math, magic, or luck of the...
TRANSCRIPT
Recreational mathematics defined
A look at beliefs
Perfect or faro shuffle defined
• Explore the mathematics behind the
shuffle
Importance of recreational games
• Real world applications
• To educators
• To students
So What is Recreational Math?
Image: crazyengineers.com
“Mathematics with no obvious “use,” particularly if it has a strong aesthetic or brain-teaser component, is likely to be consigned to recreational mathematics” (Deimel 2003).
Recreational Games and Ancient Beliefs
- No one can say exactly who invented
prayer, music, farming, medicine, or
money. The same can be said for
gambling: It is simply older than history.
- But early “gamblers” weren’t simply
playing for amusement: The first ventures
into chance were usually more religious
than recreational.
~ David G. Schwartz
Roll the Bones, 2006
Magic, Luck,, or Mathematics?
Inquiries into a connection between
supernatural magic (luck/fate), games,
chance, and mathematics are recorded in
texts that came after gambling included
card games in the first half of the second
millennium A.D. For example...
(Schwartz, 2006, p. 41)
Magic Explained
But in shewing feats, and juggling with cards, the principall point consisteth in shuffling them nimblie.... Hereby you shall seeme to work wonders....
~ Reginald Scot, 1584 The Discoverie of Witchcraft (Morris, 1998)
Image: Skullsinthestars.com
Image: bsu.edu
Although no one knows for certain
who was the first to investigate
recreational games and mathematics,
Gerolamo Cardono is credited to be
the first one to scientifically explore
gambling in his book, Book on Games
and Chance, in 1526. (Ore, 1965, p.143)
His book on
probability and
chance was not
published until
eighty-seven
years after his
death in 1663. (Schwartz, 2006, p.76)
Image: Greydragon.org
Cardono’s main focus was on
probability and dice games, but he
also made the following
observation about card games after
analyzing primero, which was the
predecessor of basset:
Cardono on Playing Cards:
Cards have this in common with dice, that
what is desired may be got with fraud…
[one] has to do with recognition of the
cards—in its worst form it consists of using
marked cards, and in another form it is more
excusable, namely, when the cards are put in
a special order and it is necessary to
remember this order.
~ Gerolamo Cardono
The Book of Games and Chance (1663)
One game in particular, evolved from
basset in the late 17th century in France,
which exploited the latter form of card
recognition: FARO. (Morris, 1998, p.2)
Faro table: Faro Counter:
Image: petticoatsandpistols.com Image: prices4antiques.com
This is the game that gave rise to the perfect shuffle, faro shuffle (U.S.), or weave shuffle (Great Britain).
What is a faro shuffle and how is it done? Let’s watch a video of Adam West to find out: http://www.youtube.com/watch?v=7lNk7bfkFq8
Now, let’s try our own version…
What Will Happen to Card Position if We Follow These Steps…
1) Evenly cut a 16 card deck in half
2) Put the top card from the left pile in card position one and the top card from the right pile in card position two by slightly overlapping the edges
3) Continue this pattern for cards 3-16
4) Repeat steps 1-3
Abracadabra…
It’s time to find out!
Suggestion for Organizing Data: Shuffle 1 Shuffle 2 Shuffle 3 Shuffle 4 Shuffle 5 Shuffle 6 Etc.
Position 1
Position 2
Position 3
Position 4
Position 5
Position 6
Etc.
The table needs to include all 16 card positions. What patterns do you see after the 1st shuffle? 2nd? Can you predict the card position after the 3rd shuffle?
Using a 16-card Deck, What Happened to Card
Position With Each Perfect Shuffle?
