mobile mindset report by insites consulting

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Page 2: Mobile Mindset report by InSites Consulting

2

Summary

This research report among 800+ smartphone users

gives insights into how they use their phones and

tablets. It describes the openness for mobile

marketing efforts by companies, with a deep-dive

into the use of applications and the drivers of daily

smartphone use.

The findings are summarized in the InSites Consulting

Mobile Mindset Model which can guide marketing

and research in the development and fine-tuning

of a mobile strategy.

The best part is: it has juicy numbers and you can use

them entirely for free… But sharing is caring, and we

would love being referenced for it!

Page 3: Mobile Mindset report by InSites Consulting

3

Methodology

• Online survey (CAWI)• Smartphone users only• Gender & age representative per country• 4 countries:

• USA: N = 200• UK: N = 206• The Netherlands: N = 202• Belgium: N = 205

• In this sample, we did not weigh for OS use. The sample composition in terms of OS is the following:

Operating system % NAndroid 27% 223Apple iOS 22% 181BlackBerry OS 16% 130Symbian 14% 117Windows 7 6% 50Other Windows mobile version 2% 19Other 2% 14Unsure 10% 80

Page 4: Mobile Mindset report by InSites Consulting

4

Guidelinesfor reading

Question asked to respondent

Sample size & filter if applicable

Graph with core findings

Conclusion summary

Page 5: Mobile Mindset report by InSites Consulting

5

• There is not one single environment that is 100% device-free. Especially smartphones are omnipresent.

• Most smartphones come with a data subscription; smartphone owners are heavy Internet users.

• PCs are under increasing pressure from smartphones and tablets; while PCs might be the preferred device in many cases, in practice having a tablet or smartphone directly eats the time spent on a PC.

• Mobile Internet time is spread evenly between mobile browsers and connected apps.

Chapter 1: Devices Usage & Activities

1.…

….

Page 6: Mobile Mindset report by InSites Consulting

6

All participants in this study posess a smartphone.The majority of them has a data subscription.About 15% of the participants have a tablet, of which about half are equipped with a data connection.

About 20% of smartphone owners without data subscription are interested in getting one. This number is slightly lower for tablets.

Data subscription is significantly less penetrated in Belgium compared to other countries (53% vs around 85%).

Q: Which of the following do you own?Q: To what extent are you planning on taking a data subscription in the following 12 months?

78%

24%

17%

9%

7%

A smartphone, with internet / datasubscription

A smartphone, without internet / datasubscription

A regular mobile phone

A tablet pc, without internet / datasubscription

A tablet pc, with internet / data subscription

41%

61%

16%

9%

23%

15%

12%

9%

8%

7%

1 - Not at all 2 3 4 5 - Very much

Planning data subscription purchase for

smartphone

Planning data subscription purchase for

tablet

N = 812 | F = none

1.…

….Device and data subscription

Page 7: Mobile Mindset report by InSites Consulting

7N = 812 | F = none

Internet Usage & Platforms

Q : How often do you use the Internet (checking e-mail, browsing websites, social networking...)?Q : How would you distribute the time you spend online between these devices (in percent)?

INTERNET USAGE

37%

33%

21%

4%2%

2%

Laptop pc

Desktop pc

Smartphone

Tablet pc

Game console

PLATFORMS MOST USED

37%

33%

21%

4%2%2%

32%

24%

23%

18%

12%

10%

10%

Apple iOS

Android

Blackberry OS

Windows 7

Symbian

Other windows mobile version

Other

SMARTPHONE ONLINE TIMEPer Mobile OS

7% 5% 7% 41% 40%

Almost never Not very often, < 1 hour/week Moderately Often, I go online daily Very often, constantly connected

7% 5% 7% 41% 40%

Almost never Not very often, < 1 hour/week Moderately Often, I go online daily Very often, constantly connected

81% of smartphone users is online daily. Most of that time is PC/laptop time. Within smartphones, Apple iOS users are the most intensive Internet users.

Belgians are significantly more attached to desktop use compared to other countries.

1.…

….

Page 8: Mobile Mindset report by InSites Consulting

8

Future projections

In the future, people

project their Internet

time on smartphone and

tablet to increase.

