mc502 – media futures presentation
TRANSCRIPT
By Matthew O’Hara
Question:
The Future – How Will
Video Games & Media In
Education Affect My
Children?
Adult’s View:
Most adult’s have a negative view on the
influence that video games have on their
children.
Reasons for this could be ignorance,
pre-conceived view from others and
inexperience.
The internet itself has been perceived as
negative due to safety and privacy
issues.
An example of this:
Alan Titchmarsh TV Show debate
www.guardian.co.uk/technology/gamesb
log/2010/mar/23/alan-titchmarsh-show-
games
Generational Divide
The Generational divide is the biggest
reason for such different attitudes
towards media as a whole especially
video games in my opinion.
Internet Generation
The internet generation is a term which describes the current generation. The current generation are called this because they have grown up with the internet and have no fear of it as they have used it from a very young age.
The figures show the popularity of these video games amongst the young people of today –This year video games overtook music and video combined in the UK. Industries respective share of this is forecast to be £4.64 billion and £4.46 billion.
www.lrb.co.uk/v31/n01/john-lanchester/is-/it-art
Video Games Effects The effects people associate with video
games and worry about are listed below:
- Obesity
- Violent Nature
- Loss Of Intelligence?
- Addiction
The above worries to me show a lack of understanding of video games or an overprotective feeling towards their children.
Media In Education
Media can be a very useful tool in
today’s education.
Websites like Google and Ask give
students an advantage as they can now
search and access more information
and resources than was ever before
possible.
Media As An Educational
Advantage With media such as the internet and
traditional books students can explore and learn more than ever.
Not only search engines such as Google but interactive tools can give the student a different way to learn their subjects rather than just the traditional student teacher relationship.
Even primary schools use educational websites as a visual stimulus for the pupils to learn vital early lessons such as the alphabet and the timetables.
Virtual Worlds
Virtual Worlds can also be used in
education.
Second Life for example has been used
in University, giving an alternative to
seminars by having online lectures
where the students simply have to log
on rather than sit in an auditorium.
Advantages
Advantages of these Second Life
lectures:
- Can attend the lectures without being at
university.
- New environments
- New ways to learn
Gilly Salman:
‘It’s natural in society that if you put a
professor in front of a group of students
you will always get a degree of reticence,
whereas if like the professor is an Avatar,
it’s simply not the same’
www.guardian.co.uk/digitalstudent/second-life
Disadvantages
Disadvantages of these Second Life
lectures:
- Communication is more awkward.
- Hard to ask if confused or not sure.
- May miss lecture due to computer fault
or technology difficulty.
In Conclusion In conclusion I believe that media in
education will be very effective and helpful in the future as it will enable students to learn interactively as well as traditionally. Video games have always been popular for children and also have worried parents. I believe as this generation has kids the negative stigma attached to video games will disappear meaning there will be less worry of alleged video games effects in the future due to the adults own knowledge and experience of video games.
References
Adams, E (2009) Fundamentals of Game Design. 2nd Edn. Berkeley: Peachpit Press.
Herring, S (2008) 'Questioning the Generational Divide: Technological Exoticism and Adult Constructions of Online Youth Identity', in Atkins, B & Krzywinska, T (eds.) Videogame, Player, Text. Manchester: MUP.
Bruns, A (2008) Blogs, Wikipedia, Second Life and Beyond. London: Peter Lang.
www.guardian.co.uk/technology/gamesblog/2010/mar/23/alan-titchmarsh-show-games
www.guardian.co.uk/digitalstudent/second-life
www.lrb.co.uk/v31/n01/john-lanchester/is-/it-art
www.news.bbc.co.uk/1/hi/technology/8453043.stm
www.findarticles.com/p/articles/mi_m0816/is_6_21/ai_n9772319/
Thank You
Thank You for listening to my
presentation and I hope you enjoyed it.