malifaux - guild stats update

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THE GUILD

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Malifaux update for the guild stat lines - Beta. All characters from set included. Doesn't include upgrades for characters though.

TRANSCRIPT

  • THE GUILD

  • FINAL, OFFICIAL

    ABILITIES

    CgWk HtWpDf WD

    Magnetic: This model may not declare more than two Walk Actions per Activation. When a friendly Construct in a3 declares a Walk Action, this model may push into base contact with the Construct after the Action is complete.

    Df (t) Protection: Reduce all damage this model suffers by a value equal to the Armor value of target friendly Construct model within 4. This may not reduce the damage below 1.

    Feedback: When this model Activates, this model and target Construct within 3 receive this Condition until this models next Activation: Power Loop: At the start of a duel, this model may use the printed numerical Df, Wp, Ca, Sh, or Ml (ignoring suits) from another friendly model with Power Loop instead of its own.

    Empower: This model gains +1 Ca (max of +2) for each other friendly Construct within a4.

    C. HoffmanCACHE

    3Master, Living, Construct

    3t 6 10 4 2

    M&SU

  • 30mm

    ATTAck AcTIonS(1) Soulstone Torch (Ml 6R / Rst: Df / Rg: y1): Target suffers 3/4/6 damage.

    Rt Exploit Design Flaw: The damage from this Attack Action may not be reduced by Armor.

    TAcTIcAL AcTIonS(1) Machine Puppet (Ca 6R / TN: 12R / Rg: 6): Target friendly Construct takes a (1) Action which cannot declare any Triggers.

    RM Take New Position: After succeeding, push the target up to 2" in any direction before it takes the Action.RR Repeat Program: After succeeding, the target suffers 2 damage which may not be reduced and gains the Fast Condition.

    (1) Redirect Power (Ca 6R / TN: 14R / Rg: 4): Target Construct gains the following Condition until the start of this model's next Activation: Power Loop: At the start of a duel, this model may use the printed numerical Df, Wp, Ca, Sh, or Ml (ignoring suits) from another friendly model with Power Loop instead of its own.

    Rt Power Overload: After succeeding, take this Action again. This Action may not declare Triggers.

    (0) Shakedown (Ca 6R / TN: 10R / Rg: 12): Place a Scrap Marker in base contact with target Construct.

    C. H

    off

    ma

    n

  • FINAL, OFFICIAL

    ABILITIES

    CgWk HtWpDf WD

    COST

    103

    CACHE

    Armor +1: Reduce all damage suffered by this model by +1, to a minimum of 1.

    Df (t) Grinding Halt: This model immediately gains an additional Armor +2 for the duration of the Action.

    Breach Psychosis: This model is immune to Horror Duels.

    RyleM&SUHenchman, Construct, Rare 1

    4 5 10 4 6 3

  • 40mm

    ATTAck AcTIonS(1) Hydraulic Fist (Ml 6 / Rst: Df / Rg: y2): Target suffers 3/5/7 damage.

    R Critical Strike: When damaging the target, this attack deals +1 damage for each R in the final duel total.

    (1) Modified Steam Gatling (Sh 5R / Rst: Df / Rg: z10): Target suffers 2/3/4 damage. This Actions Attack flip gains +.

    R Concentrated Burst: While damaging, the damage flip gains +.RR Raking Fire: After damaging, immediately take this Action against a different target which was not targeted by this Action during this Activation.

    TAcTIcAL AcTIonS(0) Socially Repressed: Push this model 4 away from target model within 12".

    (0) Field Repairs: This model may discard a card to heal 1/2/3 damage on target Construct within 3".

    Ry

    le

  • FINAL, OFFICIAL

    ABILITIES

    CgWk HtWpDf WD

    Insignificant: This model may not take Interact Actions.

    Null Field: No b marker may be placed within a3 of this model, and no a or p effects may originate from other models within a3 of this model, except for the friendly Leader model.