That time is directly

impacting the laptop and

PC Internet time.4%

6%

5%

5%

0%

0%

21%

4%

2%

2%

37%

33%

26%

9%

2%

2%

33%

27%

Current Future

Q : Now I’d like to invite you to look into the future... Within 2 to 3 years, how do you think this distribution will look for you? Will the time on one or more devices increase/decrease? `

N = 812 | F = none

1.…

….

Page 9: Mobile Mindset report by InSites Consulting

9

Device preference

Q : For each of the following activities, which device do you prefer using?

PCs are still king for many activities. Owners of a tablet however show a high preference for using this device for many activities.

Smartphones are not always the preferred device, but may be the only option in certain contexts. Their preference is highest for listening to music, social networking and reading e-mail.

N = 812 | F = for tablets: if tablet owned (N=133)

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

Read

ing e

mail

Bro

wsi

ng w

ebpa

ges

Lis

teni

ng

to m

usic

Read

ing b

logs

& n

ew

s

Gen

eral w

ork

oth

er tha

n e

mai

l

Watc

hin

g vi

deo

’s/T

V

So

cial n

etw

orki

ng

Pla

yin

g ga

mes

Read

ing e

-boo

ks

Smartphone

Desktop PC / Laptop

Tablet pc

I prefer using another device for this

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

Read

ing e

mai

l

Bro

wsi

ng w

ebpa

ges

Lis

tenin

g to

mus

ic

Read

ing b

logs

& n

ew

s

Gene

ral w

ork

othe

r th

an

emai

l

Watc

hin

g v

ideo

’s/T

V

So

cial n

etw

orki

ng

Pla

ying g

ames

Read

ing e

-boo

ks

Smartphone

Desktop PC / Laptop

Tablet pc

I prefer using another device for this

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

Rea

din

g e

mail

Bro

wsi

ng w

ebpa

ges

Lis

tenin

g to

mus

ic

Rea

din

g b

logs

& n

ew

s

Gene

ral w

ork

othe

r th

an

emai

l

Watc

hin

g v

ideo

’s/T

V

So

cial n

etw

orki

ng

Pla

ying g

ames

Rea

din

g e

-boo

ks

Smartphone

Desktop PC / Laptop

Tablet pc

I prefer using another device for this

1.…

….

0% 10% 20% 30% 40% 50% 60% 70% 80% 90%

Listening to music

Social networking

Reading email

Playing games

Reading blogs & news

Reading e-books

Browsing webpages

General work other than email

Watching video’s/TV

Page 10: Mobile Mindset report by InSites Consulting

10

Device preference & cannibalization

When comparing people with and without tablets in terms of device preference, we see clear shifts in preference.

For smartphones, the shift in preference is small; some actions such as playing games and browsing webpages are negatively influenced, while listening to music and reading e-mails are boosted (probably due to an easy integration of both across mobile & tablet).

Q : For each of the following activities, which device do you prefer using?

N = 812 | F = for tablets: if tablet owned (N=133)

Traditional PCs are negatively impacted to a large extent, and are no longer the preferred device for a large number of actions such as social networking, reading articles…

Some actions, such as reading ebooks, are clearly boosted by having a tablet, while they are nearly not happening for non-tablet users.

1.…

….

Table: Comparison between tablet owners and non-tablet owners: Device preference per activity for smartphones and desktop PCs.

Non-tablet owner Tablet owner Non-tablet owner Tablet owner Non-tablet owner Tablet owner

Reading e-mail 24% 25% 72% 48% . .

Brow sing w ebpages 8% 5% 89% 61% . .

Social netw orking 25% 21% 56% 34% 17% 9%

Watching video’s/TV 3% 6% 49% 40% 15% 5%

Listening to music 28% 39% 28% 20% 11% 4%

Playing games 19% 14% 42% 33% 24% 17%

Work-related activities (not email) 8% 9% 77% 73% 13% 6%

Reading e-books 9% 7% 15% 5% 58% 16%

Reading articles on blogs/new s w ebsites 16% 11% 70% 39% 10% 6%

Smartphone Desktop PC / Laptop I don't do this activity at all

Page 11: Mobile Mindset report by InSites Consulting

11

0% 10% 20% 30% 40% 50% 60%

Listening to music

Social networking

Playing games

Reading e-books

Reading blogs & news

Reading email

Browsing webpages

Watching video’s/TV

General work, other than email

Device preference – per OS

0%10

%20

%30

%40

%50

%60

%

Read

ing

email

Brow

sing

webp

ages

Socia

l net

work

ing

Wat

chin

g vid

eo’s/

TV

List

enin

g to

mus

ic

Play

ing

gam

es

Gen

eral

wor

k, o

ther

than

em

ail

Read

ing

e-bo

oks

Read

ing

blog

s &

news

Android

Apple iOS

Blackberry OS

Symbian

Windows 7

Sig. Higher compared to other OS (95%-level)

