local knowledge computing

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LOCAL KNOWLEDGE COMPUTING: The Use of ICT in the Collection, Preservation & Dissemination of Local Knowledge Dave E. Marcial, Ph.D. Silliman University AUDRN Advocate Best Practices versitas Katolik Widya Karya il 25, 2014 ang, Jakarta

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  • 1. LOCAL KNOWLEDGE COMPUTING: The Use of ICT in the Collection, Preservation & Dissemination of Local Knowledge Dave E. Marcial, Ph.D. Silliman University AUDRN Advocate Universitas Katolik Widya Karya April 25, 2014 Malang, Jakarta

2. Presentation Outline Introduction Local Knowledge Computing Curriculum Integration Model Curriculum Integration Guidelines Research Projects Lessons Learned Future Plans 3. SILLIMAN'S JOURNEY OF OVER A CENTURY 4. Commission on Higher Educations Center of Excellence in Nursing Education Center of Excellence in Teacher Education Center of Development in Biology Center of Development in Information Technology Education Center of Development in Accountancy. With support from the United States Agency for International Development (USAID), Silliman is a Center of Excellence in Coastal Resource Management. regular evaluation by any of three accrediting agencies: Philippine Accrediting Association of Schools, Colleges and Universities, Association of Schools, Colleges and Universities- Accrediting Agency, Inc., and the Association of Theological Education in Southeast Asia It maintains links on collaborative research and faculty and student exchange with universities in the United States and Asia, on top of strong affiliations with the United Board for Christian Higher Education in Asia (UBCHEA) and international development organizations. INSTITUTIONAL RECOGNITION Silliman Education's 5Cs Classroom | Church | Cultural Center | Court | Community 5. is a complex set of knowledge systems rooted in the context of a community within a defined territory, collectively owned and shared by the people, and identifies with their way of life. What is LOCAL KNOWLEDGE? 6. It includes: native theories, beliefs and spirituality, customs and traditions, including practices and local technology, and insights of the elders in the community as well as the significant teaching of folklores which reflects lessons emanating from indigenous myths and legends. Similar terms: traditional ecological knowledge - indigenous knowledge - local knowledge - rural peoples'/ farmers' knowledge ethnobiology/ethnobotany/ ethnozoology - Ethnoscience - folk science - indigenous science - What is LOCAL KNOWLEDGE? 7. What is COMPUTING? - "In a general way, we can define computing to mean any goal- oriented activity requiring, benefiting from, or creating computers. - includes the following: - designing and building hardware and software systems for a wide range of purposes; - processing, structuring, and managing various kinds of information; - doing scientific studies using computers; - making computer systems behave intelligently; - creating and using communications and entertainment media; - finding and gathering information relevant to any particular purpose" ACM Computing Curricula (2005) 8. What is LOCAL KNOWLEDGE (LK) COMPUTING the integration of Information and Communication Technology in the collection, preservation and dissemination of local knowledge and indigenous practices 9. Hardware Software Components of INFORMATION & COMMUNICATION TECHNOLOGY Telecommunication s & Network 10. INTEGRATION LEVEL OF LK COMPUTING using computer I/O devices to collect and document LK developing application software to process and manage LK integrating web science approaches to share and disseminate LK integration of ICT in the collection, preservation and dissemination of local knowledge and indigenous practices 11. Share Manage Re- discover CURRICULUM INTEGRATION MODEL Multi-disciplinary Content Technology Purpose & Availability Open-learning Knowledge & Practices 12. Share Re- discover CURRICULUM INTEGRATION MODEL Multi-disciplinary Content Technology Purpose & Availability Open-learning Knowledge & Practices LK Culture and the Arts Environment Health 13. Manage CURRICULUM INTEGRATION MODEL Content Technology Purpose & Availability Knowledge & Practices Tools Database Management Systems Mobile Apps Development Web Science Multimedia Systems 14. Share Manage Re- discover CURRICULUM INTEGRATION MODEL Multi-disciplinary Content Technology Purpose & Availability Open-learning Knowledge & Practices Publication Implementation 15. One of the research theme in the Undergraduate Information Technology Capstone Project (6 credit units) At least 1 group 1 Teacher Adviser June March (Senior Standing) With Service-learning component INTEGRATION PROCESS 16. Research Projects 17. A Role-Playing Adventure Game about Negros Oriental Province - Role-playing game (RPG) with a mix genre of adventure game - history of Moro Pirates invasion in the province of Negros Oriental, Phillipines - integrated with puzzle solving in the game story - through exploration in the game world where fantasy also coexists Research Projects Te, J., D., Denoyo, G., Gaspay, J., Lubaton, J. (2010) (SY 2010-2011) 18. a content management system that allows to manage the data found in the website and makes the data (specimen info & image) available to the public features rare species found only in the Philippines Lara, A., E. Cabrera and J. Juntilla (2010) SU Biology Museum Virtual Exhibit Research Projects (SY 2010-2011) 19. a simulation game where player portrays the role of an incoming college student learn facts and trivia about the university such as history of the school, name of the buildings and their locations, facilities, courses offered, processes, and etc., E-Silliman Medura, S., R. Sarona, L. Antolo and S. Doll (2010) Research Projects (SY 2010-2011) 20. - collection of the Cultural Research Center that started in 1964. The exhibits are rare and priceless collections of ethnographic and archaeological artifacts which date back as early as 200 BC. Anthropology Item Management and Locator System Omictin, Que, Almendral, Geronimo (2011) Research Projects (SY 2010-2011) 21. Content Management System of Kahayag Dance : An Online Repository of Cultural and Folk Dances in the Visayas Region, Philippines The Tale of Bato: A 2D Filipino Mythological Platformer Game Moro: The Tale of Two Brother in 2D Digital Arkheion: Digitizing World War II Collections Research Projects (SY 2011-2012) 22. ENFauna: Pearl of the Orient Sea Adventure FilHerbs Mobilepedia Research Projects (SY 2012-2013) 23. Siquijor Legends: Island of Fire Marias Little Kusina: A Filipino Delicacy Cooking Game Sungka Challenge: A 2D Mobile Game Philippine Adventures: The Spanish Conquest DaMath: A Mobile App of the famous traditional board game in the Philippines Silliman Adventures Research Projects (SY 2013-2014) 24. UBCHEA FUNDED PROJECTS 25. Preserving and Sharing Local Knowledge of and Indigenous Practices in Coastal Resource Management UBCHEA FUNDED PROJECTS (SY 2010-2011) Alvior, C. (2011) 26. Community-based Online Repository of Medicinal Coastal and Marine Resources UBCHEA FUNDED PROJECTS (SY 2011-2012) http://my.su.edu.ph/cmr 27. Community-based Online Repository of Medicinal Coastal and Marine Resources UBCHEA FUNDED PROJECTS (SY 2012-2013) http://my.su.edu.ph/cmr 28. Dapogan: An Online Database of Food Recipes with Indigenous Ingredients UBCHEA FUNDED PROJECTS (SY 2013-2014) http://my.su.edu.ph/dapogan 29. Sharing Activities 30. Sharing Activities 31. Lessons Learned Collaboration is a critical factor in LK Computing. Availability of preserved (but not digitized) LK is a requirement in integrating LK Computing in Computer Studies curricula. 32. Future Plans Include LK in Computer Fundamentals classes as part of the laboratory works Establish LK Computing Research Laboratory in Silliman University Use Artificial Intelligence technique in the collection, management and dissemination of local knowledge Conduct training-workshops on LK computing research and development among AUDRN & UNDK partner institutions through UBCHEA 33. Dave E. Marcial, Ph.D. www.davemarcial.net [email protected] Terima Kasih