metaflo mobilejapan
TRANSCRIPT
Copyright © 2007, MetaFlo Marketing KK.
Mobile Japan: How the Japanese Sell and Buy through their mobile phones
Presented by: Anthony Torres (MetaFlo Marketing KK, JAPAN)
Copyright © 2007, MetaFlo Marketing KK.2
1. Introducing MetaFlo Marketing
• Based in Nagoya, Japan
• Established in 2005
• Affiliate Marketing Specialist
• Lead generation
• Management/Consulting
• Own media properties
• Bilingual Support
Copyright © 2007, MetaFlo Marketing KK.3
2. The Japanese mobile LandscapeAlmost everyone has a web enabled phone.
98 MM Total subscribers in Japan (51.3 MM support 3G) 86 MM phones in Japan are web enabled (88% of market) Versus 31.4 MM mobile Internet users in U.S.
And they are using it in diverse ways..
Heavy mobile email usage. Texting (SMS) is not as popular as U.S./Europe Java applet downloads for games, music file downloads Web site traffic; shopping, news, auctions, dating, ticketing, banking
Why is Japan so far ahead?
Early adoption. DoCoMo started Imode in 1999, currently 56% market share Standards – Imode started with cHTML not WAP. Easy to make mobile sites in cHTML. Th
e other two national carriers, followed with support of cHTML. Services – Initial concept was “Personal Concierge”, free services and content. Population Density – Payback was faster for carriers due to smaller outlay of network costs
due to dense population.
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3. Japanese mobile standards
• Mobile phone transmission standards have gone from 1G, 2G, 2.5G and are now in the 3G era.
• 1G = analog voice-only service, 2G = digital digital voice and data ,2.5G = faster transmission over 2G networks.
• 1G started in the 1980’s, 2G came on strongly in the 1990’s and in 2001, DoCoMo started the first 3G network.
• In Japan, over half of the mobile phones users are using 3G.
• The most significant feature of 3G mobile technology is that it supports greater numbers of voice and data customers — especially in urban areas — and higher data rates at lower incremental cost than 2G.
• 3G allows for transmission of 384 kbit/s for mobile systems and 2 Mb/s for stationary systems
• In the future – 3.9G Coming soon!
• NTT DoCoMo is conducting R&D on 4G, with the aim of introducing it from 2010 onward. Designed performance ratings are 1 Gbps in motion at low speed and 100 Mbps at high speed.
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4. Japanese mobile carriers
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5. Mobile surpasses PC use in Japan
PC Internet Users Mobile Internet Users
User only of cellular phone, PHS, and portable terminal (Data: IAC Ministry)
4,980
5,722
6,1646,416
6,601
2,5042,794
4,484
5,825
6,923
657
1,061
1,453 1,511
1,921
0
1,000
2,000
3,000
4,000
5,000
6,000
7,000
8,000
2001 2002 2003 2004 2005
(10
thou
san
d)
In 2005, the number of
mobile internet users exceeded PC
users.
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6. Top mobile sites in Japan
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7. Mobile Site: MobaGame TownTop Page My Page
Games
Search tools
Profile page Friends
Diary
Clothes
Mini mail
Male/Female Male Female
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8. Typical online shop: ShopJapan mobile Landing page Details page Customer data
inputSend user confirmation phone
Receive email, click link
Confirm order details
Thank you page
Cross Sell
Email page
to friend
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9. Mobile expenditures
Mobile Market
Breakdown
Mobile eCommerce Breakdown
Mobile eCommerce- purchases,
subscriptions, services
Contents- downloads to phone,
ring tones, screen savers
Usage of next generation
electronic cash enabled phones
(Felica) on the rise
34.4 54.196.9
154.280.993
118.3
164.6
423.8
44.1
88.6
050
100150200250300350400450
2002 2003 2004 2005
(billio
n ye
n)
Mono Service Transaction
179.3 213.3 260.3 315.0119.3
170.9259.3
407.4
0.0
100.0
200.0
300.0
400.0
500.0
600.0
700.0
800.0
2002 2003 2004 2005
(billio
n ye
n)
Mobile contents market Mobile commerce market
Merchandise Services Transactions
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10. What are the Japanese buying?