Apple iOS and Android OS are the main drivers of smartphone preference.

The impact of OS is especially large when looking at entertainment-related activities. iOS excels in driving music, gaming and ebook preference; Android is on par when it comes to social networking and reading blogs & news.

Q : For each of the following activities which device do you prefer using?

N=223

N=181

N=130

N=117

N=50

N = see Operating System | F = OS

1.…

….

Page 12: Mobile Mindset report by InSites Consulting

12

Mobile web time

Q : How many hours do you spend on the mobile web?

SMARTPHONE

N = 632 | Filter = Only if has data subscription on smartphone

N = 60 | Filter = Only if has data subscription on tablet

TABLET

14%

10%

15%

13%

15%

22%

31%

29%

25%

26%

Never < 1h /week Couple of hs/week 1h/ day Several hours each day

6%

14%

34%

26%

29%

28%

18%

17%

14%

15%

Apps on smartphone

Browser on smartphone

Apps on tablet

Browser on tablet

Daily usage

32%

32%

Daily usage

56%

55%

Data subscriptions on smartphones are more common than on tablets. However, people with a data subscription on a tablet spend more hours on the mobile net. There is no difference between app Internet time and browser Internet time.

14%

10%

15%

13%

15%

22%

31%

29%

25%

26%

Never < 1h /week Couple of hs/week 1h/ day Several hours each day

N = see slide | F = if datasubscription on smartphone/tablet

14%

10%

15%

13%

15%

22%

31%

29%

25%

26%

Never < 1h /week Couple of hs/week 1h/ day Several hours each day

1.…

….

Page 13: Mobile Mindset report by InSites Consulting

13

Smartphone activities

Q : Which of the following things have you already done on your smartphone?

65%

63%

60%

32%

31%

31%

29%

29%

25%

24%

21%

19%

19%

15%

14%

13%

12%

11%

12%

Made a note to remember

Played a game

Listened to music

Made a shopping list

Checked bank account balance

Shared article via social media

Scanned a QR code or barcode

Shared an article via mail

Looked up prices from competition, while in a store

'Liked' a company on Facebook

'Checked in' a location w/location based networking

Paid a bill

Watched a movie or tv show

Read an e-book

Checked in for a plane flight

Rated a restaurant/shop/...

Purchased tickets to an event

Redeemed a mobile coupon

None of the above

“To do” lists and entertainment-related activities are the most typical activities performed on a smartphone.

Across all activities, their frequency is higher for younger men in the USA and UK.

Furthermore, tablet owners are significantly more interacting with their smartphone.

Breadth of usage (sum of all activities)

Mean Median

6,3 5,0

5,5 5,0

4,0 3,0

4,7 4,0

N = 812 | F = none

For all of these activities, Belgians score significantly lower, especially compared to the US.…

……

……

……

…………………………………………………………

1.…

….

Page 14: Mobile Mindset report by InSites Consulting

14

Device usage context

Q : I use my smartphone / tablet / PC the most… ?

Mostly disconnected environments Mostly connected environments

Some environments are more ‘disconnected’, others are very ‘connected’, but there is no environment which is 100% device free. Even while riding a bike or performing sports, 1/5th of people carry a smartphone. A tablet is a bed & TV device, a PC clearly a work device.

20%

21%

25%

37%

35%

39%

41%

1%

2%

2%

1%

2%

7%

10%

0%

3%

16%

5%

21%

30%

49%

78%

77%

70%

62%

60%

48%

42%

While riding your bike

During sports

In the bathroom

While driving your car

On the toilet

In the kitchen

In bed

56%

64%

40%

44%

62%

30%

73%

2%

2%

20%

29%

9%

43%

1%

20%

5%

46%

11%

27%

16%

21%

38%

34%

32%

26%

24%

24%

22%

While commuting

While shopping

While watching tv

At work / in school

With family/friends

When working/studying at home

Outdoor (e.g. in the park)

N = 812 | F = none

……………………………………………………..…………… ……………………………………………………..……………

Smartphone

PC/laptop

Tablet

No device used here

1.…

….

