megatrends in video gaming
TRANSCRIPT
Megatrends in Video GamingOr, Can Videogames End War?
Edinburgh Interactive FestivalAugust 11, 2008
Jon Radoff, CEO, GamerDNA Inc.
Megatrends in Video Gaming
What’s the cultural impact?
Who plays games?
Where do they play?
How do they play?
Stereotypes of gamers are either Stereotypes of gamers are either unflattering…unflattering…
Or simply driven by a desireOr simply driven by a desireto categorize…to categorize…
Gamers are not a media category. Games are played by everyone.
Couples
Parents with children
People of allages can play
Photo credit: Flickr/rachelvorhees
Everyone grows up with Everyone grows up with gamesgames
Games are no longer limited to any type of person. Games are mainstream.
Games are becoming more social.
How GamerDNA Spots Trends
On GamerDNA.com, players tell us what, when and how they play.
Over 250,000 people have created profiles—the largest real-time panel of gamers available today. User generated: psychographics,
Annotations, stories, experiences
Day 1 Audience: GTA4On the first day of release, 29% of gamerDNA members with an Xbox 360 had already played GTA IV.
Players per Day – GTA IV
Players per Day – Call of Duty IV
Old media is convergingOld media is convergingwith new games.with new games.
Guitar Hero III – Players per Day
Rock Band – Players per Day
Rock Band vs. GH3
Are the more social elements of Rock Band contributing to the increased attention it is receiving?
World of Warcraft, a deeply social game, now has over 10 million players.
What do WoW players also play?
3/4 of top games also played by WoW players feature deep social play.
Online games are a worldwide phenomena.
A Game Center in IndonesiaA Game Center in Indonesia
JohannesburgJohannesburg
A “bang” in KoreaA “bang” in Korea
The idea that games can unite The idea that games can unite cultures is not new…cultures is not new…
Online gamers are forming friendships that defy geography
The future of competition?The future of competition?
Megatrends in Video Gaming
…and more global
Gamers are more diverse
Games are more social…
…more online
Megatrends in Video Gaming
Thank you!
Jon Radoff, CEO, GamerDNA Inc.www.gamerdna.com/member/Tarinth
twitter.com/jradoffEmail: jradoff {AT} gamerdna.com