,  Afrojack  &  Nayer   Give  Me  Everything   8.2  

Black  Eyed  Peas   The  Time  (Dirty  Bit)   7.3  

Maroon  5   Moves  Like  Jagger   7.0  

Bruno  Mars   The  Lazy  Song   6.5  

Page 9: Music content management, label licensing, business models ... · RealNetwork’s for their B2B products in the mobile carrier space. 3 RealNetworks Confidential Presentation outline:

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Shareholders and Stakeholders within the digital music business

Ar\st,  Writer,  Composer  (e.g.  U2,  

Adele)  

Music  Record  Label  (e.g.  Universal,  Zebralu\on)  

Digital  Service  Provider  (e.g.  RealNetworks)  

Digital  Retailer  (e.g.  A1music,  iTunes)  

Publisher,    Collec\on  Society  (e.g.  GEMA,  

AKM)  

Page 10: Music content management, label licensing, business models ... · RealNetwork’s for their B2B products in the mobile carrier space. 3 RealNetworks Confidential Presentation outline:

Music Licensing

Page 11: Music content management, label licensing, business models ... · RealNetwork’s for their B2B products in the mobile carrier space. 3 RealNetworks Confidential Presentation outline:

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Music Licensing (I) •  Publishing Rights: The first is the copyright in the underlying composition and

includes the lyrics and melody of the song. These rights are controlled by music publishers.

•  Master Recording Rights: The second copyright is the recording of the song (i.e. the actual sound that comes off of a CD, record, or MP3.) This is a separate work of creative expression, and so has its own copyright. These rights are controlled by the record labels.

Page 12: Music content management, label licensing, business models ... · RealNetwork’s for their B2B products in the mobile carrier space. 3 RealNetworks Confidential Presentation outline:

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Music Licensing (II) •  R1 – Reproduction: any time a copy of the musical recording is made. •  R2 – Communication to the Public: which includes:

•  R2a – Distribution: meaning any time a musical recording is distributed online, whether as a download stream or otherwise.

•  R2b – Public Performance: meaning anytime a musical recording is publicly performed. •  R3 – Adaptation: any time a musical recording or the underlying composition therein is adapted,

remixed, sampled, etc. •  R4 – Synchronisation: any time a musical recording is used in conjunction with moving images,

whether in the form of TV, films, advertisements, computer games, etc).

Page 13: Music content management, label licensing, business models ... · RealNetwork’s for their B2B products in the mobile carrier space. 3 RealNetworks Confidential Presentation outline:

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Music Label Licensing @ RealNetworks

RN      licensed  by  Real  Networks  VF      licensed  by  Vodafone  

SFR  TA      licensed  by  SFR  MAG      licensed  by  Mobilkom  Group          not  ac\vated  

Page 14: Music content management, label licensing, business models ... · RealNetwork’s for their B2B products in the mobile carrier space. 3 RealNetworks Confidential Presentation outline:

Product Live Cycle (PLC) & Content Management System (CMS)

Page 15: Music content management, label licensing, business models ... · RealNetwork’s for their B2B products in the mobile carrier space. 3 RealNetworks Confidential Presentation outline:

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Music Product Live Cycle (physical) The Music / Song Product Live Cycle (physically oriented MPLC) 1.  Development – Music / Song Recording 2.  Introduction – Radio 3.  Demand growth – MTV (Trend indicators) (a) Release Single 4.  Maturity – Mainstream trend establishers (b) Release Album 5.  Saturation – Mainstream trend followers 6.  Decline

Demand

Time

Page 16: Music content management, label licensing, business models ... · RealNetwork’s for their B2B products in the mobile carrier space. 3 RealNetworks Confidential Presentation outline:

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Music Product Live Cycle (digital) The Music / Song Product Live Cycle (digitally oriented MPLC) 1.  Development – Music / Song Recording 2.  Introduction – Radio, Twitter, Blogs, Facebook, etc. (a) Pre-Releases Single/Album 3.  Demand growth – MTV, YouTube, Facebook, Twitter, etc. (b) Exclusives / Pre-Orders 4.  Maturity – Mainstream trend establishers (c) Release Single/Album 5.  Saturation – Mainstream trend followers 6.  Decline 7.  Further grows – Concerts & Promotions

•  Give fans a reason to buy •  Freemium – fans will spread a word about you •  Offer Product packages & bundles •  Generating buzz – Turn people into fans •  Co-branding – Corporate with industry and Other Artists / Bands

