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    Editor: Easy ECheesyRobMan

    Cartographers: Easy E

    Story: Easy E

    Cheesy RobManMuncha15a

    Rules: Easy ECheesy RobManMegaBoltratOrangeSMWorld BleederMunch15aDeceptionCry of the Wind

    KelsikIronmonger

    Contributors: Monticus

    Special thanks to the many members of the Warseer andAirspace Forum communities for their help and support in

    getting this project off the ground.

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    Content Page

    -Bin Mazar- An Astrographic Record 6

    A Terragraphic Record 10 A Brief History 12

    A Historical Timeline 17

    -Investigation of Bin Mazar- The Investigation Begins 19

    Warzones 27

    Notables 34

    -Playing the Campaign- New Units 39

    Squadron Lists 55

    New Scenarios 58

    Dawn Raid 58

    Point Defense 59

    Drop Intercept 61

    Convoy Raid 62

    New Advanced Rules 63

    Ace Pilots 63

    Orbital Landers 66

    Marks of Chaos 68

    Hes Comin Outta the Sun 71

    Campaign Rules 73

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    Inquisitorial Report: A4567/789/ZetaReference: Investigation of Bin MazarAccess Code: ********** Level: Magenta

    Bin Mazar

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    Inquisitorial Report: A4567/789/ZetaReference: Investigation of Bin MazarAccess Code: ********** Level: Magenta

    ...Source: Scholastica St. Abelgard- Davidius Terminus- AstropathSeth 678/L1-Gamma

    ...Transit: Astropathic Relay Station Beta-Epsilon-789/Sigma...Terminus: Astropath: Beacon of Truth- Alpha-Ultra-7895/Beta Prime

    ...Date: 9124752.M41

    ...

    ...

    ...

    ...Begin Transmission

    Inquisitor Xanatos,

    I trust this message finds you well, or at least in one piece.

    Per your request, I have compiled a dossier on the planet Bin Mazar.This was no easy task. Its location far out on the Eastern Fringemeans few official records exist. However, I managed to consultseveral important sources from such groups as the Imperial Navy, theAdeptus Mechanicus Explorators, the Ecumenical Missionarium, theAdeptus Terra, and other sources best left unmentioned.

    Some of this information was acquired at great personal risk as wellas cost. I wont bore you with further details. Instead, I trustyou will find the following dossier enlightening. Until next timeInquisitor.

    Your humble servant,

    A. KliestAdept Majoris- AstrographyScholastica St. AbelgardDavidius

    Post Script: You will note the additional expenses have been addedto my regular stipend. This was cleared with your agent, thehonorable H. Gratis.

    Thought for the Day: Knowledge is power, guard it like a fortress

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    Inquisitorial Report: A4567/789/ZetaReference: Investigation of Bin MazarAccess Code: ********** Level: Magenta

    Bin Mazar

    An Astrographic Record

    Bin Mazar is part of the star system known only

    as Old Guard-Sigma/Alpha-F3III. At this point,

    no local or colloquial designation has been

    determined.

    Not surprisingly, the system is named for its

    location in the Old Guard Stars relative to other

    sectors and the type of star located at its center.

    The Astronomical designation for Bin Mazarsstar is an F3III.

    In laymans terms, the star is a whitish yellow

    giant. The 3 in the title indicates it has a

    relatively low luminosity for a star of its size and

    type. This means that the Bin Mazar star is

    slightly larger and hotter than Sol.

    The star itself provides energy and light to arather uninteresting system. The planets

    themselves have no recorded names, so we will

    simply refer to them as Primarus, Secundus, etc.

    Within the inner orbits close to the F3III is

    Primarus and Secundus. Primarus is a Gas Giant

    only remarkable due to its proximity to the star.

    Primarus has an assortment of small moonlets as

    satellites. Secundus is a bit more interesting as it

    maintains a Hydrogen atmosphere completely

    lethal to life as we know it. Secundus is orbited

    by a medium moon that appears unremarkable.

    The so-called Inner Orbits are then abruptly

    ended by a particularly wide and dense asteroid

    belt. Records seem to imply that these asteroids

    are mostly composed of heavy metals such as

    iron and nickel.

    Adeputs Mechanicus Explorator reports inidicate

    that there are no habitable planets within the

    Within the inner orbits close to the F3III is

    Primarus and Secundus. Primarus is a Gas Giant

    only remarkable due to its proximity to the star.

    Primarus has an assortment of small moonlets as

    satellites. Secundus is a bit more interesting as it

    maintains a Hydrogen atmosphere completely

    lethal to life as we know it. Secundus is orbited

    by a medium moon that appears unremarkable.

    The so-called Inner Orbits are then abruptly

    ended by a particularly wide and dense asteroid

    belt. Records seem to imply that these asteroids

    are mostly composed of heavy metals such as iron

    and nickel.

    Adeputs Mechanicus Explorator reports inidicate

    that there are no habitable planets within the

    orbits potentially considered habitable by theirsurvey teams. This may explain why the system

    has been mostly ignored by the Imperium.

    However, that has not dissuaded Rogue Traders

    from exploring the region further. It is these

    sources that provide us with the limited

    information that we now possess.

    Our survey now takes us to the Outer Systems of

    Old Guard Sigma/Alpha- F3III. The Tertiary

    planet is a gas giant. It is orbited by a large moon,

    and three other smaller satellites. The large moon

    is of particular importance, as it is Bin Mazar. We

    will return to this body in a moment.

    Quadrillious is orbited by 5 minor moons of little

    or no distinction, just barren rocks. Quadrillious

    is yet another Gas Giant. Again, little of note

    appears in the records.

    This leads us to yet another asteroid belt mostly

    made up of iron and nickel deposits.

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    Inquisitorial Report: A4567/789/ZetaReference: Investigation of Bin MazarAccess Code: ********** Level: Magenta

    Old Guard Stars

    Sigma/Alpha- F3III

    Bin Mazar

    Ammoriss

    Zephyrus

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    Inquisitorial Report: A4567/789/ZetaReference: Investigation of Bin MazarAccess Code: ********** Level: Magenta

    sources that provide us with the limited

    information that we now possess.

    Our survey now takes us to the Outer Systems ofOld Guard Sigma/Alpha- F3III. The Tertiary

    planet is a gas giant. It is orbited by a large

    moon, and three other smaller satellites. The

    large moon is of particular importance, as it is

    Bin Mazar. We will return to this body in a

    moment.

