ludology final report

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Post on 22-Jun-2015

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  • 1. Between Two Ladders Final Report

2. Initial Ideas

  • Snakes and Ladders

3. Bluffing 4. Career Cards 5. Different Perks for each Career 6. Tokens to bet with 7. Things that worked

  • Ladders to skip ahead

8. Bluffing 9. Things that didn't work

  • Career Cards

10. Tokens 11. Perks 12. Between Two Ladders

  • Old format was too complicated

13. Simplified it down to what worked 14. Bluffing was the key element 15. Between Two Ladders

  • Bluffing became essential to move ahead

16. You needed a reason to bluff and reason to try and call someone's bluff. 17. Playtests

  • After feedback from playtests we added:
  • Bluffing on Ladders

18. Performance Review Weeks 19. Difficult to win (It was too easy before). 20. Between Two Ladders

  • Ladders prompt conflict

21. Dice Based Bluffing 22. Performance Review Weeks to add an element of chance 23. What we learned

  • Brainstorms as a group are better than alone

24. Simpler ideas are better 25. Assigning roles makes life easier