michael deinega, playtestix

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EVALUATING USER EXPERIENCE THROUGH PLAYTESTING Michael Deinega | CEO | [email protected] | playtestix.com

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Page 1: Michael Deinega, Playtestix

EVALUATING USER EXPERIENCE THROUGH PLAYTESTING

Michael Deinega | CEO | [email protected] | playtestix.com

Page 2: Michael Deinega, Playtestix

HAPPY VALENTINE’S DAY!

Page 3: Michael Deinega, Playtestix

● Founded in 2013● Over 500 playtests● Over 100 partners● Real users - your

target audience● First and best in CIS

Page 4: Michael Deinega, Playtestix

OUR EXPERIENCE

Page 5: Michael Deinega, Playtestix

IF YOU WANNA HIGH RETENTIONS,

MEET THE USERS

Page 6: Michael Deinega, Playtestix

HISTORY

● NO CONSUMER SOLUTIONS

● NO GAMERS● NO MARKET● NO COMPETITION

Designer Josef KatesRelease date 1950Genre Tic-Tac-Toe

Mode Single-player

Page 7: Michael Deinega, Playtestix

MAKING GAMES IS SOMETIMES FUN, BUT MAKING MONEY IS ALWAYS A BUSINE$$

Page 8: Michael Deinega, Playtestix

WHAT IS THE PLAYTEST

FEEDBACK FROM RANDOM USER

VIDEO RECORD OF GAMEPLAY OF RANDOM USER

MASS SURVEY

FOCUS GROUP INTERVIEW

NOT REALLY

Page 9: Michael Deinega, Playtestix

WHAT IS THE PLAYTEST

A TEST IN WHICH A PRODUCT IS PLAYED, OR PLAYED WITH, TO ASSESS ITS QUALITY, SAFETY, OR MARKETABILITY.

Page 10: Michael Deinega, Playtestix

● BUDGET SAVING● TIME SAVING● IDEAS● STRUCTURED FEEDBACK● MOTIVATION TO MOVE

FORWARD● DATA DRIVEN DECISIONS● REALITY HURTS

WHAT TO EXPECT

Page 11: Michael Deinega, Playtestix

FOR WHOM

NEWBIE INDIES

SMALL INDEPENDENT TEAMS

LARGE PRODUCERS

PUBLISHERS

SEQUELS

Page 12: Michael Deinega, Playtestix

PLAYTEST LIKE A BOSS

Page 13: Michael Deinega, Playtestix

FUNNEL (F2P)

ACQUISITION

RETENTION

MONETISATION

MARKET

INSTALLS

ACTIVE PLAYERS

ACTIVE PAYERS

DEVICE x THEME x GAME MECHANICS

REACH, BANNERS, LANDING PAGES

EXPECTATIONS, PLAYABILITY, AMUSEMENT, UPDATES, SOCIALISATION

PAYWALLS, LOYALTY, GAME ECONOMICS

Page 14: Michael Deinega, Playtestix

EXTENDING the FUNNEL

ACQUISITION

RETENTION

MONETISATION

● WRONG TA● WEAK ADS● LIMITED BUDGET

● UI, PLAYABILITY● DISAPPOINTMENT● BOTTLENECKS (BLOCKERS)

● PRICING● WRONG TA ● STORE UI

Page 15: Michael Deinega, Playtestix

WHAT IS BEFORE THE FUNNEL

ACQ

UIS

ITIO

N

RET

ENTI

ON

MO

NET

ISA

TIO

N

SOME PROCESS

Page 16: Michael Deinega, Playtestix

PRODUCT CREATION

IDEA

DESIGNDEVELOPMENT

TESTING

PRODUCT

NEW PRODUCT

UPDATED PRODUCT

NO IDEA

USER TESTINGUSER RESEARCH

Page 17: Michael Deinega, Playtestix

CONCEPT ALFA BETA GOLD MASTER

GAME EVOLUTION

CONTENT UPDATES

NEW MECHANICSNEW CONTENTNEW IDEASMARKETING MATERIALS

PROTOTYPE

PLAYTESTING OBJECTS

PLAYTESTING OBJECTS AT ANY STAGE OF DEVELOPMENT

TARGET AUDIENCEIDEAS (GAME DESIGN SOLUTIONS)ART CONCEPTSCOMPETING/REFERENCE GAMESNAME

GAMEPLAY: ART, MUSIC, UI, CONTROLS, TUTORIAL, BALLANCE,PLAYABILITYMARKETING MATERIALS: BANNERS, STORE PAGES, LANDING PAGES, SCREENSHOTS, TRAILERSNAME LONGITUDINAL GAMEPLAY: RETENTION/MONETISATION ASPECTS

