manual vishwakarma

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Page | 1 © LearnBiz Simulations LLP DESCRIPTION & LEARNING OBJECTIVES The “Vishwakarma” game simulates the operational aspects of brick-and-mortar companies demand forecast, production schedule, capacity expansion, warehouse setup, stock-outs, cost- effective delivery and many more. The firms in the game independently cater to the same market place. The starting position of each firm is a factory, a warehouse and some cash. Every round (which executes each minute) is equivalent to 1 Vishwakarma day. The firms will be required to apply concepts of Optimum Order Quantity, Optimum Batch Size, Networking, Profit Maximization and many other concepts to excel. The market place has 5 regions, each having their own demand profile. Plus, there are a total of 3 factory locations and 5 warehouse locations to choose. There are 3 types of transportation available, each differing in Capacity, Cost and Time. In order to succeed, the firm has to forecast the demand and accordingly plan its capacity, need of other factory and warehouse setups. It also has to manage stocks in the warehouse so as to avoid stock-outs and resulting loss in meeting the demand. And obviously select the most cost-effective transportation mode. Thus, with unfolding of the game most optimal firms will continue to grow big. As someone said, manage the core of business, viz. Operations and the business will flourish.

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Page 1: Manual Vishwakarma

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© LearnBiz Simulations LLP

DESCRIPTION & LEARNING OBJECTIVES

The “Vishwakarma” game simulates the operational aspects of brick-and-mortar companies –

demand forecast, production schedule, capacity expansion, warehouse setup, stock-outs, cost-

effective delivery and many more.

The firms in the game independently cater to the same market place. The starting position of each

firm is a factory, a warehouse and some cash. Every round (which executes each minute) is

equivalent to 1 Vishwakarma day. The firms will be required to apply concepts of Optimum Order

Quantity, Optimum Batch Size, Networking, Profit Maximization and many other concepts to excel.

The market place has 5 regions, each having their own demand profile. Plus, there are a total of 3

factory locations and 5 warehouse locations to choose. There are 3 types of transportation available,

each differing in Capacity, Cost and Time.

In order to succeed, the firm has to forecast the demand and accordingly plan its capacity, need of

other factory and warehouse setups. It also has to manage stocks in the warehouse so as to avoid

stock-outs and resulting loss in meeting the demand. And obviously select the most cost-effective

transportation mode.

Thus, with unfolding of the game most optimal firms will continue to grow big. As someone said,

manage the core of business, viz. Operations and the business will flourish.

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© LearnBiz Simulations LLP

DESCRIPTION OF GAME DECISIONS

The firm starts with a single factory (capacity of 80 units per day) and a warehouse (with no

inventory) and Rs. 200,000 as cash.

Factory

There are 3 locations where a factory can be set up. At the start of the game, you have a

factory at one of the locations.

A new factory can be setup at other locations. The time taken to build a new factory is 40

days and the minimum daily capacity should be 30 units. The fixed cost of a new factory

setup is Rs. 100,000 and variable cost is Rs. 5,000 per unit.

A capacity expansion can be scheduled at any factory setup. The time taken to build new

capacity is 25 days. The variable cost is Rs. 5,000 per unit. Please note that at a time; only

one capacity expansion can take place at a factory.

The cost of production of one unit is only Rs. 10 as compared to selling price of Rs. 600.

A factory has storage capacity of only 200 units. If the finished units at the factory exceed

200 units, then an inventory holding cost of Rs. 5 per additional unit per day will have to be

incurred.

Warehouse

There are 5 locations where a warehouse can be set up. At the start of the game, you have a

warehouse at one of the locations.

A new warehouse can be setup at other locations. The time taken to build a new warehouse

is 15 days. The fixed cost of a new warehouse setup is Rs. 50,000.

The warehouse has unlimited capacity but it costs Rs. 5 per unit per day to keep the stocks.

