iobm campaign booklet
TRANSCRIPT
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Editor: Easy ECheesyRobMan
Cartographers: Easy E
Story: Easy E
Cheesy RobManMuncha15a
Rules: Easy ECheesy RobManMegaBoltratOrangeSMWorld BleederMunch15aDeceptionCry of the Wind
KelsikIronmonger
Contributors: Monticus
Special thanks to the many members of the Warseer andAirspace Forum communities for their help and support in
getting this project off the ground.
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Content Page
-Bin Mazar- An Astrographic Record 6
A Terragraphic Record 10 A Brief History 12
A Historical Timeline 17
-Investigation of Bin Mazar- The Investigation Begins 19
Warzones 27
Notables 34
-Playing the Campaign- New Units 39
Squadron Lists 55
New Scenarios 58
Dawn Raid 58
Point Defense 59
Drop Intercept 61
Convoy Raid 62
New Advanced Rules 63
Ace Pilots 63
Orbital Landers 66
Marks of Chaos 68
Hes Comin Outta the Sun 71
Campaign Rules 73
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Inquisitorial Report: A4567/789/ZetaReference: Investigation of Bin MazarAccess Code: ********** Level: Magenta
Bin Mazar
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Inquisitorial Report: A4567/789/ZetaReference: Investigation of Bin MazarAccess Code: ********** Level: Magenta
...Source: Scholastica St. Abelgard- Davidius Terminus- AstropathSeth 678/L1-Gamma
...Transit: Astropathic Relay Station Beta-Epsilon-789/Sigma...Terminus: Astropath: Beacon of Truth- Alpha-Ultra-7895/Beta Prime
...Date: 9124752.M41
...
...
...
...Begin Transmission
Inquisitor Xanatos,
I trust this message finds you well, or at least in one piece.
Per your request, I have compiled a dossier on the planet Bin Mazar.This was no easy task. Its location far out on the Eastern Fringemeans few official records exist. However, I managed to consultseveral important sources from such groups as the Imperial Navy, theAdeptus Mechanicus Explorators, the Ecumenical Missionarium, theAdeptus Terra, and other sources best left unmentioned.
Some of this information was acquired at great personal risk as wellas cost. I wont bore you with further details. Instead, I trustyou will find the following dossier enlightening. Until next timeInquisitor.
Your humble servant,
A. KliestAdept Majoris- AstrographyScholastica St. AbelgardDavidius
Post Script: You will note the additional expenses have been addedto my regular stipend. This was cleared with your agent, thehonorable H. Gratis.
Thought for the Day: Knowledge is power, guard it like a fortress
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Bin Mazar
An Astrographic Record
Bin Mazar is part of the star system known only
as Old Guard-Sigma/Alpha-F3III. At this point,
no local or colloquial designation has been
determined.
Not surprisingly, the system is named for its
location in the Old Guard Stars relative to other
sectors and the type of star located at its center.
The Astronomical designation for Bin Mazarsstar is an F3III.
In laymans terms, the star is a whitish yellow
giant. The 3 in the title indicates it has a
relatively low luminosity for a star of its size and
type. This means that the Bin Mazar star is
slightly larger and hotter than Sol.
The star itself provides energy and light to arather uninteresting system. The planets
themselves have no recorded names, so we will
simply refer to them as Primarus, Secundus, etc.
Within the inner orbits close to the F3III is
Primarus and Secundus. Primarus is a Gas Giant
only remarkable due to its proximity to the star.
Primarus has an assortment of small moonlets as
satellites. Secundus is a bit more interesting as it
maintains a Hydrogen atmosphere completely
lethal to life as we know it. Secundus is orbited
by a medium moon that appears unremarkable.
The so-called Inner Orbits are then abruptly
ended by a particularly wide and dense asteroid
belt. Records seem to imply that these asteroids
are mostly composed of heavy metals such as
iron and nickel.
Adeputs Mechanicus Explorator reports inidicate
that there are no habitable planets within the
Within the inner orbits close to the F3III is
Primarus and Secundus. Primarus is a Gas Giant
only remarkable due to its proximity to the star.
Primarus has an assortment of small moonlets as
satellites. Secundus is a bit more interesting as it
maintains a Hydrogen atmosphere completely
lethal to life as we know it. Secundus is orbited
by a medium moon that appears unremarkable.
The so-called Inner Orbits are then abruptly
ended by a particularly wide and dense asteroid
belt. Records seem to imply that these asteroids
are mostly composed of heavy metals such as iron
and nickel.
Adeputs Mechanicus Explorator reports inidicate
that there are no habitable planets within the
orbits potentially considered habitable by theirsurvey teams. This may explain why the system
has been mostly ignored by the Imperium.
However, that has not dissuaded Rogue Traders
from exploring the region further. It is these
sources that provide us with the limited
information that we now possess.
Our survey now takes us to the Outer Systems of
Old Guard Sigma/Alpha- F3III. The Tertiary
planet is a gas giant. It is orbited by a large moon,
and three other smaller satellites. The large moon
is of particular importance, as it is Bin Mazar. We
will return to this body in a moment.
Quadrillious is orbited by 5 minor moons of little
or no distinction, just barren rocks. Quadrillious
is yet another Gas Giant. Again, little of note
appears in the records.
This leads us to yet another asteroid belt mostly
made up of iron and nickel deposits.
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Old Guard Stars
Sigma/Alpha- F3III
Bin Mazar
Ammoriss
Zephyrus
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sources that provide us with the limited
information that we now possess.
Our survey now takes us to the Outer Systems ofOld Guard Sigma/Alpha- F3III. The Tertiary
planet is a gas giant. It is orbited by a large
moon, and three other smaller satellites. The
large moon is of particular importance, as it is
Bin Mazar. We will return to this body in a
moment.
Quadrillious is orbited by 5 minor moons of little
or no distinction, just barren rocks. Quadrillious
is yet another Gas Giant. Again, little of note
appears in the records.
This leads us to yet another asteroid belt mostly
made up of iron and nickel deposits.
Next, the planet Pentamus has 3 medium moons
of its own. These are mostly ice covered rocks.
The final planet, Septimus is a super gas giant
that dwarfs all the other planets of the Old
Guard-Sigma/Alpha- F3III system. This huge
planet has a few ice covered satellites of its own.
It is the farthest body away from the systems
star.
F3III- TertiaryF3III- Tertiary
Few records exist for this system. It seems to
have little or no strategic value, unknown or
common mineral values, nothing is unique about
it in a astronomical or astrographic sense. Thissystem is literally a throne for a dozen.
So, lets take a closer look at Bin Mazar then. This
is where things begin to get interesting. First, to
some of the boring astrographical data.
Bin Mazar
Radius- 4,000 Kilometers
Surface Area- 12,566 KilometersHydrosphere- 6,846 Kilometers- 54%
Cryosphere- 5,720 Kilometers- 46%
Day Length- 16 Standard Imperial
Daylight- Varies from 10 hours to 0
Gravity- Earth like
Atmosphere- Breathable, .5 Standard Density
What makes this data interesting is, that this
technically should not exist. Based on the orbit of
the satellite around the planet, and the planets
orbit around Star F3III such conditions should not
occur in nature. This points strongly to a
conclusion that Bin Mazar had been terraformed
in its distant past.
Bin Mazar
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Obviously, I would need further study at Bin
Mazar to confirm this speculation. The records I
was able to obtain do not confirm or deny my
suspicions beyond the existence of a livable
moon where one should not exist, at least not as
it has been reported to us.
If you will indulge me in some wild speculation;
here are the possibilities:
1. Some natural phenomenon is causing the
freak terraforming conditions.
2. The satellite had been colonized and
terraformed in the Dark Age of Technology.
3. Bin Mazar was part of a xeno empire that
modified the conditions of the moon.
To me the first explanation seems the most
unlikely. The other two are a toss up. However, I
dont typically operate on speculation. The facts
on the ground may reveal something completely
different. I look forward to learning more.
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Bin Mazar
A Terragraphic Record
This terragraphic record will give you important
insight into the nature of Bin Mazar. It will
detail the geography, climate, flora, and fauna of
the moon. As mentioned earlier, everything you
read here is an anomaly based on the moons
location within the system.
