malifaux - arcanists v2 cards
DESCRIPTION
Malifaux - Arcanists v2 stat cardsTRANSCRIPT
Ca7
Beast Master: Crews containing this model can hire Beasts
from any Faction, at no additional cost.
Regeneration 1
Scout
Weapon, Shillelagh: Magical.
(+1) Instinctual: This model may perform 2 different (0)
Actions during his activation.
(0) Pack Leader: Target friendly Beast within 6” of this
model activates after this models activation ends.
(0) Stare Down: Until the End Closing Phase, enemy Beasts
receive - on all Duels while this model is in their LoS.
(1) Howl: p8. Until the Start Closing Phase, friendly
Beast models receive +3 Wp and all other models receive
-3 Wp. This model is affected by the p.
Ca(tt) Surge
Cb(t) Primal Reaction: After damaging defender with a
Shillelagh Strike, defender receives the Beast
characteristic until the End Closing Phase.
Df(t) Defend Me: After this model is hit by a ranged
attack or is Charged, nominate a friendly Beast within 3”.
Switch places with the nominated Beast. The Beast is
now the target of the attack.
Ab
iliti
es
Acti
on
sTr
igge
rs
Spe
lls
t
(0) Feral
(CC: 10t /Rst: Wp /Rg: 12) Target model receives the
Beast characteristic until the Start Closing Phase.
(0) Wild Heart
(CC: 10t /Rst: - /Rg:C) This model receives one of the
following effects, and one additional effect per t in the
casting total until the Start Closing Phase:
Bear: Shillelagh Strikes receive +2 Dg.
Eagle: Shillelagh attack flips receive +.
Fox: +2 Df.
Hare: Replace Wk with Cg. Ignore intervening models and
terrain penalties when moving.
Serpent: Gain: (0) Blinding Strike: Discard a Control Card.
This model immediately Charges.
Tiger: Gain: (0) Feline Speed: This model immediately
performs a Shillelagh Strike.
(2) Alpha
(CC: 15tM /Rst: Wp /Rg: 8) Target enemy Beast
immediately activates, or receives Reactivates if it has
already activated this turn. You control target for this
activation. Target cannot activate again this turn.
(1) Primal Flame
(CC: 14tR /Rst: - / Rg 4) Target Beast makes a Healing Flip.
MarcusCache
4
30mm
Beast, Master
Wk/Cg
5/8 2 6
Ht Wp
Ca
7t 5t 10
Df Wd
Rg
1/2/4
Cb
Dg
Beast Master
Regeneration 1
Scout
Weapon, Shillelagh
Ca(tt) Surge
Cb(t) Primal Reaction
Df(t) Defend Me
(+1) Instinctual
(0) Pack Leader
(0) Stare Down
(1) Howl
(0) Feral
(CC: 10t /Rst: Wp /Rg: 12)
(0) Wild Heart
(CC: 10t /Rst: - /Rg:C)
(2) Alpha
(CC: 15tM /Rst: Wp /Rg: 8)
(1) Primal Flame
(CC: 14tR /Rst: - / Rg 4)
Ab
iliti
es
Acti
on
s
Trig
gers
Spe
lls
Shillelagh
y2
6t
Unique
Cache
4Unique
Wounds
Marcus
v2
Ca8
Armor +2
Counterspell: When this model is targeted by a spell you
may discard 2 Control Cards or 1 t suit Control Card to
cancel the spell before starting totals are generated.
Perfect Machine: This model may choose to ignore any
effect that targets Constructs.
(+1) Casting Expert
(0) Linked In: Target friendly Construct within 6” of this
model activates after this models activation ends.
(1) Controlled Detonation: Kill target friendly Construct
within 12”. Target generates p2, Dg 2 before being
removed from play. Target model does not activate any
ability which generates a p when it is killed.
(2) Salvage Under Fire: Gain 1 Scrap Counter.
Ca(tt) Surge
Df(C) Pneumatic Grip: After attacker misses with a melee
attack, attacker cannot make melee attacks or block
disengaging models for the rest of this turn.
Ab
iliti
es
Acti
on
sTr
igge
rs
Spe
lls
t
(0) Construct Spider
(CC: 16tt /Rst: - /Rg: C) Discard 1 Scrap Counter
within 6”. Summon 1 Steampunk Arachnid.
(1) Arcing Screen
(CC: 15t /Rst: - /Rg: a3) Until the Start Closing Phase,
friendly Constructs receive +2 Df. Attackers hitting affected
models with melee Strikes suffer 2 Wd.
(1) Combat Mechanic
(CC: 10tR/Rst: - /Rg: 6) Discard 1 Scrap Counter, or kill 1
friendly Construct within range. This model or target
friendly Construct within range makes a Healing Flip.