    Integrated Systems: When this model Activates it gains the following Condition until its next Activation: Power Loop: At the start of a duel, this model may use the printed numerical Df, Wp, Ca, Sh, or Ml (ignoring suits) from another friendly model with Power Loop instead of its own.

    Mechanical AttendantCOST

    2Peon, Construct, Totem (C. Hoffman)

    5 4 4 5 6 1

  • 30mm

    ATTAck AcTIonS(1) Mauser 9 (Sh 4R / Rst: Df / Rg: z10): Target suffers 1/2/3 damage.

    Rt Exploit Design Flaw: The damage from this Attack Action may not be reduced by Armor.

    TAcTIcAL AcTIonS(1) Scan: This model gains the following Condition until the end of the Turn: Relay Information: The friendly Leader model may draw LoS (but not range) from this model to its target.

    (1) Your Goggles, Sir (Ca 5 / TN: 10t / Rg: 3): Target friendly Leader removes one Condition of this models choice.

    Mec

    ha

    nic

    al

    Att

    enda

    nt

  • FINAL, OFFICIAL

    ABILITIES

    CgWk HtWpDf WD

    Armor +1: Reduce all damage suffered by this model by +1, to a minimum of 1.

    Df (t) Grinding Halt: This model immediately gains an additional Armor +2 for the duration of the Action.

    Relentless: This model is immune to Horror Duels.

    GuardianMinion, Construct

    6 5 8 4 6 2

    COST

    8

  • 40mm

    ATTAck AcTIonS(1) Flatblade (Ml 7R / Rst: Df / Rg: y3): Target suffers 1/3/4 damage.

    Rt Exploit Design Flaw: The damage from this Attack Action may not be reduced by Armor.

    (1) Shield (Ml 5R / Rst: Df / Rg: y2): Target suffers 1/2/3 damage.

    RM Shield Bash: After succeeding, all enemy models within p2 are pushed 4" away from this model and the target of this Attack gains the following Condition until the end of the Turn: "Stunned: This model may not declare Charge Actions."RC Shield Press: After failing, target suffers 1 damage.

    TAcTIcAL AcTIonS(0) Protect (Ca 5 / TN: 12 / Rg: 4): Target friendly model gains the Defensive +2 Condition until the start of this model's next Activation, or until this model is removed from play.

    R Mend: After succeeding, the target heals 2 damage.M Vigilance: After succeeding, push this model into base contact with the target.

    gu

    ar

    dia

    n

  • FINAL, OFFICIAL

    ABILITIES

    CgWk HtWpDf WD

    Devil's Deal: After this model spends a Soulstone, it may deal 3 damage which may not be reduced to a friendly model within a6 to add 1 Soulstone to this Crew's Soulstone Pool after resolving the current Action.

    Highest Authority: When targeted with an Attack Action, this model may discard a card to make the Attack flip suffer -.

    Elite Training: Friendly Minion models within a3 gain + to the Attack flip of Ml Attack Actions.

    Commanding Presence: After completing a Walk Action, this model may target a friendly Minion model within 18" and LoS. The target must pass a TN 13 Horror Duel. If it succeeds, the target may immediately take a (1) Action.

    LuciusCACHE

    4Master, Living

    6 7 10 4 6 2

    MIMIC

  • 30mm

    ATTAck AcTIonS(1) Sword Cane (Ml 6R / Rst: Df / Rg: y1): Target suffers 2/3/4 damage.

    RR Governors Authority: After damaging, target gains the following Condition until the end of the Turn: Red Tape: This model suffers -- on Attack flips against Minion and Mimic models.

    TAcTIcAL AcTIonS(1) What Lackeys Are For (Ca 7M / TN: 12MM): Place a Scheme Marker in base contact with this model. Then, place this model into base contact with target friendly model within 10", and place the target in base contact with the Scheme Marker which this Action placed. This Action may only be taken once per Turn.

    (1) Guild Intelligence (Ca 7M / TN: 16M): Until the end of the Turn, friendly Minion models within a6 may take Interact Actions while engaged.