    Quadrillious is orbited by 5 minor moons of little

    or no distinction, just barren rocks. Quadrillious

    is yet another Gas Giant. Again, little of note

    appears in the records.

    This leads us to yet another asteroid belt mostly

    made up of iron and nickel deposits.

    Next, the planet Pentamus has 3 medium moons

    of its own. These are mostly ice covered rocks.

    The final planet, Septimus is a super gas giant

    that dwarfs all the other planets of the Old

    Guard-Sigma/Alpha- F3III system. This huge

    planet has a few ice covered satellites of its own.

    It is the farthest body away from the systems

    star.

    F3III- TertiaryF3III- Tertiary

    Few records exist for this system. It seems to

    have little or no strategic value, unknown or

    common mineral values, nothing is unique about

    it in a astronomical or astrographic sense. Thissystem is literally a throne for a dozen.

    So, lets take a closer look at Bin Mazar then. This

    is where things begin to get interesting. First, to

    some of the boring astrographical data.

    Bin Mazar

    Radius- 4,000 Kilometers

    Surface Area- 12,566 KilometersHydrosphere- 6,846 Kilometers- 54%

    Cryosphere- 5,720 Kilometers- 46%

    Day Length- 16 Standard Imperial

    Daylight- Varies from 10 hours to 0

    Gravity- Earth like

    Atmosphere- Breathable, .5 Standard Density

    What makes this data interesting is, that this

    technically should not exist. Based on the orbit of

    the satellite around the planet, and the planets

    orbit around Star F3III such conditions should not

    occur in nature. This points strongly to a

    conclusion that Bin Mazar had been terraformed

    in its distant past.

    Bin Mazar

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    Inquisitorial Report: A4567/789/ZetaReference: Investigation of Bin MazarAccess Code: ********** Level: Magenta

    Obviously, I would need further study at Bin

    Mazar to confirm this speculation. The records I

    was able to obtain do not confirm or deny my

    suspicions beyond the existence of a livable

    moon where one should not exist, at least not as

    it has been reported to us.

    If you will indulge me in some wild speculation;

    here are the possibilities:

    1. Some natural phenomenon is causing the

    freak terraforming conditions.

    2. The satellite had been colonized and

    terraformed in the Dark Age of Technology.

    3. Bin Mazar was part of a xeno empire that

    modified the conditions of the moon.

    To me the first explanation seems the most

    unlikely. The other two are a toss up. However, I

    dont typically operate on speculation. The facts

    on the ground may reveal something completely

    different. I look forward to learning more.

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    Inquisitorial Report: A4567/789/ZetaReference: Investigation of Bin MazarAccess Code: ********** Level: Magenta

    Bin Mazar

    A Terragraphic Record

    This terragraphic record will give you important

    insight into the nature of Bin Mazar. It will

    detail the geography, climate, flora, and fauna of

    the moon. As mentioned earlier, everything you

    read here is an anomaly based on the moons

    location within the system.

    Due to the planets odd orbit, the daylight cycle

    can be anywhere from 10 to 0 hours. Dependingon its location in orbit compared to its planet and

    star. The light cycle is short, but unusually high

    levels of carbons in a relatively thin atmosphere

    act as an insulator. Therefore, during the

    daylight hours, temperatures tend to rise

    dramatically, while the night cycles remain

    relatively hospitable. While operating on the

    surface I recommend focusing your activities

    during the night cycles when possible.

    During full daylight, the temperature can

    become unbearably hot, humid, and windy. The

    heat evaporates the water from the large oceans

    on the planet. This leads to rolling cloud banks

    during the daylight cycle. These formations tend

    to flow in bands around the moon, casting long

    shadows upon the surface.

    However, once the night cycle begins, the

    temperature change frequently triggers short

    bursts of torrential downpours, followed by a

    break-up in cloud cover. The temperatures are

    then reduced to a more comfortable human level.

    As a result of the intense heat followed by longer

    periods of slow cooling, much of the flora andfawn of the moon have developed nocturnal

    patterns. For example, the most common flora

    on Bin Mazar is the Ruffweed. Technically, it is

    a type of grass that carpeted most of the

    landscape. It grows about knee high at the most.

    However, its leaves are tall and thin allowing it

    to catch enough light from the star for

    photosynthesis, but limits its exposure to avoid

    overheating. When the night cycle begins, andafter the rains, the plant shoots up several

    flowering pods from the center, which bloom

    and spore the plant.

    Anyway, I digress. Much of the surface of Bin

    Mazar has the Ruffweed present. It forms the

    basic building blocks of the eco-system. The

    weed is the home of many bacteria and insect

    species. In turn, the weed is also the main

    grazing plant of some mid-sized mammalianherbivores. These mammalian creatures are then

    hunted by packs of small canine type creatures.

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    Inquisitorial Report: A4567/789/ZetaReference: Investigation of Bin MazarAccess Code: ********** Level: Magenta

    The early colonists brought Grox to Bin Mazar.

    Some feral specimens now exist, but mostly they

    are a domesticated breed and food source.

    As mentioned in the Astrographic details, Bin

    Mazar is about 50% water and 50% land. The

    oceans are largely unexplored. The water is

    potable if suitably treated and processed.

    Aquatic life exists, and fish are a staple food

    source.

    The land masses are mostly rocky scrub land, with

    the aforementioned Ruffweed blanketing most of

    the landscape. Other flora exists, but in much

    limited numbers. Most of the plant life is

    scrub brush, with nothing like trees or forests on

    the surface. The soil is thin and poor. The

    abundant rain fall tends to run off quickly through

    a long standing series of natural channels and

    ravines, and eventually back to the ocean.

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    Inquisitorial Report: A4567/789/ZetaReference: Investigation of Bin MazarAccess Code: ********** Level: Magenta

    Bin Mazar

    A Brief History

    The Old Guard stars have been at the fringes of

    the Imperium for millennia. They were talked of

    in hushed whispers. Ancient star charts simply

    had them labelled with the old saying, Here be

    Monsters!. Few had the courage, wherewithal,

    or insane drive to stray so far into the darkness

    and away from the guiding light of the

    Astronomican.

    However, driven by desperation or madness, the

    Rogue Trader Hans Digitalis and his cartel began

    to probe the dark reaches and forgotten space of

    the Old Guard stars. Their explorations were

    slow and cumbersome. However, they returned

    with riches, strange stories, and archeotech. The

    Cartel was catapulted to fame and status enough

    to last another two millenia before the Digitalis

    Cartel faded again into obscurity.