Demand

Time

(a) X

(b) X

(c) X

Page 17: Music content management, label licensing, business models ... · RealNetwork’s for their B2B products in the mobile carrier space. 3 RealNetworks Confidential Presentation outline:

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Music Content Management System Co

nsum

er  &  User   • Provide  

featured  Storefront  (Web  /  Mob)  

• Enable  Mobile  Client  /  App  

• Search  en\re  content  catalogue  

• Download  &  Stream  Music    

• Recomme-­‐nda\on  

• Lists  &  Playlist  Management  

Labe

l  /  Ar*st  

• Content  Upload  &  QA  

• Content    Management  

• Account  Management  

• View  and  download  aggregated  payment  reports  

Edito

r   • Create/edit  feature  Lists  

• Manage  Content  inges\on  

• Write  Album,  Ar\st  review  

• Label  promo\on  nego\a\on  

• Marke\ng  

• Content  promo\on  

Repo

rter  

• Collect  3rd  party  sales  data  

• Generate  Ar\st/Label  execu\ve  Report  

• Detailed  usage  reports  (Ar\st,  Channel)  

• Generate  trending  reports  

Live  PlaEorm  Service   •   Label  and  

Technical  Management  

• SLA  and  KPI  management  

• Global  Plagorm  Management  

• Product  LiveCycle  

Page 18: Music content management, label licensing, business models ... · RealNetwork’s for their B2B products in the mobile carrier space. 3 RealNetworks Confidential Presentation outline:

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CMS @ RealNetworks

Digital  content  provider  Aggregators  /  Label  /  CD  /  other  

Content  inges*on  &  normalize  

Metadata  Clean  up  &  categorize  

Verify  Assets    &  transcoding  

Content  delivery  Data/Asset  Storage  

Commer-­‐cialise  &  publish  

Editorial  &  Marke*ng    

Content Providers Content

6

1

3

2

4 7 5

1.  Digital Content provider (40± providers) deliver Audio Files, Album Images and Metadata XML files via (S)FTP or Web service

2.  Label Content is verified (Quality of Metadata). The Music-Metadata (e.g. Artist, Song, Title, Genre) are normalized and ingested into the CMS DB

3.  Audio and Image Assets are verified (automatic verification and manual sample checks). The required Audio/Image quality is generated

4.  Original Audio and Image Asset are stored on backup storage. Customer ready files are published to a CDN (Content Distribution Network)

Repor*ng   8 End User

Page 19: Music content management, label licensing, business models ... · RealNetwork’s for their B2B products in the mobile carrier space. 3 RealNetworks Confidential Presentation outline:

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CMS @ RealNetworks

Digital  content  provider  Aggregators  /  Label  /  CD  /  other  

Content  inges*on  &  normalize  

Metadata  Clean  up  &  categorize  

Verify  Assets    &  transcoding  

Content  delivery  Data/Asset  Storage  

Commer-­‐cialise  &  publish  

Editorial  &  Marke*ng    

Content Providers Content

6

1

3

2

4

End User

7 5

Repor*ng   8

5.  For high value and high priority Songs the Metadata is updated manually and the Songs/Albums are categorized (Genre, New Release, ...)

6.  The commercialisation engine applies all contractual requirements and business rules to the music content catalogue including setting the correct end consumer price. The customer ready data is further published out to the storefronts

7.  Editorial and Marketing Pages/Promotions are created (automatic and manual) and reviews are written

8.  All sold items are reported back to the Digital content provider

Page 20: Music content management, label licensing, business models ... · RealNetwork’s for their B2B products in the mobile carrier space. 3 RealNetworks Confidential Presentation outline:

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Music Metadata – why they matter (Songs)

Page 21: Music content management, label licensing, business models ... · RealNetwork’s for their B2B products in the mobile carrier space. 3 RealNetworks Confidential Presentation outline:

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Music Metadata – why they matter (Artist)

Page 22: Music content management, label licensing, business models ... · RealNetwork’s for their B2B products in the mobile carrier space. 3 RealNetworks Confidential Presentation outline:

Business Models

Page 23: Music content management, label licensing, business models ... · RealNetwork’s for their B2B products in the mobile carrier space. 3 RealNetworks Confidential Presentation outline:

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Music Download vs. Music Streaming Music Purchase – “Music Download” •  Music Ownership •  Download DRM Free Music Songs •  Pay per Item (Track/Album) •  Unlimited personal use of purchased

content •  Multi device music download •  Large amount of legal and illegal services

Music Access – “Music Streaming” •  Music Rental •  Music online (cache) streaming •  Pay per moth (subscription) •  Limited personal use of entire music

content •  Single device music availability •  Rapidly growing amount of legal

services and “no” illegal services

Example: A1music Example: Spotify

Page 24: Music content management, label licensing, business models ... · RealNetwork’s for their B2B products in the mobile carrier space. 3 RealNetworks Confidential Presentation outline:

24 RealNetworks Confidential

Where the money goes – Music Download Single purches

Song  1,29€  

Tax  20%  (0,22€)  

Music  Label  (0,5  -­‐  0,9€)  

Collec\on  Society  (0,1€)  

Digital  Service  Provider  (0,1  -­‐  0,15€)  

Retail  Store  (0  –  0,3€)  

Page 25: Music content management, label licensing, business models ... · RealNetwork’s for their B2B products in the mobile carrier space. 3 RealNetworks Confidential Presentation outline:

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Where the money goes – Music Download Bundle subscription

10  Song  sub.  4,99  €  

Tax  20%        (0.83€)  

Music  Label  

(2,7€  *  %  MS)  

Collec\on  Society    (1€)  

Digital  Service  Provider  (0,7  -­‐  1€)  

Retail  Store                

(0  –  0,7€)  

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Where the money goes – Music Access Free subscription

2  weeks  trial  -­‐  1h/day  -­‐  0  €  

Tax  20%        (0€)  

Music  Label  (0,007  €  per  stream)  

Collec\on  Society    

(0,006  €  per  stream)  

Digital  Service  Provider  (0,05/h)  

Retail  Store  per  Sub  (-­‐3,67€  )  

Page 27: Music content management, label licensing, business models ... · RealNetwork’s for their B2B products in the mobile carrier space. 3 RealNetworks Confidential Presentation outline:

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Where the money goes – Music Access Payed subscription

Unlimited  music  access    1h/day(9,99€)  

Tax  20%        (1,66€)  

Music  Label  (0,007  €  per  stream)  

Collec\on  Society    

(0,006  €  per  stream)  

Digital  Service  Provider  (0,05/h)  

Retail  Store  per  Sub  (0,9€  )  

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Other Devices pay to GEMA/AKM Gerät GEMA - Pauschalabgabe CD-Brenner € 8,70 DVD-Brenner € 10,68 MP3-Player € 2,56 Tonbandgeräte € 1,28 Bildaufzeichnungsgeräte € 9,21 Mobiltelefonen ohne Touchscreen € 12,00 Mobiltelefonen mit Touchscreen und weniger als 8 GB Speicherkapazität € 16,00 Mobiltelefonen mit Touchscreen und 8 GB Speicherkapazität oder mehr € 36,00 Tonträger: 0,0614 €/h z. B. bei 50 CD-Rohlingen zu 80 Minuten € 4,09 Bildträger: 0,0870 €/h z.B. bei 50 DVD-Rohlingen zu 90 Minuten € 6,53 Digitale Speichermedien (Speicherkarten, USB-Sticks u. ä.) € 0,10 Multimedia-Festplatten mit Aufzeichnungsfunktion € 34,00 Multimedia-Festplatten ohne Aufzeichnungsfunktion € 19,00 Netzwerkfestplatten mit einer Speicherkapazität < 1 TB € 5,00 Netzwerkfestplatten mit einer Speicherkapazität ≥ 1 TB € 17,00 Externe Festplatten mit einer Speicherkapazität < 1 TB € 7,00 Externe Festplatten mit einer Speicherkapazität ≥ 1 TB € 9,00 Scanner € 12,50 Thermo- und Tintenfax € 5,00 Tintendrucker € 5,00 Tintenmultifunktionsgeräte € 15,00 Laserdrucker € 12,50 Lasermultifunktionsgeräte und Kopierer bis 14 Seiten/Minute € 25,00 Lasermultifunktionsgeräte und Kopierer bis 39 Seiten/Minute € 50,00 Lasermultifunktionsgeräte und Kopierer bis 40 Seiten/Minute € 87,50 PC/Notebook € 13,65

Page 29: Music content management, label licensing, business models ... · RealNetwork’s for their B2B products in the mobile carrier space. 3 RealNetworks Confidential Presentation outline:

Thank you!

Page 30: Music content management, label licensing, business models ... · RealNetwork’s for their B2B products in the mobile carrier space. 3 RealNetworks Confidential Presentation outline:

Questions?