    (1) Issue Command (Ca 7M / TN: 14M / Rg: 8): Target friendly non-Austringer Minion model which has not been targeted by this Action this Turn may immediately take a (1) Action. If the target is a Guardsman or Mimic, increase this Action's range to 14.

    R Take Aim!: After succeeding, but before the target takes the (1) Action, the target gains Focused +1 until the end of the Turn.t Subterfuge: After succeeding, the target may take a (1) Interact Action.MM Get Down!: After succeeding, the target gains Defensive +1 until the start of its next Activation.

    Lu

    ciu

    s

  • FINAL, OFFICIAL

    ABILITIES

    CgWk HtWpDf WD

    COST

    94

    CACHE

    Armor +1: Reduce all damage suffered by this model by +1, to a minimum of 1.

    "Ready! Aim!": Other friendly non-Austringer Guardsman models within a6 may take the Focus Action as a (0) Action.

    "Fire!": Other friendly Guardsman models within a6 gain + to the Attack flip of z Attack Actions when they are targeting an enemy model within 12" and LoS of them.

    Hard to Kill: While this model has 2 or more Wd remaining when it suffers damage, it may not be reduced to below 1 Wd.

    Captain DashelHenchman, Living, Rare 1

    5 6 9 5 6 2

    GUARDSMAN

  • 30mm

    cap

    tain

    Da

    shel

    ATTAck AcTIonS(1) Baton (Ml 6CR / Rst: Df / Rg: y1): Target suffers 2/2/3 damage.

    R Critical Strike: When damaging the target, this attack deals +1 damage for each R in the final duel total.C Crack Skull: After damaging, the target gains the Slow Condition.

    (1) Collier Army (Sh 6 / Rst: Df / Rg: z12): Target suffers 2/3/4 damage.

    TAcTIcAL AcTIonS(1) On Yer Feet! (Ca 5 / TN: 12 / Rg: 12): Target friendly Minion gains the Reactivate Condition. Sacrifice the target at the end of the Turn. This Action may only be taken once per Turn.

  • FINAL, OFFICIAL

    ABILITIES

    CgWk HtWpDf WD

    Insignificant: This model may not take Interact Actions.

    Butler: Other friendly Mimics within a3 gain +1 Df.

    Companion: After a friendly model ends its Activation within 6 of this model, this model may Activate immediately as a Chain Activation.

    The Scribe

    MIMICPeon, Living, Totem (Lucius)

    4 5 4 4 6 1

    COST

    2

  • 30mm

    The

    Scr

    ibe

    ATTAck AcTIonS(1) Glove Slap (Ml 5RR / Rst: Df / Rg: y1): Target suffers 1/1/2 damage.

    RR Governors Authority: After damaging, target gains the following Condition until the end of the turn: Red Tape: This model suffers -- on Attack flips against Minion and Mimic models.

    TAcTIcAL AcTIonS(2) Flurry: This model may discard a card. If it does, this model may make 3 Ml Attack Actions with an AP cost of 1 against a single target.

    (1) Your Mask, Sir (Ca 5M / TN: 10M / Rg: 3): Target friendly Leader removes one Condition of this models choice.

  • FINAL, OFFICIAL

    ABILITIES

    CgWk HtWpDf WD

    Play Nice!: Enemy models within a6 may not declare Charge Actions.

    Df/Wp (R) Matriarch: After this model is damaged by an enemy model, target friendly Family model within 12 and LoS suffers 1 damage and pushes 3" towards this model to reduce the damage dealt to this model by 1.

    "Roll Me Closer, Dear": Other friendly models within a3 gain the following Action: "(0) Polite Push: Push target friendly Abuela Ortega within 3" up to 5" in any direction." Only one friendly model may take this Action per Turn.

    Abuela OrtegaFAMILYEnforcer, Living, Rare 1

    6R 6R 7 5 2

    COST

    7

  • 30mm

    Abu

    ela

    Or

    teg

    aATTAck AcTIonS(1) Sawed-Off Shotgun (Sh 7C / Rst: Df / Rg: z6): Target suffers 2/3b/4bb damage.

