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2 M ASQUERADE A T A G LANCE Ruler: The Silent Queen Government: Autocracy Population: 112 (90 humans, 8 halflings, 6 gnomes, 8 others) Notable Folks: Her Grace the Silent Queen a.k.a. the Slumbering Captain Absinthe Morell (location 10), The Jester, Queen of Masquerade, Lymphania Jade (location 4) Alignments: CN, N, NE Languages: Common Qualities: Insular, prosperous, tourist attraction Corruption: +0; Crime: -1; Economy: +2; Law: +1; Lore: +0; Society: +0 Danger: 0; Disadvantage: Plagued (hidden) (the usual plagued modifiers only apply if Masquerade’s secret is discovered) M ARKETPLACE Resources & Industry: Entertainment Base Value: 500 gp; Purchase Limit: 2,500 gp; Spellcasting: 4th; Minor Items: 2d4; Medium Items: 1d4; Major Items Masquerade is a floating village—or perhaps more appropriately a floating theatre—populated mostly by people suffering from leprosy, who bear their affliction secretly behind colourful masks and costumes. These poor suffering souls were drawn in years gone by to the sanctuary offered by the visionary leadership of the Silent Queen, but frequent attacks drove them ever further from civilisation. In time, when the colony was swollen by afflicted actors and artists, the Silent Queen took them on a pilgrimage by river. To pay their way the colony put on shows, their poor corrupted bodies hidden behind festival masks, the smiles of audiences replacing the looks of horror the afflicted usually garner. Since then the troupe has sailed great rivers and coastlines, bringing joy, but sometimes—when their secret is discovered—bringing fear and forcing the troupe to hastily move on or face destruction. In truth, the Silent Queen began her sanctuary to provide herself with ample food, her own leprous form having driven her away from her family and aristocratic friends. She became a beacon to those similarly afflicted. In time, though, she grew to pity and then love the suffering folk she brought into her “care”. After one particularly bestial attack when, bloated with hunger, she slew her lover and friend Barrus Marram she swore an oath never to consume human blood again. That was over a century ago, but her fast has come at great personal cost—now little more than a tissue of skin atop fragile bones she perpetually lurks in her shrouded bedchamber, whispering instructions through the public leader of the colony Lymphania Jade, her only one allowed in her presence. The villagers, fear and trust the Silent Queen in equal measure; she is a night-terror, a beacon and bogyman. Although only the captain knows her secret, her hermit-like behaviour has birthed a thousand tales and stories. When they can afford to, the troupe pays for one (or more) of their number to receive a remove disease. The Silent Queen announces the next lucky recipient and great festivity ensues. Sadly, this approach has led to jealousy and, on two occasions, mysterious disappearances. There are also times where salvation becomes an obsession, with groups or individuals seeking to accelerate their fundraising to pay for cures. If cures fail, retribution is often sought. Masquerade’s three boats become one when the show docks, the vessels joined together by ropes and boardwalks. The show—often known as the “Night Theatre”—only opens once the sun has gone down. Shadows and darkness are good to hide things in, after all. V ILLAGE L ORE A PC making a Knowledge (geography) or Knowledge (local) check may know something about Masquerade. A successful check gains all the information revealed by a lesser result. DC 10: Masquerade is a floating village which plies its curious trade up and down broad rivers and sheltered coasts. The curiously attired locals put on plays and comedies. DC 20: Masquerade’s actors have great talent and their plays are not to be missed; the floating village is like some strange fairyland and only ever stays for a few days before moving on. DC 30: Occasionally the village ups and leaves in an awful hurry for no clear reason. W HISPERS & R UMOURS A PC can use Diplomacy to gather information about Masquerade and its surroundings. This takes 1d4 hours and requires a DC 10 check. A PC gains one additional rumour for each 5 points by which the check result exceeds DC 10. Use the table below, to determine which rumour(s) the PC learns. D6 RUMOUR 1-2 Bramble Hammlin, playwright and actor, was born into a noble family but was cast out by jealous relatives. He now wanders with the Masquerade in exile. He’s a difficult person, prone to tantrums. 3-4 Masquerade’s captain, the Jester, isa fierce lady known for her poisonous lashing tongue. 5-6 The locals make furtive references to “her below” and are in either awe or fear to whoever her below is.

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M A S Q U E R A D E A T A G L A N C E

Ruler:TheSilentQueenGovernment:AutocracyPopulation:112(90humans,8halflings,6gnomes,8others)NotableFolks:HerGracetheSilentQueena.k.a.theSlumbering

CaptainAbsintheMorell (location10),The Jester,QueenofMasquerade,LymphaniaJade(location4)

Alignments:CN,N,NELanguages:CommonQualities:Insular,prosperous,touristattractionCorruption: +0; Crime: -1; Economy: +2; Law: +1; Lore: +0;

Society:+0Danger: 0;Disadvantage: Plagued (hidden) (the usual plagued

modifiersonlyapplyifMasquerade’ssecretisdiscovered)

M A R K E T P L A C E

Resources&Industry:EntertainmentBaseValue:500gp;PurchaseLimit:2,500gp;Spellcasting:4th;

