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WWW.GMI-MR.COM | GAME THEORY | 1 Game Theory Turning online surveys into games Jon Puleston

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Page 1: Jon puleston   gaming - 2011

WWW.GMI-MR.COM | GAME THEORY | 1

Game Theory

Turning online surveys into games Jon Puleston

Page 2: Jon puleston   gaming - 2011

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Background

•  GMI interactive team specialise in the design & development of interactive surveys

•  Also conducted extensive research into how to stimulate respondents to give more effective feedback by making surveys more engaging »  3 papers available on this topic

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What our research has show us?

•  Making questions more game like can improves responses levels & the quality of data

•  In fact integrating any level of fun or playfulness into a survey can help encourage more active participation

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Some Examples...

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Impact of switching to more game like question styles....

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Played around with a lot of different approaches...

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Results... •  Less straight-lining: up to 80% lower levels in some

experiments •  Lower neutral scoring: average 25% lower •  Higher enjoyment: rating scores could be increase from 3 out

of 10 to 8 out of 10 •  Lower dropout (if questions are designed ergonomically):

able to reduce from 5% to 1% in test experiments. •  Achieved good cross compatibility: Found we could achieve

the same balance of data* * With the exception of slider & tick select based question

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Respondents invested 25% more time on task & enjoy it a lot more – survey satisfaction ratings improved by 30%

Simple techniques like changes to button styles and how they function can have a real impact...

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20% more clicks – 90% enjoyment - left with a feeling that that survey was fun and so helping to build a relationship with respondents

The value of rewording questions to make them more fun to answer...

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3 times as many actionable strap lines

Particularly valuable technique for more creative tasks….

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Found that making things competitive can have a real impact…

3 times as many ads!

In the next 2 minutes we challenge you to name as many ads as you can that you recall advertising on TV recently

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Using games at the start of surveys to get people in the right frame of mind

Opens up people imaginations – encourages them to be more creative

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Helps to encourage respondent to take part in future studies...

85% cross participation in 4 surveys

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We have experimented with more gamy approaches to whole surveys...

More time spent on task and richer incite - up to 70% more feedback!

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Conclusion •  Gamification is clearly a good way to improve feedback from

surveys •  Really the issue is finding practical ways to apply this thinking to real

surveys - Thinking needs to move upstream in our minds •  There are technical hurdle you needs to be cross too to deliver

these solutions that we are focusing on •  Currently exploring an range of game based question mechanics

and developing them into question components in our system...

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Opinion snowboarding...

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Opinion showers...

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Word cloud building....

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Guessing game mechanics....

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Scoring mechanics...

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Undertaking some research currently to look at...

•  How respondents react to answering questions in this different ways

•  The impact it has on the data •  How these techniques can be integrated adapted into

more general surveys

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Set ourselves a challenge to see how we can improve the feedback to a really boring bank tracking survey

“If you had to go on a date with one of these banks which would you choose?”

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Where it can go wrong?

•  Piecemeal application of this type of thinking to one or two question in a survey can be dangerous

•  Gaming technique can manipulate how people answer questions so benchmarking is important

•  Potential to foster a carefree attitudes amongst respondents? »  Yes a consideration but in most of the experiments we have conducted so far

found it to be quite the opposite

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Q & A? Thank you for your time!

Jon Puleston