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MAKING MONEY WITH YOUR COMPUTER PLAYBALL! Bats Meet Bytes PROGRAMMING For Nine Computers * PLUS: Software Reviews ' Diary of a Game Designer

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Page 1: MAKING MONEY WITH YOUR COMPUTER - Archive

MAKING MONEY

WITH YOUR COMPUTER

PLAY BALL! Bats Meet Bytes

PROGRAMMING For Nine Computers *

PLUS: Software Reviews ' Diary of a Game Designer

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been waiting for! CENTIPEDEr^A^-^K'D^ENDER^WDBCTWDN^O^STA^ATE^d^DIGDUQlon the Tl 99/4A you can also play Protector II, Shamus, Picnic Paranoia and Super Storm.)

And the hits willkeep on coming. Soon you’ll be able to play JOUST," JUNGLE HUNT," MOON patrol; POLE POSITION; MS. PAC-MAN" plus others on your home §re?SnXSSn0Va,l0ble0n ATA |SOFT The Arcade Classics from ATARISOFT." 1 They could be playing where you live. Today. Now your computer fits

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esafeija

SOFTWARE SUCCESS: IT’S HARD At 15, Kay Borzsony learned how tough selling software can be.

COMPUTERS COME TO BAT Computers are a hit with big league baseball teams. Plus a video ball game,- and a program that lets you rate the best players.

THE MYSTERIOUS FLOWCHART

GAMES GONE GONZO 'Punkey Kong’ ‘Tootsie-Tron’ and other crazy game ideas.

PAGE 51

DEPARTMENTS

ASK ENTER: Our Help-Line.

NEWS BEAT: Computer Ne

SHOW BEAT: Entertainmen

STATE OF THE ART: V

er: Photo© Stan Fellenrc

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'Feedback

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'Bits

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’Random Access

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INTRODUCING PUZZLE MANIA. 7 GREAT PUZZLES CREATED BY US.

THE OTHERS BY PUZZLE MANIACS.

m

m

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I serViews

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'Pacesetters

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Boot up a brainstorm. You!re going to need all your cunning and intelligence to stop the FuzzBomb from turning the USA. into a nation offuzzbodies. You're Agent U.S.A.V* top investigator for the country's .

Scholastic Wijware

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Mow TO SUCCEED INBUSINESS. ...WITH A LITTLE HELP

FROM YOUR COMPUTER

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ookkeepingfor a belly dancer? Creating unicorns for a computer ' company? There’s no limit to what a computer job can be.

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really don’t have to be a computer pro to make extra money with your computer....Even new users are finding ways to earn.

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i begin your own search for a computer job, learn all you m about the company or store where you want to work.

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the fun and challenging world of computers

wrought you SESAME STREET, 3-2-1 CONTACT comes

as exciting as computers them- computers, video games and

lasers to robots—plus puzzles, board games, other features that make learning about compu¬

ters easy and fun. You won’t want to miss an issue. So order your subscription now.

Parents will love ENTER too. It'll explain why computers -uch an important part of everyone’s future.

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y omputer stores have become the “hangout of the sus, says one f store owner. Everybody wants to be around what’s hot and new.

Computer Sales Pitch HOW TO GET-AND KEEP-A JOB IN A COMPUTER STORE

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1 t started as a school project. But after more than a year of work, k Eric Babinet, 16, was able to sell his game to a computer company.

Diary of aGame Designer

BY BILL CAMARDA 'ET

MARCH 1982

Some of us were going to put together a robot for our class

just too expensive. I have a new computer; maybe I can make up a computer game. It would be fun to

that might work. Doing it right won't be easy. I

haven’t done much with computers since I fooled around with them

bonus points. The game is getting a

computer business. Eric talked with ENTER’s Bill Camarda about his experience creating and selling a

some in the fifth grade. And I can already see that if the game’s going to be any good, I'll have to spend

I'm learning as I go. Some simple¬ looking things, like keeping score, aren’t simple at all. Whenever the player shoots something, the pro¬ gram has to check how much to add, go through the complicated

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' ven if I don’t make money, designing a game is great experience. ...But don’t get me wrong—I’d like to make some money, too.”

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§ m m

his is great. My game is being manufactured now.... And they’re using my age to sell the game. For once, I’m glad I’m not older.”

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t IS, Kay Borzsony learned how hard the computer business can i be. His pockets may be empty, but he’s filled with second thoughts.

Software Success IT’S HARDER THAN IT LOOKS... JUST ASK KAY BORZSONY

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IBM PC Software: the value of choosing

Size up the selection.

IBM software library. They’ll help keep you on

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programs that fit.

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ay has lived the highs and lows. He hobnobbed with , computer superstars, but also broke off with a close friend.

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VIDEOBALLPARK BY PHIL W I S W E L L

iy good to argue with the ump. TALKIN’BASEBALL

(ALMOST)

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mum

i

THE MYSTERIOUSy\ CASE OF THE

Meandering Flowchart

GO WITH THE FLOW

of spaghetti, that’s a sign that your program is too complicated. Keep at it until you have the simplest flowchart possible. (Our flowchart is a lot of

DON’T THROW IT OUT! When you're done writing the program, don’t throw

your flowchart away. You'll find it's very helpful in debugging—getting your program to run the way you wanted it to. When you start seeing error messages, sometimes the only thing to do is to step through the

Did you ever read a program written by someone else and try to figure out what it's supposed to do? Flowcharts come in handy then, too. They give you a

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simple explanation of what the program is about. Flowcharts exist only to help you, so you can make

them up anyway you want. But remember—you may

Or someone else may want to look at it in order to understand what you had in mind. That's why it's a good idea to follow some simple conventions.