    Some historians claim that the beginning of the

    end of the Digitalis Cartel was when the

    Administratum of Terra declared the Old Guard

    stars as a new sector of the Imperium. This

    opened the Old Guard stars up to competing

    interests, and soon the sector that had once been

    thought cursed, was a buzz with activity. Much

    of it was quasi-legal and frontier, but the Old

    Guard stars were seen as a booming frontier

    zone.

    Wracked by visions and prophecy; the woman

    who would become St. Augustine began to rally

    and gather a fanatical following, bent on purging

    the Old Guard stars of the taint of the xeno, the

    mutant, the heretic, and reclaim the faithful for

    the Emperor. Her origins are shrouded in

    Ministorum legend, and it is hard to separatemyth from reality. However, what is clear is that

    St. Augustine managed to gain official Imperial

    St. Augustine

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    Inquisitorial Report: A4567/789/ZetaReference: Investigation of Bin MazarAccess Code: ********** Level: Magenta

    sanction. With the authority of the Imperium,

    and at the head of a fleet cobbled together from

    various Rogue Traders, Inquisitorial agents,

    faithful pilgrims and crusaders, and elements of

    Battlefleet Pacificus, she set out on her mission

    to purge the Old Guard Stars once and for all.

    The crusade was no easy task. Again, the truth is

    shrouded in Ministorum doctrine, local myths,

    and distant legend. The battles were hard

    fought, with the forces of the Imperial Guard,

    Space Marine Chapters, irregular Frateris

    Militia, Militant Orders of the Sisterhood, and

    Mercenary forces leading the thrust on planetafter planet. Most of the worlds that housed lost

    colonies from the Dark Age of Technology

    gladly joined the Imperium of the God-Emperor

    with joy in their hearts. Xeno infested planets

    were ruthlessly purged.

    In 485M 36, we have a definitive date. Ancient

    records indicate that St. Augustine and her fleet

    believed they had purged 75% of the Old GuardStars. The Crusade lasted for another decade,

    but the extent of the gains were unclear. It was

    at this point, that St. Augustine herself was

    supposedly martyred to the side of the Emperor

    at the forefront of the Crusade. Her body was

    placed in stasis and returned to Ophelia IV.

    St. Augustines Crusade paved the way for the

    future Imperial colonization efforts.

    It was these efforts that first brought colonists to

    Bin Mazar in 120M39. These colonists were

    amazed to find a moon with such a hospitable

    environment. They quickly set about building a

    primitive space port and establishing themselves

    on the surface.

    The colony continued to grow, with minimal

    contact with other worlds. The planet had

    relatively few exports, and mostly focused on

    subsistence agriculture. However, a rich vein of

    minerals allowed them to export for some key

    luxury goods. For the most part, the early settlers

    of Bin Mazar kept to themselves.

    This isolation explains why few if any of her

    fellow worlds noticed when Bin Mazar abruptly

    fell out of communication from the Astropathic

    Choir. Adeptus Astra Telepathic records have

    recorded the event in their logs, but few outside of

    their hallowed walls noticed or cared. Life on the

    Eastern Fringe in the Old Guard Stars was hard

    and fraught with peril. Colonies and planetspassed from memory with hardly a blink of an

    eye.

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    Inquisitorial Report: A4567/789/ZetaReference: Investigation of Bin MazarAccess Code: ********** Level: Magenta

    The strange fate of Bin Mazar was not truly

    discovered until a local Rogue Trader made an

    unscheduled stop on the moon colony. Captain

    Hermann Octragius was forced to makeemergency planet fall after a near catastrophic

    failure of his Gellar Fields while in transit. He

    consulted his charts, and made his way to the

    closest colony; Bin Mazar.

    His attempts to hail the star port were futile.

    Augurs indicated settlements, but their was no

    vox traffic evident. Confronted by the strange

    circumstances, Captain Octragius decided to

    make a landing.

    Once he was on the surface of Bin Mazar, things

    became even stranger. The space port was

    abandoned and in ill repair. The accompanying

    capital was the same. All the colonists had

    simply disappeared; with no trace of their where

    abouts. What the fate of those first colonists

    was, remains a mystery to this day.

    However, Captain Octragius was able to find the

    necessary supplies to make repairs to his ship.

    He soon left Bin Mazar to share the strange tale

    with the authorities.

    In 165.M39 Battlefleet Pacificus declared the

    system Perditas. The official reasoning is

    unclear. However, it is probable that Rogue

    Trader Hermann Octragius tale reached the earsof key members of Battlefleet Command. I

    could not find any official indication of Imperial

    or Inquisitorial investigation of the incident.

    However, the famous (or infamous) Inquisitor

    Gias Grannickis was active in general region at

    the time. As you know, Inquisitor Grannickus

    was shortly after investigated and found

    Diabolus Extremisby the Conclave of

    Ammoriss. He was found guilty of consorting

    with the alien.

    However, I digress into facts well known by one

    such as yourself. Let me return to a discussion of

    Bin Mazar.

    Nearly 2,500 years later after the Perditas ban

    went into effect; colonists returned to Bin Mazar.

    The Imperial Sector Commander; Dolphius

    Lindgrenitis The Bold; authorized the re-

    colonization effort. It is unclear if he willfully

    ignored the Perditas banner or if he simply did

    not know it existed. Either way, the new colonists

    made planet fall in 701.M41

    The second wave of settlers find little remains of

    the previous colony. They set about rebuilding

    the new and improved Bin Mazar. They import

    Grox to feed off the abundant Ruffweed. Soon,

    the moon is a thriving agri-world specializing in

    rare Grox breeds. Such breeds thrive well, and

    bring relative wealth to some of the larger

    ranchers on Bin Mazar.

    However, all is not well on Bin Mazar. Sevenshort years after land fall, the human settlers

    quickly discover that Feral Orks have made

    residence on the moon. Apparently, the Orks did

    not heed the Perditas status of the moon, and

    took is vacancy as a chance to move in. Those

    savages are nothing but a stain in the God-

    Emperors domains.

    It isnt long before the Orks begin to unify todrive the Imperial settlers from Bin Mazar.

    Naturally, the humans resist. Savage frontier raids

    and low intensity conflict slowly build into an all

    out war. In 735.M41 the Imperial Governor,

    Lothar Heissmann; officially submits a request to

    the Departmento Munitorium for aid. However,

    the request is never responded to. My research

    never uncovered any evidence that the request

    was received or filed by the Departmento

    Munitorium.