Due to the planets odd orbit, the daylight cycle
can be anywhere from 10 to 0 hours. Dependingon its location in orbit compared to its planet and
star. The light cycle is short, but unusually high
levels of carbons in a relatively thin atmosphere
act as an insulator. Therefore, during the
daylight hours, temperatures tend to rise
dramatically, while the night cycles remain
relatively hospitable. While operating on the
surface I recommend focusing your activities
during the night cycles when possible.
During full daylight, the temperature can
become unbearably hot, humid, and windy. The
heat evaporates the water from the large oceans
on the planet. This leads to rolling cloud banks
during the daylight cycle. These formations tend
to flow in bands around the moon, casting long
shadows upon the surface.
However, once the night cycle begins, the
temperature change frequently triggers short
bursts of torrential downpours, followed by a
break-up in cloud cover. The temperatures are
then reduced to a more comfortable human level.
As a result of the intense heat followed by longer
periods of slow cooling, much of the flora andfawn of the moon have developed nocturnal
patterns. For example, the most common flora
on Bin Mazar is the Ruffweed. Technically, it is
a type of grass that carpeted most of the
landscape. It grows about knee high at the most.
However, its leaves are tall and thin allowing it
to catch enough light from the star for
photosynthesis, but limits its exposure to avoid
overheating. When the night cycle begins, andafter the rains, the plant shoots up several
flowering pods from the center, which bloom
and spore the plant.
Anyway, I digress. Much of the surface of Bin
Mazar has the Ruffweed present. It forms the
basic building blocks of the eco-system. The
weed is the home of many bacteria and insect
species. In turn, the weed is also the main
grazing plant of some mid-sized mammalianherbivores. These mammalian creatures are then
hunted by packs of small canine type creatures.
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The early colonists brought Grox to Bin Mazar.
Some feral specimens now exist, but mostly they
are a domesticated breed and food source.
As mentioned in the Astrographic details, Bin
Mazar is about 50% water and 50% land. The
oceans are largely unexplored. The water is
potable if suitably treated and processed.
Aquatic life exists, and fish are a staple food
source.
The land masses are mostly rocky scrub land, with
the aforementioned Ruffweed blanketing most of
the landscape. Other flora exists, but in much
limited numbers. Most of the plant life is
scrub brush, with nothing like trees or forests on
the surface. The soil is thin and poor. The
abundant rain fall tends to run off quickly through
a long standing series of natural channels and
ravines, and eventually back to the ocean.
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Bin Mazar
A Brief History
The Old Guard stars have been at the fringes of
the Imperium for millennia. They were talked of
in hushed whispers. Ancient star charts simply
had them labelled with the old saying, Here be
Monsters!. Few had the courage, wherewithal,
or insane drive to stray so far into the darkness
and away from the guiding light of the
Astronomican.
However, driven by desperation or madness, the
Rogue Trader Hans Digitalis and his cartel began
to probe the dark reaches and forgotten space of
the Old Guard stars. Their explorations were
slow and cumbersome. However, they returned
with riches, strange stories, and archeotech. The
Cartel was catapulted to fame and status enough
to last another two millenia before the Digitalis
Cartel faded again into obscurity.
Some historians claim that the beginning of the
end of the Digitalis Cartel was when the
Administratum of Terra declared the Old Guard
stars as a new sector of the Imperium. This
opened the Old Guard stars up to competing
interests, and soon the sector that had once been
thought cursed, was a buzz with activity. Much
of it was quasi-legal and frontier, but the Old
Guard stars were seen as a booming frontier
zone.
Wracked by visions and prophecy; the woman
who would become St. Augustine began to rally
and gather a fanatical following, bent on purging
the Old Guard stars of the taint of the xeno, the
mutant, the heretic, and reclaim the faithful for
the Emperor. Her origins are shrouded in
Ministorum legend, and it is hard to separatemyth from reality. However, what is clear is that
St. Augustine managed to gain official Imperial
St. Augustine
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sanction. With the authority of the Imperium,
and at the head of a fleet cobbled together from
various Rogue Traders, Inquisitorial agents,
faithful pilgrims and crusaders, and elements of
Battlefleet Pacificus, she set out on her mission
to purge the Old Guard Stars once and for all.
The crusade was no easy task. Again, the truth is
shrouded in Ministorum doctrine, local myths,
and distant legend. The battles were hard
fought, with the forces of the Imperial Guard,
Space Marine Chapters, irregular Frateris
Militia, Militant Orders of the Sisterhood, and
Mercenary forces leading the thrust on planetafter planet. Most of the worlds that housed lost
colonies from the Dark Age of Technology
gladly joined the Imperium of the God-Emperor
with joy in their hearts. Xeno infested planets
were ruthlessly purged.
In 485M 36, we have a definitive date. Ancient
records indicate that St. Augustine and her fleet
believed they had purged 75% of the Old GuardStars. The Crusade lasted for another decade,
but the extent of the gains were unclear. It was
at this point, that St. Augustine herself was
supposedly martyred to the side of the Emperor
at the forefront of the Crusade. Her body was
placed in stasis and returned to Ophelia IV.
St. Augustines Crusade paved the way for the
future Imperial colonization efforts.
It was these efforts that first brought colonists to
Bin Mazar in 120M39. These colonists were
amazed to find a moon with such a hospitable
environment. They quickly set about building a
primitive space port and establishing themselves
on the surface.
The colony continued to grow, with minimal
contact with other worlds. The planet had
relatively few exports, and mostly focused on
subsistence agriculture. However, a rich vein of
minerals allowed them to export for some key
luxury goods. For the most part, the early settlers
of Bin Mazar kept to themselves.
This isolation explains why few if any of her
fellow worlds noticed when Bin Mazar abruptly
fell out of communication from the Astropathic
Choir. Adeptus Astra Telepathic records have
recorded the event in their logs, but few outside of
their hallowed walls noticed or cared. Life on the
Eastern Fringe in the Old Guard Stars was hard
and fraught with peril. Colonies and planetspassed from memory with hardly a blink of an
eye.
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The strange fate of Bin Mazar was not truly
discovered until a local Rogue Trader made an
unscheduled stop on the moon colony. Captain
Hermann Octragius was forced to makeemergency planet fall after a near catastrophic
failure of his Gellar Fields while in transit. He
consulted his charts, and made his way to the
closest colony; Bin Mazar.
His attempts to hail the star port were futile.
Augurs indicated settlements, but their was no
vox traffic evident. Confronted by the strange
circumstances, Captain Octragius decided to
make a landing.
Once he was on the surface of Bin Mazar, things
became even stranger. The space port was
abandoned and in ill repair. The accompanying
capital was the same. All the colonists had
simply disappeared; with no trace of their where
abouts. What the fate of those first colonists
was, remains a mystery to this day.
However, Captain Octragius was able to find the
necessary supplies to make repairs to his ship.
He soon left Bin Mazar to share the strange tale
with the authorities.
In 165.M39 Battlefleet Pacificus declared the
system Perditas. The official reasoning is
unclear. However, it is probable that Rogue
Trader Hermann Octragius tale reached the earsof key members of Battlefleet Command. I
could not find any official indication of Imperial
or Inquisitorial investigation of the incident.
However, the famous (or infamous) Inquisitor
Gias Grannickis was active in general region at
the time. As you know, Inquisitor Grannickus
was shortly after investigated and found
Diabolus Extremisby the Conclave of
Ammoriss. He was found guilty of consorting
with the alien.
However, I digress into facts well known by one
such as yourself. Let me return to a discussion of
Bin Mazar.
Nearly 2,500 years later after the Perditas ban
went into effect; colonists returned to Bin Mazar.
The Imperial Sector Commander; Dolphius
Lindgrenitis The Bold; authorized the re-
colonization effort. It is unclear if he willfully
ignored the Perditas banner or if he simply did
not know it existed. Either way, the new colonists
made planet fall in 701.M41
The second wave of settlers find little remains of
the previous colony. They set about rebuilding
the new and improved Bin Mazar. They import
Grox to feed off the abundant Ruffweed. Soon,
the moon is a thriving agri-world specializing in
rare Grox breeds. Such breeds thrive well, and
bring relative wealth to some of the larger
ranchers on Bin Mazar.