(1) Electrical Creation
(CC: 15tt /Rst: - /Rg: C) Summon 1 Electrical Creation.
(1) Electrical Fire
(CC: 14t /Rst: Df / Rg z12) Dg 2/3/4, ignoring Armor.
RamosCache
2
30mm
Construct, Master, M&SU Member, Scavenger
Wk/Cg
3/5 2 6
Ht Wp
Ca
8t 2 10
Df Wd
Rg
2/2/5
Cb
Dg
Armor +2
Counterspell
Perfect Machine
Ca(tt) Surge
Df(C) Pneumatic Grip
(0) Construct Spider(CC: 16tt /Rst: - /Rg: C)
(1) Arcing Screen
(CC: 15t /Rst: - /Rg: a3)
(1) Combat Mechanic
(CC: 10tR/Rst: - /Rg: 6)
(1) Electrical Creation
(CC: 15tt /Rst: - /Rg: C)
(1) Electrical Fire (CC: 14t /Rst: Df / Rg z12)
Ab
iliti
es
Trig
gers
Spe
lls
Clockwork Fist
y1
3t
Unique
Cache
2Unique
Wounds
Ramos
(+1) Casting Expert
(0) Linked In
(1) Controlled
Detonation
(2) Salvage Under Fire
Acti
on
s
v2
Ca7
Arcane Reservoir: Increase your Crew’s Maximum Hand Size
by 1 while this model is in play.
Bearskin Armor: This model may choose to ignore damage
infliced by p, a and b.
December’s Pawn: When this model flips or plays the Black
Joker, immediately draw 2 Control Cards.
Frozen Heart: This model is immune to Morale Duels.
Ice Mirror: When casting a spell, this model may draw LoS
and range from a friendly model with Frozen Heart within
6". These spells receive -3 Ca. Spells with the z icon may
not be cast through a model in melee using Ice Mirror.
Ice Queen: a4 Friendly models receive Frozen Heart.
(+1) Casting Expert
(0) Freeze Over: Target a terrain piece within 6”. Models without
Frozen Heart currently touching the terrain piece cannot move
or be Pushed until the End Closing Phase.
Ca(tM) Overpower: After damaging defender with a spell,
immediately cast the same spell targeting the defender.
Ca(tt) Surge
Cb(t) Chills: After damaging defender with a Cold Touch
Strike, defender receives Slow.
Ab
iliti
es
Acti
on
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igge
rs
Spe
lls
t
(0) Biting Chill
(CC: 16t /Rst: Df /Rg: 6) Dg 2. This spell automatically
triggers Overpower after defender loses its Resist Duel.
This spell may not reduce the target below 1 Wd.
(1) December’s Curse
(CC: 14t /Rst: Df /Rg: z10) Dg 2/4b/5bb.
(1) December’s Touch
(CC: 11t /Rst: - /Rg: 12) Target model receives Frozen
Heart and Armor +2 until the Start Closing Phase.
(1) Ice Pillars
(CC: 10t /Rst: - /Rg: 12) Place two 50mm bases in base
contact with one another and at least 1” from any model.
These bases are Ice Pillar terrain with the following traits:
Ht 5, blocking, breakable (hardness 3), and impassible. This
spell may be cast once per Crew, per turn.
(1) White Out
(CC: 10tM /Rst: - /Rg: a3) The a is Ht 5 and obscuring
and ends at the Start Closing Phase. This model is also
affected by the a.
RasputinaCache
4
30mm
Master
Wk/Cg
3/5 2 6
Ht Wp
Ca
7t 3 10
Df Wd
Rg
2/2/3
Cb
Dg
Arcane Resevoir
Bearskin Armor
December’s Pawn
Frozen Heart
Ice Mirror
Ice Queen
(+1) Casting Expert
(0) Freeze Over
(0) Biting Chill (CC: 16t /Rst: Df /Rg: 6)
(1) December’s Curse (CC: 14t /Rst: Df /Rg: z10)
(1) December’s Touch
(CC: 11t /Rst: - /Rg: 12)
(1) Ice Pillars
(CC: 10t /Rst: - /Rg: 12) t
(1) White Out (CC: 10tM /Rst: - /Rg: a3)
Ab
iliti
es
Acti
on
sSp
ells
Cold Touch
y1
3t
Unique
Cache
4Unique
Wounds
Rasputina
Ca(tM) Overpower
Ca(tt) Surge
Cb(t) ChillsTrig
gers
v2
Ca3
Evasive 3
Harmless
Hungry Pride: This model’s Claw * damage is equal to
its number of remaining Wd, to a minimum of 1.
Pass Through
Voracious: If this model casts Devour while there is
another friendly Hoarcat Pride within 3” it receives
+3 Ca and Devour may target an Ht 1 or 2 model.