    C Slug: This Attack places no blast Markers. After damaging, perform a 2/3/4 damage flip against the target which may not be cheated. This model may not take the Sawed-Off Shotgun Action again this Turn.M Roll Backwards: After damaging, push this model 4" away from the target.

    (1) A Well Deserved Whoopin' (Ml 6M / Rst: Df / Rg: y1): Target suffers 1/2/3 damage.

    M Roll Backwards: After damaging, push this model 4" away from the target.

    TAcTIcAL AcTIonS(0) Shotgun Wedding: One per game, target friendly model within 6 gains the following Condition for the rest of the game: Wedded Uh... Bliss?: This model gains the Family Characteristic.

    (0) "Listen Up, Young'un" (Ca 6M / TN: 14M / Rg: 12): Target other friendly non-Leader model immediately performs a (1) Action.

  • FINAL, OFFICIAL

    ABILITIES

    CgWk HtWpDf WD

    Companion: After a friendly model ends its Activation within 6 of this model, this model may Activate immediately as a Chain Activation.

    Insignificant: This model may not take Interact Actions.

    Pack Mentality: This model may ignore the Insignificant Ability while within a5 of another friendly Hound model.

    Scent of Evidence: This model may take the (2) Charge Action as a (1) Action when targeting an enemy model within a2 of a Scheme Marker.

    Guild HoundMinion, Living, Rare 4

    5 5 4 6 9 1

    COST

    3BEAST, HOUND, GUARDSMAN

  • 30mm

    Gu

    ild

    Ho

    un

    dATTAck AcTIonS(1) Snapping Jaws (Ml 5 / Rst: Df / Rg: y1): Target suffers 1/3/4 damage.

    R Critical Strike: When damaging the target, this attack deals +1 damage for each R in the final duel total.

  • FINAL, OFFICIAL

    ABILITIES

    CgWk HtWpDf WD

    Accomplice: After this model ends its Activation a friendly model within 6 may Activate immediately as a Chain Activation.

    Armor +1: Reduce all damage suffered by this model by +1, to a minimum of 1.

    Frightening Authority: Other friendly Guardsman models within a6 of one or more models with this Ability gain + to all Wp duels.

    Lead the Patrol: Other friendly Guardsman models which begin an Activation within a3 of one or more models with this Ability gain +1 Wk for the duration of the Activation.

    Guard SergeantGUARDSMANEnforcer, Living, Rare 2

    4 5 6 5 5 2

    COST

    6

  • 30mm

    Gu

    ar

    d se

    rg

    ean

    tATTAck AcTIonS(1) Breaching Axe (Ml 5 / Rst: Df / Rg: y1): Target suffers 2/3/4 damage.

    R Critical Strike: When damaging the target, this attack deals +1 damage for each R in the final duel total.

    (1) Collier Army (Sh 5 / Rst: Df / Rg: z12): Target suffers 2/3/4 damage. R Critical Strike: When damaging the target, this attack deals +1 damage for each R in the final duel total.

    TAcTIcAL AcTIonS(0) Issue New Orders: Target a friendly Scheme Marker within 6" and LoS. Place the target up to 4" from its current location.

  • FINAL, OFFICIAL

    ABILITIES

    CgWk HtWpDf WD

    Armor +1: Reduce all damage suffered by this model by +1, to a minimum of 1.

    Prowl: This model may push up to 3" in any direction at the end of the Turn.

    Prey on the Unaware: This models Attack flips gain + against targets that have not Activated during this Turn.

    HunterMinion, Construct, Rare 2

    5 5 7 5 7 2

    COST

    7

  • 50mm

    Hu

    nte

    rATTAck AcTIonS(1) Steel Claws (Ml 6 / Rst: Df / Rg: y1): Target suffers 2/4/5 damage.

    R Critical Strike: When damaging the target, this attack deals +1 damage for each R in the final duel total.