However, all is not well on Bin Mazar. Sevenshort years after land fall, the human settlers
quickly discover that Feral Orks have made
residence on the moon. Apparently, the Orks did
not heed the Perditas status of the moon, and
took is vacancy as a chance to move in. Those
savages are nothing but a stain in the God-
Emperors domains.
It isnt long before the Orks begin to unify todrive the Imperial settlers from Bin Mazar.
Naturally, the humans resist. Savage frontier raids
and low intensity conflict slowly build into an all
out war. In 735.M41 the Imperial Governor,
Lothar Heissmann; officially submits a request to
the Departmento Munitorium for aid. However,
the request is never responded to. My research
never uncovered any evidence that the request
was received or filed by the Departmento
Munitorium.
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Seven years later, the Imperial settlers on Bin
Mazar faced a critical setback. In 742.M41, the
PDF were ambushed by a huge force of Orks.
The Battle ofDrunns Ridge lasted for three
more months as both sides flooded the area with
more and more troops. In the final analysis,
sheer xeno stubbornness forced its way through
the defensive lines of the PDF.
The battle had been a massive drain on the
human defenders military forces. When the
Orks broke through atDrunns Ridge, there was
next to nothing left to stop them. The PDF had
been bled white by the battle.
This began a phase of the Ork Wars on Bin
Mazar known as the Long Retreat. The human
defenders began to give ground to the Orkhordes that swept across the land. Only token
resistance was offered to slow down or
temporarily halt the advance of the xeno so
refugee columns could flee. Long lines of
refugees snaked over the surface of Bin Mazar
and towards the coasts.
For their part, the Ork Hordes eagerly surged
forward. They slaughtered anyone not fastenough to evade them. They destroyed any
settlement they cam across. Their rabid, xeno
cruelty had been incited. They swept up
everything in their path like a swarm of vile
locusts. Behind them was only wreckage and
ruin. The human PDF could not hope to stem the
tide for long.
Those that could fled across the ocean and
temporary refuge at the Emperors Rock. It was
an island that sat off the coast Bin Mazars main
continent. It also was home to the colonys
primary spaceport. It quickly became clogged
with civilians clamoring to escape the destruction
of their world.
The few small landers that were planetside fled to
their orbiting freighters. The Captains of these
Bulk freighters knew they could do little. Plus,
their precious Grox cargos had to be deliveredswiftly to market. The ships fled the orbit of the
stricken moon.
To those on the Emperors Rock, things were
hopeless. In 748.M41, the Rogue Trader Quintus
Octragius decided to intervene with the situation
on Bin Mazar. His family had a long history with
the moon. You may recall how Captain Hermann
Octragius discovered the abandonded first colony.
However, Quintus and his cartel had fallen on
more difficult times. The crisis on Bin Mazar
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offered him an opportunity to secure preferential
trade rights for the colonys rare grox breeds. In
addition, the Rogue trader hoped to secure
unprecedented access to Bin Mazars space port.
The true extent to his designs on the moon
colony are unknown.
However, Captain Quintus Octragius and a
support fleet jumped in system to support the
humans. He arrived just in time. He took station
in orbit and together with the batteries of his rag-
tag fleet was able to slow the Ork advance long
enough for the remaining PDF forces to make a
fighting withdrawal to the Emperors Rock.
From there, the Rogue Trader opened
negotiations with the civic leaders of Bin Mazar
and brokered a deal. Late in 749.M41 he came
to an agreement with the residents. The Treaty
of the Emperors Rock was signed. In exchange
for military support from the Octragius Cartel,
the citizens of Bin Mazar ceded the ownership
rights of their space port to Captain Octragius.In addition, they signed exclusive rights of trade
with the Rogue Trader.
As 750.M41 dawned, Captain Quintus Octragius
made planet fall with his closest military
advisors. There, he along with the PDF leaders
of Bin Mazar a counter attack was planned. The
Orks would need to be eradicated. Despite the
orbital bombardments, the Orks had already
managed to make some ramshackle aircraft to
harass the penned in colonists with air raids.
The records are unclear, regarding the exact
timeline of events after this point. The following
has been pieced together from various data
points and may not be entirely accurate.
The combined forces of the Bin Mazar PDF,
accompanied by the Octragius Cartelsmercenary troops launched a counter attack.
This attack was supported with an orbital
barrage to support the attack. It is unclear if this
attack was the trigger, or if it was something else.However, the counter-attack was destroyed in the
process, as well as most of the Ork defenders.
Early in 750.M41, a massive power surge ripped
across the surface of Bin Mazar. The source and
nature of this energy storm is unknown. Few
survivors were left alive to give statements.
Those scattered statements we have report a
blinding glow that slowly grew brighter. The onlynoise that accompanied the power surge was a
low rumble as the very rock itself protested the
approach of the surge. Of course, those who did
survive managed to be in shelters or away from
the surface of the planet. Their testimony is of
limited value.
However, the crews of Rogue Trader Quintus
Octragius fleet should be able to provide more
insight. However, the Rogue Trader is nowhere to
be found. Astropaths and other investigation
claim various and contradictory fates for the
Rogue Trader. Some claim his ship was wrecked,
others that he fled, some claim he is still waiting
in the system to determine the source of such
power.
I leave it to you to ascertain the truth Inquisitor.
After all, that is what you do. Operation: BlackBrush will simply add to the mystery around Bin
Mazar.
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Bin Mazar
A Historical Timeline649.M35
Rogue Trader Hans Digitalis and his cartel begin
to explore the area of the Eastern Fringe referred
to as the Old Guard Stars.
121.M36
The Administratum declares the Old Guard Stars
as a Sector of the Imperium, and it is divided up
into smaller Sub-sectors.
485.M36
St. Augustine, at the head of a Crusade fleet;
pushes Xeno taint out of 75% of the Old Guard
Stars, hence preparing the way for Imperial
colonization efforts.
120.M39
The first settlers begin to arrive at Bin Mazar.
140.M39
All communication with Bin Mazar is lost.
160.M39
Investigation by Rogue Trader Hermann
Octragius reveal all settlers have disappeared,
and colony is in disrepair.
165.M39Battlefleet Ultima declares the system Perditas
until further notice.
648.M41
Colonization of Bin Mazar is authorized by the
Sector Governor. The Perditas status of the
planet is either ignored or lost to time.
701.M41
The second colonists arrive on Bin Mazar.
708.M41
Orks are discovered on Bin Mazar, and the Ork
uprising begins against the Imperial authorities.
735.M41
Requests for aid from Imperial Forces are
ignored by the Departmento Munitorium.
742.M41
The Orks decisively defeat the Human PDF atthe Battle of Drunn's Ridge. The Long Retreat
begins.
748.M41
Rogue Trader Quintus Octragius intervenes at
Bin Mazar to stabilize the situation. In exchange,
he is given exclusive trading rights with the
planet and unlimited access to their spaceport.
750.M41
An unknown power surge rips across the surface
of Bin Mazar devastating 90% of the planet's
surface. The main continent is left as a barren
wasteland with only the coastal areas remaining
intact. The last human colony and spaceport are
situated off-shore on an island and are spared.
751.M41
Word of the incident is intercepted and
suppressed by the Inquisition. Inquisitor Xanatos
organizes an expedition to Bin Mazar to open an
investigation. The expedition is codenamed:
Black Brush
752.M41
Inquisitor Xanatos expedition arrives, but his
forces are not the only ones interested in learning
the secrets of Bin Mazar. Xeno and Chaoticforces have also arrived in system, eager to find
the secret of this power source for themselves
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Inquisitorial Report: A4567/789/ZetaReference: Investigation of Bin MazarAccess Code: ********** Level: Magenta
+++Naval Intelligence Report:+++State of Sigma/Alpha- F3III+++Status: Entry of System
+++Date: 495752.M41+++Ship: Obedient
Entry into the Sigma/Alpha- F3III system completed without Incident.
