mobile first. luke wroblewski

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1 MOBILE FIRST LUKE WROBLEWSKI OCTOBER 2011 @LUKEW

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This incredible presentation is published at http://www.lukew.com/presos/ by the author Luke Wroblewski.

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MOBILEFIRSTLUKE WROBLEWSKIOCTOBER 2011

@LUKEW

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Web products should be designed for mobile first.

Flickr photo by @kevinv033

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Google programmers are doing work on mobile applications first, because they are better apps and that's what top programmers want to develop. –Eric Schmidt, Google Chairman

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We're just now starting to think about mobile first and desktop second for a lot of our products.”-Kate Aronowitz, Design Director Facebook

Flickr photo by gscottolson

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We really need to shift now to start thinking about building mobile first. This is an even bigger shift than the PC revolution.”

-Kevin Lynch, CTO Adobe

Flickr photo by jdlasica

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“Designing the mobile app first forced us to strip down to essentials.”

-Bill DeRouchey, BankSimple

Flickr photo by by WebVisions Event

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MOBILE FIRST1. GROWTH2. CONSTRAINTS3. CAPABILITIES

= OPPORTUNITY = FOCUS = INNOVATION

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MOBILE FIRST1. GROWTH2. CONSTRAINTS3. CAPABILITIES

= OPPORTUNITY = FOCUS = INNOVATION

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1990

PC

100M+

2010 2020

Mobile Consumer

10B+

2000

Desktop Internet

1B+

Note: PC installed base reached 100MM in 1993, cellphone / Internet users reached 1B in 2002 / 2005 respectively;25 Source: ITU, Mark Lipacis, Morgan Stanley Research.

GROWTH = OPPORTUNITYMobile Web growth has outpaced desktop Web growth 8x

Global mobile data traffic should grow 26x over next 5 years

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Commerce

• Twitter: 40% of tweets sent via mobile, 16% of new users start on mobile

• Instagram: iPhone only 3 months to hit 1M users. Six weeks to 2M

• Mixi (Japan): 85% of page views on mobile vs. 14% 4.5 years ago

Social

Source: http://www.lukew.com/ff/entry.asp?1188

• Amazon: over $1 billion spent via mobile devices in the past 12 months

• eBay: global mobile sales ~$4 billion in 2011, $2B in 2010, $600M in 2009

• Best Buy: mobile Web users doubling every year: 30M (10), 17M (09), 6M (08)

Productivity & Media

• Google: mobile searches grew 130% in Q3 2010

• Pandora: 50% of total user base subscribes to the service on mobile

• Email: 70% of smartphone users have accessed email on mobile device

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2005 2006 2007 2008 2009 2010E 2011E 2012E

700

600

500

400

300

200

100

0

PC vs. Smartphone ShipmentsG

lob

al S

hip

men

ts in

MM

SMARTPHONES

PCS

2013E

Q42010 2012E

Smartphones passed PC shipments in Q42010

Source: http://bit.ly/gIqKm9Source: http://bit.ly/g5ktGq

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12Source: http://read.bi/efrmCj

Home usage of PC since 2008-20%

40

35

30

25

20

15

10

5

02006 2008 2010

Smartphones & tabletsWhy?

Shift in Usage

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13Source: http://bit.ly/hJdtty

Shift in Usage

Visitors to Web-based email sites declined-7%

Visitors accessing email on mobile devices increased+36%

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14Source: http://bit.ly/hw0Xtb

• 35% of all Yelp searches come from their mobile applications which had 3.2 million unique users in Feb 2011

• That month Yelp had 45 million monthly unique users around the world

35% of searches come from 7% of users

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15Source: http://www.lukew.com/ff/entry.asp?1131 Source: http://www.lukew.com/ff/entry.asp?1178

• Every other second a consumer calls a local business and generates driving directions from a Yelp mobile app.

Additional Usage

• Viewing active listings 45% more often from mobile devices (audience is primarily active buyers, on location or scoping out neighborhoods)

• People that use Facebook on their mobile devices (350M active) are twice as active on Facebook than non-mobile users.

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SMARTPHONES

Don’t most people just use native mobile applications to access the Internet?

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Twitter Usage

347% INCREASE IN MOBILE BROWSER USERS (4.7M) JAN 2010

TWITTER.COM

M.TWITTER.COM

SMS

TWITTER ON IPHONE

TWITTER ON BLACKBERRY

78%

14%

8%

8%

7%

• 40% of tweets sent via mobile

• 16% of new users start on mobile

• What are the top two Twitter mobile clients?

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Facebook Usage

112% INCREASE IN MOBILE BROWSER USERS (251M) JAN 2010

NON MOBILE

M.FACEBOOK.COM

ANDROID

IPHONE

BLACKBERRY

67%

18%

4%

4%

4%

• 33% of posts sent via mobile

• What are the top two Facebook mobile clients?

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22Source: http://www.mobiadnews.com/?p=5133 Source: http://www.lukew.com/ff/entry.asp?1013

• Mobile phones will overtake PCs as the most common Web access devices worldwide by 2013

• 600% growth in traffic to mobile websites in 2010

• Avg smartphone user visits up to 24 Web sites visits per day

• Top 50 websites constitute only 40% of all mobile visits

• Opera Mini traffic up 200% yr/yr

Mobile Web Usage

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MOBILE ONLY?