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    Inquisitorial Report: A4567/789/ZetaReference: Investigation of Bin MazarAccess Code: ********** Level: Magenta

    Seven years later, the Imperial settlers on Bin

    Mazar faced a critical setback. In 742.M41, the

    PDF were ambushed by a huge force of Orks.

    The Battle ofDrunns Ridge lasted for three

    more months as both sides flooded the area with

    more and more troops. In the final analysis,

    sheer xeno stubbornness forced its way through

    the defensive lines of the PDF.

    The battle had been a massive drain on the

    human defenders military forces. When the

    Orks broke through atDrunns Ridge, there was

    next to nothing left to stop them. The PDF had

    been bled white by the battle.

    This began a phase of the Ork Wars on Bin

    Mazar known as the Long Retreat. The human

    defenders began to give ground to the Orkhordes that swept across the land. Only token

    resistance was offered to slow down or

    temporarily halt the advance of the xeno so

    refugee columns could flee. Long lines of

    refugees snaked over the surface of Bin Mazar

    and towards the coasts.

    For their part, the Ork Hordes eagerly surged

    forward. They slaughtered anyone not fastenough to evade them. They destroyed any

    settlement they cam across. Their rabid, xeno

    cruelty had been incited. They swept up

    everything in their path like a swarm of vile

    locusts. Behind them was only wreckage and

    ruin. The human PDF could not hope to stem the

    tide for long.

    Those that could fled across the ocean and

    temporary refuge at the Emperors Rock. It was

    an island that sat off the coast Bin Mazars main

    continent. It also was home to the colonys

    primary spaceport. It quickly became clogged

    with civilians clamoring to escape the destruction

    of their world.

    The few small landers that were planetside fled to

    their orbiting freighters. The Captains of these

    Bulk freighters knew they could do little. Plus,

    their precious Grox cargos had to be deliveredswiftly to market. The ships fled the orbit of the

    stricken moon.

    To those on the Emperors Rock, things were

    hopeless. In 748.M41, the Rogue Trader Quintus

    Octragius decided to intervene with the situation

    on Bin Mazar. His family had a long history with

    the moon. You may recall how Captain Hermann

    Octragius discovered the abandonded first colony.

    However, Quintus and his cartel had fallen on

    more difficult times. The crisis on Bin Mazar

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    Inquisitorial Report: A4567/789/ZetaReference: Investigation of Bin MazarAccess Code: ********** Level: Magenta

    offered him an opportunity to secure preferential

    trade rights for the colonys rare grox breeds. In

    addition, the Rogue trader hoped to secure

    unprecedented access to Bin Mazars space port.

    The true extent to his designs on the moon

    colony are unknown.

    However, Captain Quintus Octragius and a

    support fleet jumped in system to support the

    humans. He arrived just in time. He took station

    in orbit and together with the batteries of his rag-

    tag fleet was able to slow the Ork advance long

    enough for the remaining PDF forces to make a

    fighting withdrawal to the Emperors Rock.

    From there, the Rogue Trader opened

    negotiations with the civic leaders of Bin Mazar

    and brokered a deal. Late in 749.M41 he came

    to an agreement with the residents. The Treaty

    of the Emperors Rock was signed. In exchange

    for military support from the Octragius Cartel,

    the citizens of Bin Mazar ceded the ownership

    rights of their space port to Captain Octragius.In addition, they signed exclusive rights of trade

    with the Rogue Trader.

    As 750.M41 dawned, Captain Quintus Octragius

    made planet fall with his closest military

    advisors. There, he along with the PDF leaders

    of Bin Mazar a counter attack was planned. The

    Orks would need to be eradicated. Despite the

    orbital bombardments, the Orks had already

    managed to make some ramshackle aircraft to

    harass the penned in colonists with air raids.

    The records are unclear, regarding the exact

    timeline of events after this point. The following

    has been pieced together from various data

    points and may not be entirely accurate.

    The combined forces of the Bin Mazar PDF,

    accompanied by the Octragius Cartelsmercenary troops launched a counter attack.

    This attack was supported with an orbital

    barrage to support the attack. It is unclear if this

    attack was the trigger, or if it was something else.However, the counter-attack was destroyed in the

    process, as well as most of the Ork defenders.

    Early in 750.M41, a massive power surge ripped

    across the surface of Bin Mazar. The source and

    nature of this energy storm is unknown. Few

    survivors were left alive to give statements.

    Those scattered statements we have report a

    blinding glow that slowly grew brighter. The onlynoise that accompanied the power surge was a

    low rumble as the very rock itself protested the

    approach of the surge. Of course, those who did

    survive managed to be in shelters or away from

    the surface of the planet. Their testimony is of

    limited value.

    However, the crews of Rogue Trader Quintus

    Octragius fleet should be able to provide more

    insight. However, the Rogue Trader is nowhere to

    be found. Astropaths and other investigation

    claim various and contradictory fates for the

    Rogue Trader. Some claim his ship was wrecked,

    others that he fled, some claim he is still waiting

    in the system to determine the source of such

    power.

    I leave it to you to ascertain the truth Inquisitor.

    After all, that is what you do. Operation: BlackBrush will simply add to the mystery around Bin

    Mazar.

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    Inquisitorial Report: A4567/789/ZetaReference: Investigation of Bin MazarAccess Code: ********** Level: Magenta

    Bin Mazar

    A Historical Timeline649.M35

    Rogue Trader Hans Digitalis and his cartel begin

    to explore the area of the Eastern Fringe referred

    to as the Old Guard Stars.

    121.M36

    The Administratum declares the Old Guard Stars

    as a Sector of the Imperium, and it is divided up

    into smaller Sub-sectors.

    485.M36

    St. Augustine, at the head of a Crusade fleet;

    pushes Xeno taint out of 75% of the Old Guard

    Stars, hence preparing the way for Imperial

    colonization efforts.

    120.M39

    The first settlers begin to arrive at Bin Mazar.

    140.M39

    All communication with Bin Mazar is lost.

    160.M39

    Investigation by Rogue Trader Hermann

    Octragius reveal all settlers have disappeared,

    and colony is in disrepair.

    165.M39Battlefleet Ultima declares the system Perditas

    until further notice.

    648.M41

    Colonization of Bin Mazar is authorized by the

    Sector Governor. The Perditas status of the

    planet is either ignored or lost to time.