Begin full spectrum Augur scan:
Results:
Multiple (20+) Unidentified Augur Readings Detected
3 separate battle groups detected and designatedAccuracy: 95%
Track:
Inbound to System. Destination F3III-Tertiary
Accuracy: 92%
Identity:
Unidentified Battle Group Alpha- 10 craft- Eldar- Unknown classes
Unidentified Battle Group Beta- 27 craft- Chaos- Ident: Harbinger- Remaining unknown
Harbinger: Cross reference- Commander Valsk
Unidentified Battle Group Sigma- 31 craft- Unknown Xenos-Unknown Classes
Cross-Reference- Tau Empire- Damocles Gulf
Accuracy: 32%
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Investigationof
Bin Mazar
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Bin Mazar
The Investigation Begins
751.M41- Operation BlackbrushInquisitor Draxiz Xanatos was the first member
of the Holy Ordos to hear word about the
disaster at Bin Mazar. The Ordo Xenos
Inquisitor had a long history of activity in the
Old Guard Stars and the Eastern Fringe. The
exact method that the man learned of the power
surge is not clear, but learn of it he did.
On his own authority, the Inquisitor began toorganize his own expedition. Using his clout in
the Eastern Fringe, he was able to convince the
admirals responsible for Battlefleet Pacificus-
Old Guard Stars to authorize elements of the
fleet for his usage. In addition, Xanatos called in
a debt from the Rogue Trader family of the Abu
Huassas, an organization familiar with the
region.
Rear-Admiral Benjhamim Jordanis ofBattlefleet Pacificus was assigned the holy duty
of leading the expedition. The cover was a
routine patrol of the Old Guard Stars. The Rear-
Admiral commanded the formidable Dictator
class cruiser, Obedient. This was augmented by
an entourage of support craft.
The Rear-Admirals fleet was accompanied by
several wings of the Aeronautica Imperialis inhis holds. These fighter craft were commanded
by the gallant Commander Louffer Husst.
In addition to the Imperial Navy forces, the Houseof Abu Huassas brought a mighty cruiser of their
own, the Star of Luxori. Her armored prow would
be welcome in the battlefleet. However, only her
master, Rogue Trader Saif Abu Huassas knew all
her secrets. Accompanying the Rogue Trader
were his loyal Arch-militant and mercenary
forces.
The final component were the mighty trooptransports carrying the Imperial Guard. Inquisitor
Xanatos personal connection with the Imperial
Governor of Davidius paid dividends. The
Davidius 125th Rifles were volunteered into
Xanatos service. Led by Colonel Larz Messier,
they were a newly raised regiment eager to serve
the Emperor.
This motley collection left the fleet base of Port
Dean. This formidable fleet set out for Bin Mazarunder the moniker; Operation Blackbrush.
As the fleet approached the final warp jump point
to Bin Mazar, they were joined by yet another
element. An Adeptus Astartes Strike Cruiser
Blade of Arcterion; awaited them. The ship was
from the Blade\masters chapter, but had
assembled a collection of Space Marines from
across the Old Guard Stars to heed InquisitorXanatos call for aid.
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752.M41- Sigma/Alpha F3III
Blackbrush arrived in system during the middle
stages of the year. Immediately after exiting the
warp at the edge of the system, the mission
became more complicated. Long range Augurs
determined that the Imperials werent the only
ones interested in the events that occurred on Bin
Mazar.
Long range Augurs had determined three other
forces were present in the system. All of them
were bearing down on the moon from different
points in the system. At such long ranges, it was
difficult to determine the identity of the othercraft. Rear-Admiral Jordanis was reasonably
certain that they opposition forces were xeno and
traitor in origin. Only later would events reveal
the nature of their foes.
Inquisitor Xanatos was confident that the
interlopers were drawn to Bin Mazar for the same
reason his fleet was there. To determine the
power source that had destroyed the planet, and totry and harness it for themselves. He had to get to
the colony before them.
The Imperial forces were not sufficient to
guarantee total victory. Therefore, Rear-Admiral
Jordanis and Inquisitor Xanatos forbade any
prolonged fleet engagements. Instead, the trick
would be to sneak in close enough to Bin Mazar,
get aircraft into orbit, and then retreat to the safety
of the many asteroid belts in system.
As the Imperial operation began to evolve, it
became clear that their rivals had a similar
thinking process. None of them wanted to risk
their fleets in an engagement over a relatively
useless system. For the remainder of the year, the
gathered fleets played elaborate shadow games.
Waaagh! BoomshakkaIt is unclear exactly how or when Orks came to be
on Bin Mazar. One day, the colony was a thriving
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and peaceful settlement. The next, it was
suddenly embroiled in a war for survival.
Initially, the Ork menace was primitive. TheOrk boyz challenged the lasgun armed PDF with
spears and stone choppas. The threat was easily
contained. However, the PDF did not have the
strength to eradicate the Orks. Each year the war
continued, the Ork war machine grew in skill
and technology.
During these years, many Ork warbosses rose to
prominence amongst the scattered tribes. As is
the Ork tradition, only the strongest or mostcunning can lead. So it was that Warboss
Boomshakka came to prominence.
His mob was the first to be able to build large
numbers of Shootas. With this firepower
advantage, Boomshakka was able to quickly
subjugate rival Ork tribes. Boomshakkas
cunning lay with his concentration of oddboyz
into a crude industrial center. The Orks dubbedthis settlement, Da Mek Hut. With the power of
the Mek Hut behind him, Boomshakka was able
to stay ahead of his rivals technology curve, and
the boyz loyal to him became the best equipped
boyz on Bin Mazar.
After the subjugation of his rivals, it was only a
matter of time before Boomshakkas attention
turned towards the humans on Bin Mazar. The
Ork mobz that faced the Bin Mazar PDF were no
longer the poorly armed rabble from before. In
fact, their technological advantage over the
human colonists quickly became apparent. By
the time of the Battle ofDrunns Ridge, the Orks
had a clear superiority in firepower, numbers,
and aircraft.
Warboss Boomshakka maintained the advantage
and forced the Imperials into the Long Retreat tothe Emperors Rock. Boomshakkas victory
appeared inevitable until the Energy Surge.
The Orks refer to the calamity as Gorkz (Or
possibly Morkz) Rage. Those Gork (or possibly
Mork) deemed unorky were consumed by the
power surge. Those that remained could only be
the toughest, roughest, and most Orky.
After the day of Gorkz (or possibly Morkz) Rage,
the Orks were scattered. The vast amounts of
territory they had conquered had been reduced towasteland and wreckage. Almost immediately,
Ork warbands were drawn to each other, and they
fought for control. All of Warboss Boomshakkas
work to unite the Orks of Bin Mazar had been
undone.
Warboss Boomshakka himself survived Gorkz (or
possibly Morkz) Rage. He has set about
rebuilding his Waaagh!. The epicenter of his
power lies on the coast, one of the few areas not
devastated by the surge. He and his loyal Nobz
are attempting to gather up the loose Ork bands.
The sudden arrival of new Imperial and Xeno
threats have caused a stir in the Ork psyche on
Bin Mazar. Orks that had been squabbling the
day before are beginning to band together and
seek out other Orks. The Waaagh! Energy is
building on Bin Mazar, and it is only a matter oftime before Waaagh! Boomshakka is back on
track to reclaiming the moon.
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Visions in the DarknessOnElusia had drifted the space at the fringes of
the Galaxy for millenia. Her ancient Farseers
had guided her through the aeons of time andspace and kept her safe. They stood eternal vigil
along the ley lines of fate in order to protect their
brethren from the darkness of the Universe.
The Eldar were an ancient race, their past glories
were manifold, but their fall had been
spectacular. There were none now who could
speak of those terrible times from memory, but
all knew. All could sense the stirrings and
hunger of the Great Enemy.
Therefore, the visions of their Farseers on the
eve of a showing of the Great Dance brought
acute concern. The seers spoke of it in whispers
amongst themselves, unwilling to alarm their
fellows. A great tangle of fate, twisting and
turning. A shadowpoint, or nexus of potential
futures loomed. The Shadowpoint blinded the
aged and powerful Farseers of what lay ahead.The only point of clarity that they could all agree
on, was that the Shadowpoint hinged upon
events on a small, insignificant Monkeigh
moon. That moon was Bin Mazar.
The High Council ofOnElusia convened in a
secret session. There the Craftworld elders
discussed the situation. Farseers, Autarchs,
Exarchs, and others shared their views. The
council was in disarray and divided.
