itu presentation on participatory design with people with dementia
TRANSCRIPT
Social Spaces I CUO Media, Art & Design Research
Multidisciplinary team consisting of
criminologist, philosopher, ergonomic expert, social scientists, literature scientist,
product designers, digital and game designers, jewel designer, video and
storytelling artist, etc.
15 research/service projects;10 phd
Related to educational programs on product design, digital design, film making,…
Affiliated with Centre for User Experience
Research (CUO) and LUCA
Social Spaces I CUO Context of working
City of Genk (vicinity of Aachen, Maastricht) Coal mines +1988 - Ford Factory +2014
C-mine,
Create new domains for employment in the creative sector
Expected unemployment rate of 20%
High youth unemployment - Ethnic variety Decentralized city structure
What is the role of an academic research and design institute in such a context?
Social Spaces I CUO Design of artefacts
(re)design of art- and design methods
Work in the domains of ‘Arts & Culture’, ‘Future Health’ & ‘Media & Entertainment’.
Exploration of the social character of design, art and media in our society
Central to our way of working: participatory
design/ Scandinavian tradition
Lowering the barrier to participate in design processes
“Situatedness”: to embed the design
process in the actual context
Working with persons with dementia Way of working tries to ameliorate the life of persons with dementia Research into methods on involving persons with dementia Creation of low tech digital and physical artefacts
Dementia Umbrella term – Aphasia, Amnesia, Agnosia, Appraxia; psychiatric & cognitive ailments. Very individual trajectory
PD & Dementia Traditional PD methods > Issues assume that the participants are cognitively able, can make use of visual and hands-on techniques; or require a high level ofabstraction ability.
AtHome PD as a situated action. Designer/researcher enters “the subjective world of the PwD” with an “understanding of the narratives inwhich they (the persons with dementia) are embedded” Script / Actors/ Props/ Stage
AtHome The way we define participation PD > work context. / Jones: too strong a focus on the visual and the verbal PD vs User Centered design?
AtHome From group to individual, generalisability vs transferrability. Uniqueness needs individual approach Also in artefacts > generalisability vs transferrability
AtHome Method stories as a way to share methodologies. Original Phd research – dedicated method for working with PwD <> uniqueness Method stories: story on the application of a method in working in a participatory way with PwD. Why > How.
Future research questions ? Suitability & transferrability of the situated action-approach > method stories ? Balancing power in PD? Materiality, temporality,…
Link with Give&Take-project
niels hendriks [email protected] [email protected] http://www.socialspaces.be http://www.dementialab.be Most recent paper Codesign with people living with cognitive or sensory impairments: a case for method stories and uniqueness