US: 25%NEVER/INFREQUENT

DESKTOP USE

UK: 22%NEVER/INFREQUENT

DESKTOP USEAsia: 50+%

DON’T USE INTERNET ON PC

Africa: 50+%DON’T USE INTERNET ON PC

India: 49%NEVER/INFREQUENT

DESKTOP USE

US: 50+%MORE MOBILE THAN PC

BY 2015

Source: http://www.lukew.com/ff/entry.asp?1391

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“My goal was initially just to make a mobile companion, but I became convinced it was possible to create a version of Facebook that was actually better than the website.” –Joe Hewitt

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MOBILE FIRST1. GROWTH2. CONSTRAINTS3. CAPABILITIES

= OPPORTUNITY = FOCUS = INNOVATION

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CONSTRAINTS

• Size of Screen

• Speed of Networks

• Modes of Use

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320x4801024x768

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Know your audience

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CONSTRAINTS

• Size of Screen

• Speed of Networks

• Modes of Use

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• Use proper http headers for caching

• Load contents lazily

• Use application cache for local content storage

• Use CSS3 and canvas tag instead of images where possible

Reduce Requests & File Size

Take Advantage of HTML5, etc.

Source: Make the mobile web faster,�Jeremy Weinstein

• Eliminate redirects

• Use CSS sprites to serve multiple images

• Consolidate CSS & Javascript into a single file

• Reduce dependencies on heavy Javascript libraries

• Minify your code

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41Sources: slideshare.net/stubbornella/designing-fast-websites-presentation & slideshare.net/markstanton/speed-matters

Fastest 10% of users stay 50% longer than slowest 10%

500ms delay drops search traffic by 20%.The cost of slower performance increases over time.

100ms delay results in 1% sales loss. (potential $191M in lost revenue in 2008)

400ms delay results in 5-9% drop in full-page traffic.

1s delay results 4% drop in revenue

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CONSTRAINTS

• Size of Screen

• Speed of Networks

• Modes of Use

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Power Supply

Consistent Network

Keyboard

Mouse

Big Screen

Desk

Chair

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Small Screen

Battery

Inconsistent Network

Fingers

Sensors

INTENSELY PERSONAL

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WHERE ARE WE MOBILE?

84% at home80% during misc. times74% waiting in lines64% at work

Photo by Steve Rhodes

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ONE THUMB

ONE EYEBALL

Partial attention requires focused design

PHOTO BY STEVE RHODES

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When are we mobile?

1 2 3 4 5 6 7 8 9 1 2 3 4 5 6 7 8 910 11 12 10 11 12

Computer users

Source: http://bit.ly/hGrQMy

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When are we mobile?

iPhone users

1 2 3 4 5 6 7 8 9 1 2 3 4 5 6 7 8 910 11 12 10 11 12

Source: http://bit.ly/hGrQMy

ANYTIME

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When are we mobile?

iPad users

1 2 3 4 5 6 7 8 9 1 2 3 4 5 6 7 8 910 11 12 10 11 12

Source: http://bit.ly/hGrQMy

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When are we mobile?

Linkedin Overall users

Source: http://bit.ly/hGrQMy

1 2 3 4 5 6 7 8 9 1 2 3 4 5 6 7 8 910 11 12 10 11 12

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When are we mobile?

Linkedin Mobile users

Source: http://bit.ly/hGrQMy

1 2 3 4 5 6 7 8 9 1 2 3 4 5 6 7 8 910 11 12 10 11 12

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When are we mobile?

Mobile 3G Traffic Patterns

Source: http://bit.ly/qL5NdX

9 12 15 18 21 24

Laptop

Tablet

Smartphone

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CONSTRAINTS

• Size of Screen

• Speed of Networks

• Modes of Use

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54Source: XKCD http://xkcd.com/773/ & http://www.dmolsen.com/mobile-in-higher-ed/?p=197

“I was looking at the right side of the Venn diagram I thought, ‘That looks like a lot of the current and planned content for our mobile site.’ I think the only thing we don’t have are the admissions application.”

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MOBILE FIRST1. GROWTH2. CONSTRAINTS3. CAPABILITIES

= OPPORTUNITY = FOCUS = INNOVATION

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Landscape Mode

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Landscape Mode

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Safari Gyroscope Access

Source: http://bit.ly/gAXCeL

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TOUCH• 1.03M touchscreen phones sold per day (2009)

• 88K iPads sold per day (2011)

• 194K iPhones sold per day (2011)

• 500K Android devices activated per day (2011)

• What about RIM & Nokia?

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Indirect Manipulation

TRACKPAD

KEYPAD

TRACKBALL

KEYBOARD

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Direct Manipulation

TRACKPAD

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62Source: Nokia –deices sold. Nokia Capital markets day 2009.