MinorItems:2d4;MediumItems:1d4;MajorItems–

Masqueradeisafloatingvillage—orperhapsmoreappropriatelya floating theatre—populatedmostly by people suffering fromleprosy,whobeartheirafflictionsecretlybehindcolourfulmasksand costumes. These poor suffering soulswere drawn in yearsgonebyto thesanctuaryofferedbythevisionary leadershipoftheSilentQueen,butfrequentattacksdrovethemeverfurtherfrom civilisation. In time, when the colony was swollen byafflicted actors and artists, the Silent Queen took them on apilgrimageby river. Topay theirway the colonyputon shows,their poor corrupted bodies hidden behind festival masks, thesmiles of audiences replacing the looks of horror the afflictedusuallygarner.Sincethenthetroupehassailedgreatriversandcoastlines, bringing joy, but sometimes—when their secret isdiscovered—bringingfearandforcingthetroupetohastilymoveonorfacedestruction. In truth, the Silent Queen began her sanctuary to provideherselfwithamplefood,herownleprousformhavingdrivenheraway from her family and aristocratic friends. She became abeacontothosesimilarlyafflicted.Intime,though,shegrewtopityandthenlovethesufferingfolkshebroughtintoher“care”.Afteroneparticularlybestialattackwhen,bloatedwithhunger,sheslewherloverandfriendBarrusMarramshesworeanoathnevertoconsumehumanbloodagain. Thatwasoveracenturyago,butherfasthascomeatgreatpersonalcost—nowlittlemorethanatissueofskinatopfragilebones she perpetually lurks in her shrouded bedchamber,whispering instructions through thepublic leaderof thecolonyLymphania Jade, her only one allowed in her presence. The

villagers,fearandtrusttheSilentQueeninequalmeasure;sheisanight-terror,abeaconandbogyman.Althoughonlythecaptainknows her secret, her hermit-like behaviour has birthed athousandtalesandstories. Whentheycanaffordto,thetroupepaysforone(ormore)of theirnumber to receivea removedisease. TheSilentQueenannounces the next lucky recipient and great festivity ensues.Sadly, thisapproachhas led to jealousyand,on twooccasions,mysterious disappearances. There are also times wheresalvation becomes an obsession, with groups or individualsseekingtoacceleratetheir fundraisingtopayforcures. Ifcuresfail,retributionisoftensought. Masquerade’s three boats become one when the showdocks,thevesselsjoinedtogetherbyropesandboardwalks.Theshow—often known as the “Night Theatre”—only opens oncethesunhasgonedown.Shadowsanddarknessaregoodtohidethingsin,afterall.

V I L L A G E L O R E

A PC making a Knowledge (geography) or Knowledge (local)check may know something about Masquerade. A successfulcheckgainsalltheinformationrevealedbyalesserresult. DC10:Masqueradeisafloatingvillagewhichpliesitscurioustrade up and down broad rivers and sheltered coasts. Thecuriouslyattiredlocalsputonplaysandcomedies. DC20:Masquerade’sactorshavegreattalentandtheirplaysare not to be missed; the floating village is like some strangefairylandandonlyeverstaysforafewdaysbeforemovingon. DC 30: Occasionally the village ups and leaves in an awfulhurryfornoclearreason.

W H I S P E R S & R U M O U R S

A PC can use Diplomacy to gather information aboutMasquerade and its surroundings. This takes 1d4 hours andrequires a DC 10 check. A PC gains one additional rumour foreach5pointsbywhichthecheckresultexceedsDC10.Usethetablebelow,todeterminewhichrumour(s)thePClearns.

D6 RUMOUR

1-2

BrambleHammlin,playwrightandactor,wasbornintoanoblefamilybutwascastoutbyjealousrelatives.Henow wanders with the Masquerade in exile. He’s adifficultperson,pronetotantrums.

3-4 Masquerade’scaptain,theJester,isafierceladyknownforherpoisonouslashingtongue.

5-6 Thelocalsmakefurtivereferencesto“herbelow”andareineitheraweorfeartowhoeverherbelowis.

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N O T A B L E L O C A T I O N S A T A G L A N C E

Masquerade’s three boats have several locations of interest toadventuringtypes.

1. TheSingingCrookedBridge:VisitorsenterMasqueradebytheswayingropebridge.

2. Great Theatre & Pit: Garish temporary home of the maineventsonMasquerade,spiritualhomeofBrambleHammlin.

3. Museum & Warehouse: Part shop, part exhibition, localssupplement their income with tat, fakes and the occasionalgenuinetreasurehere.

4. Leaning Fore-tower & Comedia: Tumbling clowns andacrobats play this stage for comedic value supported bypeculiarlytalentedanimals.

5. The Port Morality Play Barge: Lesser side-stage wherenewcomersplytheirartsinsimplemoralityplays.

6. TheGrinningGargoyleDoor:Theonlyentrancebelow-decks,this locked door keeps curious visitors away from the mostafflictedvillagers.

7. Upper Hold & Quarters: Village meeting place, eating anddrinking commune and home to the general populace, thisconfusing maze of tiny homes lurks immediately below themaindeckofMasquerade’slargestvessel.

8. Infirmary & Lower Hold: Here those with more advancedleprosy are given succour by a trio of devoted nuns,themselvesbearinganadvancedformoftheaffliction.

9. ForeCaptain’sChambers:Thepubliccaptain’schamber,whichleadsdirectlytothatoftheSilentQueen.TheelectedleaderofMasquerade—known as the Jester—spends what little sparetimeshehashere.

10. The True Captain’s Penance: Daylight never enters the trueleader’s cot—it would destroy her if it did. The Jester is heronlyvisitor.

11. Trade Barge: Here trade goods are held—the captain hasalwayshadaneyeforabargainandtradeopportunity.

12. Storage Hold Barge: The main hold is used to storeMasquerade’ssetsandpropsbetweenshows.