(+1) Melee Expert
(0) Eat Your Fill: This model may immediately use this
Action after it kills a model with a melee attack. Heal
all wounds suffered by this model and immediately
end its activation.
Cb(C) Rip Throat: When damaging a defender without
Armor, Claws Strike receives +2 Dg .
Ab
iliti
es
Acti
on
sTr
igge
rs
Spe
lls
t
(1) Devour
(CC: 13tC /Rst: Df /Rg: y2) Sacrifice target living
Ht 1 model.
Hoarcat PrideCost
5
40mm
Beast
Wk/Cg
4/7 1 5
Ht Wp
Ca
3t 5 6
Df Wd
Rg
*-4/*-2/*
Cb
Dg
Evasive 3
Harmless
Hungry Pride
Pass Through
Voracious
Cb(C) Rip Throat
(+1) Melee Expert
(0) Eat Your Fill
(1) Devour (CC: 13tC /Rst: Df /Rg: y2)
Ab
iliti
es
Acti
on
s
Trig
gers
Spe
lls
claws
y1
5
5
Wounds
HoarcatPride
Cost
v2
Ca2
Armor +1
Frozen Heart: This model is immune to Morale Duels.
Shatter 2: p2 Dg 2 when this model is killed.
(0) Bite of Winter: a6. Models with Frozen Heart inflict
+1 Dg on targets without Armor.
(1) Statue: Reduce this model’s Df to 1, Damage Flips
against this model receive --. This model may not be
moved with movement effects, or block disengaging
models.
Df (t) Sub Zero: After this model suffers damage from
a melee attack, immediately end the attacker’s
activation.
Ab
iliti
es
Acti
on
sTr
igge
rs
Ice GaminCost
4
30mm
Construct
Wk/Cg
4/7 1 4
Ht Wp
Ca
2 4 5
Df Wd
Rg
2/3/4
Cb
Dg
Rg
Cb
Dg
4
1/3/4
Armor +1
Frozen Heart
Shatter 2
Df (t) Sub Zero
(0) Bite of Winter
(1) Statue
Ab
iliti
es
Acti
on
s
Trig
gers
Icy Claw Ice Blast
z 8y1
5
Wounds
Ice Gamin
Cost
4
v2
Ca2
Armor +1
Frozen Heart: This model is immune to Morale Duels.
Shatter 2: p2 Dg 2 when this model is killed.
(0) Bite of Winter: a6. Models with Frozen Heart inflict
+1 Dg on targets without Armor.
(1) Statue: Reduce this model’s Df to 1, Damage Flips
against this model receive --. This model may not be
moved with movement effects, or block disengaging
models.
Df (t) Sub Zero: After this model suffers damage from
a melee attack, immediately end the attacker’s
activation.
Ab
iliti
es
Acti
on
sTr
igge
rs
Ice GaminCost
4
30mm
Construct
Wk/Cg
4/7 1 4
Ht Wp
Ca
2 4 5
Df Wd
Rg
2/3/4
Cb
Dg
Rg
Cb
Dg
4
1/3/4
Armor +1
Frozen Heart
Shatter 2
Df (t) Sub Zero
(0) Bite of Winter
(1) Statue
Ab
iliti
es
Acti
on
s
Trig
gers
Icy Claw Ice Blast
z 8y1
5
Wounds
Ice Gamin
Cost
4
v2
Ca2
Armor +1
Frozen Heart: This model is immune to Morale Duels.
Shatter 2: p2 Dg 2 when this model is killed.
(0) Bite of Winter: a6. Models with Frozen Heart inflict
+1 Dg on targets without Armor.
(1) Statue: Reduce this model’s Df to 1, Damage Flips
against this model receive --. This model may not be
moved with movement effects, or block disengaging
models.
Df (t) Sub Zero: After this model suffers damage from
a melee attack, immediately end the attacker’s
activation.
Ab
iliti
es
Acti
on
sTr
igge
rs
Ice GaminCost
4
30mm
Construct
Wk/Cg
4/7 1 4
Ht Wp
Ca
2 4 5
Df Wd
Rg
2/3/4
Cb
Dg
Rg
Cb
Dg
4
1/3/4
Armor +1
Frozen Heart
Shatter 2
Df (t) Sub Zero
(0) Bite of Winter
(1) Statue
Ab
iliti
es
Acti
on
s
Trig
gers
Icy Claw Ice Blast
z 8y1
5
Wounds
Ice Gamin
Cost
4
v2
Ca2
Armor +2
Frozen Heart: This model is immune to Morale Duels.
Shatter 3: p2 Dg 3 when this model is killed.
(0) Bite of Winter: a6. Models with Frozen Heart inflict
+1 Dg on targets without Armor.
