ixda chicago - interaction08 recap
DESCRIPTION
Slides from the Chicago chapter of the IXDA recap of the first international conference.TRANSCRIPT
Interaction08 SavannahLocal Recap
Frank Gruger -Orbitz WorldwideNick Iozzo - Tandem SevenJanna Devylder - Arc WorldwideCarolyn Chandler - Manifest Digtial
First things first...
First things first...
Congratulations Janna!
2008 IXDA Board member
3 Big Ideas
• Serendipity, Chance, Confusion
• Embrace Tools from Other Disciplines
• You don't need to be a better designer
First a bit of fun
Serendipity, Chance, Confusion
• Create friendly barriers
• Usable is boredom; the system as a provocateur
• Systems that “bite back”
• Creating coincidences
• Device art- when does are become a gadget and
what can we learn from it?
Matt Jones and Dopplr
• Designing for Spacetime
• Creating your own coincidences
• Longs for the golden age of air
hospitality/sociality
When did travel go from this, to…
Dopplr
• Controlling “chance” meetings
• Opt in network
• Web services, not web sites
Context Maps
Embrace Tools from Other Disciplines
• Dan Brown and Concept Models
• Learning from film – Pixar process, storyboarding
to create delight
• Sketching vs. Prototyping - Buxton
Concept Models
Concept Models
• Simple- just circles and lines
• Engaging to everyone- business owners, engineers, marketers
Storyboarding Interaction
• Work less like GM, more like Pixar
• In person discussion, not email
• Criticism is OK
Sketching vs. Protyping
• Not low fidelity and high fidelity
• Right fidelity and wrong fidelity
• Use the correct fidelity for the maturity of the design idea
“You don't need to be a better designer”
Jonathan Ive
Started at Apple in 1992
Should have been fired
Steve Jobs designed the
eco-system that made the
iPod successful
-Bill Buxton
Alan Cooper
• Business is obsessed with “first to market” “see what
sticks”
• Best to market wins every time
• iRiver was innovative, iPod came a year later
• Management is equipped to handle industrial process
• Creating software is more like a pre-industrial craft
• Interaction designers are the best equipped people to
bridge the gap between managers and software
developers.
Yes, we had the usual fun
Useful Links
• Molly Wright Steenson on Strategic Boredom
– http://www.we-make-money-not-art.com/archives/2008/02/molly-wright-steenson-is-a.php
– http://conceptualdevice.com/
• Cooper Summary on Logic+Emotion
http://darmano.typepad.com/logic_emotion/2008/02/alan-cooper-bes.html
• Languageofinteraction.com
• Flicker tag: interaction08
• Designing for Spacetime
http://www.slideshare.net/blackbeltjones/designing-for-spacetime-ixda08/