ludus magnus feature fragment 2 presentation

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Post on 22-Nov-2014

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This is the presentation for feature fragment two for the game Ludus Magnus, a project being developed by a group of Full Sail students.

TRANSCRIPT

  • 1. FEATURE FRAGMENTATION 2
  • 2. Precision Games
    Internal Producers
    Ismael Cintron
    Mike McKenzie
    TJ Salvato
    Artists
    Tommy Davidson
    Jared Frenzel
    Joe Joyal
    Jariin Ostrander
    Programmers
    Adam Amos
    Mike Gassman
    Robert Guyett
    Chris Nguyen
    Yen Kai Ting
  • 3. About Ludus Magnus
    Arena hack and slash
    Over the top cartoony theme
  • 4. Features
    Features
    Crowd Points
    Special Attacks/Taunts
    Variety of Weapons
    Versatile combo system
    Four Different types of enemies
    Fast combat
  • 5. Art Style
    Minimus
  • 6. Enemies
    Oracle
    Archer
    Warrior
  • 7. Boss
    Cyclops
  • 8. Environment
  • 9. Tech Systems
    AI
    Transition Tables
    Steering Behaviors
  • 10. Tech Systems
    • Expanded to Player
    Effects
    Dynamic Lights
  • 11. Risk Analysis
    Biggest risks to Production:
    Threading
    Mouse Movements
    Everyone fitting the same art style
  • 12. Moving Forward
    A Few lessons learned:
    Do Research (Ask Questions)
    Be Flexible
    Listen to Everybodys Concerns