The Avatar itself had not stirred, surely no harm
was in the craftworlds future. Others were not
convinced. The Shadowpoint could be shrouding
his vision too. It was then, unbidden and
unannounced the Harlequin Shadowseer known as
the Nameless One appeared in the chamber.
He cordially requested an audience, which was
granted. He then spun a tale, a tale of times longago. A tale of things best left forgotten. A tale no
member of the High Council has since repeated,
and indeed has sworn themselves to silence on
penalty of death. After the Nameless One spoke,
all agreed. OnElusia would go to war.
The Corsair Princess Yrissa was summoned back
to OnElusia. There the High Council bade her
favor to investigate this small moon on theirbehalf. She agreed, and her Corsair fleet was
stockpiled and supplied. Farseer Elad
accompanied her to Bin Mazar. Their mandate
from the council was simple.
Unravel the mystery of the Shadowpoint.
http://blackhorizon123.deviantart.com/gallery/#/d1ulr66
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The Harbingers of ChaosThe ebb and flow of the warp is a fickle thing.
There are those who claim to be able to control it,
to shape it, to predict it; but such boasts are purefolly. The Warp has no master. It is the home of
countless predators, none more powerful than the
Chaos Gods.
There are foolish and weak willed mortals willing
to risk their very souls for a chance at power. For
a chance at immortality and demonhood. The
vast majority fall far before achieving such
heights; but a rare few succeed. These successes
are enough to spur on the hopes and aspirations ofothers.
One of these aspiring champions of Chaos was
Commander Traz Valsk. He had once been a
loyal captain in the Imperial Navy, but like many
before, he fell to the seductive call of chaos.
Since those dimly remembered days, Traz Valsk
had been a pirate prince on the Eastern Fringe.
There, he had acquired a following, theHarbingers of Chaos.
The Harbingers of Chaos had marauded and
plundered there way across the Old Guard Stars,
staying one or two steps ahead of their pursuers.
Traz Valsk knew that such petty pursuits were
little in the eyes of his true masters. He craved
more, to carve his name into the very stars, and
proclaim his devotion to Chaos.
Then, his twisted prayers were answered. His
agents brought word of a terrible calamity that
befell a minor Imperial outpost called Bin Mazar.
A strange power source had wreaked devastation
on a massive scale. If harnessed, the kind of scale
that could raise Commander Traz Valsk beyond
that of the pirate prince. The kind of harnessed
power that could raise him to a god!
The Harbingers of Chaos had a new mission. Find
the power source, and make it theirs!http://i292.photobucket.com/albums/mm17/kombat-
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The Greater GoodCommander Swiftspeed had been a veteran of
the Damocles Gulf Crusade. His forces had
fought with distinction at the sept world of
Dalyth. In exchange for his bravery the
Ethereals sent Commander Swiftspeed on a
special mission.
The Commander was given a small commerce
fleet and sent out to map the far edges of theImperium. The Ethereals now understood the
true threat and also true potential of the
Imperium of Man. For the Greater Good,
intelligence of the enemy had to be obtained.
For eight long years, CommanderSwiftspeeds
taskforce, Tau Expeditionary Fleet EF-024; had
skirted the edges of the Old Guard Stars. In
addition to mapping, they also forged tradecontracts, seeded water caste spies, and gathered
intelligence on Imperial strength in the region.
The extended cruise was coming to an end.Commander Swiftspeed had all ready reached the
furthest terminus of his mission. EF-024 was on
the return leg of their expedition. It was during a
meeting with a friendly Rogue Trader of the
Estragian Cartel that word of the incident at Bin
Mazar reached him.
His Earth Caste associates were excited by the
stories. However, Commander Swiftspeed wastoo much of a pragmatist to put much stock in
them. However, his chief Water Caste and Earth
Caste representatives persuaded him to detour the
fleet to investigate. Surely such a vast power
source would be immensely valuable to the Tau
Empire?
Upon arrival in system, CommanderSwiftspeeds
mission was clear. Locate the source of the power
surge. Determine if it was retrievable, and take it.
Failing that, make sure no one else recovered it.
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+++Naval Intelligence Report:+++State of Sigma/Alpha- F3III+++Status: Opposition Forces
+++Date: 495752.M41+++Ship: Obedient
Traitor Forces:Harbinger- Styx Class Heavy Cruiser
Commander Valsk
DoomKaller- Devastation Class Cruiser
Unknown
Hatred of Morn- Slaughter Class Cruiser
Captain Gaius Malthus
13 Escort Class Ships
11 Auxiliary Ships
Eldar Forces:OnElusias Wrath- Eclipse Class Cruiser
Princess Yrissa
Bane of Aghred- Eclipse Class Cruiser
The Four Winds- Aurora Class Light Cruiser
7 Escort Class Vessels
Tau Forces:The Way of Goodness- Explorer Class
VashYa Configuration
Commander Swiftspeed
Peace to Balfor- Merchant Class
Kelshan Configuration
Harmonious Tides- Merchant Class
Kelshan Configuration
Unity and Brotherhood- Merchant Class
Dalyth Configuration
12 Escort Class Vessels
15 Auxiliary Ships
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Bin Mazar
The Warzones
Bin Mazar has been sub-divided into the following six search areas to ease prosecution of the
Investigation. Due to the nature of the investigation, they will be referred to as Warzones.
Drunns Ridge
Lake Elamein
Port Lawrence
Space Port
Port ofHormuz
Da MekzHutz
Madeena
The WashBasin
Kairn Line
AhabIdiosyncrasy
Princes ofBahdad
BashirManor
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Warzone 1- The Blasted LandsThe vast bulk of Bin Mazar was pastoral lands of
rolling hills, shallow gullies, and vast stretches
of prairie, all of covered in the ubiquitousRuffweed. Amongst these pastoral scenes, herds
of Grox would graze freely. Only scattered
ranch houses and small communities dotted the
landscape.
The power surge ended that. Everything the
surge touched was laid to waste and ruin.
Streams were instantly evaporated, grox
disintegrated, Ruffweed annihilated, and allsigns of humanity and Ork alike blasted into
ruin.
Now, as far as the eye can see, lay only a blasted
landscape. Bare rocks lay exposed to the distant
sun. Dust blows slowly across the surface. The
dark tones of bare soil the only thing visible
across the hills of Bin Mazar. There are few if
any features of note. Each brown hued mile runs
into the next, making it all too easy to become
disoriented and lost.
Even a few years after the event, the Ruffweed is
only starting to return. The Orks and humans are
starting to return as well, but for different
reasons. They are searching the Blasted Land.
Areas of Note
The following areas are of note in this Warzone:
Drunns Ridge
This is the location of the fateful battle of
Drunns Ridge. It is a long, defensible crest of
rock that cuts across a nearly flat plain on either
side. Both sides of the ridge are permanently
etched with the trench works and crater damage.
The skeletons of abandoned and destroyed war
machines still dot the landscape. All themoldering bodies were engulfed by the Surge.
This site of past glories has become a popular
haunt of Orks. They scurry and scavenge to build
new war machines to fuel their need for slaughter.
The various Ork bands fight each other over the
loot scraps. Each Mob trying to cut out their own
territory, and each Nob trying to build his own
warband.
Da Mek Hutz
In days before the Surge, this had been Warboss
Boomshakkas key to victory. Here, he had
gathered all the Oddboyz of his tribe to build the
war machines they would need to sweep the
humans from the surface. It was the disorganized
and sprawling complex that allowed the Warboss
to overcome his fellow Ork rivals.
Now, it is just another set of ruins that dot the
Blasted Lands. The Oddboyz and their Grot
assistants were long ago killed by the Day of
Gorks (or possibly Morks) Rage. The factories
and workshops are long since a shutdown and left
to ruin and decay.
Occasionally, a brave ork warband will wander in
for loot, but they never stay long. There is a darkreputation, and even the Orks fear to linger in this
place.
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Warzone 2- The Coast of Last HopeAfter the defeat at Drunns Ridge, those settlers
that could fled to the coast. There, they
attempted to evacuate any way they could to thelast bastion, the Emperors Rock. As a result,
this stretch of coast line became know as the
Last Hope.
Bin Mazar never had a large population.
However, on this coastline the largest
settlements were found. To most Imperial
citizens, they would be considered quaint
refuges. Their populations as nothing compared
to the great Hive cities.
