Engaging With MakerSpaces

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Today libraries around the globe are talking about fab labs, maker spaces, and hacker spaces. This workshop uncovers what these spaces are, what they are for, and how to correctly implement them in your library setting. We will discuss specific types of spaces along with examples. Most importantly, some tips and tricks and obtaining funding to create these amazing areas libraries desperately need. This workshop will help position your library as a community anchor to further engage your patrons allow them to collaborate, interact, and discover.

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<ul><li> 1. NEFLIN SEMINAR BRIAN PICHMAN OF THE EVOLVE PROJECT Engaging with Maker Spaces </li> <li> 2. Let Me Introduce Myself Hi Im Brian Pichman Today we will explore libraries, discover new learning spaces, define interaction and engagement. Libraries need to become more engaging. Follow me on Twitter: @bpichman </li> <li> 3. Take Risks </li> <li> 4. LIBRARIES ARE SCREWED BY ELI NEIBURGER Libraries are like Candles </li> <li> 5. Create a Public VALUE Not be a process but an experience Move from physical to digital Create new ways to learn and explore Libraries should be creating stories Libraries HAVE TO BE ENGANGING! Shift Focus To Innovation, Interaction, Discovery, Collaboration and Invention </li> <li> 6. Libraries Need to Become Engaging Build out maker spaces/learning spaces to: Encourage Creativity and Invention Allow Discovery Increase Collaboration Generate Interaction Foster Innovation </li> <li> 7. Creation and Inventions </li> <li> 8. Discovery </li> <li> 9. Collaboration </li> <li> 10. Interaction </li> <li> 11. Innovation </li> <li> 12. Evolve: A Library Playground Fab Lab / Hackerspace / MakerSpace A location where people with common interests (usually in computers, technology, science, or digital or electronic art) meet, socialize and/or collaborate. Can be viewed as open community labs incorporating elements of workshops and/or studios where people can come together to share resources and knowledge to build and make things and ideas. Combining the positive &amp; fun aspects of schools, museums, and playgrounds into one entity. </li> <li> 13. We All Have Creative Potential </li> <li> 14. Types of Maker Spaces Collaborative Areas (Either Network Based or In A Room) Provide Tools (Hardware and/or Software) Learning Labs or Training Centers </li> <li> 15. http://makerspace.com/makerspace-directory </li> <li> 16. Recording Studios / Art Studios Macs Video Equipment Green Screens Sound Recording </li> <li> 17. 3D Printing The ability to print objects </li> <li> 18. Allen County Public Library </li> <li> 19. Multimedia Room / Learning Centers Room Set Up Features: Clickers Allows for jeopardy style gaming Smart Board (interactive white board) Full DVD/BluRay/Sound System Easy to use and start (Touch Panel System) You Can Use This Room For Jeopardy Movie Nights Presentations / Interactive Style Board Game Night Create a Business Plan, Project Plan, etc </li> <li> 20. The 4th floor is a public laboratory and educational facility with a focus on information, design, technology, and the applied arts. The 14,000 sq foot space hosts equipment, expertise, programs, events, and meetings that work within this scope. While traditional library spaces support the consumption of knowledge by offering access to media, the 4th floor is unique because it supports the production, connection, and sharing of knowledge by offering access to tools and instruction. Chattanooga Fourth Floor </li> <li> 21. DOK Lab (www.doklab.nl) </li> <li> 22. If you build it they will come </li> <li> 23. I N C O R P O R A T E Y O U R S P A C E W I T H T E C H N O L O G Y T H A T P A T R O N S C A N T A K E H O M E USE TECHNOLOGY </li> <li> 24. Kurio Tablet Cheap Tablet Locked Down Secure </li> <li> 25. Little Bits littleBits is an open source library of electronic modules that snap together with tiny magnets for prototyping, learning, and fun. </li> <li> 26. Meet Sphero. </li> <li> 27. Creation Station Lego We-Do Robotic Legos that move; teaches how to program through a GUI interface </li> <li> 28. Laser Tag (Yes