lecture 4: mmx 3043 game design and development

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LECTURE 4 PLAY OF GAME MISS LAILI FARHANA MD IBHARIM MMX3043 GAME DESIGN AND DEVELOPMENT

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Cdt: Dr.Maizatul Hayati Mohamad Yatim

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  • L E C T U R E 4

    P L A Y O F G A M E

    M I S S L A I L I F A R H A N A M D I B H A R I M

    MMX3043

    GAME DESIGN AND DEVELOPMENT

  • PRIMARY SCHEMAS OF GAMES

    Structural Elements of Games (game mechanic)

    Procedure (system)

    Player

    Artificial setting (objective, resource, boundaries)

    Conflict

    Rules

    Outcome (reward / punishment)

    PLAY: Play is free movement within a

    more rigid structure.

    Dramatic Elements of Games (game aesthetic)

    Style

    Plot

    Character

    Setting

    Theme

    L.F.M.I.2014 2

  • STRUCTURE ELEMENTS OF GAME

    PROCEDURES

    Method of play and the actions players can take to achieve the game objective.

    Described in the control section of the manual.

    L.F.M.I.2014 3

  • STRUCTURE ELEMENTS OF GAME

    PROCEDURES

    Method of play and the actions players can take to achieve the game objective.

    Described in the control section of the manual.

    L.F.M.I.2014 4

  • STRUCTURE ELEMENTS OF GAME

    PROCEDURES

    4 types of procesures in most games: Starting action: how to put a game into play

    Progression of action: ongoing procedures after the starting action.

    Special actions: available conditional to other elements or game state.

    Resolving actions: bring gameplay to a close.

    L.F.M.I.2014 5

  • STRUCTURE ELEMENTS OF GAME

    PLAYERS

    Roles of players

    Number of players

    Player representation

    Player interaction patterns

    L.F.M.I.2014 6

  • STRUCTURE ELEMENTS OF GAME

    5 styles of player interaction patterns.

    L.F.M.I.2014 7

  • L.F.M.I.2014

    STRUCTURE ELEMENTS OF GAME

    Artificial Setting: Objectives (goal)

    Capture/ destroy Chase Race

    To take or destroy

    something of the

    oppenets while avoiding being

    captured or killed.

    To catch the opponent,

    or elude one if you are

    the player being chase

    To reach a goal-

    physical or conceptual-

    before the other

    players.

    WarCraft

    Pac-Man

    Virtua Race 8

  • L.F.M.I.2014

    STRUCTURE ELEMENTS OF GAME

    Artificial Setting: Objectives (goal)

    Allignment Rescue or escape Forbidden act

    To arrange your game

    pieces in a certain

    spatial configuration or

    create conseptual

    alignment between

    catofories of pieces.

    To get a defined unit or

    units to safety.

    To get the competition

    to break the rule by laughing, talking,

    making wrong move or

    doing something they

    shouldnt.

    Bejeweld

    Prince of Pesia

    Ker-Plunk 9

  • L.F.M.I.2014

    STRUCTURE ELEMENTS OF GAME

    Artificial Setting: Objectives (goal)

    Construction Solution

    To build, maintain or manage

    objects within a directly

    competitive or indirectly

    competitive environment

    To solve a problem or puzzle before

    (or more accurately) than the

    competition.

    The Sim City

    Zelda 10

  • STRUCTURE ELEMENTS OF GAME

    Artificial Setting: Objectives (goal)

    Exploration Outwit

    To explore game areas and almost

    always combined with a more

    competitive objective.

    To gain and use knowledge in a

    way that defeats the other players.

    Colossal Cave Adventure

    Trivial Pursuit L.F.M.I.2014 11

  • STRUCTURE ELEMENTS OF GAME

    Artificial Setting: Resources

    Assets that can be used to accomplish a certain goal.

    Managing the players access to resources is the most important key feature to game balance.