    (1) Chain Harpoon (Sh 5R / Rst: Df / Rg: z10): Target suffers 2/3/5 damage and gains the Slow Condition.

    R Drag: After damaging, target is pushed 8 towards this model.

    (0) Pounce on Chest (Ca 5 / Rst: Df / Rg: 3): Push this model into base contact with target enemy model which is not engaged with this model. Then, the target gains the following Condition until the end of the Turn: Wild Eyes: This model suffers -1 Ml.

    C Rip and Tear: After succeeding, immediately take a (1) Ml Attack Action against the target. This Action receives ++ to the Attack flip.

  • FINAL, OFFICIAL

    ABILITIES

    CgWk HtWpDf WD

    Highest Authority: When targeted with an Attack Action, this model may discard a card to make the Attack flip suffer -.

    Reminder of a Worse Fate: Friendly models within a6 gain + to Horror Duels.

    Finish the Job: When this model is killed, it may place a Scheme Marker in base contact with itself before it is removed.

    Guild LawyerMinion, Living, Rare 2

    COST

    6MIMIC

    6 6 6 5 6 2

  • 30mm

    Gu

    ild

    La

    wy

    erATTAck AcTIonS(1) OBJECTION!!! (Ca 6t / Rst: Wp / Rg: y1): Target suffers 2/2/2 damage. If moderate damage is dealt, the target gains the Slow Condition. If severe damage is dealt, the target gains the Paralyzed Condition.

    tC Fruit of the Poisonous Tree: After succeeding, the target gains the Poison +2 Condition.

    (1) Special Damages (Ca 6t / Rst: Wp / Rg: 12): Target non-Leader gains the following Condition for the rest of the game: "Fees +1: After completing an Attack Action which dealt damage to another model, this model suffers +1 damage."

    tC Fruit of the Poisonous Tree: After succeeding, the target gains the Poison +2 Condition.

    TAcTIcAL AcTIonS(0) Impassioned Defense (Ca 6t / TN: 12t / Rg: 10): Target gains the following Condition until the end of the Turn: Hard to Wound +1: Damage flips against this model suffer -."

    tt Multiple Defendants: After succeeding, take this Action again. This Action may not declare Triggers.

  • FINAL, OFFICIAL

    ABILITIES

    CgWk HtWpDf WD

    Flight: This model is immune to falling damage and may ignore any terrain or models while moving.

    Armor +1: Reduce all damage suffered by this model by +1, to a minimum of 1.

    Stubborn: Enemy models suffer a - to the Attack flip of Attack Actions that are resisted by this models Wp.

    Always Watching: Enemy models within a3 may not benefit from cover. Friendly models do not flip a card for this model when shooting into an engagement.

    WatcherMinion, Construct

    4 5 4 6 1

    COST

    4

  • 30mm

    Wa

    tch

    erATTAck AcTIonS(1) Sky-Eye (Sh 6R / Rst: Df / Rg: 14): Target suffers 0/1/1 damage and gains the following Condition until the end of the Turn: Exposed: Attacks targeting this model ignore cover.

    Rt Forward Observer: After succeeding, look at the top card of either Fate Deck and put it on the top or bottom of that Fate Deck.

    TAcTIcAL AcTIonS(2) View From Up High: This model gains the following Condition until the end of the Turn: Relay Information: The friendly Leader model may draw LoS (but not range) from this model to its target.

  • FINAL, OFFICIAL

    ABILITIES

    CgWk HtWpDf WD

    Damning Oratory: Undead and Spirit models within a3 may not declare Triggers.

    Hard to Wound +1: Damage flips against this model suffer -.

    Finish the Job: When this model is killed, it may place a Scheme Marker in base contact with itself before it is removed.

    ExorcistEnforcer, Living, Rare 2

    6 6 7 5 6 2

    COST

    7GUILD MARSHAL

  • 30mm

    Exo

    rci

    stATTAck AcTIonS(1) Symbol of Office (Ca 6 / Rst: Df / Rg: y1): Target suffers 1/2/3 damage.

