mobile tapping research - south korea, uk and singapore
DESCRIPTION
This report from experience design agency Foolproof sheds some light on mobile tapping technologies such as NFC. Based on ethnographic research in South Korea, Singapore and UK this report explores the five factors which determine success in mobile proximity services.TRANSCRIPT
Mobile Tapping – South Korea, UK and Singapore September 2014 1
London | Norwich | Singapore
Mobile Tapping South Korea, UK and Singapore
September 2014
Anne Kehlet Bavngaard – UX Consultant
Nicole Harlow – Senior Practitioner
Samantha Yuen – UX Consultant
Tom Wood – Founding Partner
London | Norwich | Singapore
Mobile Tapping – South Korea, UK and Singapore September 2014 2
Foolproof wanted to find out more about
the landscape for mobile proximity marketing
and commerce…
Mobile Tapping – South Korea, UK and Singapore September 2014 3
We wanted to understand three things…
1. When are these technologies going to reach
mass adoption in Western economies?
2. How will adoption start and take hold?
(Which use cases will pioneer this?)
3. Why will people start to engage with these services
and start using them in their day-to-day life?
Mobile Tapping – South Korea, UK and Singapore September 2014 4
Background and methodology
Mobile Tapping – South Korea, UK and Singapore September 2014 5
Adoption of mobile proximity technologies has been slow
— Our focus is on technologies that allow
people to tap, swipe or bump their
phone to trigger an interaction.
— A high proportion of new smartphones
now ship with these capabilities.
— Services which use these technologies
are being piloted all around the world.
— The big corporate interest is around
mobile payments, but adoption in
Western economies has been limited.
iBeacon / BLE
NFC and other RFID
Scanning
Mobile Tapping – South Korea, UK and Singapore September 2014 6
We identified South Korea as the best place to explore mobile proximity tech in action
In April 2014 we conducted desk research on the
current landscape including news, market trends,
blogs and reviews of NFC trials conducted globally.
The research pointed to South Korea being the best
location to ethnographically explore mobile tapping.
— South Korea is at the forefront of technological
development and consumer adoption.
— There are several examples of technology being
adopted there and then spreading to the rest of
the world.
— Mobile tapping is already part of people’s everyday
lives so there are mass use examples to study.
Mobile Tapping – South Korea, UK and Singapore September 2014 7
We chose ethnography as our method
because exploring people’s use of
technology in situ allows us to understand:
— How people become aware of this technology, and how it
entered their own use;
— Why they find it beneficial (or why they don’t);
— What difficulties they encounter with the user experience.
Mobile Tapping – South Korea, UK and Singapore September 2014 8
Locations
— Participant observation, walking
ethnography, shadowing and
mystery shopping, rich
descriptions
— 8 semi-structured interviews with
core and fringe informants
— 27 intercept interviews with
end users and staff
— 10 email interviews around use
of mobile proximity services
The research took
place over eight
locations, covering:
— Subways
— Local and tourist
shopping areas
— Taxis
— A university
campus
Mobile Tapping – South Korea, UK and Singapore September 2014 9
We also did research in London and Singapore to understand the landscape
London
— Guerrilla interviews at bus stops
around NFC information services
— Participant observation at Museum
of London and a restaurant (Wahaca)
around NFC information and payment
— Website reviews of banks, telcos
and mobile payment services
Singapore
— Phone interviews with 12 owners
of NFC-enabled smart phones
and iPhones
— Mystery shopping at telco stores
— Intercept interviews with staff
— Website reviews of banks, telcos
and mobile payment services
Mobile Tapping – South Korea, UK and Singapore September 2014 10
Through our research we identified five factors
which lead to successful implementation of
mass-market mobile proximity services.
Mobile Tapping – South Korea, UK and Singapore September 2014 11
1. Have a long-term strategy
2. Identify existing pain points
3. Build on the familiar
4. Communicate effectively
5. Turn intrigue into use
Five factors for success in mobile proximity services
“ ?
Mobile Tapping – South Korea, UK and Singapore September 2014 12
Think about the long-term
1. Have a long-term strategy
— Embracing new technology is a
chance for companies to show
leadership and customer focus.
— But many proximity technology
implementations are tactical with
no link to long-term strategy.
— Too much work is put onto the
user, with little support from
frontline staff.
— Many services are left in market
with inadequate tech support and
little company commitment to
iterate and improve the service.
Panels placed either side of
subway doors make it difficult
for users to get an overview
and move between items
during rush hour
Customer must install Home
Plus app to read barcodes
and shop
Prices are similar to
convenience stores in or near
the station
Home Plus NFC store, Seolleung station, Seoul
Mobile Tapping – South Korea, UK and Singapore September 2014 13
Provide ongoing support & improvement
1. Have a long-term strategy
— Refine and iterate once in market. Create a feedback loop which includes the user.