It was to these settlements on the coast that the
ranchers would drive their herds of Grox. Here,
they would be slaughtered and transported via
the sea to the Spaceport for export off-world.
Fishing boats would depart from these scattered
towns and reap the harvest of the sea.
Now, these towns are just shells, the inhabitantslong fled, or destroyed by the Surge. Fishing
boats rock gently in their births. The
labyrinthine slaughter yards sprawl silently
outward.
Due to the moisture carried by sea breezes, the
Ruffweed has already started to return here.
Vast carpets of new growth spread from the edge
of the beaches inward, slowly trying to reclaim
the vacuum of the Blasted Lands.
Areas of Note:
The following areas are of note in this Warzone:
Port Lawrence
Port Lawrence was an important settlement on
Bin Mazar prior to the calamity. It was the largest
settlement away from the Space Port, and served
as a de facto capital. Here were some of the
largest centers of religious, education, and culture
on Bin Mazar. It is home of the St. Augustine
Chapel and Schola, the Imperial Governors
House, and the Arbites Precinct House.
Like all settlements on the Coast of Last Hope, itis nothing more than ruins. The spire of the
Chapel still juts defiantly skyward, but the bells
toll no longer. The stained glass and other
ornamental works have fallen into disrepair. Dust
blows through the halls of the Governors House.
Lake Elamein
The lake is one of the few inland bodies of water
on Bin Mazar. It was a popular destination forhigh born families and recreation. Stately manor
houses surrounded the lake, the closer to the lake;
the more powerful the family. Each manor was
surrounded by stately gardens and ornamental
artworks.
Like all things on the mainland of Bin Mazar,
they are nothing but ruins. The gardens were
destroyed, and now Ruffweed grows in its place.
The lake itself survived the Surge, but is much
smaller.
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Warzone 3- Emperors RockThe Emperors Rock, the last refuge of humanity
on Bin Mazar. After the crushing defeat at the
Battle ofDruns Ridge, the Imperial settlementson the main land became untenable. Those that
could, fled across the ocean here.
The island had been home to the Bin Mazar
space port. As such, much of the island was left
relatively uninhabited except for space port staff
and crew. The noise, hazardous pollution, and
potential for a crash made great colonization
untenable.
The edges of the island had large harbor
facilities to facilitate the off-world transport of
Grox meat. These harbors became the new
homes for the people of Bin Mazar that survived
the Ork offensive. From here, the great
undertaking of reclaiming their world would be
launched.
The retreat to the Emperors Rock proved to be afortuitous plan as the Surge that suddenly struck
Bin Mazar seemed to only impact the continental
land mass. The Emperors Rock was spared the
destruction and left largely intact. Those
inhabitants that had managed to find shelter on
the island praised the Emperor for their luck.
Now, as the Imperial forces return to Bin Mazar,
the people of the Emperors Rock eagerly cried
out for their aid. Surely, the survivors were
thrice blessed by the God-Emperor! First they
survived the Long Retreat, then The Surge, and
now the forces of the God-Emperor had returned
to Bin Mazar. It was truly a time to celebrate!
Areas of Note
The following areas are of note in this Warzone:
St. Augustine Primaris Space PortThe key feature of the Emperors Rock is the
space port. It is this facility that forms the life
line between Bin Mazar and the greater galaxy.
By Imperial standards it is relatively primitive and
sparse. The majority of its cargo had been Grox
meat, and the volume was not sufficient for larger
facilities. However, it is still a functional facility
for medium and light bulk lifters.
The space port is staffed by a mixture of local
workers and Adeptus Mechanicus personnel.
What remains of the Adeptus Arbites on Bin
Mazar have also made their home at the space
port. The Arbites and Ad-mech have maintained
joint security and operation of the facilities since
the Surge struck the colony.
Port of Hormuz
The largest port on the Emperors Rock is now the
home of the new capital. Here the survivinggovernment of the colony had fled, along with
other Imperial officials. The colony all ready had
an existing set of harbors, air fields, and
communications equipment. It was a natural
choice for the new capital.
Since the days of the Surge, the inhabitants have
begun to create a new cathedral. So far, efforts
have been hampered by a lack of material, and theedifice is mostly a plain rockcrete structure.
However, it is a sign of the inhabitants of Bin
Mazarsbuoyed-up morale and faith.
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146755638
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Warzone 4- The Far Shore
The far shore had been a sparsely populated,
rural section of the mainland. Most of the land
was grox ranches and scattered fishing villages.The inhabitants lived far apart from each other,
and the population density of people was
outnumbered by that of Grox.
This light density of population left it relatively
safe from Ork marauders, who tended to go more
towards the heavier population of the opposite
shore. However, the few Ork raids that entered
this area found little resistance as the rancherstook to underground shelters and farmers went to
sea. With no real fight, the Orks would soon
leave and head where the action was, leaving
looted, burning wreckage and dead Grox behind
them.
Like the rest of the continent, this area was
scorched bare by the Surge when it struck. Only
now, is the Ruffweed slowly starting to creep
back inwards. Fresh shoots probe inward from
the edge of the beaches. The only difference
between now and before is that the Grox are
gone.
It is unclear if any of the inhabitants of this
region survived the Surge in their underground
bunkers. They had served to protect them from
Orks, but this was a different enemy. It struck
quickly and with little warning. No survivorshave yet been found.
Areas of Note
The following areas are of note in this Warzone:
The Wash Basin
Not far from the ocean front was a grouping of
natural springs that bubbled from the surface of
Bin Mazar. At first, the local inhabitants only
used them to water their Grox. However, a legend
soon sprung up around the spring waters. They
were claimed to have medicinal properties.
This lead to a local legend that the Wash Basin
had been touched by the hand of Lord General
Abel Gard, of St. Augustines crusade fleet whenBin Mazar was first purged. His holy touch has
purified the waters and blessed them. The site
became a pilgrimage site for the faithful. Local
scholars find it unlikely that this event ever
occurred, but that did not stop the pilgrims.
Today, the springs still flow, but no colonists have
visited the site since the Surge.
Medeena
This was the largest town on the far shore. Like
Port Lawrence, the site acted as a staging point for
Grox to be sent to the space port on the Emperors
Rock. However, it fell out of favor after being
sacked early in the Ork wars. The population was
reduced significantly, and the town never
recovered from the attack.
Even before the Surge, it was in disrepair, but the
loss of all inhabitants has only made the problem
worse.
Cross Reference: Grox, Common
The Grox is a large reptilian animal. It possesses
many useful traits, such as the ability to survive in
almost any environment and to thrive on even
the most indigestible food. Grox meat itself is also
extremely palatable and nutritious, and nearly
every single part of the beast is edible.
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Warzone 5- The Dead SeaThis area used to be called the Sea of Abbis Ada.
It was a relatively thriving inland sea. The sea
itself was ringed with hydro-fisheries thatspecialized in the breeding and raising of edible
and valuable fish and mollusks only found in this
sea.
These fisheries were generally part of private
estates and manors. Each manor formed a small
community of the owners and a variety of
servants, laborers, and overseers. Each one was
its own isolated community.
The main Ork drive had been mostly focused on
the inhabitants on the opposite side of the
continent. Only a few roving marauders seeking
easier prey ventured to the shores of Abbis Ada.
For the most part, the Ork wars had left the
estates unharmed.
The Surge did not spare them. The power and
heat evaporated much of the water in the Sea ofAbbis Ada. The level of the sea is said to have
dropped twenty feet. The shore side fisheries
ceased to exist as the sea hissed away in a cloud
of steam.
This sudden loss of water, coupled with extreme
heat led to a mass kill of sea life. However, as
they floated to the surface, they were quickly
disintegrated by the Surge.
The human inhabitants fared no better. Their
manor houses now stand as empty ruins.
Monoliths to a once prosperous cluster of
humanity. Like everywhere else on Bin Mazar,
the Surge spared no one. Now all that is left are
empty ghost towns.
Areas of Note
The following are areas of note in this Warzone:
Bashir Manor
The largest and most successful of the former
hydro-fisheries had been the Bashir Manor. Prior
to the collapse of the colony, the Bashir name had
been one of the leading political names. This
manor house was their primary residence. It was
renowned for its stable of exotic sea life, and
amazing beaches.