    701.M41

    The second colonists arrive on Bin Mazar.

    708.M41

    Orks are discovered on Bin Mazar, and the Ork

    uprising begins against the Imperial authorities.

    735.M41

    Requests for aid from Imperial Forces are

    ignored by the Departmento Munitorium.

    742.M41

    The Orks decisively defeat the Human PDF atthe Battle of Drunn's Ridge. The Long Retreat

    begins.

    748.M41

    Rogue Trader Quintus Octragius intervenes at

    Bin Mazar to stabilize the situation. In exchange,

    he is given exclusive trading rights with the

    planet and unlimited access to their spaceport.

    750.M41

    An unknown power surge rips across the surface

    of Bin Mazar devastating 90% of the planet's

    surface. The main continent is left as a barren

    wasteland with only the coastal areas remaining

    intact. The last human colony and spaceport are

    situated off-shore on an island and are spared.

    751.M41

    Word of the incident is intercepted and

    suppressed by the Inquisition. Inquisitor Xanatos

    organizes an expedition to Bin Mazar to open an

    investigation. The expedition is codenamed:

    Black Brush

    752.M41

    Inquisitor Xanatos expedition arrives, but his

    forces are not the only ones interested in learning

    the secrets of Bin Mazar. Xeno and Chaoticforces have also arrived in system, eager to find

    the secret of this power source for themselves

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    Inquisitorial Report: A4567/789/ZetaReference: Investigation of Bin MazarAccess Code: ********** Level: Magenta

    +++Naval Intelligence Report:+++State of Sigma/Alpha- F3III+++Status: Entry of System

    +++Date: 495752.M41+++Ship: Obedient

    Entry into the Sigma/Alpha- F3III system completed without Incident.

    Begin full spectrum Augur scan:

    Results:

    Multiple (20+) Unidentified Augur Readings Detected

    3 separate battle groups detected and designatedAccuracy: 95%

    Track:

    Inbound to System. Destination F3III-Tertiary

    Accuracy: 92%

    Identity:

    Unidentified Battle Group Alpha- 10 craft- Eldar- Unknown classes

    Unidentified Battle Group Beta- 27 craft- Chaos- Ident: Harbinger- Remaining unknown

    Harbinger: Cross reference- Commander Valsk

    Unidentified Battle Group Sigma- 31 craft- Unknown Xenos-Unknown Classes

    Cross-Reference- Tau Empire- Damocles Gulf

    Accuracy: 32%

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    Inquisitorial Report: A4567/789/ZetaReference: Investigation of Bin MazarAccess Code: ********** Level: Magenta

    Investigationof

    Bin Mazar

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    Bin Mazar

    The Investigation Begins

    751.M41- Operation BlackbrushInquisitor Draxiz Xanatos was the first member

    of the Holy Ordos to hear word about the

    disaster at Bin Mazar. The Ordo Xenos

    Inquisitor had a long history of activity in the

    Old Guard Stars and the Eastern Fringe. The

    exact method that the man learned of the power

    surge is not clear, but learn of it he did.

    On his own authority, the Inquisitor began toorganize his own expedition. Using his clout in

    the Eastern Fringe, he was able to convince the

    admirals responsible for Battlefleet Pacificus-

    Old Guard Stars to authorize elements of the

    fleet for his usage. In addition, Xanatos called in

    a debt from the Rogue Trader family of the Abu

    Huassas, an organization familiar with the

    region.

    Rear-Admiral Benjhamim Jordanis ofBattlefleet Pacificus was assigned the holy duty

    of leading the expedition. The cover was a

    routine patrol of the Old Guard Stars. The Rear-

    Admiral commanded the formidable Dictator

    class cruiser, Obedient. This was augmented by

    an entourage of support craft.

    The Rear-Admirals fleet was accompanied by

    several wings of the Aeronautica Imperialis inhis holds. These fighter craft were commanded

    by the gallant Commander Louffer Husst.

    In addition to the Imperial Navy forces, the Houseof Abu Huassas brought a mighty cruiser of their

    own, the Star of Luxori. Her armored prow would

    be welcome in the battlefleet. However, only her

    master, Rogue Trader Saif Abu Huassas knew all

    her secrets. Accompanying the Rogue Trader

    were his loyal Arch-militant and mercenary

    forces.

    The final component were the mighty trooptransports carrying the Imperial Guard. Inquisitor

    Xanatos personal connection with the Imperial

    Governor of Davidius paid dividends. The

    Davidius 125th Rifles were volunteered into

    Xanatos service. Led by Colonel Larz Messier,

    they were a newly raised regiment eager to serve

    the Emperor.

    This motley collection left the fleet base of Port

    Dean. This formidable fleet set out for Bin Mazarunder the moniker; Operation Blackbrush.

    As the fleet approached the final warp jump point

    to Bin Mazar, they were joined by yet another

    element. An Adeptus Astartes Strike Cruiser

    Blade of Arcterion; awaited them. The ship was

    from the Blade\masters chapter, but had

    assembled a collection of Space Marines from

    across the Old Guard Stars to heed InquisitorXanatos call for aid.

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    Inquisitorial Report: A4567/789/ZetaReference: Investigation of Bin MazarAccess Code: ********** Level: Magenta

    752.M41- Sigma/Alpha F3III

    Blackbrush arrived in system during the middle

    stages of the year. Immediately after exiting the

    warp at the edge of the system, the mission

    became more complicated. Long range Augurs

    determined that the Imperials werent the only

    ones interested in the events that occurred on Bin

    Mazar.

    Long range Augurs had determined three other

    forces were present in the system. All of them

    were bearing down on the moon from different

    points in the system. At such long ranges, it was

    difficult to determine the identity of the othercraft. Rear-Admiral Jordanis was reasonably

    certain that they opposition forces were xeno and

    traitor in origin. Only later would events reveal

    the nature of their foes.

    Inquisitor Xanatos was confident that the

    interlopers were drawn to Bin Mazar for the same

    reason his fleet was there. To determine the

    power source that had destroyed the planet, and totry and harness it for themselves. He had to get to

    the colony before them.

    The Imperial forces were not sufficient to

    guarantee total victory. Therefore, Rear-Admiral

    Jordanis and Inquisitor Xanatos forbade any

    prolonged fleet engagements. Instead, the trick

    would be to sneak in close enough to Bin Mazar,

    get aircraft into orbit, and then retreat to the safety

    of the many asteroid belts in system.