    C Banish to Oblivion: After damaging, if the target is an Undead or Spirit, immediately kill the target unless it discards two cards or two Soulstones.R Critical Strike: When damaging the target, this attack deals +1 damage for each R in the final duel total.

    (1) Sanctified Crossbow (Sh 6 / Rst: Df / Rg: z10): Target suffers 2/3/4 damage. This Attack ignores Incorporeal and Hard to Wound.

    R Critical Strike: When damaging the target, this attack deals +1 damage for each R in the final duel total.t Pinned to the Ground: After succeeding, the target gains the following Condition until the end of the Turn: "Pinned: This model may not declare Walk or Charge Actions. At the start of its Activation, this model may discard two cards to end this Condition."

    (0) False Accusation (Ca 6M / Rst: Wp / Rg: 8): Target enemy model gains the Undead characteristic until the end of the Turn.

    M Spreading Paranoia: After succeeding, immediately take this Action again. This Action may not declare Triggers.

  • FINAL, OFFICIAL

    ABILITIES

    CgWk HtWpDf WD

    Ruthless: This model is immune to Wp duels during its Activation.

    Press the Advantage: This models Attack Actions gain + to the Attack flip against targets which have already Activated this Turn.

    Look Out!: If this model has not Activated during this Turn, other friendly models within a3 of one or more models with this Ability

    gain + to Df flips.

    5 5 5 5 6 2

    COST

    5Minion, LivingFAMILY

    Pistolero De Latigo

  • 30mm

    Pis

    tole

    ro

    de

    lati

    go

    ATTAck AcTIonS(1) Latigo Knife (Ml 5 / Rst: Df / Rg: y1): Target suffers 1/2/4 damage.

    R Critical Strike: When damaging the target, this attack deals +1 damage for each R in the final duel total.R Precision: Immediately increase this model's final duel total by 1 for each R in the final duel total.

    (1) Modified Collier (Sh 5 / Rst: Df / Rg: z10): Target suffers 2/3/4 damage.R Critical Strike: When damaging the target, this attack deals +1 damage for each R in the final duel total.R Precision: Immediately increase this model's final duel total by 1 for each R in the final duel total.

    TAcTIcAL AcTIonS(0) Shrug Off: This model may discard a card to remove one Condition from this model.

  • FINAL, OFFICIAL

    ABILITIES

    CgWk HtWpDf WD

    Df (R) Testament: Reduce damage suffered by this model during this Action by 1 for each R in its final duel total, to a minimum of 1.

    Stubborn: Enemy models suffer a - to the Attack flip of Attack Actions that are resisted by this models Wp.

    Chasing Death: This model adds a number of +R to all of its final duel totals equal to the Turn number minus one.

    Unimpeded: This model ignores penalties for severe terrain when moving.

    Pale Rider

    5 6 10 6 10 3

    COST

    12Enforcer, Undead, Rare 1HORSEMAN

  • 50mm

    Pa

    le R

    ider

    ATTAck AcTIonS(1) Final Moments (Sh 6 / Rst: Df / Rg: z12 or y2): Target suffers 2/3/4 damage.

    R Death Comes to All: When damaging the target, this attack deals +1 damage for each R in the final duel total to a maximum of +2. This Trigger may only be declared once per Turn.R Last Words: After damaging an enemy model within 2", this model heals 1 damage for each R in the final duel total, up to a maximum of 2 damage. This Trigger may only be declared once per Turn.

    (0) The Last Crossing (Ml 6 / TN: 12RRRRR / Rst: Df / Rg: y2): Target suffers 9/10/12 damage.

    TAcTIcAL AcTIonS(0) Revel in Death (Ca 6 / TN: 12RR): Push this model up to 4" in any direction and then place a Scheme Marker in base contact with it.

  • FINAL, OFFICIAL

    ABILITIES

    CgWk HtWpDf WD

    Armor +1: Reduce all damage suffered by this model by +1, to a minimum of 1.

    Df (t) Grinding Halt: This model immediately gains an additional Armor +2 for the duration of the Action.