1st Shuffle Original Position
2nd Shuffle 3rd Shuffle 4th Shuffle
1 A 2 B 3 C 4 D 5 A 6 B 7 C 8 D 9 A 10 B 11 C 12 D 13 A 14 B 15 C 16 D
1 A 2 A 3 B 4 B 5 C 6 C 7 D 8 D 9 A 10 A 11 B 12 B 13 C 14 C 15 D 16 D
1 A 2 A 3 A 4 A 5 B 6 B 7 B 8 B 9 C 10 C 11 C 12 C 13 D 14 D 15 D 16 D
1 A 2 C 3 A 4 C 5 A 6 C 7 A 8 C 9 B 10 D 11 B 12 D 13 B 14 D 15 B 16 D
1 A 2 B 3 C 4 D 5 A 6 B 7 C 8 D 9 A 10 B 11 C 12 D 13 A 14 B 15 C 16 D
Types of Magic Card Tricks Based on
Variations of Faro Shuffling…
Image: Graphicsfuel.com
• Stay-Stack Principle: a partial faro
shuffle allows a spectacular double-
fanning of cards
• “The Seekers” uses an incomplete
faro shuffle and the magician “seeks”
a card chosen by an audience member
• Many tricks that require magicians
to find a certain card in the deck rely
on partial faro shuffles; some tricks
use faro shuffling in tandem with
card counting (Morris, 1998)
Connecting Recreational Math
to “Real” Mathematics:
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British physicist Roger Penrose’s discovery of two simple polygons that tile the plane only in a nonperiodic fashion like this:
Led to the constructions of 3-D analogs of quasicrystals, which is a hot field of research by crystallographers. (Morris, 1998, p. xviii)
Crystal & Tile Images: euler.phys.cmu
Another Connection:
Image: Thinkgeek Work done on the faro theory for the fun of it proved to be of great importance in computer science with the development of dynamic memory. (Morris, 1998, p. xviii)
The out- and in-shuffles can be used as interconnections to dramatically improve the performance of shift-register memory. (Morris, 1998, p. 82)
Why is Recreational Mathematics Important to Educators?
Puzzles Magic Square
Dice &
Card
Games
Card Image: photos-public-domain School Image: wordpress.com
Image: games.4you4free.com
From an Educator’s Perspective:
Image: mason.gmu.edu
Example: Which of the five strands of mathematical proficiency did we use today exploring the faro/perfect shuffle?
The Five Strands of Mathematical Proficiency
Five Strands Defined:
(1) Conceptual understanding refers to the “integrated and functional grasp of mathematical ideas”, which “enables them [students] to learn new ideas by connecting those ideas to what they already know.” A few of the benefits of building conceptual understanding are that it supports retention, and prevents common errors.
(2) Procedural fluency is defined as the skill in carrying out procedures flexibly, accurately, efficiently, and appropriately.
(3) Strategic competence is the ability to formulate, represent, and solve mathematical problems.
(4) Adaptive reasoning is the capacity for logical thought, reflection, explanation, and justification.
(5) Productive disposition is the inclination to see mathematics as
sensible, useful, and worthwhile, coupled with a belief in diligence
and one’s own efficacy. (NRC, 2001, p. 116)
(mason.gmu.edu)
Do not train a child to learn by force
or harshness; but direct them to it by
what amuses their minds, so that you
may be better able to discover with
accuracy the peculiar bent of the
genius of each.
~ Plato
(thinkexist.com)
References
Cardono, G. (1965). The book on games of chance (S. H. Gould, Trans.).
New York, NY: Dover Publications, Inc. (Original work published 1663)
Deimel, L. (2007, May 24). Biography. Retrieved from
http://www.deimel.org/biography/biography.htm
Mason.gmu.edu. (n.d.). The five strands of mathematical proficiency. Retrieved from
http://mason.gmu.edu/~jsuh4/teaching/strands.htm
Morris, S. B. (1998). Magic tricks, card shuffling and dynamic computer
memories. U. S. A.: The Mathematical Association of America.
Ore, O. (1965). Cardono the gambling scholar. New York, NY: Dover
Publications. (Original work published 1953)
Plato. (n.d.). Retrieved from:
http://thinkexist.com/quotation/do_not_train_a_child_to_learn_by_force_or/259396.html
Schwartz, D. G. (2006). Roll the bones. New York, NY: Gotham Books.
West, A. (2007, February 4). 8 perfect faro shuffles [Video file]. Video
posted to http://www.youtube.com/watch?v=7lNk7bfkFq8
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