    As the Imperial operation began to evolve, it

    became clear that their rivals had a similar

    thinking process. None of them wanted to risk

    their fleets in an engagement over a relatively

    useless system. For the remainder of the year, the

    gathered fleets played elaborate shadow games.

    Waaagh! BoomshakkaIt is unclear exactly how or when Orks came to be

    on Bin Mazar. One day, the colony was a thriving

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    Inquisitorial Report: A4567/789/ZetaReference: Investigation of Bin MazarAccess Code: ********** Level: Magenta

    and peaceful settlement. The next, it was

    suddenly embroiled in a war for survival.

    Initially, the Ork menace was primitive. TheOrk boyz challenged the lasgun armed PDF with

    spears and stone choppas. The threat was easily

    contained. However, the PDF did not have the

    strength to eradicate the Orks. Each year the war

    continued, the Ork war machine grew in skill

    and technology.

    During these years, many Ork warbosses rose to

    prominence amongst the scattered tribes. As is

    the Ork tradition, only the strongest or mostcunning can lead. So it was that Warboss

    Boomshakka came to prominence.

    His mob was the first to be able to build large

    numbers of Shootas. With this firepower

    advantage, Boomshakka was able to quickly

    subjugate rival Ork tribes. Boomshakkas

    cunning lay with his concentration of oddboyz

    into a crude industrial center. The Orks dubbedthis settlement, Da Mek Hut. With the power of

    the Mek Hut behind him, Boomshakka was able

    to stay ahead of his rivals technology curve, and

    the boyz loyal to him became the best equipped

    boyz on Bin Mazar.

    After the subjugation of his rivals, it was only a

    matter of time before Boomshakkas attention

    turned towards the humans on Bin Mazar. The

    Ork mobz that faced the Bin Mazar PDF were no

    longer the poorly armed rabble from before. In

    fact, their technological advantage over the

    human colonists quickly became apparent. By

    the time of the Battle ofDrunns Ridge, the Orks

    had a clear superiority in firepower, numbers,

    and aircraft.

    Warboss Boomshakka maintained the advantage

    and forced the Imperials into the Long Retreat tothe Emperors Rock. Boomshakkas victory

    appeared inevitable until the Energy Surge.

    The Orks refer to the calamity as Gorkz (Or

    possibly Morkz) Rage. Those Gork (or possibly

    Mork) deemed unorky were consumed by the

    power surge. Those that remained could only be

    the toughest, roughest, and most Orky.

    After the day of Gorkz (or possibly Morkz) Rage,

    the Orks were scattered. The vast amounts of

    territory they had conquered had been reduced towasteland and wreckage. Almost immediately,

    Ork warbands were drawn to each other, and they

    fought for control. All of Warboss Boomshakkas

    work to unite the Orks of Bin Mazar had been

    undone.

    Warboss Boomshakka himself survived Gorkz (or

    possibly Morkz) Rage. He has set about

    rebuilding his Waaagh!. The epicenter of his

    power lies on the coast, one of the few areas not

    devastated by the surge. He and his loyal Nobz

    are attempting to gather up the loose Ork bands.

    The sudden arrival of new Imperial and Xeno

    threats have caused a stir in the Ork psyche on

    Bin Mazar. Orks that had been squabbling the

    day before are beginning to band together and

    seek out other Orks. The Waaagh! Energy is

    building on Bin Mazar, and it is only a matter oftime before Waaagh! Boomshakka is back on

    track to reclaiming the moon.

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    Visions in the DarknessOnElusia had drifted the space at the fringes of

    the Galaxy for millenia. Her ancient Farseers

    had guided her through the aeons of time andspace and kept her safe. They stood eternal vigil

    along the ley lines of fate in order to protect their

    brethren from the darkness of the Universe.

    The Eldar were an ancient race, their past glories

    were manifold, but their fall had been

    spectacular. There were none now who could

    speak of those terrible times from memory, but

    all knew. All could sense the stirrings and

    hunger of the Great Enemy.

    Therefore, the visions of their Farseers on the

    eve of a showing of the Great Dance brought

    acute concern. The seers spoke of it in whispers

    amongst themselves, unwilling to alarm their

    fellows. A great tangle of fate, twisting and

    turning. A shadowpoint, or nexus of potential

    futures loomed. The Shadowpoint blinded the

    aged and powerful Farseers of what lay ahead.The only point of clarity that they could all agree

    on, was that the Shadowpoint hinged upon

    events on a small, insignificant Monkeigh

    moon. That moon was Bin Mazar.

    The High Council ofOnElusia convened in a

    secret session. There the Craftworld elders

    discussed the situation. Farseers, Autarchs,

    Exarchs, and others shared their views. The

    council was in disarray and divided.

    The Avatar itself had not stirred, surely no harm

    was in the craftworlds future. Others were not

    convinced. The Shadowpoint could be shrouding

    his vision too. It was then, unbidden and

    unannounced the Harlequin Shadowseer known as

    the Nameless One appeared in the chamber.

    He cordially requested an audience, which was

    granted. He then spun a tale, a tale of times longago. A tale of things best left forgotten. A tale no

    member of the High Council has since repeated,

    and indeed has sworn themselves to silence on

    penalty of death. After the Nameless One spoke,

    all agreed. OnElusia would go to war.

    The Corsair Princess Yrissa was summoned back

    to OnElusia. There the High Council bade her

    favor to investigate this small moon on theirbehalf. She agreed, and her Corsair fleet was

    stockpiled and supplied. Farseer Elad

    accompanied her to Bin Mazar. Their mandate

    from the council was simple.

    Unravel the mystery of the Shadowpoint.

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    The Harbingers of ChaosThe ebb and flow of the warp is a fickle thing.

    There are those who claim to be able to control it,

    to shape it, to predict it; but such boasts are purefolly. The Warp has no master. It is the home of

    countless predators, none more powerful than the

    Chaos Gods.

    There are foolish and weak willed mortals willing

    to risk their very souls for a chance at power. For

    a chance at immortality and demonhood. The

    vast majority fall far before achieving such

    heights; but a rare few succeed. These successes

    are enough to spur on the hopes and aspirations ofothers.

    One of these aspiring champions of Chaos was

    Commander Traz Valsk. He had once been a

    loyal captain in the Imperial Navy, but like many

    before, he fell to the seductive call of chaos.

