lene nielsen – codesign with personas

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CoDesign With Personas Lene Nielsen Website: Lenenielsen.com Blog: Personas.dk Mail: [email protected]

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Page 1: lene nielsen – codesign with personas

Co-­‐Design  With  Personas  

Lene  Nielsen  Website:  Lenenielsen.com  

Blog:  Personas.dk  Mail:  [email protected]  

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What  is  a  persona?  

•  A  fic??ous  user  created  from  data  

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He must design to her

Why  personas?  

 Because  we  design  for  people  who  are  different  from  us  

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Solitaire  Click  and  type  here  …    

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What kind of music do they listen to? What kind of dog do they own?

We  construct  the  user  

•  Research  shows  that  we  talk  about  the  users  even  if  we  have  not  met  any  

•  The  user  we  talk  about  is  oKen  a  stereotype  

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The  use  of  personas  

A  persona  is  used  for  the  design  team  to  imagine  how  a  new  system/internet  site/app  is  used  -­‐  and  in  what  context  it  is  used.

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The  scenario  

A  persona  is  nothing  in  itself    •  The  scenario  describes  ideas  for  use  •  The  scenario  inves?gates  how  contexts  influence  use  

•  It  is  in  the  scenario  that  users  can  par?cipate  

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What  is  co-­‐design  

•  Co-­‐design  means  involving  users  in  the  design  process  together  with  designers.  

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Why  co-­‐design  

•  It  offers  the  users  perspec?ves  in  the  beginning  of  the  design  process.  

•  It  enables  users  to  have  ideas  within  their  domain.  

•  It  gives  designers  insight  into  the  domain.    

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Two  posi?ons  concerning  user-­‐oriented  design  

•  Think  like  the  users  •  Involve  the  users  

•  The  persona  method  does  not  tradi?onally  involve  the  users  

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Why  use  personas  in  co-­‐design  

In  co-­‐design  sessions  personas  are  used  to  involve  the  users  early  in  the  design  process.    •  either  to  get  design  ideas  •  or  to  evaluate  design  ideas.  

•  Users  know  the  domain,  they  know  the  problems  and  can  quickly  feed  ideas  to  the  designers.  

•  Personas  takes  the  pressure  off  the  single  user  and  puts  users  and  designers  on  equal  terms  

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Goal:  new  products  for  company  cafeterias  

Arla  is  a  major  dairy  company  in  Europe.  Company  cafeterias  are  serving  1/3  of  the  food  intake  in  many  peoples  lives.          

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Workshop  with  company  cafeteria  managers  

 The  workshop  had  the  following  course  of  events:  Introduc?on  to  data.    •  Presenta?on  of  personas.  •  Presenta?on  of  situa?on.    •  Par?cipatory  innova?on  from  personas  and  scenarios.    

•  Presenta?on  and  ranking  of  best  ideas.    

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2  personas  

•  A  cafeteria  manager  who  caters  for  an  company  within  finance  

•  A  cafeteria  manager  in  a  large  produc?on  company  

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Situa?ons  and  scenarios  

•  The  situa?on  begins  the  scenario?  •  The  situa?on  prompts  the  users  to  come  up  with  stories  of  use  and  with  design  ideas.    

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Innova?on  

•  Many  product  ideas    •  It  was  easy  for  the  cafeteria  managers  to  relate  to  the  persona  descrip?ons  

•  They  were  on  equal  foot  with  the  designers  

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Co-­‐design  using  personas  

•  Let  the  users  act  as  personas  in  a  scenario  •  Require  enactment  not  wri?ng  •  OKen  a  need  to  use  props  

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Example  of  co-­‐design  with  personas  

Problem:    Communica?on  between  soccer  trainers  and  parents  is  paper  based.  The  children  forget  to  hand  the  papers  to  the  parents.    Communica?on  between  parents  about  driving  to  matches  is  based  on  a  paper  list,  oKen  placed  on  the  fridge.  If  parents  have  to  communicate  they  have  to  be  at  home.  Goal:    Create  a  communica?on  tool  that  can  be  used  by  parents  and  football  trainers.    Personas    2  personas,  both  parents  to  boys  who  a[end  soccer  training  •  Michael,  tech  savvy.    •  Me[e  not  interested  in  technology  

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Ways  of  involving  users  as  personas  

Idea  genera?on  with  personas:    •  The  user  act  as  a  persona  similar  to  her-­‐self    •  The  user  acts  as  different  personas  

Inves?ga?ng  problems  in  current  solu?ons:  •  The  user  acts  as  different  personas  and  inves?gates  problems  in  current  solu?ons  (not  the  same  as  usability  tes?ng)  

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Learning  points  

Why  involve  users?  •  They  have  deep  knowledge  of  the  domain  •  They  know  both  their  own  and  others  users  preferences  and  problems  

 When  to  involve  the  users?  •  Early  in  the  design  phase  

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Thank  you  

   

Lene  Nielsen  Website:  Lenenielsen.com  

Blog:  Personas.dk  Mail:  [email protected]