    Lives Units Health

    L.F.M.I.2014 12

  • STRUCTURE ELEMENTS OF GAME

    Artificial Setting: Resources

    Currency Actions Objects

    L.F.M.I.2014 13

  • STRUCTURE ELEMENTS OF GAME

    Artificial Setting: Resources

    Terrain Time

    L.F.M.I.2014 14

  • STRUCTURE ELEMENTS OF GAME

    Artificial Setting: Boundaries

    Boundaries of games create the magic circle, a temporary world where the rules of the game apply

    rather than the rules of the ordinary world.

    Physical boundaries vs conceptual boundaries

    L.F.M.I.2014 15

  • STRUCTURE ELEMENTS OF GAME

    Conflict

    Conflict emerges from the players trying to accomplish the goals of the game within its rule and boundaries.

    Design into game by creating rules and procedures that do not allow to accomplish goals directly.

    3 types of conflict: Obstacles

    Opponents

    Dilemmas

    Keep the ball from escaping the

    field of play using only the flippers L.F.M.I.2014

    16

  • STRUCTURE ELEMENTS OF GAME

    Rules

    Underlying mechanisms Core gameplay

    Tic-Tac-Toe

    Super Mario Bros

    Players take turn in putting a stone of their colour on the

    playing field.

    The player that first gets three in a row wins.

    A player control Mario, making him

    walk, run and jump, while avoiding

    traps, overcoming obstacles, and

    gathering treasure.

    L.F.M.I.2014 17

  • STRUCTURE ELEMENTS OF GAME

    Outcomes

    The game checks whether end condition is achieved. If so the game terminates.

    The player wins if he had achieved some predefined goals

    Reward: related to the goal of the player.

    4 types of reward Score

    Surprise

    Extension of game

    Valuable inside the game

    (extra power, tool, etc)

    L.F.M.I.2014 18

  • DRAMATIC ELEMENTS OF GAMES

    Style

    It is called as genres that identifiable by the goal of the designer wheather that was to frighten you, engage

    your intellect, or delight you with the beauty of scenes.

    Broad genres are: Action lots of frantic button pushing

    Adventure the story matters

    Simulation optimization exercise

    Educational learning by doing

    L.F.M.I.2014 19

  • DRAMATIC ELEMENTS OF GAMES

    Plot

    There is plot in any game, but for the most part it is created by the player but not the game designer.

    The game is a tool for allowing the players to create stories.

    Most in adventure game which it is interactive fiction

    L.F.M.I.2014 20

  • DRAMATIC ELEMENTS OF GAMES

    Character

    A character enhances the story nd this applies

    to the players own characters as well as the

    ones you write into the

    game.

    The choices that the game presents to the

    player define the kinds of

    character that the

    player can be.

    L.F.M.I.2014

    21

  • DRAMATIC ELEMENTS OF GAMES

    Setting

    It is formalized universe governed by a few

    logical rules.

    L.F.M.I.2014 22

  • DRAMATIC ELEMENTS OF GAMES

    Theme

    The philosophical idea that the author is trying

    to express.

    Level design can steer the player towards the

    favored themes of the

    designer, but its like leading to achieve.

    If a game is to have themes, leaves the

    player with freedom of

    choice. L.F.M.I.2014 23

  • EMOTIONS IN GAMES

    XEODesign conducted an independent cross-genre research study on why people play games and

    identified over 30 emotions coming from gameplay

    rather than story

    The result revealed that people play games not so much for the game itself as for the experience the

    game creates:

    An adrenaline rush

    A vicarious adventure

    A mental challenge

    L.F.M.I.2014 24

  • EMOTIONS IN GAMES

    People play games to create moment-to-moment experiences whether they are overcoming a difficult

    game challenge, seeking relief from everyday worries,

    or pursuing what others calls simply THE JOY OF FIGURING IT OUT

    4 keys to emotion without story What players LIKE most about playing

    Creates unique EMOTION without story

    Already present in ultra popular GAMES

    Supported by psychology THEORY and other larger studies

    L.F.M.I.2014 25

  • EMOTIONS IN GAMES

    L.F.M.I.2014 26