Page 15: Mobile Mindset report by InSites Consulting

15

• 1/5th of smartphone users claims to be positive towards mobile marketing. This number increases to 35% when asking about mobile promotions.

• Familiarity with the retail outlet and the location someone is at positively impacts openness to mobile marketing.

• Most mobile marketing campaigns that people took part in were either via SMS, a branded app or mobile couponing.

Chapter 2: Mobile Marketing Openness

2.…

….

Page 16: Mobile Mindset report by InSites Consulting

16

e

Mobile Marketing acceptance

Q : Would you be open to receiving advertising or coupons when this is offered on your smartphone?

1/5 of respondents is accepting of mobile marketing initiatives. In more ‘mature’ mobile markets like the US & the UK, this openness is clearly higher than in Belgium or The Netherlands.

N = 812 | F = none

TOTAL 50% 15% 18% 11% 7%

1 - No, I don't want to be bothered 2 3 4 5 - Yes, I would like brands offering things on my phone

56% 14% 14% 11% 5%

60% 17% 16% 4% 3%

38% 15% 22% 13% 13%

45% 14% 21% 14% 6%

50% 15% 18% 11% 7%

1 - No, I don't want to be bothered 2 3 4 5 - Yes, I would like brands offering things on my phone

TOP 2ACCEPTANCE…………………

18%

26%

16%

20%

7%

2.…

….

Page 17: Mobile Mindset report by InSites Consulting

17

Mobile Marketing Openness in detail

Q : Could you indicate how open you are towards the following?

TOP 2 Acceptance (5-point scale)……………………………………………..………………………………

35%

31%

27%

19%

17%

16%

16%

15%

13%

Promotions e.g. price discounts, coupons...

Ads/coupon/marketing from retail store I regularly shop

Location based advertising (from a shop you’re at…)

Ads/coupon/marketing from a product/brand

Ads/coupon/marketing from my mobile provider

General advertising e.g. new products on the market

Ads/coupon/marketing via branded applications

Ads/coupon/marketing via SMS

Ads/coupons/marketing via banners (apps,browser)

Promotions are the most accepted form of mobile marketing.

Familiarity with the retail outlet and the participant’s current context (location) positively influence mobile marketing openness.

Consumers in The Netherlands are significantly less open towards mobile advertising.

UK and US consumers are much more open towards all types of mobile advertising.

N = 812 | F = none

2.…

….

Page 18: Mobile Mindset report by InSites Consulting

18

e

Communication Openness – Non-rejectors

Q : If a brand/product wants to communicate with you right now on your mobile, would you do it?

TOTAL 9% 20% 38% 25% 8%

1 - No, I would not subscribe 2 3 4 5 - Yes I would subscribe

8% 17% 33% 31% 11%

8% 17% 40% 26% 9%

9% 24% 47% 17% 4%

13% 24% 33% 23% 7%

Among non-rejectors of mobile marketing, 33% wouldn’t mind communicating with a brand or product immediately.

N = 410 | F = if non-rejectors of mobile marketing

9% 20% 38% 25% 8%

1 - No, I would not subscribe 2 3 4 5 - Yes I would subscribe

TOP 2FUTURE INTENTION

…………………..…

33%

42%

35%

30%

21%

2.…

….

Page 19: Mobile Mindset report by InSites Consulting

19

Preferred Mobile Marketing Channels – Non-rejectors

Q : How would you prefer participating in a mobile advertising campaign?

32%

20%

18%

12%

11%

4%

4%

By receiving a mobile coupon

Through SMS

By receiving information about I location I am close to

By scanning a QR-code

By downloading a branded application

Through bannering in an application

Through bannering on a mobile website

Mobile coupons are the most popular form of branded communication, also among non-rejectors of mobile advertising. SMS and location-based advertising rank second.These non-rejectors are not open to bannering efforts.

SMS is significantly more preferred in Belgium (where there are also more feature phones on the market).