Demand Profile of the Regions

Region A – Delhite – Their consumption pattern is akin to spikes every 30 days. It is as if they

spend everything when they get a salary. The demand varies between 250 and 300 units per

day for a period of 4 days every 30 days.

Region B – Bangloorian – Their consumption pattern is like a staircase. It is as if a newer

capacity addition is taking place every now and then. The starting demand is 5 units per day,

increasing by another 5-6 units after every 30 days.

Region C – Chenniamma – Their consumption pattern is seasonal. It is more like a sine curve

– starting from 0, reaching the crescendo and then falling back to 0. The peak demand is

around 30 units per days. A season in Vishwakarma world is 60 days long.

Region D – Kolkattan – They have a constant consumption pattern. It is as if the business

cycle does not exist. The daily demand is anything between 40-50 units.

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Region E – Mumbaiya – Their consumption pattern is like a slope. It is as if everyday

someone comes there to stay permanently. The starting demand is 30 units per day and

increases at a rate of 3 units every 4 days.

Transportation

There are 3 types of transportation modes available – Flight, Truck, Pick-Up.

A unit of delivery through flight costs Rs. 400. Also, Flight has a minimum batch size of 50 if

flown from remote locations.

A unit of delivery through truck costs Rs. 50. Also, Truck has a minimum batch size of 200 if

used in remote locations.

A unit of delivery through pick-up costs Rs. 150. Also, Pick-Up has a minimum batch size of

100 if used in remote locations.

The delivery from Factories can only be done by Flight or a Truck. Also, a minimum batch size

is applicable to deliveries from factories.

The delivery from Warehouses can be done by Flight or Truck or a Pick-Up. There is no

minimum batch size applicable to deliveries from warehouses.

Time (in days) from Factory Location to Warehouse Location - Flight

WA WB WC WD WE

FA 1 1 1 1 1

FB 1 1 1 1 1

FC 1 1 1 1 1

Time (in days) from Factory Location to Warehouse Location - Truck

WA WB WC WD WE

FA 4 3 1 2 3

FB 1 1 3 2 5

FC 3 4 2 1 1

Time (in days) from Warehouse Location to Region Location - Flight

RA RB RC RD RE

WA 1 1 1 1 1

WB 1 1 1 1 1

WC 1 1 1 1 1

WD 1 1 1 1 1

WE 1 1 1 1 1

Time (in days) from Warehouse Location to Region Location - Truck

RA RB RC RD RE

WA 2 3 5 3 8

WB 3 2 3 3 8

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WC 5 3 2 3 4

WD 3 3 3 2 4

WE 8 8 4 4 2

Time (in days) from Warehouse Location to Region Location – Pick-Up

RA RB RC RD RE

WA 1 2 3 2 4

WB 2 1 2 2 4

WC 3 2 1 2 2

WD 2 2 2 1 2

WE 4 4 2 2 1

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DESCRIPTION OF GAME SCREENS

The screen description is intended to give you a preview of what’s in store for you in the game. It is

critical to clearly understand the screens here although there is no replacement of in-game practice.

Area Map The Area Map gives you the location of active and non-active factories and warehouses. Also

provided is the Cash In Hand alongwith the Current Time of the game.

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Factory Dashboard In the factory dashboard, you can decide to start/stop production. And also prioritize the

warehouses and the transportation to be used.

Min. Batch Size

It is the minimum quantity which should be dispatched with the selected transport mode.

Re-Order Point

If the inventory levels at the associated warehouse falls below re-order point, then an order is

placed with the factory.

Re-Order Quantity

When an order is placed with the factory, re-order quantity signifies the quantity which should be

dispatched from the factory.

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Warehouse Dashboard In the warehouse dashboard, you can decide on prioritization of the regions.

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Graph (Warehouse v/s Time) The graph shows the inventory position in each warehouse every time period.

Graph (Cash Position v/s Time) The graph shows the cash position every time period.

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Graph (Lost Demand v/s Time) The graph shows the demand lost in every region every time period.

Graph (Cash Breakup v/s Time) The graph shows the various cash components every time period.