(1) Statue: Reduce this model’s Df to 1, Damage Flips
against this model receive --. This model may not be
moved with movement effects, or block disengaging
models.
Cb (t) Chills: After damaging defender with an Icy
Talon or Icy Burst Strike, defender receives Slow.
Cb (tC) December’s Sigh: After hitting defender with
an Icy Burst Strike, defender receives -2/-4 Wk/Cg
until the end of its next activation.
Df (t) Sub Zero: After this model suffers damage from
a melee attack, immediately end the attacker’s
activation.
Ab
iliti
es
Acti
on
sTr
igge
rs
Ice GolemCost
9
40mm
Construct
Wk/Cg
3/6 3 5
Ht Wp
Ca
2 2 9
Df Wd
Rg
3/3/6
Cb
Dg
Rg
Cb
Dg
5t2/3b/4bb
Armor +2
Frozen Heart
Shatter 3
Cb (t) Chills
Cb (tC) December’s Sigh
Df (t) Sub Zero
(0) Bite of Winter
(1) Statue
Ab
iliti
es
Acti
on
s
Trig
gers
Icy Talon Icy Burst
z8y2
6t
Rare 1
Wounds
Ice Golem
Cost
9Rare 1
v2
Ca6
Dynamic Generator: When this model activates, and
any time it Charges or takes a melee Strike Action, it
gains 1 Power Counter. This model may have a
maximum of 4 Power Counters at any time.
Perfect Machine: This model may choose to ignore any
effect that targets Constructs.
Weapon, Arc Axe: Paired
(0) Discharge: This model discards up to 3 Power
Counters. When inflicting damage with a Arc Axe
Strike this model inflicts +1 Dg per Counter
discarded. Discharge lasts until the model’s next
Arc Axe Damage Flip this turn or the Start
Closing Phase.
(0) Force Field: This model discards up to 3 Power
Counters. This model receives Armor +1 per Power
Counter discarded until the Start Closing Phase. This
Armor cannot be ignored by any spell or ability.
(0) Overload: This model discards 3 Power Counters
and suffers 2 Wd. This model receives Reactivate.
(2) Flurry [Arc Axe]
Ab
iliti
es
Acti
on
s
Trig
gers
t
Cb(t) Brutal: When damaging defender with an
Arc Axe Strike, defender suffers +1 Dg for each tin this model’s Duel total.
Cb(tt) Open Current: After damaging defender with
an Arc Axe Strike, this model gains 1 Power Counter.
JossCost
9
30mm
Construct, M&SU Member
Wk/Cg
4/6 2 6
Ht Wp
Ca
6t 6 8
Df Wd
Rg
2/4/5
Cb
Dg
Rg
Cb
Dg
5
2/2/4
Dynamic Generator
Perfect Machine
Weapon, Arc Axe
Cb(t) Brutal
Cb(tt) Open
Current
(0) Discharge
(0) Force Field
(0) Overload
(2) Flurry
Ab
iliti
es
Acti
on
s
Trig
gers
Arc Axe Arc Blast
z 6y2
6t
Unique
Wounds
Joss
Cost
9Unique
v2
Ca5
Armor +1
Blindsight: This model is immune any effect or ability
which affects its ability to target another model.
Rake: If this model damages a target with two Dirt-
Encrusted Claws Strikes during its activation it may
immediately make a Claw Rake Strike after the
Strikes are resolved.
Sense Footfalls: This model ignores LoS when declaring
Charges.
Ab
iliti
es
Spe
lls (0) Dug In
(CC: 12 /Rst: - /Rg: C) This model receives Armor +3
until it moves.
(0) Tunneling
(CC: 14 /Rst: - /Rg: C) Until this model takes any Action
other than Pass or Walk, it may move through
intervening models and terrain, including impassible
terrain, without penalty. This model receives Armor +5
and the Insignificant Characteristic while Tunneling.
MolemanCost
3
30mm
Beast
Wk/Cg
3/6 1 7
Ht Wp
Ca
5 3 4
Df Wd
Rg
2/2/4
Cb
Dg
Rg
Cb
Dg
3
3/4/5
Armor +1
Blindsight
Rake
Sense Footfalls
(0) Dug In
(CC: 12 /Rst: - /Rg: C)
(0) Tunneling(CC: 14 /Rst: - /Rg: C)
Ab
iliti
es
Spe
lls
Dirt-EncrustedClaws Claw Rake
y2y1
5
Wounds
Moleman
Cost
3
v2
Ca5
Armor +1
Blindsight: This model is immune any effect or ability
which affects its ability to target another model.
Rake: If this model damages a target with two Dirt-
Encrusted Claws Strikes during its activation it may
immediately make a Claw Rake Strike after the
Strikes are resolved.
Sense Footfalls: This model ignores LoS when declaring
Charges.