N = 410 | F = if non-rejectors of mobile marketing

2.…

….

Page 20: Mobile Mindset report by InSites Consulting

20

e

TOP 3AT LEAST WEEKLY

…………………..…

Participation frequency – Non-rejectors

Q : How often would you like to participate?

3% 15% 19% 23% 27% 7% 7%

Never Only now and then. Bi-monthly Monthly Weekly Several times a week Daily

TOTAL

4% 12% 19% 16% 30% 11% 9%

2% 12% 23% 23% 27% 3% 11%

1% 21% 15% 27% 28% 5% 3%

3% 15% 20% 28% 21% 11% 2%

41% of non-rejectors of mobile marketing are open to getting mobile marketing messages at least weekly.

This number is higher in the US (50%) and is the lowest in Belgium (34%).

N = 410 | F = if non-rejectors of mobile marketing

3% 15% 19% 23% 27% 7% 7%

Never Only now and then. Bi-monthly Monthly Weekly Several times a week Daily

41%

50%

41%

36%

34%

2.…

….

Page 21: Mobile Mindset report by InSites Consulting

21

e

Past participation in Mobile Marketing

Q : Did you participate in/subscribe to a mobile advertising campaign before?Q : How did you participate in this mobile marketing campaign?

COMMUNICATION CHANNEL USED

45%

22%

14%

9%

5%

5%

Through SMS

By downloading a branded application

By receiving a mobile coupon

By scanning a QR-code

Through bannering in an application

Through bannering on a mobile website

9%

91%

Yes I did No I didn’t

PAST PARTICIPATION ON MOBILE CAMPAIGNS

PAST PARTICIPATION

14%

10%

6%

6%

N = 812 | Filter = None

N = 74 | Filter = IF particpated

About 10% of smartphone users participated in a mobile marketing campaign before, most of them via SMS, but about 1/5th of them by downloading a branded application.

Mobile couponing campaigns seem to occur less often, notwithstanding their high acceptance.

People in the US are more likely to have participated before.

N = 74 | F = if previous participation to mobile campaign

2.…

….

Page 22: Mobile Mindset report by InSites Consulting

22

Chapter 3: Applications

• On average, people have about 25 apps installed on their phone. iOS users have almost double that amount.

• Social media apps, games and informational applications are used and installed most frequently.

• Not many branded apps are used and installed. A good branded app helps people to do something better, stays close to the category and is very much up-to-date with the latest branded information.

3.…

….

Page 23: Mobile Mindset report by InSites Consulting

23

Installed applications

Q : How many of the apps below have you installed?

Total

diverse/entertainment apps 6,4 7,4 10,3 2,7 3,4 2,9 games 5,9 5,6 10,2 3,2 2,6 3,5 informational applications 5,3 5,2 8,7 3,1 3,1 2,9 social media applications 2,8 2,6 3,7 2,9 1,3 2,8 business applications 2,7 2,6 3,3 2,8 1,8 2,7 branded applications 1,5 1,1 2,7 1,0 0,5 2,1 branded games 0,9 0,5 1,3 1,1 0,3 2,3

Total number of apps installed 25,5 25 40,2 16,8 13 19,2

On average, people have installed about 25 apps. Apple iOS users nearly double this number, while Symbian users are at about half that amount.The most popular type of apps are entertainment apps and games, followed closely by informational applications.

N = 812 | F = none

3.…

….

Page 24: Mobile Mindset report by InSites Consulting

24

e

Application use

Q : On average how much do you use these types of applications?

APPS FREQUENCY OF USE

6%

4%

5%

5%

6%

12%

13%

7%

13%

14%

16%

12%

25%

25%

12%

14%

17%

18%

22%

19%

21%

15%

22%

21%

22%

24%

13%

23%

19%

25%

24%

21%

21%

22%

13%

41%

23%

19%

18%

15%

9%

5%

I open them once and then forget about themI sometimes use them, but not very often (less than monthly)I use them at least monthlyI use them at least weeklyI use them several times a weekI use them daily. Sometimes even several times a day

Social media apps

Informational apps

Games

Business apps

Other apps installed on my phone

Branded games

Branded apps

N = min 132 – max 480 | F = if ever used this type of app

TOP 3AT LEAST WEEKLY

…………………..…

75%

70%

64%

61%

60%

44%

41%

3.…

….