Of course, it is now nothing but another
abandoned villa. The well-connected family
nothing more but memories. Only a few lesser
members of the household survived the Surge.
Those that were away at the space port forbusiness. The rest have vanished along with the
rest of the mainland population of Bin Mazar.
They are presumed dead.
The Princess of Bahdad
Once, the docks of these prosperous manor houses
were visited by the opulent Princess of Bahdad
liner. This vessel was a floating resort and casino
for those of a certain privileged class of thecolony. The ships name was spoken around the
planet, and was a symbol of the colonys success.
Now, the ship has been grounded. The rapid
evaporation of the Sea of AbbissAdas waters left
her beached upon a sand bar. This would have
been a great concern for the crew, but they were
annihilated by the Surge at the same time as the
ship ran aground. It is just another rusting wreck
of what once was.
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Warzone 6- Ocean of Bin Mazar
Due to Bin Mazars relative small size and lack
of a massive industrial base, the Ocean of Bin
Mazar has never been truly exploited for its fullpotential. Unlike many planets in the Imperium,
the ocean on Bin Mazar is still full of aquatic
life. During the colonys hey-day, these
resources were tapped by local fisherman to
serve the domestic market. It is unclear what, if
any other resources lie beneath the ocean of the
moon.
The ocean did serve as an important travelmethod to move Grox meat from the shores of
the mainland to the Emperors Rock. A modest
freighter fleet and supporting industries had
grown up to help support these efforts.
The vast majority of the Ocean was left mostly
ignored by the colonists. Little data is available
beyond orbital imagery. What lies beneath the
surface is even more of a mystery.
Areas of Note
The following are areas of note in this Warzone:
Kairn Line
The Kairn Line is a series of Promethium Drilling
Rigs anchored in the ocean. These rigs were
tapping into the only known deposits of
promethium on the moon. They are all aligned
relatively close together and form a short, visible
line across the water.
The Kairn Line is maintained mostly by Adeptus
Mechanicus personnel and lay followers. The
resources drilled from the line have beenconsumed domestically on Bin Mazar. New
crews are not rotated in, and they have formed
their own self-perpetuating community.
The Kairn Line survived the Surge, as it only
impacted the Bin Mazar continent. However,
with the arrival of so many xeno and heretical
factions in system, communication with the Kairn
Line has been cut-off. The fate of thoseon board is unknown.
Ahab Idiosyncrasy
Named after the unlucky captain who discovered
it, the Ahab Idiosyncrasy is an area of ocean that
causes all machine spirits to become
uncooperative and restless. Often, the machine-
spirits become inconsolable and therefore
unusable. However, once beyond the borders of
the Ahab Idiosyncrasy, they return to their normal
complacent state.
No serious study has ever been conducted by the
Adeptus Mechanicus, as the nature of the
Idiosyncrasy as it is easily avoided and ancillary
to most shipping functions. However, it has been
an area of great interest to lay members of the
Cult Mechanicus. However, to date, no one has
provided a plausible explanation as to the natureof the Ahab Idiosyncrasy.
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Bin Mazar
Notables
Inquisitor Draxiz Xanatos The Cyclops - Ordo Xenos Inquisitor
Inquisitor Xanatos is a long standing member of the Holy Ordos with a long
history of battling Tau Expansionism on the Eastern Fringe. Xanatos is ever
eager to challenge the foes of the Imperium wherever they rear their heads. As
a result, he has suffered severe damage, and his body is a patchwork of scars
and healed wounds, including a head injury so severe as to lead to a permanent
loss of his right eye.
The Inquisitors curiosity was piqued when word of the strange power surgereached his ears. Fearing this was some new unknown and malicious xeno
weapon, Xanatos endeavored to find the truth. Hence, Operation: Blackbrush
was formed.
Rear Admiral Benihamim Jordanis- Imperial Navy- Obedient
Jordanis hails from a career naval family that has served Battlefleet Pacificus
for twenty generations. He himself has worked his way from lowly ensign to
Rear-admiral due to effort, strong staff work, and family connections.
The Rear-Admiral and Inquisitor Xanatos have worked together on prior
assignments, but the navy man does not consider the Inquisitor a friend.
Their relationship is a working one at best. Both of them have too strong of
an ego, and the master and subordinate relationship is constantly a source of
friction.
Saif Abu Huassas- Rogue Trader- House Abu Huassas- Star of L uxori
The House of Abu Huassas has been a well respected and established RogueTrader family on the Eastern Fringe for at least two centuries. Initially, the
House was a single trade charter, but careful planning, contract negotiations,
and strategic marriages has seen the number of charters within the House rise.
They have now expanded into several lucrative markets and fields beyond
Rogue Trading.
Saif Abu Huassas is the current head of Abu Huassas trade wing. He is the
third son in the dynastic line. The title Saif is a moniker of position. The
Saif has journeyed to Bin Mazar to fulfill a long standing contract between
his House and that with Inquisitor Draxiz Xanatos. He is eager to exploit
what drew his rival, the Octragius Cartel to the moon for the benefit of his
own House.
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Colonel Larz MessierImperial Guard- 125th Davidius Rifles
Colonel Messier grew up in the wild and untamed plains outside the great
Hives of Davidius Prime. He joined the planetary PDF as soon as he was
eligible to enroll in order to escape the harsh conditions of his home. He
quickly took to military life. However, he had a reputation as a firebrand andreligious zealot, and that ended his PDF career at the rank of Colonel.
As the tithe approached, the PDF high command on Davidius saw it as the
perfect chance to rid themselves of the rabble rousing colonel, and he was
assigned the honor of leading one of the newly raised infantry units due to be
tithed to the Imperial Guard. When Inquisitor Xanatos called upon troops
from the Governor of Davidius, the 125th were the only combat ready unit for
the upcoming tithe. He gladly assigned them to the Inquisitors service.
Bladebrother AthosBlademasters Chapter- Blade of Acter ion
The Blademasters have a long history of cooperation with Inquisitor Xanatos.
They have provided troops for a number of the Inquisitors purges and
operations on the Eastern Fringe. The Inquisitor is said to be on good relations
with the Chapter Master, as the two share a passion for pre-Imperial Old Guard
Stars power swords.
Bladebrother Athos is the equivalent of a Sergeant in the chapter. The
Inquisitor put out a general call for volunteers to assist him in his actions at
Bin Mazar to many Space Marine Chapters operating in the area. Those that
volunteered their services were gathered by Bladebrother Athos in one of the
Chapters strike cruisers. It is said that brothers from as many as eightchapters volunteered themselves for service. They are nominally led by the
Bladebrother, but are free to act at their own discretion.
Commander Louffer Husst- Imperial Navy- Aeronautica ImperialisLike Rear-Admiral Jordanis, the Commander comes from a long line of naval
officers. However, his family is one of lesser noble standing. Therefore, the
family has traditionally found itself in the service of the Aeronautica
Imperialis as administrators and pilots. It is tradition that all sons after the first
become pilots. As the third son of the house; Louffer became a pilot. .
Commander Husst is a former Thunderbolt Ace that was promoted through the
ranks of the Imperial Navys Aeronautica Imperialis. He has earned a
reputation for hard fighting, hard drinking, and so-so flying. It is not unheardof for him to don a flight suit from time to time to show the youngsters how it
is done. In short, he is a dyed in the wool killer. His killer instinct has led to
the honor of commanding the air operations above Bin Mazar.
The pilots and squadron leaders that serve under him have taken to calling him
Papa Lou, which Husst heartily endorses.
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Warboss Boomshakka Laka BoomOrk Warboss
It is unclear how or when Orks came to Bin Mazar, all that matters it that they
are there. The vast majority were wiped out in the Day ofGorks (Or possibly
Morks) Rage. However, Orks being Orks, their numbers are growing rapidly.
Warboss Boomshakka is still considered by the remaining Orks to be the big
boss.
Now, the warboss has noticed the humans and other xenos landing all over the
continent. Unsurprisingly, the Orks see this as a threat, and they are eager to
defend their turf. After all, all those abandoned and ruined buildings still need
to be looted! Plus, Orks arent known for being good neighbors, and
Boomshakka is no exception.
