makerspaces
DESCRIPTION
Libraries are more than a storage house for books; they are friendly places for discovery! Do it yourself (DIY) culture has permeated into libraries giving patrons of all ages a chance to create interesting things. These collaborative learning environments, sometimes called makerspaces, are spaces where people can share innovative ideas and learn new skills. Makerspaces are a perfect fit in libraries primarily because it helps to enhance a library’s mission, which is to encourage lifelong learning. In this webinar: • Learn what a makerspace is and what it could mean for your library patrons. • Discover a variety of resources to help build a great makerspace. • Gain an appreciation as to what other libraries are doing in this new exciting space. • Acquire numerous programming ideas to help foster creativity and learning.TRANSCRIPT
Maker
http://www.slideshare.net/chadmairn
#makerspaces
http://www.slideshare.net/bpichman
More info: http://goo.gl/gq6Ck
http://www.libraryasincubatorproject.org/
Allen County Public Library Creates High-Tech 'Hackerspaces'Source: http://goo.gl/wHZyR
… host a program for the maker community on every Monday in May.
http://www.makerbot.com/
$2,199.00
Note: Not too long ago basic printers were very expensive! Now, they are inexpensive; the same will happen with 3D printers!
Themes of a MakerSpace
Key Concepts: Innovation• Innovation must be an
original disruptive act.
• Innovation is the embodiment, combination, and/or synthesis of knowledge in novel, relevant, valued new products, processes, or services
Key Concepts: Interaction
• Interaction will allow your patrons to learn and grow.
• Interaction is necessary to maintain interest in your library’s programs, collection, etc.
Key Concepts: Discovery
• With the idea of an open play environment; people will discover new and exciting things on their own.
• Fact: You remember things that you discover on your own better than things told directly.
Key Concepts: Collaboration
• Collaboration allows people to get together to discuss common interests to gain new knowledge.
• People will collaborate naturally if centered around something FUN!
Key Concepts: Invention
• Allow your patrons the ability to build things.
• Fab Labs/Maker Spaces
Funding
Crowdfunding
http://www.indiegogo.com/
http://www.pledgemusic.com/
http://makethatthing.com/
Social Media
Just Ask
Source: http://goo.gl/LDb4p
Could you see any of these in your library?
… is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It's intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments.
… is a credit-card sized computer that plugs into your TV and a keyboard. It’s a capable little PC It also plays high-definition video.
http://www.raspberrypi.org/
http://www.arduino.cc/
Smart Tables
• Interactive Touch Table Top• Easy to load and install games• Up to 8 children can play, 100
finger touches
Meet Sphero.
Creation Station – Sifteo Cubes
Small LCD screens that can sense when there are nearby cubes and react accordingly
Creation Station – Lego We-Do
Robotic Legos that move; teaches how to program through a GUI interface
Little Bits are an open source library of electronic modules that snap together with tiny magnets for
prototyping, learning, and fun.
http://littlebits.cc/
The Menageri-E
A “Digital Petting Zoo” or “E-Bar”
Game-based Learning
Using competitive exercises to get students to challenge themselves with the hopes of motivating them to learn better and more meaningfully.
“The trick is not in knowing the single solution. It’s having lots of different options and solutions to turn to.”
Source: Wired Magazine April ,2012, page 22
Game Development Workshops
Visit http://goo.gl/dQrnd for a list of game engines!
SPC Seminole Gaming Club
http://librarygame.co.uk/
openbadges.org
http://bit.ly/QEGV4a
handheldlibrarian.org/
What Is Coming For Libraries
Gesture Based Computing
• More ways to engage patrons• Stand in front of a screen and…
– Paint without touching anything– Scroll through pictures or upcoming events– Play Videos without touching anything
• All these things are done by hand movements
Examples:
Interactive Library Cards
• Put a “Reward System” into the library card– Badges– Prizes– Exclusive Programming / Event registration
• Low Tech:– Print new more colorful library cards, allow patrons to customize their
card with different and increasingly more desired badges – based off books read, programs attended, etc.
• High Tech:– Create Library Cards with screens– Send Messages to card when they are in the library (wirelessly
connected)– Display “reading level” or “badges they own”
Libraries have to be engaging.Libraries need to find ways to engage their patrons, both while at the library and away from library. ..introducing innovative technology and services is one of these ways.
FINAL THOUGHTS
Your environment can have all the best tech toys and cool fablabs but it could still fall short.
It is up to the frontline staff to ENANGE their audiences. A friendly hello goes a long way. Allow the staff to play with the tech; get them involved to reflect that excitement to the patrons.
I HAVE ALL THIS TECH…NOW WHAT
http://makezine.com/
.com
http://www.slideshare.net/chadmairn
#makerspaces
http://www.slideshare.net/bpichman
Brian Pichman• Twitter:
– @bpichman
• Email:– [email protected]
• Cell:– 815-534-0403
Let’s Hangout!
gplus.to/chadmairn