    Seen it All: This model gains + to Horror Duels.

    Pursue: This model adds +R to its final duel total against models that have already Activated this turn.

    Warden

    5 5 6 5 7 2

    COST

    6Minion, ConstructGUARDSMAN

  • 40mm

    Wa

    rde

    nATTAck AcTIonS(1) Mechanical Fist (Ml 5 / Rst: Df / Rg: y2): Target suffers 2/3/4 damage.

    RR Send Flying: After damaging, push the target a number of inches in any direction equal to the damage it suffered (after any prevention and reduction).R Critical Strike: When damaging the target, this attack deals +1 damage for each R in the final duel total.

    (1) Restraint Claw (Sh 5 / Rst: Df / Rg: z10): Target suffers 1/2/3 damage. RR Restrain: After damaging, the target gains the Paralyzed Condition.R Critical Strike: When damaging the target, this attack deals +1 damage for each R in the final duel total.

  • FINAL, OFFICIAL

    ABILITIES

    CgWk HtWpDf WD

    Df (R) On My Orders: After succeeding against an enemy model, push a friendly Minion that is within 12" and LoS of this model up to 4" towards this model.

    Df/Wp (RM) Reflect Magic: After a Ca Attack fails against this model, this model deals damage 2/3b/5bb to the Attacker. This damage flip receives a -.

    Goad Witchling: Friendly Witchling Stalker models that Activate within a4 of this model gain +1 Wk and +2 Cg until the end of their Activation.

    Witchling HandlerWITCH HUNTEREnforcer, Living

    6R 6M 8 6 6 2

    COST

    8

  • 30mm

    Wit

    chli

    ng

    Ha

    ndl

    erATTAck AcTIonS(1) Runed Greatsword (Ml 6 / Rst: Df / Rg: y2): Target suffers 2/3/5 damage. This damage flip gains + if this model did not Charge during this Activation.

    C Drain Magic: After damaging, the target must discard 1 card if able.t The Consuming Flames: After reducing a non-Peon enemy model to 0 Wounds, this model may discard one Soulstone to summon a Witching Stalker into base contact with the model before removing it. The Witchling Stalker suffers 3 damage that may not be reduced.

    (1) Collier Pistol (Sh 6 / Rst: Df / Rg: z10): Target suffers 2/3/4 damage.R Critical Strike: When damaging the target, this attack deals +1 damage for each R in the final duel total.

    TAcTIcAL AcTIonS(0) Follow the Flock: Push target friendly Minion model within 12" up to 4" towards any friendly model within the target's LoS.

    (0) Burn Them, Burn Them All! (Ca 6 / TN: 12): Until the end of the Turn, the Attack Actions of friendly models within a4 apply the Burning +1 Condition to the target after damaging, so long as the target is within 10" and LoS of the Attacking model.

  • FINAL, OFFICIAL

    ABILITIES

    CgWk HtWpDf WD

    Accomplice: After this model ends its Activation a friendly model within 6" may Activate immediately as a Chain Activation.

    Hard to Kill: While this model has 2 or more Wd remaining when it suffers damage, it may not be reduced to below 1 Wd.

    Finish the Job: When this model is killed, it may place a Scheme Marker in base contact with itself before it is removed.

    Armor +1: Reduce all damage suffered by this model by +1, to a minimum of 1.

    Brutal EffigyPUPPET, EFFIGYMinion, Construct, Rare 1

    6 5 4 5 - 1

    COST

    4

  • 30mm

    Br

    uta

    l Ef

    fig

    yATTAck AcTIonS(1) Chastiser (Sh 4 / Rst: Df / Rg: z10): Target suffers 1/3/4 damage.

    M Pause for Thought: After damaging, the target gains the Slow Condition.

    TAcTIcAL AcTIonS(0) Fear Not the Sword: Target friendly Leader within 8" gains the following Condition until the end of the Turn: "Fear Not the Sword: After damaging an enemy model with an Attack Action, this model heals 1 damage. After killing an enemy model, this model draws 1 card."