    Since those dimly remembered days, Traz Valsk

    had been a pirate prince on the Eastern Fringe.

    There, he had acquired a following, theHarbingers of Chaos.

    The Harbingers of Chaos had marauded and

    plundered there way across the Old Guard Stars,

    staying one or two steps ahead of their pursuers.

    Traz Valsk knew that such petty pursuits were

    little in the eyes of his true masters. He craved

    more, to carve his name into the very stars, and

    proclaim his devotion to Chaos.

    Then, his twisted prayers were answered. His

    agents brought word of a terrible calamity that

    befell a minor Imperial outpost called Bin Mazar.

    A strange power source had wreaked devastation

    on a massive scale. If harnessed, the kind of scale

    that could raise Commander Traz Valsk beyond

    that of the pirate prince. The kind of harnessed

    power that could raise him to a god!

    The Harbingers of Chaos had a new mission. Find

    the power source, and make it theirs!http://i292.photobucket.com/albums/mm17/kombat-

    unit/copy2-4.jpg

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    The Greater GoodCommander Swiftspeed had been a veteran of

    the Damocles Gulf Crusade. His forces had

    fought with distinction at the sept world of

    Dalyth. In exchange for his bravery the

    Ethereals sent Commander Swiftspeed on a

    special mission.

    The Commander was given a small commerce

    fleet and sent out to map the far edges of theImperium. The Ethereals now understood the

    true threat and also true potential of the

    Imperium of Man. For the Greater Good,

    intelligence of the enemy had to be obtained.

    For eight long years, CommanderSwiftspeeds

    taskforce, Tau Expeditionary Fleet EF-024; had

    skirted the edges of the Old Guard Stars. In

    addition to mapping, they also forged tradecontracts, seeded water caste spies, and gathered

    intelligence on Imperial strength in the region.

    The extended cruise was coming to an end.Commander Swiftspeed had all ready reached the

    furthest terminus of his mission. EF-024 was on

    the return leg of their expedition. It was during a

    meeting with a friendly Rogue Trader of the

    Estragian Cartel that word of the incident at Bin

    Mazar reached him.

    His Earth Caste associates were excited by the

    stories. However, Commander Swiftspeed wastoo much of a pragmatist to put much stock in

    them. However, his chief Water Caste and Earth

    Caste representatives persuaded him to detour the

    fleet to investigate. Surely such a vast power

    source would be immensely valuable to the Tau

    Empire?

    Upon arrival in system, CommanderSwiftspeeds

    mission was clear. Locate the source of the power

    surge. Determine if it was retrievable, and take it.

    Failing that, make sure no one else recovered it.

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    Inquisitorial Report: A4567/789/ZetaReference: Investigation of Bin MazarAccess Code: ********** Level: Magenta

    +++Naval Intelligence Report:+++State of Sigma/Alpha- F3III+++Status: Opposition Forces

    +++Date: 495752.M41+++Ship: Obedient

    Traitor Forces:Harbinger- Styx Class Heavy Cruiser

    Commander Valsk

    DoomKaller- Devastation Class Cruiser

    Unknown

    Hatred of Morn- Slaughter Class Cruiser

    Captain Gaius Malthus

    13 Escort Class Ships

    11 Auxiliary Ships

    Eldar Forces:OnElusias Wrath- Eclipse Class Cruiser

    Princess Yrissa

    Bane of Aghred- Eclipse Class Cruiser

    The Four Winds- Aurora Class Light Cruiser

    7 Escort Class Vessels

    Tau Forces:The Way of Goodness- Explorer Class

    VashYa Configuration

    Commander Swiftspeed

    Peace to Balfor- Merchant Class

    Kelshan Configuration

    Harmonious Tides- Merchant Class

    Kelshan Configuration

    Unity and Brotherhood- Merchant Class

    Dalyth Configuration

    12 Escort Class Vessels

    15 Auxiliary Ships

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    Inquisitorial Report: A4567/789/ZetaReference: Investigation of Bin MazarAccess Code: ********** Level: Magenta

    Bin Mazar

    The Warzones

    Bin Mazar has been sub-divided into the following six search areas to ease prosecution of the

    Investigation. Due to the nature of the investigation, they will be referred to as Warzones.

    Drunns Ridge

    Lake Elamein

    Port Lawrence

    Space Port

    Port ofHormuz

    Da MekzHutz

    Madeena

    The WashBasin

    Kairn Line

    AhabIdiosyncrasy

    Princes ofBahdad

    BashirManor

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    Inquisitorial Report: A4567/789/ZetaReference: Investigation of Bin MazarAccess Code: ********** Level: Magenta

    Warzone 1- The Blasted LandsThe vast bulk of Bin Mazar was pastoral lands of

    rolling hills, shallow gullies, and vast stretches

    of prairie, all of covered in the ubiquitousRuffweed. Amongst these pastoral scenes, herds

    of Grox would graze freely. Only scattered

    ranch houses and small communities dotted the

    landscape.

    The power surge ended that. Everything the

    surge touched was laid to waste and ruin.

    Streams were instantly evaporated, grox

    disintegrated, Ruffweed annihilated, and allsigns of humanity and Ork alike blasted into

    ruin.

    Now, as far as the eye can see, lay only a blasted

    landscape. Bare rocks lay exposed to the distant

    sun. Dust blows slowly across the surface. The

    dark tones of bare soil the only thing visible

    across the hills of Bin Mazar. There are few if

    any features of note. Each brown hued mile runs

    into the next, making it all too easy to become

    disoriented and lost.

    Even a few years after the event, the Ruffweed is

    only starting to return. The Orks and humans are

    starting to return as well, but for different

    reasons. They are searching the Blasted Land.

    Areas of Note

    The following areas are of note in this Warzone:

    Drunns Ridge

    This is the location of the fateful battle of

    Drunns Ridge. It is a long, defensible crest of

    rock that cuts across a nearly flat plain on either

    side. Both sides of the ridge are permanently

    etched with the trench works and crater damage.

    The skeletons of abandoned and destroyed war

    machines still dot the landscape. All themoldering bodies were engulfed by the Surge.

    This site of past glories has become a popular

    haunt of Orks. They scurry and scavenge to build

    new war machines to fuel their need for slaughter.

    The various Ork bands fight each other over the

    loot scraps. Each Mob trying to cut out their own

    territory, and each Nob trying to build his own

    warband.

