mobile games in latin america

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MOBILE GAMES IN LATIN AMERICA: ARE YOU READY TO PLAY? WHY IS LATIN AMERICA SUCH A HUGE MARKET? Brazil: the biggest market in Latam Barriers ... and opportunities Latin America will reach 100 million mobile subscribers by 2021 Videogames represent a global market of $80 billion and mobile games $25 billion, according to IGNIS. In Latam, the videogames market reaches $1.8 billion In 2020 there will be 605 million of smartphones in Latin America (GSMA) By 2015, smartphones will represent almost 75 % share of sales of mobile phones in Latin America (Consumer Mobility Report. Ericsson) 7 of 100 Latin Americans is subscribed to a fixed broadband service and 10% to a fixed mobile broadband service (UIT) Play videogames is in TOP ten of more common activities and the teenagers are the heavy users Mails Social Networks 45 34 15 6 45 20 19 9 52 24 13 9 54 15 14 8 63 20 8 11 13 4 11 65 68 7 13 10 70 8 10 8 74 9 3 43 Music Chat Newspaper Study / works Movies Books Videogames Sometimes Frequently Rarely Never Engaged Frequently + Sometimes 12 a 17 18 a 29 30 a 49 Frequency of Videogame engagement by age % 56% 25% 13% Pin Source: Ministry of Culture Argentina GAMER PROFILE Source: Pesquisa Game Brasil 2015 What are your favorite types of entertainment 96.3% Going out with friends Go to theater cinema Social media access Sports Play games (digital) 93.4% 92.9% 92.7% 86.7% 78.1% GAMES 58% ENTERTAINMENT 45.8% PHOTOS 45.1% COMMUNICATION 29.4% PRODUCTIVITY (WORK) 24.6% HEALTH 23.9% FINANCE 9% OTHER 8.7% DONT DO DOWNLOADS Games are in the top category in weareables downloads (App Annie) 01 01 02 REASON REASON 02 03 03 05 04 04 05 Brazil and Mexico are in the Top 5 Countries by Downloads in Google Play (Q3. 2015. App Annie) 48% of Latin American consumers prefer video apps in order to watch video in their smartphones (Ondevice research Video) 06 06 The Y Generation or millennials -18/35- will represent 50% of global consumption by 2017 (SAP) Argentina and Chile contain more mobile users who are classified as “frequent,” which is defined as mobile engagement 5-7 days per week. In both of these countries, about 40% of their mobile users fall into this categor. (Opera networks) Brazil has experienced massive download growth by roughly 60%, further solidifying its position as the leader in Latin America, followed by Mexico and Argentina (AppAnnie) In Argentina, 7 of 10 teenagers play videogames and more than 50% play everyday 07 07 Combined iOS App Store and Google Play Revenue Top 3 Latin American Countries 125 100 75 50 25 0 Brazil Indexed Revenue Mexico Chile TTM Sept. 2014 TTM Sept. 2015 Broad-based revenue growth has continued throughout Latin America´s major markets SMARTPHONE What type of apps do you download? 1 2 3 4 Brazilian Gamers are multi-platform players - 78.6% play in more than one device Smartphone is the most popular one, overpassing computer (which was the leader in 2013) Smartphone mobility is the key leadership factor - 80% of players uses it during traffic movement Smart TVs appear also as a new game platform option According to AppAnnie, Brazil’s revenue growth was comparable to other leading markets around the world and like practically all other markets, Brazil received most of its revenue growth from games 200 2013 150 100 50 0 United States United Kingdom South Korea Canada Germany France Russia Brazil India Japan Indexed Revenue *In-app advertising across all app stores; app store revenue across iOS App Store and Google Play Mobile App Revenue* by Country Source; App Annie & IDC Mobile App Revenue Growth High Across Markets 2014 1.7x 1.7x 1.7x 1.8x 1.5x 1.5x 1.6x 1.8x 1.8x 1.9x % A B C 1101 Brickell Avenue Miami, Fl 33131 Copyright © 2015 Frecuencia Latinoamérica. Todos los derechos reservados Contact Us Director Sales LATAM Sales Brazil Ana María Yumiseva Luiggi Arguello Marcelo Leite [email protected] [email protected] [email protected] Agenda Anabella Marciello [email protected] The average spend is only $1.15 (USD) which is far below the global average. Additionally, only about 1/3 of are paying gamers Piracy remains a major concern for gaming publishers in the region Sustainable workflow is a recurring issue as most development studios in Latam do outsourcing work for larger, more prominent studios in the US and Europe Payment methods remain an obstacle to monetization as credit cards remain less ubiquitous in Latin America than in other global markets and direct carrier billing is not yet widespread across the region Localization of gaming products (i.e. dubbing games in Latin American Spanish vs. Iberian Spanish) needs to be addressed as Latin American gamers continue to buy games directly from the US, showing a preference for English language over the cross Atlantic dialect REASON REASON REASON REASON REASON REASON REASON REASON REASON REASON REASON REASON Organizer Sponsors 2016 January 25th & 26th San Francisco, CA

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Page 1: Mobile games in Latin America

MOBILE GAMES IN LATIN AMERICA: ARE YOU READY TO PLAY?