First, there are commonly used symbols for the different steps a program can take (see glossary).

Second, flowcharts generally should move from top to •

Below, we've given you a very simple flowchart for a program that writes the word "Hello" five times. That should give you an idea of how the different symbols are used and put together. Will that help you get started in flowcharting? We hope so. Will it help you recover the

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-vv

J [^n <m

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> w

'Pencil Crunchers GAME SEARCH ARCH0N

BY REBECCA HERMAN choplifter

RICOCHET

ROBOTWAR

■R©eKrs3oers-

SERPENT'S STAR

SHAMUS

TIME ZONE

TRANSYLVANIA

WAYOUT

WIZARDRY

(Answers on page 64)

ECR I T I C A

TREPYTRE

R D I S H A M U

ATHFECOO

NMRRSYPU

STEAASER

YSTWAYOL

L N F T E(Tl(P R

V A I O T K E T

AMLBARAO

NEPOSODE

I I 0 R NiZJL P

A P H L E G I O

EECAPSN I OFSOCCER

RADRSNOR

L M A S H

T S A \fyk TO T

S E I W R R O D

PNW l P E C N

AOTZENKO

RZEANNYH

SEHRTUSC

EMCDSRBR

C I 0 R S E O A

TTCYTDOH

F L I O A O T P

Y D R I R L S S

N N A I R E K L

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XAMEULBO

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Games Gone

GONZO ONE MAN’S VIDEO VISIONS

First of all, it seems to me that video and computer games are about where electric guitars were in the early 1960s. They’ve been around for a while, but your parents would feel a whole lot better if you were play¬ ing the trombone instead. Mine would have, anyway.

See, in the early 1960s you couldn’t say, “Hey, Mom, gimme a thousand dollars so I can play power chords while my friend Hal howls nonsense at screaming girls.” Instead you had to say, "They really need a guitar in the school marching band. They’re going to' give me a 400-foot extension chord and a wagon for

a Twin-Reverb." Which is just like now. You can't say, "Hey, Mom,

gimme a thousand dollars so I can chase Thorax the Barbarian through the Maze of Death." Instead you gotta say, "My teacher says if you buy me a Com-

OBSERVATION NUMBER TWO. My second discovery was that I don’t play video

about the rock band REO Speed wagon: They had a Zaxxon set up in their dressing room. So I played Zaxxon for about 12 hours when I should have been interviewing musicians. Fortunately(they had it fixed so you didn’t have to put in money, or I would have spent my entire story fee before I zapped Zaxxon. 11

m. Put in a quarter and by the tirr , up, your rent money is gone.

Now we get to the meat of this essay. I figure the only

ise give you his quar-

BY CHARLES M. YOUNG

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~0\0

'Pencil( runchers

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'Basic Training PROGRAMS FOR YOUR COMPUTER

Adam, Apple, Atari, Commodore 64, IBM, T.1.99/4A, Timex-Sinclair, TRS-80, VIC-20

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BmJkmNG

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Bm Training

COMPUTER TUTOR

I P” | SB”

■» Ifc =r—: * |h-IoZ I Si?

s |p°3T :lkl

! 15” 11i%r„,

- SKSSET j|= sit™ 35 REM E$ = ENGLISH

665 w=w'iL MAY 1984

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Ill

I III

1 sil

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Sits

i5 New England

| ccr Computer Camps, Inc.

COMPUTER CAMPING •Coed-Age

■ 1 week sessic • Professional wi •APL, Assembly

5S 8-17 • Apple & IBM Systems

ins at Avon Old Farms School iting instruction

BASIC, Forth, Logo ^Pascal

| Also: swimming, tennis, golf, 1 field sports, plus kite Hying,

| juggling and frisbee. | ,

203) 873-1421

Director of Camping Director of Education

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State of the rt

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UsmVim

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INPUT

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1

If jour parents complain that this is what all computer games are doing to you,

they obviously don’t know about Spinnaker.

the Learning Adventure Series, and You'll explore, figure, and investigate your Then you can get down to the busines 1—S of great games that will way through all kinds of situations. You of fun and games in peace and quiet

KSjMH IN.|.~

sp/maffe^

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An exciting two week adventure for two to a wild game preserve in Kenya,

Africa. The trip includes airfare,

tel Cabin Tent, four :el sleeping bags, i Coleman lantern,

Elephant Safari Sweepstakes dealership where you find free entry blanks and official rules. -While you’r there, check out our full line of quality

Camouflage Nylon Duffle Bag. Thi.s handsome bag

ater repellent and double reinforced at all

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i magazines with a cover date prior to December 1999. from these scans, nor do we offer anything from the Publishers themselves.

ss anyone selling releases from of su|tiQrf them and do let us know.

Thank you!

Our goal is to preserve classic video game magazines so that they are not lost permanently.

People interested in helping out in any capacity, please visit us at www.retomags.com.