inside the library) Ubisoft Laser Tag System Up to 8 can play Multiple different game scenarios </li> <li> 29. The Menageri-E A Digital Petting Zoo or E-Bar </li> <li> 30. Music Station </li> <li> 31. Your environment can have all the best tech toys and cool maker-spaces but it could still fall short. It is up to the frontline staff to ENANGE their audiences. A friendly hello goes a long way. Allow the staff to play with the tech; get them involved to reflect that excitement to the users. </li> <li> 32. Use the tools your users use Communicate on their level These are your #1 Marketing Tools </li> <li> 33. Digital Content Curation Encourage creativity </li> <li> 34. Film A Zombie Movie (Cameras and some Face Paint for Your Library) </li> <li> 35. Link Books to E- Books Find New Content Scavenger Hunts </li> <li> 36. Open a new dimension in your library. Buy using an app, you can see a new world within your physical space. </li> <li> 37. Place books into color themed bags. Barcode number written outside of bag. Allow patrons to check out and take them home. </li> <li> 38. During special holiday periods, find books that are colored the holiday colors (not necessarily about the holiday) and place them on a stand near your end caps. </li> <li> 39. Purchase Cheap Plastic and Foam to setup Paths and fairways with felt. Have it throughout the library, engage the participants through your space. </li> <li> 40. Hello </li> <li> 41. Stand, Not Sit Walk Around Go to patrons, and ask them how the are doing, show them things Create Staff Experts Each member of your staff probably has a hobby, a genre of book they enjoy. Give them badges to say I Fish or I Love Mystery. Create Patron Experts Staff and Youth Remove Fines. Dont punish for returning a book that took longer to read. Instead of a fine, ask the younger patron, well tell me about this book </li> <li> 42. Put a Reward System into the library card Badges Prizes Exclusive Programming / Event registration Low Tech: Print new more colorful library cards, allow patrons to customize their card with different and increasingly more desired badges based off books read, programs attended, etc. High Tech: Create Library Cards with screens Send Messages to card when they are in the library (wirelessly connected) Display reading level or badges they own </li> <li> 43. Rochester Institute of Technology https://play.rit.edu/ http://youtu.be/xjK1dQHmzss </li> <li> 44. The Game of Books is gamifying the reading experience. In the Game, you are the character that you are leveling up; books are the magical items that give you rewards. This is a project from BookLamp.Org Each Book in the world has a very specific DNA, a structure that contains specific themes, writing style, density, etc. The themes in the book relate to points and those points apply to your character. More Details: www.gameofbooks.com </li> <li> 45. Technology As An Evolution 1990 2000: Internet Burst 2000 2010: Value Adds to Technology 2010 2020: Technology Burst </li> <li> 46. Future of Technology To discover and curate of information Value adds (efficiency, reliability) To build or discover new things </li> <li> 47. Future of Search Has Changed Searches based off of visuals instead of keywords Clicking Images rather than entering in words </li> <li> 48. General Themes Touch-Based Gesture-Based Object Orientated Open Source Hardware </li> <li> 49. Touch Based People want to touch everything Discover Through Touch Search Through Touch Learn Through Touch </li> <li> 50. Gesture Based Communicate with Technology Hands Free Uses multiple cameras to detect depth/movement Microsoft Kinect Sites to Explore: Microsoft Kinect PrimeSense Evoluce </li> <li> 51. Wearable Gesture Based Computing http://www.pranavmistry.com/projects/sixthsense/ </li> <li> 52. Object Orientated Use Objects to interact with surfaces </li> <li> 53. Back To Searching Technology is becoming more visual orientated Whether it be from touch, gesture, or objects Search Dynamics are changing </li> <li> 54. Future Concepts People watching TV can point and click to buy content (clothes, cars, etc) Predictive searches (Amazon does it now) Ask yourself, what do you want to create? </li> <li> 55....</li></ul>