megatrends in video gaming

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Page 1: Megatrends in Video Gaming

Megatrends in Video GamingOr, Can Videogames End War?

Edinburgh Interactive FestivalAugust 11, 2008

Jon Radoff, CEO, GamerDNA Inc.

Page 2: Megatrends in Video Gaming

Megatrends in Video Gaming

What’s the cultural impact?

Who plays games?

Where do they play?

How do they play?

Page 3: Megatrends in Video Gaming

Stereotypes of gamers are either Stereotypes of gamers are either unflattering…unflattering…

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Or simply driven by a desireOr simply driven by a desireto categorize…to categorize…

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Gamers are not a media category. Games are played by everyone.

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Couples

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Parents with children

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People of allages can play

Photo credit: Flickr/rachelvorhees

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Everyone grows up with Everyone grows up with gamesgames

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Games are no longer limited to any type of person. Games are mainstream.

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Games are becoming more social.

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How GamerDNA Spots Trends

On GamerDNA.com, players tell us what, when and how they play.

Over 250,000 people have created profiles—the largest real-time panel of gamers available today. User generated: psychographics,

Annotations, stories, experiences

Page 13: Megatrends in Video Gaming

Day 1 Audience: GTA4On the first day of release, 29% of gamerDNA members with an Xbox 360 had already played GTA IV.

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Players per Day – GTA IV

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Players per Day – Call of Duty IV

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Old media is convergingOld media is convergingwith new games.with new games.

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Guitar Hero III – Players per Day

Page 18: Megatrends in Video Gaming

Rock Band – Players per Day

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Rock Band vs. GH3

Are the more social elements of Rock Band contributing to the increased attention it is receiving?

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World of Warcraft, a deeply social game, now has over 10 million players.

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What do WoW players also play?

3/4 of top games also played by WoW players feature deep social play.

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Online games are a worldwide phenomena.

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A Game Center in IndonesiaA Game Center in Indonesia

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JohannesburgJohannesburg

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A “bang” in KoreaA “bang” in Korea

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The idea that games can unite The idea that games can unite cultures is not new…cultures is not new…

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Online gamers are forming friendships that defy geography

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The future of competition?The future of competition?

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Megatrends in Video Gaming

…and more global

Gamers are more diverse

Games are more social…

…more online

Page 32: Megatrends in Video Gaming

Megatrends in Video Gaming

Thank you!

Jon Radoff, CEO, GamerDNA Inc.www.gamerdna.com/member/Tarinth

twitter.com/jradoffEmail: jradoff {AT} gamerdna.com