Ab
iliti
es
Spe
lls (0) Dug In
(CC: 12 /Rst: - /Rg: C) This model receives Armor +3
until it moves.
(0) Tunneling
(CC: 14 /Rst: - /Rg: C) Until this model takes any Action
other than Pass or Walk, it may move through
intervening models and terrain, including impassible
terrain, without penalty. This model receives Armor +5
and the Insignificant Characteristic while Tunneling.
MolemanCost
3
30mm
Beast
Wk/Cg
3/6 1 7
Ht Wp
Ca
5 3 4
Df Wd
Rg
2/2/4
Cb
Dg
Rg
Cb
Dg
3
3/4/5
Armor +1
Blindsight
Rake
Sense Footfalls
(0) Dug In
(CC: 12 /Rst: - /Rg: C)
(0) Tunneling(CC: 14 /Rst: - /Rg: C)
Ab
iliti
es
Spe
lls
Dirt-EncrustedClaws Claw Rake
y2y1
5
Wounds
Moleman
Cost
3
v2
Ca5
Armor +1
Blindsight: This model is immune any effect or ability
which affects its ability to target another model.
Rake: If this model damages a target with two Dirt-
Encrusted Claws Strikes during its activation it may
immediately make a Claw Rake Strike after the
Strikes are resolved.
Sense Footfalls: This model ignores LoS when declaring
Charges.
Ab
iliti
es
Spe
lls (0) Dug In
(CC: 12 /Rst: - /Rg: C) This model receives Armor +3
until it moves.
(0) Tunneling
(CC: 14 /Rst: - /Rg: C) Until this model takes any Action
other than Pass or Walk, it may move through
intervening models and terrain, including impassible
terrain, without penalty. This model receives Armor +5
and the Insignificant Characteristic while Tunneling.
MolemanCost
3
30mm
Beast
Wk/Cg
3/6 1 7
Ht Wp
Ca
5 3 4
Df Wd
Rg
2/2/4
Cb
Dg
Rg
Cb
Dg
3
3/4/5
Armor +1
Blindsight
Rake
Sense Footfalls
(0) Dug In
(CC: 12 /Rst: - /Rg: C)
(0) Tunneling(CC: 14 /Rst: - /Rg: C)
Ab
iliti
es
Spe
lls
Dirt-EncrustedClaws Claw Rake
y2y1
5
Wounds
Moleman
Cost
3
v2
Ca6
Scout
(+1) Melee Expert
(0) Beast Companion: 1 friendly Beast within 6” of this
model activates after this model’s activation ends.
(2) Furious Casting: Discard a Control Card. This model
receives 3 AP that must immediately be used on Cast
Actions.
Cb(tC) Poisonous: This model’s Fist Strike receives
Poison 2.
Ab
iliti
es
Acti
on
sTr
igge
rs
Spe
lls
t
(1) Animal Instincts
(CC: 10t /Rst: - /Rg: C) This model immediately Casts
a (1) spell listed on a friendly Beast model within 6” as
if it was in its description as long as this spells
casting total equals or exceeds the casting cost of the
spell being cast.
(0) Clawshape
(CC: 12t /Rst: - /Rg: C) Fist Dg is 2/3/5 until the end
of this model’s activation.
(1) Primal Flame
(CC: 14tR /Rst: - / Rg: 4) Target beast makes a
Healing Flip.
(1) Shapechange
(CC: 15tt /Rst: - /Rg: C) Myranda transforms into a
non-Unique Beast with a Soulstone Cost of 8 or less.
This model gains the Action: “(0) Revert: End this
model’s transformation.” Transform also ends if this
model casts Shapechange again.
MyrandaCost
7
30mm
Beast
Wk/Cg
5/7 2 6
Ht Wp
Ca
6t 5 8
Df Wd
Rg
1/2/3
Cb
Dg
Scout
Cb(tC) Poisonous
(+1) Melee Expert
(0) Beast Companion
(2) Furious Casting
(0) Clawshape
(CC: 12t /Rst: - /Rg: C)
(1) Animal Instincts
(CC: 10t /Rst: - /Rg: C)
(1) Primal Flame
(CC: 14tR /Rst: - / Rg: 4)
(1) Shapechange (CC: 15tt /Rst: - /Rg: C)
Ab
iliti
es
Acti
on
s
Trig
gers
Spe
lls
Fist
y1
4t
Unique
Wounds
Myranda
Cost
7Unique
v2
Ca4
Ornery: This model cannot be activated by another
friendly model's talents. This model cannot activate
simultaneously with other friendly models.
Spiny Growths: This model may not be blocked when
Disengaging.
Terrifying → 11
(1) Serpent Strike: This model Charges the closest
enemy model. If this model does not end the move
with an enemy model in its melee range its activation
immediately ends.