  • FINAL, OFFICIAL

    ABILITIES

    CgWk HtWpDf WD

    Companion: After a friendly model ends its Activation within 6 of this model, this model may Activate immediately as a Chain Activation.

    Firing Line: This model gains +R Sh if there are one or more other friendly Guardsman models within a4 that have already Activated during this Turn.

    Stand and Fire: If this model is unengaged when an enemy model within 14" and LoS of this model declares a Charge Action, this model may reduce its Focused Condition Value by exactly 1 to immediately deal 2 damage to the model which declared the Charge.

    Hold!: The Focused Condition on this model does not end during the Upkeep Step.

    Guild RiflemanMinion, Living, Rare 3

    4 5 5 4 6 2

    COST

    5GUARDSMAN

  • 30mm

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    ATTAck AcTIonS(1) Knife (Ml 4 / Rst: Df / Rg: y1): Target suffers 1/2/3 damage.

    (1) Guard Rifle (Sh 6 / Rst: Df / Rg: z14): Target suffers 1/2/4 damage. When this Attack Action gains the benefits of the Focused Condition, it gains +R to the final duel total.

    R Critical Strike: When damaging the target, this attack deals +1 damage for each R in the final duel total.

  • FINAL, OFFICIAL

    ABILITIES

    CgWk HtWpDf WD

    Armor +2: Reduce all damage suffered by this model by +2, to a minimum of 1.

    Clamp Down: Enemy models which begin their Activation within a2 of this model must immediately pass a TN 13 Wk duel or gain the Slow Condition. If the model passes the Wk duel, it is immune to this Ability for the remainder of the Turn.

    From the Shadows: This model may be deployed anywhere on the board that is at least 6 away from the enemy Deployment Zone. This model may not take Interact Actions on the first Turn.

    Inanimate: This model may not Activate. This model is always considered to have already Activated during the current Turn. This model is immune to Conditions.

    Clockwork TrapCOST

    2Peon, Rare 4

    5 6 3 1

  • 30mm

    ATTAck AcTIonS(1) Trapping Jaw (Ml 5 / Rst: Df / Rg: y2): Target suffers 1/2/3 damage. This Attack may be made against enemy models which end a move, push, or placement within range after resolving the current Action.

    C Clamp Shut: After damaging an enemy, push this model into base contact with the target. This model gains the following Ability until the end of the next Turn: "Clamped On: If an enemy model begins its Activation in base contact with this model, this model may be placed into base contact with the enemy model at the end of the Activation."

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  • FINAL, OFFICIAL

    ABILITIES

    CgWk HtWpDf WD

    From the Shadows: This model may be deployed anywhere on the board that is at least 6 away from the enemy Deployment Zone. This model may not take Interact Actions on the first Turn.

    Scavenge Supplies: Once per Turn, when another model is killed in a6, this model may draw a card and then discard a card.

    Guild PathfinderCOST

    6Minion, Living

    6 5 6 5 6 2

    GUARDSMAN

  • 30mm30mm

    ATTAck AcTIonS(1) Skinning Knife (Ml 4 / Rst: Df / Rg: y1): Target suffers 2/2/3 damage. Increase the final duel total of this Attack by 1 for each friendly Clockwork Trap within a2 of the target.

    (1) Hunting Musket (Sh 5R / Rst: Df / Rg: z12): Target suffers 2/4b/5b damage. This Attack does not flip a card for friendly Clockwork Traps when shooting into an engagement. Increase the final duel total of this Attack by 1 for each friendly Clockwork Trap within a2 of the target.

    RM Precise Shot: When damaging, this Attack ignores Hard to Wound and Armor.RC In the Vitals: After damaging, the target gains the Slow Condition.

    TAcTIcAL AcTIonS(0) Set the Trap (Ca 5 / TN: 11t / Rg: 4): Summon a Clockwork Trap within 4".

    (0) Reset Trap: Target a friendly Clockwork Trap within 6". Place the target within 6" of its current location.

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