Page 25: Mobile Mindset report by InSites Consulting

25

e

Installed vs usage

Q : How many of the apps below have you installed?Q : On average how much do you use these types of applications?

Weekly usage

Social media apps

Informational apps

Games

Business apps

Other apps

Branded games

Branded apps

0

1

2

3

4

5

6

7

0% 10% 20% 30% 40% 50% 60% 70%

Branded apps and games are not often installed and not often used either. Improvement in this domain is needed.

N = min 132 – max 480 | F = if ever used this type of app

# ap

ps

inst

alle

d

3.…

….

Page 26: Mobile Mindset report by InSites Consulting

26

e

Branded applications

Q : In your opinion, which of the following should an application made by a brand be/do?

51%

39%

37%

35%

30%

28%

23%

20%

16%

...help me do things better (make shopping easier)

...stay close to the category the brand belongs to

...always give me the latest information about theproduct/brand

...be entertaining

...be aimed towards doing something during purchaseof that product (eg price comparison)

...interact with the real-world-product

...interact with the environment (e.g. triggering actionsbased on where I am)

...be aimed towards doing something duringconsumption (eg helping you prepare)

...help me share experiences with my friends/

A branded application should add value for consumers, help them do things better.Furthermore, a clear category link is important, along with being very much up-to-date on the brand.

Sharing experiences or interacting with the environment and the consumption moment are deemed less relevant.

N = 812 | F = none

3.…

….

Page 27: Mobile Mindset report by InSites Consulting

27

• There are 3 core drivers of smartphone use• Connecting with others• Convenience of finding information• Entertainment

• Most of these drivers are overlapping to some extent

• The mobile mindset model is a structured approach that can help marketers decide what kind of application or mobile website to build, keeping in mind:

• The objectives• The user• The context• The value to provide

Chapter 4: Mobile Mindset Model

4.…

….

Page 28: Mobile Mindset report by InSites Consulting

28

The core drivers of using smartphones are contacting people and staying in touch, convenience and accessibility of information on the go, and entertainment.Contact is the largest driver, at 72%. Convenience and entertainment follow suit at 58% and 53% respectively.

Q: I use my phone for…

Mobile Mindset Model

Connectivity

72%Convenience

58%Entertainment

53%

N = 812 | F = none

4.…

….

Staying in touch with friends and

family

In general, making life easier, more

convenient

Keeping entertained during empty moments

Page 29: Mobile Mindset report by InSites Consulting

29

Entertainment5%

Q: I use my phone for…

Connectivity19%

Convenience5%

14%

9% 6%

42%

Mobile Mindset Model - overlap

If we look at the overlap between these 3 drivers (people using smartphones for at least one of these reasons), 4 out of 10 users use their phone for all 3 reasons. Connectivity is the largest ‘lone standing’ driver; the overlap between connectivity and convenience (without entertainment) is also substantial.

N = 812 | F = none

4.…

….

Page 30: Mobile Mindset report by InSites Consulting

30

The Mobile Mindset Model offers a structured approach to mobile marketing, which has the drivers of smartphone use at its core.

Keeping in mind your objectives and what you already know about your brand, consumer needs and the mobile behaviour of your target group, it is the marketer’s mission to provide people with a relevant solution for one of the core drivers which is linked to their brand. The context of use is one important background variable to keep in mind.

Q: I use my phone for…

Mobile Mindset Model 4.…

….

Page 31: Mobile Mindset report by InSites Consulting

31

Mobile Means-Ends Mapping

Q: Please indicate which functionality you use for the following purposes.

N = 812 | F = none

4.…

….

Entertainment

Connectivity

Convenience

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EntertainmentConnectivity

Convenience

Mobile Means-Ends Mapping

Q: Please indicate which functionality you use for the following purposes.

N = 812 | F = none

If we look at the core drivers of smartphone use and map the different apps and functionalities of a smartphone on there, we see a whole lot of ‘usual suspects’ popping up in positions where we’d expect them.

Interesting however is that social media apps are in between connecting and entertaining, that media-consumption maps between entertainment and convenience, and that the same goes for branded applications…

4.…

….

Page 33: Mobile Mindset report by InSites Consulting

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