Cb(tM) Lightning Quick: After damaging defender
with a Fangs Strike, immediately Push this model up
to 6”.
Cb(RM) Onslaught: After damaging defender with a
Fangs Strike, immediately make a Fangs Strike against
the defender.
Cb(tC) Poisonous: This model’s Fangs or Venomous
Spines Strike receives Poison 2.
Ab
iliti
es
Acti
on
sTr
igge
rs
Spe
lls (1) Constrict
(CC: 11C /Rst: Df /Rg: y2) Target small based
Ht 1 or 2 model suffers 2 Wd and receives Slow. This
model’s Fangs Strikes against target receive R until
the End Closing Phase, or until the target is no longer
in this model’s melee range.
Razorspine RattlerCost
7
40mm
Beast
Wk/Cg
4/12 3 5
Ht Wp
Ca
4 5 8
Df Wd
Rg
2/3/5
Cb
Dg
Rg
Cb
Dg
4
1/3/4
Ornery
Spiny Growths
Terrifying → 11
Cb(tM) Lightning
Quick
Cb(RM) Onslaught
Cb(tC) Poisonous
(1) Serpent Strike
(1) Constrict (CC: 11C /Rst: Df /Rg: y2)
Ab
iliti
es
Acti
on
s
Trig
gers
Spe
lls
FangsVenomousSpines
z 8y2
6t
Wounds
RazorspineRattler
Cost
7
v2
Ca3
Stalker: If this model is out of LoS from all enemy models
at the End Closing Phase, Push it up to 6". This
model must be out of LoS from all enemy models after
the Push.
Stubborn: This model receives +2 Wp in Duels when it
is the defender.
(+2) Three-Headed: This model receives 2 additional
Bite Strikes during its activation while it has over
half of its Wds remaining.
(0) Smell Fear: When a model loses a Morale Duel
within 6” of this model, but before the model falls
back, this model may immediately Charge the model.
Smell Fear ends when this model Charges this turn or
at the Start Closing Phase.
Ab
iliti
es
Acti
on
s
Spe
lls
t
(0) Leap
(CC: 10M /Rst: - /Rg: C) Move this model up to its Cg.
This model receives Flight during the move. This spell
cannot be cast if this model is in melee.
(1) Devour
(CC: 13tC /Rst: Df /Rg: y2) Sacrifice target living
Ht 1 model.
(1) Roar
(CC: 14tt /Rst: Wp /Rg: p8) Living models Fall Back
and it counts as losing a Morale Duel.
Sabertooth CerberusCost
8
50mm
Beast
Wk/Cg
5/9 2 5
Ht Wp
Ca
3t 5 8
Df Wd
Rg
2/3/4
Cb
Dg
Rg
Cb
Dg
5
3/3/5
Stalker
Stubborn
(+2) Three-Headed
(0) Smell Fear
(0) Leap(CC: 10M /Rst: - /Rg: C)
(1) Devour(CC: 13tC /Rst: Df /Rg: y2)
(1) Roar(CC: 14tt /Rst: Wp /Rg: p8)
Ab
iliti
es
Acti
on
sSp
ells
Claws Bite
y1y2
6
Rare 2
Wounds
SabertoothCerberus
Cost
8Rare 2
v2
Ca3
Arachnid
Armor +1
Evasive 3
Pass Through
Strength in Numbers: While this model has 5 or more
Wd remaining, its Damage Flips receive +.
(+2) Melee Master
(0) Disruption Field: a3. Until the Closing Phase,
Casting Flips receive -.
(0) Self Repair: This model makes a Healing Flip.
(1) Scatter: Sacrifice this model. Summon three
Steampunk Arachinds into base contact this model
before it is removed from play. Any effects on this
model are applied to each Steampunk Arachnid. Any
wounds on this model are applied as evenly as
possible to the Steampunk Arachnids. The Steampunk
Arachnids may not Swarm Together this turn.
Ab
iliti
es
Acti
on
s
Acti
on
sTr
igge
rs
(1) Self Destruction: p3. Dg 3. Kill this model.
Place 1 Scrap Counter instead of 2.
Cb(Ct) Overwhelm: After damaging defender with an
Iron Claw Strike, defender receives Paralyzed.
Steampunk Arachnid SwarmCost
9
40mm
Construct
Wk/Cg
4/6 1 6
Ht Wp
Ca
3 4 9
Df Wd
Rg
3/3/5
Cb
Dg
Arachnid
Armor +1
Evasive 3
Pass Through
Strength in Numbers
Cb(Ct) Overwhelm
(+2) Melee Master
(0) Disruption Field
(0) Self Repair
(1) Scatter
(1) Self Destruction
Ab
iliti
es
Acti
on
s
Trig
gers
Iron Claw
y1
5t
Wounds
SteampunkArachnid Swarm
Cost
9
v2
Ca3
Arachnid
Armor +1
Evasive 3
Pass Through
(0) Disruption Field: a3. Until the Start Closing Phase,
Casting Flips receive -.