WHY IS LATIN AMERICA SUCH A HUGE MARKET?

Brazil: the biggest market in Latam

Barriers ... and opportunities

Latin America will reach 100 million mobile

subscribers by 2021

Videogames represent a global market of $80

billion and mobile games $25 billion, according to

IGNIS. In Latam, the videogames market reaches $1.8 billion

In 2020 there will be 605

million of smartphones in Latin America

(GSMA)

By 2015, smartphones will represent almost

75 % share of sales of mobile phones in

Latin America(Consumer Mobility Report.

Ericsson)

7 of 100 Latin Americans is

subscribed to a fixed broadband service and 10% to a fixed mobile

broadband service (UIT)

Play videogames is in TOP ten of more common activities and the teenagers are the heavy users

Mails

Social Networks 45

34 15 6 45

20 19 9 52

24 13 9 54

15 14 8 63

20

8

11

13

4

11

65

68

7 13 10 70

8 10 8 74

9 3 43

Music

Chat

Newspaper

Study / works

Movies

Books

Videogames

SometimesFrequently Rarely Never

Engaged Frequently + Sometimes

12 a 17 18 a 29 30 a 49

Frequency of Videogame engagement by age

%

56% 25% 13%

Pin Source: Ministry of Culture Argentina

GAMER PROFILE

Source: Pesquisa Game Brasil 2015

What are your favorite types of entertainment

96.3%

Going out withfriends

Go to theater cinema

Social mediaaccess

SportsPlay games(digital)

93.4% 92.9% 92.7% 86.7%

78.1%

GAMES

58%

ENTERTAINMENT

45.8%

PHOTOS

45.1%

COMMUNICATION

29.4%

PRODUCTIVITY(WORK)

24.6%

HEALTH

23.9%

FINANCE

9%

OTHER

8.7%

DONT DODOWNLOADS

Games are in the top

category in weareables downloads

(App Annie)

0101 02REASONREASON

02 0303

050404 05

Brazil and Mexico are in

the Top 5 Countries by Downloads in Google Play

(Q3. 2015. App Annie)

48% of Latin American

consumers prefer video apps in order

to watch video in their

smartphones (Ondevice research

Video)

0606The Y

Generation or millennials -18/35- will represent

50% of global consumption

by 2017 (SAP)

Argentina and Chile contain more mobile

users who are classified as

“frequent,” which is defined as mobile

engagement 5-7 days per week. In both of

these countries, about 40% of their mobile users fall into this

categor. (Opera networks)

Brazil has experienced massive download growth by

roughly 60%, further solidifying its position as the

leader in Latin America, followed by

Mexico and Argentina

(AppAnnie)

In Argentina, 7 of 10

teenagers play videogames

and more than 50% play everyday

0707

Combined iOS App Store and Google Play RevenueTop 3 Latin American Countries

125

100

75

50

25

0Brazil

Inde

xed

Reve

nue

Mexico Chile

TTM Sept. 2014

TTM Sept. 2015

Broad-based revenue growth has continued throughout Latin America´s major markets

SMARTPHONEWhat type of apps do you download?

1 2 3 4Brazilian

Gamers are multi-platform

players - 78.6% play in more than one

device

Smartphone is the most

popular one, overpassing computer

(which was the leader in

2013)

Smartphone mobility is the key leadership factor - 80%

of players uses it during

traffic movement

Smart TVs appear also as a new game

platform option

According to AppAnnie, Brazil’s revenue growth was comparable to other leading markets around the world and like practically all other

markets, Brazil received most of its revenue growth from games

2002013

150

100

50

0UnitedStates

UnitedKingdom

SouthKorea

Canada Germany France Russia Brazil IndiaJapan

Inde

xed

Rev

enue

*In-app advertising across all app stores; app store revenue across iOS App Store and Google Play

Mobile App Revenue* by Country

Source; App Annie & IDC

Mobile App Revenue Growth High Across Markets

20141.7x

1.7x 1.7x

1.8x

1.5x1.5x

1.6x1.8x 1.8x 1.9x

%

A B C

1101 Brickell Avenue

Miami, Fl 33131

Copyright © 2015 Frecuencia Latinoamérica. Todos los derechos reservados

Contact Us

Director Sales LATAM Sales Brazil

Ana María Yumiseva Luiggi Arguello Marcelo [email protected] [email protected] [email protected]

Agenda

Anabella [email protected]

The average spend is only $1.15 (USD) which is far below the global average. Additionally, only about

1/3 of are paying gamers

Piracy remains a major concern for gaming publishers in the region

Sustainable workflow is a recurring issue as most development studios in Latam do outsourcing work for larger, more prominent studios in

the US and Europe

Payment methods remain an obstacle to monetization as credit cards remain less ubiquitous in Latin America than in other global markets and direct carrier billing is not yet widespread across the region

Localization of gaming products (i.e. dubbing games in Latin American Spanish vs. Iberian Spanish) needs to be addressed as Latin American gamers continue to buy

games directly from the US, showing a preference for English language over the

cross Atlantic dialect

REASONREASON REASONREASON

REASONREASON REASONREASON REASONREASON REASONREASON

Organizer

Sponsors 2016

January 25th & 26th San Francisco, CA