    Da Mek Hutz

    In days before the Surge, this had been Warboss

    Boomshakkas key to victory. Here, he had

    gathered all the Oddboyz of his tribe to build the

    war machines they would need to sweep the

    humans from the surface. It was the disorganized

    and sprawling complex that allowed the Warboss

    to overcome his fellow Ork rivals.

    Now, it is just another set of ruins that dot the

    Blasted Lands. The Oddboyz and their Grot

    assistants were long ago killed by the Day of

    Gorks (or possibly Morks) Rage. The factories

    and workshops are long since a shutdown and left

    to ruin and decay.

    Occasionally, a brave ork warband will wander in

    for loot, but they never stay long. There is a darkreputation, and even the Orks fear to linger in this

    place.

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    Warzone 2- The Coast of Last HopeAfter the defeat at Drunns Ridge, those settlers

    that could fled to the coast. There, they

    attempted to evacuate any way they could to thelast bastion, the Emperors Rock. As a result,

    this stretch of coast line became know as the

    Last Hope.

    Bin Mazar never had a large population.

    However, on this coastline the largest

    settlements were found. To most Imperial

    citizens, they would be considered quaint

    refuges. Their populations as nothing compared

    to the great Hive cities.

    It was to these settlements on the coast that the

    ranchers would drive their herds of Grox. Here,

    they would be slaughtered and transported via

    the sea to the Spaceport for export off-world.

    Fishing boats would depart from these scattered

    towns and reap the harvest of the sea.

    Now, these towns are just shells, the inhabitantslong fled, or destroyed by the Surge. Fishing

    boats rock gently in their births. The

    labyrinthine slaughter yards sprawl silently

    outward.

    Due to the moisture carried by sea breezes, the

    Ruffweed has already started to return here.

    Vast carpets of new growth spread from the edge

    of the beaches inward, slowly trying to reclaim

    the vacuum of the Blasted Lands.

    Areas of Note:

    The following areas are of note in this Warzone:

    Port Lawrence

    Port Lawrence was an important settlement on

    Bin Mazar prior to the calamity. It was the largest

    settlement away from the Space Port, and served

    as a de facto capital. Here were some of the

    largest centers of religious, education, and culture

    on Bin Mazar. It is home of the St. Augustine

    Chapel and Schola, the Imperial Governors

    House, and the Arbites Precinct House.

    Like all settlements on the Coast of Last Hope, itis nothing more than ruins. The spire of the

    Chapel still juts defiantly skyward, but the bells

    toll no longer. The stained glass and other

    ornamental works have fallen into disrepair. Dust

    blows through the halls of the Governors House.

    Lake Elamein

    The lake is one of the few inland bodies of water

    on Bin Mazar. It was a popular destination forhigh born families and recreation. Stately manor

    houses surrounded the lake, the closer to the lake;

    the more powerful the family. Each manor was

    surrounded by stately gardens and ornamental

    artworks.

    Like all things on the mainland of Bin Mazar,

    they are nothing but ruins. The gardens were

    destroyed, and now Ruffweed grows in its place.

    The lake itself survived the Surge, but is much

    smaller.

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    Warzone 3- Emperors RockThe Emperors Rock, the last refuge of humanity

    on Bin Mazar. After the crushing defeat at the

    Battle ofDruns Ridge, the Imperial settlementson the main land became untenable. Those that

    could, fled across the ocean here.

    The island had been home to the Bin Mazar

    space port. As such, much of the island was left

    relatively uninhabited except for space port staff

    and crew. The noise, hazardous pollution, and

    potential for a crash made great colonization

    untenable.

    The edges of the island had large harbor

    facilities to facilitate the off-world transport of

    Grox meat. These harbors became the new

    homes for the people of Bin Mazar that survived

    the Ork offensive. From here, the great

    undertaking of reclaiming their world would be

    launched.

    The retreat to the Emperors Rock proved to be afortuitous plan as the Surge that suddenly struck

    Bin Mazar seemed to only impact the continental

    land mass. The Emperors Rock was spared the

    destruction and left largely intact. Those

    inhabitants that had managed to find shelter on

    the island praised the Emperor for their luck.

    Now, as the Imperial forces return to Bin Mazar,

    the people of the Emperors Rock eagerly cried

    out for their aid. Surely, the survivors were

    thrice blessed by the God-Emperor! First they

    survived the Long Retreat, then The Surge, and

    now the forces of the God-Emperor had returned

    to Bin Mazar. It was truly a time to celebrate!

    Areas of Note

    The following areas are of note in this Warzone:

    St. Augustine Primaris Space PortThe key feature of the Emperors Rock is the

    space port. It is this facility that forms the life

    line between Bin Mazar and the greater galaxy.

    By Imperial standards it is relatively primitive and

    sparse. The majority of its cargo had been Grox

    meat, and the volume was not sufficient for larger

    facilities. However, it is still a functional facility

    for medium and light bulk lifters.

    The space port is staffed by a mixture of local

    workers and Adeptus Mechanicus personnel.

    What remains of the Adeptus Arbites on Bin

    Mazar have also made their home at the space

    port. The Arbites and Ad-mech have maintained

    joint security and operation of the facilities since

    the Surge struck the colony.

    Port of Hormuz

    The largest port on the Emperors Rock is now the

    home of the new capital. Here the survivinggovernment of the colony had fled, along with

    other Imperial officials. The colony all ready had

    an existing set of harbors, air fields, and

    communications equipment. It was a natural

    choice for the new capital.

    Since the days of the Surge, the inhabitants have

    begun to create a new cathedral. So far, efforts

    have been hampered by a lack of material, and theedifice is mostly a plain rockcrete structure.

    However, it is a sign of the inhabitants of Bin

    Mazarsbuoyed-up morale and faith.

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    Warzone 4- The Far Shore

    The far shore had been a sparsely populated,

    rural section of the mainland. Most of the land

    was grox ranches and scattered fishing villages.The inhabitants lived far apart from each other,

    and the population density of people was

    outnumbered by that of Grox.

    This light density of population left it relatively

    safe from Ork marauders, who tended to go more

    towards the heavier population of the opposite

    shore. However, the few Ork raids that entered

    this area found little resistance as the rancherstook to underground shelters and farmers went to

    sea. With no real fight, the Orks would soon

    leave and head where the action was, leaving

    looted, burning wreckage and dead Grox behind

    them.

    Like the rest of the continent, this area was

    scorched bare by the Surge when it struck. Only

    now, is the Ruffweed slowly starting to creep

    back inwards. