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Launching a free-to- play game: goals, strategies, and pitfalls Eric Benjamin Seufert June 9, 2015 Israeli Mobile Summit

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Launching a free-to-play game: goals, strategies, and pitfalls

Eric Benjamin SeufertJune 9, 2015

Israeli Mobile Summit

Why is it difficult to launch a Free-to-Play game in 2015?

Why is it difficult to launch a Free-to-Play game in 2015?

• Advertising costs are high

Why is it difficult to launch a Free-to-Play game in 2015?

• Advertising costs are high

Why is it difficult to launch a Free-to-Play game in 2015?

• Succeeding on the App Store is supposed to be hard

App Store Discovery is Not Broken

App Store Discovery is Not Broken

How do they make money?

Selling hardware Selling ads

What kind of apps help them make money?

Apps that showcase their hardware

Apps that collect lots of data

App Store Discovery is Not Broken

How do they make money?

Selling hardware Selling ads

What kind of apps help them make money?

Apps that showcase their hardware

Apps that collect lots of data

What’s the best way for apps to do that?

Build large, self-perpetuating user bases

Build large, self-perpetuating user bases

App Store Discovery is Not Broken

How do they make money?

Selling hardware Selling ads

App Store Discovery is Not Broken

January 2015:

1.43MM apps

1.21MM apps

App Store Discovery is Not Broken

App Store Discovery is Not Broken

App Store Discovery is Not Broken

How many apps can fit here?

Why is it hard to launch a Free-to-Play game in 2015?

• Succeeding on the App Store is supposed to be hard

• You’re using advertising to compete with established networks

Top Downloaded, iPhone / USJune 1, 2015

Top Downloaded, iPhone / USJune 1, 2015

*

*

**

*

*

X

X

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*

X

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Existing, pre-mobile network; beneficiary of the “Great Unbundling”

Temporary viral / paid blip

Truly Viral phenomenon

(6)

(2)

(2)

Advertising vs. Networks

• Advertising costs are going up…

Advertising vs. Networks

Advertising vs. Networks

• Advertising costs are going up……because the largest developers are monetizing their networks…

Advertising vs. Networks

Advertising vs. Networks

• Advertising costs are going up……because the largest developers are monetizing their networks……and retaining them within their portfolio via cross-promotion…

Advertising vs. Networks

Advertising vs. Networks

Advertising vs. Networks

Advertising vs. Networks

Advertising vs. Networks

• Advertising costs are going up……because the largest developers are monetizing their networks……and retaining them within their portfolio via cross-promotion…• With a single title, you’re not competing with

large developers on the basis of LTV > CPI (game quality), you’re competing on the basis of network size. You lose.

Product Marketing for F2P Games

Product Marketing for F2P Games

Old Greenlight Questions:

Product Marketing for F2P Games

Old Greenlight Questions:• “What’s a good LTV for this game?”

Product Marketing for F2P Games

Old Greenlight Questions:• “What’s a good LTV for this game?”• “What kind of CPIs will I pay for this game?”

Product Marketing for F2P Games

Old Greenlight Questions:• “What’s a good LTV for this game?”• “What kind of CPIs will I pay for this game?”• “What’s a good Day 1 / 7 / 30 retention for

this game?”

Product Marketing for F2P Games

Old Greenlight Questions:• “What’s a good LTV for this game?”• “What kind of CPIs will I pay for this game?”• “What’s a good Day 1 / 7 / 30 retention for

this game?”• “What’s a good ARPDAU for this game?”

Product Marketing for F2P Games

• F2P market stratified into a multi-segment model based on marketing tactics

Unpaid Growth Paid Growth

No

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men

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F2P Product Marketing Strategy Segments

Unpaid Growth Paid Growth

No

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quire

men

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Which games have been successful?

?

Unpaid Growth Paid Growth

No

Bala

nce

Shee

t Re

quire

men

tBa

lanc

e Sh

eet

Requ

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ent

“Gimmick” Games

Fast-follow Clones

IP Co-brands

Second-screen Extension

Full F2P Economy Games

Lightweight graphics-driven experiments

Which games have been successful?

?

Product Marketing for F2P Games

• F2P market stratified into a multi-segment model based on marketing tactics

• “LTV > CPI” questions are only relevant if…

Product Marketing for F2P Games

• F2P market stratified into a multi-segment model based on marketing tactics

• “LTV > CPI” questions are only relevant if…– Your game can only succeed via paid growth (even

if there’s a virality component that reduces acquisition costs!)

Product Marketing for F2P Games

• F2P market stratified into a multi-segment model based on marketing tactics

• “LTV > CPI” questions are only relevant if…– Your game can only succeed via paid growth (even

if there’s a virality component that reduces acquisition costs!)

– You have money!

Two Mistakes

Two Mistakes

• Don’t be fooled by VC-funded start-ups with games in the Top Right quadrant

Two Mistakes

• Don’t be fooled by VC-funded start-ups with games in the Top Right quadrant– They may have actually lost money!

Two Mistakes

• Don’t be fooled by VC-funded start-ups with game in the Top Right quadrant– They may have actually lost money!

• Don’t think that “viral games” don’t spend money on UA

Two Mistakes

• Don’t be fooled by VC-funded start-ups with game in the Top Right quadrant– They may have actually lost money!

• Don’t think that “viral games” don’t spend money on UA– Often UA is at the heart of their growth models!

Product Marketing for F2P Games

Greenlight Questions for the Other Strategies:

Product Marketing for F2P Games

Greenlight Questions for the Other Strategies:• “Does this game have a large potential Total

Addressable Market?”

Product Marketing for F2P Games

Greenlight Questions for the Other Strategies:• “Does this game have a large potential Total

Addressable Market?”• “Can I partner with someone to reach that

market? Who?”

Product Marketing for F2P Games

Greenlight Questions for the Other Strategies:• “Does this game have a large potential Total

Addressable Market?”• “Can I partner with someone to reach that

market? Who?”• “Is this game unique enough to produce viral

growth?”

Product Marketing for F2P Games

Greenlight Questions for the Other Strategies:• “Does this game have a large potential Total

Addressable Market?”• “Can I partner with someone to reach that

market? Who?”• “Is this game unique enough to produce viral

growth?”• “Can the essence of the game be

communicated quickly and clearly?”

Thanks!

[email protected]@eric_seufert