Commander SwiftspeedFire Warrior ShasO- Fleet EF-024The Tau Commander is a veteran of fighting in the Damocles Gulf around
Darlyth. Afterwards, the Tau Ethereals sent several Expeditionary Fleets out
into the Eastern Fringe to learn more about this new threat, find new resources,
and spread the word of the Greater Good. Swiftspeed was assigned to lead
fleet EF-024. The Commander has spent the greater part of the last ten years
fulfilling his duties.
His time dealing with humans has left him ambivalent about their role and
benefit to the Greater Good. Privately, he sees them as nothing more than
savage brutes, barely better than Orks. However, he is no fool and has realized
the massive threat that the Imperium poses to his small empire. Commander
Swiftspeed understands that the Tau will need greater strength to prevail
against humanity when war comes again.
Princess YrissaEldar Corsair- OnElusiasWrath
The Eldar are an ancient and complex race. In order to focus their minds and
emotions, they have developed a complicated and alien set of thinking
structures known as the Eldar Path. Each Path focuses the mind, being, and
essence of the participant in order to protect the Eldar soul from the predationsof Chaos. Yrissa follows the path of the Corsair.
On the Path of the Corsair, an Eldar can experience things they would never
know in the peaceful life of their Craftworld. Such sensations were a powerful
pull on Yrissas mind. This path has allowed her to leave her Craftworld
behind and venture into the reaches of the Old Guard Stars. There she has
created a powerful reputation for herself and gathered a following of fellow
corsairs. As such, she has been elevated to the position of Pirate Princess.
Despite being a Corsair, Yrissa is still loyal to her people. When summoned
by the High Council, she willingly returned to do her part for her people.
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Farseer EladEldar Farseer- OnElusia Craftworld
Farseer Elad had been in the High Council chambers when the Nameless One
spun his tale. It was a tale that the Farseer did not want to remember, but the
Nameless One had made it impossible. It was a tale that he could tell no one,
not even Princess Yrissa.
Elad was the youngest of the Craftworlds Farseers. His powers were potent,
but the Shadowpoint confounded them. The future was unclear, but he knew
the resolution of that shadow in fate was at Bin Mazar. The diminishing of his
powers by the Shadowpoint was a constantly felt frustration. However, he
didnt need his powers offarsight to know that Bin Mazar held something that
would tip the future of his Craftworld.
Commander Traz ValskHarbingers of Chaos- The HarbingerIn distant memory, during the St. Augustine Crusade, Commander Traz Valsk
was a Captain of one of the Imperium of Mans mighty starships. Like Rear-
Admiral Jordanis, Valsks family had a long naval tradition. However, taint
was buried deep within his soul. The many warp jumps weakened him, and
the whispers of chaos slowly and insidiously devolved him into madness.
During a routine warp jump, theHarbinger of the Emperorsimply failed to
rendezvous as expected.
Most wrote it off as just another victim of the Warp. That was true, in onesense. Soon, Captains Valsk ship resurfaced, but this time attacking loyalist
freighters and colonies. Valsk and his ship had been twisted in soul and form
by Chaos. For centuries, the Harbingers of Chaos raided and pillaged the Old
Guard Stars unimpeded, with none able to finally put an end to her. Now,
Commander Traz Valsk has come to Bin Mazar to discover and harness the
power of the Surge.
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Playingthe
Campaign
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Playing the Campaign
New Units
StormravenThe Stormraven gunship is a recent addition to the
Armory of the Blood Angels Space Marine
Chapter. The craft serves in the roles of gunship,
drop ship, and strike aircraft. It is not clear how
the craft came into being; some Tech-priest of the
Adeptus Mechanicus whisper that its Standard
Template Construct (STC) data file was found by
a Blood Angels Techmarine in the early 41stMillenium in a forgotten Mechanicus archive on
Mars.
Smaller than the far more common Space Marine
Thunderhawk, the Stormraven is no more
maneuverable than that gunship, thanks to the
Thunderhawk's wide array of vectored thrusters.
Yet, it is this maneuverability and the
Stormraven's smaller size that makes it an idealsupport craft in close environs like the crowded
spaces of a hive city, where the use of
Thunderhawks would be impossible.
Only a very small handful of these craft were
available for action on Bin Mazar. The
Battlemasters Strike Cruiser that rendezvoused
with the Blackbrush fleet was accompanied by
marines from many chapters. Two squads of
Blood Angels from the fourth company had
volunteered for service in the expedition, and
were accompanied by their Stormraven aircraft.
StormRaven
Type: Bomber Hits: 3 Transport: 2
Manuever: High Max Speed: 6 Min Speed: 2
Max Altitude: 9 (Rocket) Thrust: 2
Weaponry:
Weapons Arc Firepower Damage Ammo SpecialHurricane
Bolters Left/Right 6/0/0 6+ 4
Multi-Melta Front 2/0/0 2+ 4 Extra Damage 4+
Assault
Cannons All around 6/4/0 4+ 4 Extra Damage 5+
Special Rules: Orbital Lander- This aircraft may have the Orbital Lander rules for +5 points.
Additional Weaponry:
Weapons Arc Firepower Damage Ammo Special
Bloodstrikes Front 2/2/2 3+ 2 Ground Attack
Extra Damage 6+
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Space Marine Land SpeedersLand Speeders are light anti-gravity vehicles,
serving as the primary reconnaissance, scouting,
resupply and fast attack vehicles of the ImperialSpace Marine Chapters. Land Speeders are based
on STC data recovered in M31, and afterwards
became widely produced and used throughout
the Imperium. Anti-gravity technologies required
to create Land Speeders have become
increasingly rare, and so only extremely resource
rich planets or organizations can afford to create
them.
The basic Land Speeder is piloted by a crew of
two Space Marines. One acts as the pilot. The
other crewman acts primarily as a gunner and
spotter.
On Bin Mazar, the Land Speeder would be ideal
for patrolling and investigating wide areas of the
wastelands quickly. However, their low speed and
inability to gain altitude will make them
vulnerable to enemy interceptors and ground
defenses.
Space MarineLand Speeder
Type: Fighter Hits: 1 Transport: 0
Manuever: Very High Max Speed: 5 Min Speed: 0
Max Altitude: 3 Thrust: 2
Weaponry:
Weapons Arc Firepower Damage Ammo Special
Heavy Bolter Forward 3/2/0 5+ 3
Sides
Special Rules: Speeder- If the Tempest goes to Altitude 0, the pilot will avoid crashing
into the ground with a successful pilot roll.Once at Alt 0, no additional rolls need to be made if the Tempest stays at Alt 0
Additional Weaponry:
Weapons Arc Firepower Damage Ammo Special
1. Typhoon Missile Front 0/2/2 3+ 2
Launcher
2. Assault Cannon Front 4/3/0 4+ 4 Extra Damage: 5+
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Playing the Campaign
New Units
Tempest- Space Marine Land Speeder
Type: Fighter Hits: 1 Transport: 0
Manuever: Very High Max Speed: 5 Min Speed: 0
Max Altitude: 5 Thrust: 2
Weaponry:
Weapons Arc Firepower Damage Ammo Special
Assault Cannon Front 4/3/0 4+ 4 Extra Damage: 5+
Special Rules: Speeder- If the Tempest goes to Altitude 0, the pilot will avoid crashing
into the ground with a successful pilot roll.
Once at Alt 0, no additional rolls need to be made if the Tempest stays at Alt 0
Additional Weaponry:
Weapons Arc Firepower Damage Ammo Special
Typhoon Missile Front 0/2/2 3+ 2
Launcher
Space Marine Land Speeder -
TempestThe Land Speeder Tempest is a popular variant
of the Space Marine Land Speeder. It is fully
enclosed, with a single pilot, a fixed-forward
Assault Cannon and twin-linked Missile
Launchers. It also has an improved power plant,
larger engines, and heavier armor.
The design has proven popular with many
chapters. It can be used in the same roles as a
regular Land Speeder. However, it is better
suited for Reconnaissance in force, quick fire
support, or to operate in support of other
Speeders.
On Bin Mazar, the Land Speeder Tempest would
be sent in to clear potential landing zones for
inbound drop pods and Thunderhawks. In
addition, they were used to help protect the more
vulnerable Speeder scouts. Unfortunately, theTempest has some of the same weaknesses as
normal