50.4
37.7
36.6
29.3
24.7
23.3
19.2
15.6
13.7
13.0
12.7
5.5
5.2
4.5
3.3
0.5
51.9
33.0
33.2
28.3
21.2
22.6
24.7
16.4
13.7
11.1
12.4
5.4
5.5
5.2
3.2
0.6
0.0 10.0 20.0 30.0 40.0 50.0 60.0
clothes, accessories, fashion
books, magazines
CD, video, DVD
cosmetics, hair care
home furnishings
seasonal gifts
medical supply, health food
event tickets
hotels, lodging
home appliances
airline and railway tickets
PC hardware
gifts and flowers
PC software
others
uncertainty
2006/ 10 N=795 2005/ 9 N=651
1. Clothing/Fashion
2. Books
3. CD/DVD
PC Software ranks 14th
Most Popular Mobile Purchases
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11. How Japanese use mobile: QR Code
QR (Quick Response) a matrix code (or two-dimensional bar code) created by Japanese corporation Denso-Wave in 1994
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12. Affiliate Point media: RealAffiliate
Affiliate program that directs mobile user from internet to store
1) User receives points for making reservations to visit the store via the affiliated point site
2) Upon completion of purchase at the store, the user is awarded additional points via the ICReader using the Felica enabled handset
PC point site
Mobile point site
VCAffiliate
QR Code or Email Access
User receives points for making reservation
Reservation and purchase are confirmed by affiliatePoints are awarded to user via the point site
Banner Access
User visits store
VCAffiliate
After purchase, user zaps IC Reader w/
handset
WebTo function confirms sale and points
User receives additional points
based on purchase
ValueCommerce Collaborative Project with NTTDoCoMo
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13. TV drives mobile traffic
• Infomercial shows icons for PC and Mobile access
• URL is the same, device is auto detected and re-directed
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14. Mobile retail trends
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15. Mobile payment methods: Wallet Phones
• Edy, Felica, and SUICA are smartcards that have been integrated into mobile phones in Japan
• Suica is a rechargeable contactless smartcard used as a fare card on train lines in Japan.It is also increasingly being accepted as a form of electronic money for purchases at stores and kiosks within train stations
• FeliCa is a contactless RFID smartcard system by Sony, primarily used in electronic money cards
• Edy provided by bitWallet, Inc. in Japan is a prepaid rechargeable contactless smart card. It uses Sony's FeliCa technology.
A customer pays using her cell phone.
Charging up the phone Pay your train/subway fare.
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16. Mobile advertising trends
$0
$10,000
$20,000
$30,000
$40,000
$50,000
$60,000
$70,000
2005 2006 2007 2008 2009 2010
$0
$1,000
$2,000
$3,000
$4,000
$5,000
$6,000
$7,000
$8,000
China eCommerce Korea eCommerce Japan eCommerce
China Online ad revenues Korea Online ad revenues Japan Online ad revenues
eCo
mm
erce
U
S$
Mill
ion
sO
nlin
e Ad
s U
S$ M
illion
s
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17. Mobile affiliate marketing
• Over 48 networks servicing mobile space
• 3 new networks per month
• Top Networks
•Pocket Affiliate
•Smart-C
•Moba8
•ValueCommerce
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18. Mobile matters to PC software
• 86 Million Mobile Internet users
• 76 Million PC Internet Users
88% of Mobile Internet users
have a PC connected to the Internet!
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19. PC software sales on Mobile
• QR codes + point media partners drive limited trail downloads
• Customer mobile accessible accounts (upgrade info, newsletters & incentives via mobile)
• Create content rich mobile sites to drive software product sales
Use mobile channel to drive PC downloads
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20. Mobile Future
• 4G 1 Gbps
• Application downloads directly to mobile phones
• Continued drop in packet charges will lead to more time spend on mobile devices
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Q&A Session