(0) Latch On: Target model in base contact with this
model receives -2 Df. This effect ends when either
model is no longer in base contact with the other, or
at the Start Closing Phase, whichever comes first.
Multiple Latch Ons affecting a single model are
cumulative.
(1) Self Destruct: p2. Dg 2. Sacrifice this model.
(1) Swarm Together: Sacrifice this model and two
other friendly Steampunk Arachnids in base contact
with it. Replace these models with one Steampunk
Arachnid Swarm. Any wounds or effects on the
individual Steampunk Arachnids are applied to the
Steampunk Arachnid Swarm. The Steampunk
Arachnid Swarm may not Scatter this turn.
Ab
iliti
es
Acti
on
s
Trig
gers Df(M) Elusive: After attacker misses with a melee
Strike, Push this model up to 3”, ignoring terrain.
Steampunk ArachnidCost
3
30mm
Construct, Insignificant
Wk/Cg
4/6 1 6
Ht Wp
Ca
3 6 3
Df Wd
Rg
2/2/3
Cb
Dg
Arachnid
Armor +1
Evasive 3
Pass Through
Df(M) Elusive
(0) Disruption Field(0) Latch On(1) Self Destruct
(1) Swarm Together
Ab
iliti
es
Acti
on
s
Trig
gers
Iron Claw
y1
4
Wounds
Steampunk Arachnid
Cost
3
v2
Ca4
Arachnid
Armor +1
Complex Machine: This model counts as both a
construct and a living model and may only be healed
by Ramos. When killed, it generates 2 Scrap Counters
and 1 Corpse Counter.
Terrifying → 12
Weapon, Executioner Claws: Paired
(+1) Melee Expert
(2) Flurry
(1) Steam Cloud: a3. The a is Ht 5 and obscuring and
ends at the Start Closing Phase. This model is also
affected by the a.
Ab
iliti
es
Acti
on
s
Trig
gers
t
Cb (Rt) Decapitate: When damaging defender with
an Executioner Claws Strike, kill defender unless its
controller discards 2 Control Cards or Soulstones.
Only models with the Use Soulstones ability may
discard Soulstones.
Cb(tM) Knock Aside: After hitting enemy defender
with a Executioner Claws Strike inflict no damage.
Push defender up to 4" directly away from this model.
Charge another model within range. If the Charge is
unsuccessful, this models activation ends.
Steamborg ExecutionerCost
10
50mm
Construct
Wk/Cg
5/8 3 6
Ht Wp
Ca
4t 4 10
Df Wd
Rg
4/5/6
Cb
Dg
Arachnid
Armor +1
Complex Machine
Terrifying → 12
Weapon, Executioner
Claws: Paired
Cb (Rt) Decapitate
Cb(tM) Knock Aside
(+1) Melee Expert
(2) Flurry
(1) Steam CloudAb
iliti
es
Acti
on
s
Trig
gers
Executioner Claws
y2
7t
Rare 1
Wounds
Steamborg Executioner
Cost
10Rare 1
v2
Ca6
Bearskin Armor: This model may choose to ignore
damage infliced by p, a and b.
From the Shadows: This model may be deployed after
all other models, in or behind any terrain more than
12” away from an enemy, or the objective of any
strategy or scheme. This model may not be targeted
by Charges or ranged attacks until it takes an Action
other than Pass if deployed this way. If multiple
models with this ability are in play players alternate
deploying them using the deployment order for Crews.
Hunter
Weapon, Harpoon Gun: Ranged Strikes cost 2 AP.
Targets receive Slow if wounded.
(0) Eat Your Fill: This model may immediately use this
Action after it kills a model with a melee attack. Heal
all wounds suffered by this model and immediately
end its activation.
(1) Harpoon Expert: Make one Rg 8 Harpoon Gun Strike
that receives -2 Cb.
Ab
iliti
es
Acti
on
s
Trig
gers
Spe
lls
t
Cb(R) Drag: After damaging defender with a Harpoon
Gun Strike, defender is pushed 4” directly toward
this model.
Cb(t) Harpoon Fate: After hitting defender with a
Harpoon Gun Strike, defender’s controller discards 1
Control Card.
Cb(C) Rip Throat: When damaging a defender without
Armor, Claw Strike receives +2 Dg.
(0) Consume the Dead
(CC: 12 / Rst: - / Rg: 6) Discard 1 Corpse Counter. This
model makes 1 Healing Flip.
(1) Devour
(CC: 13Ct /Rst: Df /Rg: y2) Sacrifice target living
Ht 1 model.