Nokia smartphone mixKeypad

Qwerty Only

Touch INCLUDES QWERTY + TOUCH

2008 2009 2010 PROJECTED

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Touch Target Sizes

44px/pt

44px/pt

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Recommended touch target size is 9mm/34px

Minimum touch target size is 7mm/26px

Minimum spacing between elements is 2mm/8px

Visual size is 60-100% of the touch target size

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44px

44px

30px

Touch Targets

Bigger then you’re comfortable with

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Tap

Double Tap

Drag

Flick

Pinch

Spread

Press

Press & Tap

Press & Drag

Rotate

Touch Gestures Platforms

iPhone OS

Android

Web OS

Windows Phone 7

OS X

Windows 7

RIM 6.0

Ubuntu

And more...

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TapBriefly touch surface with fingertip.

Double TapRapidly touch surface twice with fingertip.

Images: Dan Willis Research: Craig Villamor & LukeW

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DragMove fingertip over surface without losing contact.

FlickQuickly brush surface with fingertip.

Images: Dan Willis Research: Craig Villamor & LukeW

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PinchTouch surface with two fingers and bring them closer together.

SpreadTouch surface with two fingers and move them apart.

Images: Dan Willis Research: Craig Villamor & LukeW

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PressTouch surface for extended period of time.

Press & DragPress surface with one finger and move second finger over surface without losing contact.

Press & TapPress surface with one finger and briefly touch surface with second finger.

Images: Dan Willis Research: Craig Villamor & LukeW

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RotateTouch surface with two fingers and move them in a clockwise or counterclockwise direction.

Images: Dan Willis Research: Craig Villamor & LukeW

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74Images: Dan Willis Research: Craig Villamor & LukeW

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75Images: Dan Willis Research: Craig Villamor & LukeW

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76Images: Dan Willis Research: Craig Villamor & LukeW

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Touch Gesture Cards

www.lukew.com/touch

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Drag to Reveal

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Drag to Refresh

80

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Drag to Reveal

81

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Drag to Reveal

82

• Feature overview

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Natural User Interfaces (NUI)

• Content is the UI (the action)

• Reduce the distance as much as possible between user & content

• Enable direct manipulation of objects & content

• Guessable, predictable, physical, realistic

• Reduce Visuals that are Not Content

Source: http://www.lukew.com/ff/entry.asp?770

“NUI exploits skills that we have acquired through a lifetime of living in the World” –Bill Buxton

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Location Detection

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Accuracy Positioning Time Battery Life

GPS 10m 2-10 minutes (only outdoors)

5-6 hours on most phones

WiFi 50m (improves with density)

Almost instant (server connect & lookup)

No additional effect

Cell tower triangulation

100-1400m (based on density)

Almost instant (server connect & lookup)

Negligible

Single Cell Tower

500-2500m (based on density)

Almost instant (server connect & lookup)

Negligible

IP Country: 99%

City: 46% US, 53% Intl

ZIP: 0%

Almost instant (server connect & lookup)

Negligible

Smartphones: hybrid of GPS, Wifi, and cell tower triangulation

Laptops/desktops: WiFi, IP, rarely GPS

Location Systems

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Location Detection

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Mobile Device Capabilities

• Device positioning & motion: from an accelerometer

• Gyroscope: 360 degrees of motion

• Location detection

• Multi-touch sensors

• Orientation: direction from a digital compass

• Video & image: capture/input from a camera

• Dual cameras: front and back

• Audio: input from a microphone; output to speaker

• Device connections: through Bluetooth between devices

• Proximity: device closeness to physical objects

• Ambient Light: light/dark environment awareness

• NFC: Near Field Communications through RFID readers

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Direction Detection

Location Detection

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320x480

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320x480

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320x480

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94Source: AcrossAir

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When discovered by users boosted their sustained traffic by 40 to 50 percent.

“It was sort of beyond our expectations. We had no idea.”

Yelp CEO, Jeremy Stoppelman

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Native App Mobile Web

• Location detection

• Device orientation

• Digital compass

• Video camera access

• Location detection

• Device orientation

• Digital compass

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Android 3.0 (ish)

HTML Media CaptureAllows web applications to access audio, image and video capture capabilities of the device.

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Awkward Interactions

SCAN TO CHECKOUT

Flickr photo by Nokia Point & Find

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Images as Input

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Images as Input & Output

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Images as Input

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Images as Input

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Nerd.Found.

Flickr photo by Nokia Point & Find

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Mobile Device Capabilities

• Device positioning & motion: from an accelerometer

• Gyroscope: 360 degrees of motion

• Location detection

• Multi-touch sensors

• Orientation: direction from a digital compass

• Video & image: capture/input from a camera

• Dual cameras: front and back

• Audio: input from a microphone; output to speaker

• Device connections: through Bluetooth between devices

• Proximity: device closeness to physical objects

• Ambient Light: light/dark environment awareness

• NFC: Near Field Communications through RFID readers

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MOBILE FIRST1. GROWTH2. CONSTRAINTS3. CAPABILITIES

= OPPORTUNITY = FOCUS = INNOVATION

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MOBILE FIRST

• @lukew

• www.lukew.com

Mobile First!• abookapart.com