Page 18: Michael Deinega, Playtestix

PLAYTEST OPTIONS TESTING OBJECTS SAMPLE DURATION

Marketing materials testingBanners, Landing pages, Trailers, Screenshots

251 DAY

Playtest 1 session /1day Art, UI, Navigation, Setting, Music, FX, Tutorial, Gameplay, Balance, Controls

Playtest 3 sessions/3 daysPaywall detection playtest

3 DAYS

Playtest 7 sessions/7 daysRetention playtestMonetization playtest

All above+ monetisation potential+ retention potential

50 7 DAYS

Comparative playtestCompetitors comparison playtestDiscover Target AudienceCompetitor analysis

All above+ several options+ competing games or reference games

50 1 DAY

Focus group interviews Anything 8 1 DAY

PLAYTEST PARAMETERS

Page 19: Michael Deinega, Playtestix

SAMPLESIZE

25 50 75 100 150 200 300 400 800 1000

ERROR 19,5% 13,8% 11,3% 9,8% 8,0% 6,9% 5,7% 4,9% 3,5% 3,1%

SAMPLE SIZE

Page 20: Michael Deinega, Playtestix

PLAYTESTING PROCESS

DAY 1 2 3 4 5 6 7 8 9 10SET THE GOALS

AUDIENCE RECRUITING

SCENARIO AND INSTRUCTIONS

TESTING OBJECT PREPARATION

DATA COLLECTION

ANALYTICS

Page 21: Michael Deinega, Playtestix

KEY METRICS

SOCIAL● NET PROMOTER SCORE● VIRABILITY● GENERAL SCORE

GAME FLOW ● INTEREST TO THE GAME● FUN● WISH TO CONTINUE

OTHER● ART/MUSIC/FX/CONTROLS/ETC. SCORE● GAME BALANCE SCORE

Page 22: Michael Deinega, Playtestix

AUDIENCE

GAME DEVELOPERS, EXHIBITIONS VISITORS

FRIENDS & FAMILY

HARDCORE PLAYERS

REAL USERS - TARGET AUDIENCE

Page 23: Michael Deinega, Playtestix

INVITING TARGET AUDIENCE to PLAYTEST

LIE MINIMIZATION

PUBLIC PROFILES

TRUSTED SOURCES

ACTIVE SEARCH

1 PLAYTEST PER 6 MONTHS

Page 24: Michael Deinega, Playtestix

USERS FEEDBACK

● ACTIVE○ PERSONAL SURVEY○ MASS SURVEY○ PERSONAL INTERVIEW○ SPEAK ALOUD○ FOCUS GROUP INTERVIEW

● PASSIVE○ OBSERVATION○ VIDEO TRANSCRIPTS

Page 25: Michael Deinega, Playtestix

SURVEYS

YOU

EXPERTS

USERS

CHECK THE HYPOTHESIS

OPEN FORM FEEDBACK

FORMULATE HYPOTHESIS

Page 26: Michael Deinega, Playtestix

PLAYTESTING SPACE

HOME

LAB

GAMING CONFERENCES

COZY

FOODS & DRINKS

TEAM OF EXTRAVERTS :)

Page 27: Michael Deinega, Playtestix

PROJECT TEAM

RECRUITERS 60 invites for 1 USER

SUPERVISER 1 per 4 USERS

INTERVIEWER 1 per 1 USER

FG MODERATOR 1 per 8 USERS

ANALYST 4 days for 25 USERS

Page 28: Michael Deinega, Playtestix

Michael Deinega | CEO | [email protected] | playtestix.com

QUESTIONS?