key trends of global gaming industry
DESCRIPTION
Gameplay is expanding its influence and would not be surprising if this kind of entertainment would overshadow to the rest. All this is possible to find in the game! A little more -and we will control computers by thought, and they will actually be able to carry a person's soul to the server, or discover the secrets of the creation of the universe. But before these events far away, read the most interesting trends of the global gaming industry.TRANSCRIPT
Key trends of global
gaming industry
Author Oksana Samanchuk
Edge of tomorrow
Gameplay is expanding its influence and
would not be surprising if this kind of
entertainment would overshadow to the
rest. All this is possible to find in the game!
A little more - and we will control
computers by thought, and they will
actually be able to carry a person's soul to
the server, or discover the secrets of the
creation of the universe. But before these
events far away, read the most interesting
trends of the global gaming industry.
Cross-screen gaming
Only five years ago, gamers
played mainly on two screens:
The TV and the PC. That number
has since doubled giving room
for more time and ultimately
money spent on gaming. Gamers
will still spread their budget
across all screens putting
pressure on individual game
revenues.
Global game revenues
Global game revenues will
grow at a compound annual
growth rate (CAGR) of 6.7% to
$86.1 billion by
2016. The number of gamers
worldwide will rise from 1.21
billion this year to 1.55 billion.
Fastest growing segments are
clearly smartphones and
tablets that are expected to
take 27.8%
of the global games market in
2016.
The full report also
plots projections
towards 2016 using
different ways of
segmenting the market*.*According to Newzoo Trend Report
Merging of
single and
multi-player games
One of the main trends of
past shows the merger of
single player with multiplayer.
Globally in the gameplay will
not change anything, but now
during the passage of the
storyline, you will always see
the other group of players,
also perform their quests.
With them, you can always have a word or unite for joint passage, or participate in the so-called public events.
The growing
influence
of indie games
Thanks to Steam, in it’s time to start selling games
from independent developers without the
mediation of publishers, the world suddenly
realized that low-budget game - it's really cool!
Large
publishers are
beginning to
cautiously bet
on smaller
developers. If
all of these
initiatives will
end
successfully,
soon we are
waiting for the
golden age of
indie games.
The ubiquity
of microtransactions
Shareware model of distribution system
with built-in shopping has long been
synonymous with the mobile segment, and
now this virus successfully captures the
MMOG market and other major projects.
Certainly, it is a good thing for the players
themselves and the industry as a whole, as
saves time spent on pumping and search
for objects, and also solves the problem of
piracy. But this system will only work if the
developers will leave the most devoted
gamers the opportunity to complete the
passing game without making any
purchases.
Reduction «box» sales
In light of the significant growth in digital sales disappear from stores boxes of disks is unlikely to be for someone unexpected news. Internet in most cities is already fast enough. This means that for many people is much easier to download the game, rather than go out and buy the disc.
In addition, services for the
digital distribution of games
provide a range of additional
services, which are mainly
related to the game updates and
additional content for them.
Slowing the development
of graphics Many popular designs all of its
appearance as if hinting to us
that in the near future is
nothing more beautiful we
could not see. On the same say,
and next-generation consoles,
major hits
which look like
good modern
computer,
and nothing more.
For example, full body playing with Kinect - proximity sensor
game controller that allows the user to interact with the game
console without the aid of a contact game controller through
verbal commands, body posture and displayed objects or
pictures. In addition, in the near future will appear such things as
Oculus Rift - 3D-glasses virtual reality, completely overturning
the gameplay and rocked the media better than a roller
coaster.
Migration major actors and directors
Due to the rapid growth of the gaming industry, sooner or later filmmakers finally move into
virtual reality.
Can recall The Chronicles of Riddick, where the computer Riddick coped in his role no worse than Vin Diesel. But this is an isolated case, which once again proves that the film can not simply convert to the game.
The growing popularity of
games and big budgetsNow the budgets of big games are often higher than the cost of many blockbusters, and next-generation games will be much more expensive. Budget main game century - GTA V was 266 million dollars, and has exceeded even the cost of "Avatar" and "The Avengers." But if in the case of this game, no one doubted that it was the first day of sales will bring 800 million dollars, many other members of the industry should look for new business models to ensure the return of the invested money.
Every day millions of developers are
working to ensure that every game is
getting better. IT industry dictates trends.
It is a fashion that is worth pursuing,
because it makes you think differently.