keenan kibrick and erik ward · what does gamification look like? english 56 – achievement levels...
TRANSCRIPT
Keenan Kibrick and Erik Ward
What grade does this player deserve?
What is gamification? Using gaming terms in
problems/units
Creating a grading system based off of game concepts
Gamification is Students Agency and
control over class choices
Mastering concepts through trials
Gamification Fundamentals Based on established education practices
Mastery Based Learning Student Agency in Education Operant Conditioning Group Work (Ask more!)
Mastery Based Learning The ability to progress and reach higher levels
only after mastering previous.
How to apply mastery to the classroom
Students cannot progress in Assessments of a section until they master the previous section Content can progress normally
D2L: Lock assessments until students pass previous assessments
Advantage: Able to easily notice struggling students
Student Agency in Education In Video Games students are always given choices of
the difficulty in a game
Achievement Always able to complete the story at the easy level Achievements and Harder modes are extra features
Students want to perform the challenges Students want to compete with friends
Applying Achievements to classes Tier Class assignments
Basic Required assignments for all students Extra assignments per unit to get more
points/achievements Achievements vs. Points
Extra Work= points What is the incentive Extra Work=Badges/achievement what is the
incentive
Operant Conditioning
Operant Conditioning in Video Games
Applying Operant Conditioning to Class Apply positive reinforcement techniques to the
grading system of the class Apply positive reinforcement throughout the class Always make next steps for student achievement
Grading in games Set a minimum skill you
are willing to accept (not a percent but a
measurable basic level) If the students has more
work to do, do not give a letter grade
The student always has more to do
Attainable short-term benchmarks need to be built in Always something else
to work towards Failure is not punished,
but just part of feedback Early mistakes are not
held to the same level as more complex mistakes
Gamified Assignments Low risk = low reward Points can be earned by
risking little for long periods or risking much for shorter time
Not every assignment has a clear end or clear maximum
Parts are designed for only the best players who are rewarded for their skill
Skipping these parts has no negative consequences to less skilled players
What does gamification look like?
English 56 – Achievement Levels/ Achievement Level C: (70%+) 1. Reading comprehension: minimum 16 units -Reading and study skills - textbook scope and sequence + competencies 2. Chapter Quizzes: vocabulary and comprehension check 4. Responding to the Reading (D2L) 5. Library report
Achievement Level B: (80%+) Complete all items in Level C, and 1. Main idea practices 2. Word families: word analysis practices 3. Context clues 4. Arts & Lecture attendance + evidence of attendance at 2 lectures 5. Outlining readings 6. Responding to the Reading (D2L)
Achievement Level A: (90%+) Complete all items in Levels B & C, and 1. Video viewing + responses 2. Additional related readings + writing activity 3. Study patterns of organization + activities 4. Arts & Lecture attendance + evidence of attendance and summary paragraph for 2 lectures 5. Responding to the Reading (D2L) 6. Completion of levels A, B, & C with 90% or better = Exempt from final exam
Game Score Level Bard Ranger Sorcerer Healer
0-50 1
51-150 2
+2% on song activity to other
1 day homework extension to other
+2% on web tool activity to other
2 lives to others
151-300 3
+3% on group oral presentation
1 day group extension +5% on writing activity to other
2 lives to others
301-600 4
1 trap key for self 1 day homework extension to self
sight spell on quiz (1 min)
2 lives to self
601-1000 5
+5% on song activity defeat 1 quiz ? for self 1 teacher homework spell
1 “divine” answer on quiz
1001-1700 6
student persuasion spell on 1 quiz
defeat 1 homework for self
persuasion spell on 1 quiz ?
3 lives to others
1701-2600 7
1 trap key for self +10% on 1 homework for self
+10% on web tool activity
3 lives to self
2601-3800 8
+10% on group oral presentation
defeat 1 quiz ? for self & other
1 invisible homework spell for guild
1 “divine” answer on quiz
3801-5300 9
teacher persuasion spell on 1 quiz ?
+10% on 1 quiz sight spell on quiz (2 min)
20 bonus points on a quiz
5301-6500 10
1 trap key to share with class
defeat of 1 (green) quiz for class
1 invisible (green) quiz for class
grant 1 life to whole class on quiz
Assignments in games Start of assignment
Minimum Passing point