— Successful brands such as T-money have a long-term strategy of incremental changes.
— Join up with other companies that can help you reach your target segment.
— If you can’t support services long-term, pull them out of market.
Poorly designed or faulty implementations send strong negative signals to users.
T-money card onto mobile App T-money micro mobile payments at subways
T-money micro mobile payments at shops T-money card
T-money dongle attached to mobile
Mobile Tapping – South Korea, UK and Singapore September 2014 14
1. Have a long-term strategy
2. Identify existing pain points
3. Build on the familiar
4. Communicate effectively
5. Turn intrigue into use
Five factors for success in mobile proximity services
“ ?
Mobile Tapping – South Korea, UK and Singapore September 2014 15
Whilst T-money is convenient for small payments
(transport), it is less convenient for larger payments
as most top up weekly with cash.
Payments on the subway
were more convenient
for those who always
had their phone in
their hand.
Those under 18 and not
yet eligible for a credit
card could use mobile
T-money as a convenient
way to pay for small
purchases.
Some use cases addressed user’s existing pain points
“It’s much easier, my cell phone is always in my hand…I’m lazy, I don’t want to have to get it out of my bag.”
Female, Nurse
2. Identify existing pain points
“I’ve never used it to pay in the shop, my balance would keep getting depleted… I’d have to keep topping it up.”
Female 20
Others didn’t meet User’s needs, or created new pain points
Mobile Tapping – South Korea, UK and Singapore September 2014 16
“I used to carry all my loyalty cards in my purse. Now I use an app.”
“I used to carry all my loyalty cards in my purse. Now, I use a smart wallet.”
“I even collect cards and have 4 different designs in my app.”
“My phone is usually in my hand. I open the loyalty card app while waiting in the queue.”
“It’s quicker to open the app than to find the right card in my purse.”
“I can pay with points, collect points and immediately see my new balance.”
Mobile Tapping – South Korea, UK and Singapore September 2014 17
Solve existing pain points for the user
2. Identify existing pain points
— Identify pain points in current use cases that could be
addressed through mobile tapping or proximity technologies.
— Determine who to design for first: who is going to lead the
way and spark wider adoption?
— Don’t assume that what’s in your interest will create real value
for your customer.
Mobile Tapping – South Korea, UK and Singapore September 2014 18
1. Have a long-term strategy
2. Identify existing pain points
3. Build on the familiar
4. Communicate effectively
5. Turn intrigue into use
Five factors for success in mobile proximity services
“ ?
Mobile Tapping – South Korea, UK and Singapore September 2014 19
Customer perception of risk is critical
3. Build on the familiar
We found several examples where services
suffered low adoption because they carried
high levels of perceived risk for users.
Often these perceptions did not stand up to
logical scrutiny: users would have ample
opportunity to prevent or limit fraudulent use.
But initial perceptions about the level of risk
limited people’s willingness to investigate, or
sign up for, mobile proximity services.
It’s important to explore and respond to
customer perceptions of risk in the concept
development phase .
Examples of ‘high risk’ services
were ones with negative potential
outcomes like:
— High value, or unlimited
payment fraud
— High value or unlimited
unauthorised use of a
paid-for service
— Data or identity theft
Mobile Tapping – South Korea, UK and Singapore September 2014 20
Successful use cases built on the familiar and expanded gradually
T-money to mobile micro payments
Loyalty cards to mobile micro payments
Plastic card to collect points
Mobile for point collection
Mobile for micro payments
Contactless plastic card for
transport
Mobile for transport
Mobile for micro payments
3. Build on the familiar
Credit card to mobile macro payments
Use cases that moved straight to a new medium with a high perceived risk are more likely to fail
Service with high
perceived risk New medium
Service with high
perceived risk New medium
Large payments on credit card
New medium and high
perceived risk
Large payments on
mobile
Mobile Tapping – South Korea, UK and Singapore September 2014 21
Mobile was successfully introduced where the perceived risk was low
3. Build on the familiar
There were two paths to success:
1. From a familiar medium to a
new medium when risk was
perceived to be low by users
2. From a low risk service to a
higher risk service, if the
medium is familiar
In time, a new medium becomes
familiar: it’s then possible to make a
new step with the customer in their
relationship with the service.
Familiar Medium
New Medium
Service with a low
perceived risk
Service with a high
perceived risk
Mobile Tapping – South Korea, UK and Singapore September 2014 22
Expand gradually from a trusted use case
3. Build on the familiar
— Move to new media or new services in small steps
rather than leaps.
— Build on an existing, trusted and ‘safe’ use-case, rather
than landing an alien use-case with a greater perceived
risk to customers.
— Build out new features or services only from familiar
service concepts.
Mobile Tapping – South Korea, UK and Singapore September 2014 23
1. Have a long-term strategy
2. Identify existing pain points
3. Build on the familiar
4. Communicate effectively
5. Turn intrigue into use
Five factors for success in mobile proximity services
“ ?
Mobile Tapping – South Korea, UK and Singapore September 2014 24
There were many different interfaces representing mobile proximity capability
4. Communicate effectively
“
Mobile Tapping – South Korea, UK and Singapore September 2014 25
The most effective interfaces indicated the action users needed to take
4. Communicate effectively
A shopping device which
gives users the option to
download a loyalty app
Taking the shape of a phone
and being the size of a
phone, the device is effective
in communicating the
interaction needed
The device has a clear user
interface and explains what
steps need to be taken to
download the loyalty app
“
Mobile Tapping – South Korea, UK and Singapore September 2014 26
Communicate and educate proactively
— Increase users’ awareness and
engagement.
— Demystify the service by:
— Educating users on what the
benefits are, how to get
started and how to use the
service
— Using language (written and
visual) which resonates with
customers; not tech language
— Address perceived barriers to use
including:
— Security concerns
— Cumbersome setup
processes
The use of loyalty cards
provides cash benefits at
many stores
Staff are helpful if customers
are struggling to use their
phone
Many stores have all available
loyalty schemes listed at the
till
Many stores signpost T-
money, but not specifically
mobile use
4. Communicate effectively
“
Mobile Tapping – South Korea, UK and Singapore September 2014 27
1. Have a long-term strategy
2. Identify existing pain points
3. Build on the familiar
4. Communicate proactively
5. Turn intrigue into use
Five factors for success in mobile proximity services
“ ?
Mobile Tapping – South Korea, UK and Singapore September 2014 28
The excitement of discovering a new feature on my mobile
5. Turn intrigue into use
“…I never knew my phone could do this!”
“Ah yes! I can see now that it has taken money out of my balance.”
“…I wonder if this will work. Oh, the screen needs to be facing upwards.”
?
Mobile Tapping – South Korea, UK and Singapore September 2014 29
Many users are open-minded about new uses for their phone
— Users can be playful as they discover and start
to exploit the capabilities of their phone.
— A positive experience with one proximity
technology service can lead to a period of
exploration and trial of other services.
— But negative or uneventful experiences
can deter potential users.
— Some early adopters have become cynical about
proximity services: unwilling to commit time and
effort to a trial of new propositions.
“It doesn’t work. It hasn’t worked for a while. I think it’s outdated.”
Shop assistant
5. Turn intrigue into use
?
Mobile Tapping – South Korea, UK and Singapore September 2014 30
Make the most of user excitement
— Reduce usage barriers by perfecting the experience at
point-of-service:
— Ensure staff are enthusiastic advocates and can
effectively support and educate users
— Ensure written instructions and the user interface
make the service seem easy to use
and communicate clear benefits
— Build on intrigue and excitement: communicate with
new users to encourage continued use.
— Don’t leave broken or obsolete technology in the market.
5. Turn intrigue into use
?
Mobile Tapping – South Korea, UK and Singapore September 2014 31
Conclusion
Mobile Tapping – South Korea, UK and Singapore September 2014 32
User experience: “good enough” isn’t good enough
Conclusion
— Many early services in market were clearly
experimental: put live by a project team with
no long-term plan about how to support or
develop the service.
— In Seoul, London and Singapore we saw
similar patterns around poor quality
implementation. Not enough time or care
had gone into crafting the user experience.
This was often evident to users at their first
contact with the service.
— Companies without the resources and
appetite to craft an excellent user experience
may do more harm than good to their brand
and reputation.
Develop a high-quality experience
across all of these areas:
— Attracting attention to the service
and explaining its benefits
— Intuitive user interface and
interaction at point of service
— Simple sign-up and first use
— Low-effort sign-in and security
procedures for ongoing use
— Clear messages about what to do
if something goes wrong
Mobile Tapping – South Korea, UK and Singapore September 2014 33
Where next for mobile tapping?
Conclusion
— Mobile proximity technologies may be about to move into a new
phase now that more new phones are shipping with these
capabilities and that awareness of these capabilities is growing.
— However, business must learn from the past. In Seoul we saw a few
successful implementations, but mostly we saw the ‘wreckage’ left
behind by poorly planned, poorly supported projects. Customers
can see this too. Unless the quality and value of tapping services
improves they may reject them in favour of tried and trusted ways
to meet their needs.
— We hope that our report has given you some useful ideas about
how to develop successful services. If you would like to see more
findings from our fieldwork or discuss your own project with our
team them please get in touch.
— You can view more photos from our research in South Korea on
Flipboard here: http://flip.it/dAChP
Mobile Tapping – South Korea, UK and Singapore September 2014 34
Foolproof London | Norwich | Singapore
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