(1) Icy Fate
(CC: 14Ct /Rst: Wp /Rg: 10) Target model may not
Cheat Fate until the Start Closing Phase.
Cost
6
30mm
Wk/Cg
4/6 2 6
Ht Wp
Ca
6t 5 7
Df Wd
Rg
1/2/4
Cb
Dg
Rg
Cb
Dg
5t2/3/6
Bearskin Armor
From the Shadows
Hunter
Weapon, Harpoon
Gun
Cb(R) Drag
Cb(t) Harpoon Fate
Cb(C) Rip Throat
(0) Eat Your Fill
(1) Harpoon Expert
(0) Consume the Dead
(CC: 12 / Rst: - / Rg: 6)
(1) Devour
(CC: 13Ct /Rst: Df /Rg: y2)
(1) Icy Fate(CC: 14Ct /Rst: Wp /Rg: 10)
Ab
iliti
es
Acti
on
s
Trig
gers
Spe
lls
Claw Harpoon Gun
z 12y1
5
Rare 2
Wounds
December Acolyte
Cost
6Rare 2
December AcolyteGraverobber
v2
Ca5
Arachnid
Armor +1
Companion (Ramos)
(1) Magical Extension
(CC: */Rst: * /Rg: *) This spell may be cast only once
per activation. Cast one of the connected Master’s
(1) spells. During this casting, this model may use a
Soulstone to change its starting total.
(1) Stoke
(CC: 16tt/Rst: - /Rg: 6) Friendly Construct
receives Reactivate. A Construct may only be
affected by Stoke once per turn.
Ab
iliti
es
Spe
lls
t
Brass ArachnidCost
2Construct, Insignificant,Totem (Ramos)
Wk/Cg
4/6 1 6
Ht Wp
Ca
5t 6 4
Df Wd
Rg
1/3/3
Cb
Dg
Arachnid
Armor +1
Companion (Ramos)
(1) Magical Extension
(CC: */Rst: * /Rg: *)
(1) Stoke (CC: 16tt/Rst: - /Rg: 6)
Ab
iliti
es
Spe
lls
Buzz Saw
y1
4
Wounds
Brass Arachnid
Cost
2
30mm
v2
Ca4
Companion (Rasputina)
Frozen Heart: This model is immune to Morale Duels.
(0) Eat your Fill: This model may immediately use this
Action after it kills a model with a melee attack. Heal all
wounds suffered by this model and immediately end
its activation.
(0) Consume the Dead
(CC: 12 / Rst: - / Rg: 6) Discard 1 Corpse Counter. This
model makes 1 Healing Flip.
(1) Devour
(CC: 13tC /Rst: Df /Rg: y2) Sacrifice target living
Ht 1 model.
(1) Magical Extension
(CC: */Rst: * /Rg: *) This spell may be cast only once
per activation. Cast one of the connected Master’s
(1) spells. During this casting, this model may use a
Soulstone to change its starting total.
Ab
iliti
es
Acti
on
sSp
ells
t
WendigoCost
2Graverobber, Insignificant, Totem (Rasputina)
Wk/Cg
4/6 1 4
Ht Wp
Ca
4t 4 4
Df Wd
2/2/5Dg
Companion
(Rasputina)
Frozen Heart
(0) Eat Your Fill
(0) Consume the Dead
(CC: 12 / Rst: - / Rg: 6)
(1) Devour
(CC: 13tC /Rst: Df /Rg: y2)
(1) Magical Extension (CC: */Rst: * /Rg: *)
Ab
iliti
es
Acti
on
sSp
ells
Maw
y1
4
Wounds
Wendigo
Cost
2
30mmRg
Cb
v2
Ca4
Companion (Master)
Empower: Spell Damage Flips made by friendly models
Linked to this model receive +.
(0) Link: This model and target model in base contact
with it are Linked. After the model this model is
Linked to completes a Walk Action or ends its
activation, Push this model into base contact with the
Linked model. Link ends if the two models are not in
base contact at the Start Closing Phase.
(1) Magical Extension
(CC: */Rst: * /Rg: *) This spell may be cast only once
per activation. Cast one of the connected Master’s
(1) spells. During this casting, this model may use a
Soulstone to change its starting total
Ab
iliti
es
Acti
on
sTr
igge
rs
t
Cost
2Wk/Cg
4/- 1 4
Ht Wp
Ca
4t 2 2
Df Wd
Rg
1/1/3
Cb
Dg
Companion (Master)
Empower
(0) Link
(1) Magical Extension (CC: */Rst: * /Rg: *)
Ab
iliti
es
Acti
on
sSp
ells
Shock
y1
3
Wounds
Essence of Power
Cost
2
30mm
Essence of PowerInsignificant, Spirit, Totem
v2