movement weaponry - north star magazine home pagenstarmagazine.com/pdfs/mt_reference_sheet.pdf ·...

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62 Spotting Open 8’’ 12’’ 18’’ 24’’ 48’’ 72’’ 96’’ 120’’ Light Cover 4’’ 6’’ 8’’ 12’’ 18’’ 24’’ 36’’ 48’’ Dense or Heavy Cover 1’’ 2’’ 4’’ 6’’ 8’’ 12’’ 18’’ 24’’ Modifiers: The model to spot… +2 ... has a Black Powder marker. +1 ... is mounted on a horse or a boat or an artillery gun. -1 ... is an Indian or an Irregular. -2 ... has a Hidden Movement marker. Weather and Terrain -1 Rain* -1 The Line of Sight between the spotter and the figure to spot crosses 6’’ or more of Dense Cover Terrain. -2 Dawn or Dusk* -3 Darkness or Mist* -5 Fog* * These modifiers are mutually exclusive. Movement Difficult Terrain Movement reduced by 2’’ (except for Scouts) Very Difficult Terrain Movement reduced by 3’’ (2’’ for Scouts) Obstacles, doors and windows Movement reduced by 2’’ (except for Scouts) Moving downstairs/upstairs Movement reduced by 3’’ Weaponry Range Lethality Special Rules Musket 24’’ 3+ Black Powder Carbine 16’’ 3+ Black Powder Bow 24’’ 5+ -1 to kill over 12’’ Thrown weapon 6’’ 4+ One shot weapon Pistol 8’’ 3+ One shot weapon Rifle 72’’ 3+ Black Powder. +1 to hit. Takes 2 Black Powder markers. Reactions IMPORTANT : Officers and units with more than 3 models roll a D6, units with 3 models or less only roll a D3. Regulars Indians Irregulars / Provincials Militia / Civilians ≤0 Rout Rout Rout Rout 1 Flight Flight Flight 2 Recoil Flight 3 Recoil 4 No Reaction Recoil 5 No Reaction Recoil 6+ No Reaction No Reaction Modifiers: +1 The unit has an Officer within 6’’ +1 Unit with at least 6 models +1 Unit forms a Firing Line (see page 32) +1 Unit of Natives entirely within a terrain zone offering Cover (see page 33) -1 Casualties inflicted by a Black Powder weapon shooting at Point Blank or by a Firing Line or by Artillery.* -2 Test from shooting that inflicted at least 3 casualties or by a Morale card. -1 The unit taking the test has no Line of Sight to the unit(s) that provoked the Reaction test. -1 Unit reduced to a single figure** All these modifiers are cumulative * Only apply this modifier once, even if more than one circumstance applies. ** This modifier is not applied if the testing unit is an Officer. Modifiers: These modifiers apply to the die roll before checking if you achieved the target to hit score. -1 Shooting at Long Range (more than 12’’) -2 Shooting at Extreme Range (more than 24’’) -1 Fast Target (target has moved 8’’ or more) -1 Pivot -1 Target in/behind Light Cover -2 Target in/behind Dense Cover -2 Target in /behind Heavy Cover (see below) +1 Point blank (4’’ or less) +1 Large Target QUICK REFERENCE SHEET

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Page 1: Movement Weaponry - North Star Magazine Home Pagenstarmagazine.com/PDFS/mt_reference_sheet.pdf · 62 Spotting Open 8’’ 12’’ 18’’ 24’’ 48’’ 72’’ 96’’ 120’’

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SpottingOpen 8’’ 12’’ 18’’ 24’’ 48’’ 72’’ 96’’ 120’’Light Cover 4’’ 6’’ 8’’ 12’’ 18’’ 24’’ 36’’ 48’’

Dense or Heavy Cover

1’’ 2’’ 4’’ 6’’ 8’’ 12’’ 18’’ 24’’

Modifiers:

The model to spot…

+2 ... has a Black Powder marker. +1 ... is mounted on a horse or a boat or an artillery gun. -1 ... is an Indian or an Irregular.

-2 ... has a Hidden Movement marker.

Weather and Terrain

-1 Rain* -1 The Line of Sight between the spotter and the figure to

spot crosses 6’’ or more of Dense Cover Terrain. -2 Dawn or Dusk* -3 Darkness or Mist* -5 Fog** These modifiers are mutually exclusive.

MovementDifficult Terrain

Movement reduced by 2’’ (except for Scouts)

Very Difficult TerrainMovement reduced by 3’’

(2’’ for Scouts)

Obstacles, doors and windowsMovement reduced by 2’’

(except for Scouts)

Moving downstairs/upstairsMovement reduced by 3’’

Weaponry Range Lethality Special Rules

Musket 24’’ 3+ Black Powder

Carbine 16’’ 3+ Black Powder

Bow 24’’ 5+ -1 to kill over 12’’

Thrown weapon

6’’ 4+ One shot weapon

Pistol 8’’ 3+ One shot weapon

Rifle 72’’ 3+ Black Powder. +1 to hit. Takes 2 Black Powder markers.

ReactionsIMPORTANT : Officers and units with more than 3 models roll a D6, units with 3 models or less only roll a D3.

Regulars Indians Irregulars / Provincials

Militia / Civilians

≤0 Rout Rout RoutRout

1 FlightFlight

Flight2

RecoilFlight3

Recoil4

No Reaction

Recoil5

No ReactionRecoil

6+ No Reaction No Reaction

Modifiers: +1 The unit has an Officer within 6’’ +1 Unit with at least 6 models +1 Unit forms a Firing Line (see page 32) +1 Unit of Natives entirely within a terrain zone offering

Cover (see page 33) -1 Casualties inflicted by a Black Powder weapon

shooting at Point Blank or by a Firing Line or by Artillery.*

-2 Test from shooting that inflicted at least 3 casualties or by a Morale card.

-1 The unit taking the test has no Line of Sight to the unit(s) that provoked the Reaction test.

-1 Unit reduced to a single figure**

All these modifiers are cumulative

* Only apply this modifier once, even if more than one circumstance applies.

** This modifier is not applied if the testing unit is an Officer.

Modifiers:These modifiers apply to the die roll before checking if you achieved the target to hit score.

-1 Shooting at Long Range (more than 12’’) -2 Shooting at Extreme Range (more than 24’’) -1 Fast Target (target has moved 8’’ or more) -1 Pivot -1 Target in/behind Light Cover -2 Target in/behind Dense Cover -2 Target in /behind Heavy Cover (see below) +1 Point blank (4’’ or less) +1 Large Target

QUICK REFERENCE SHEET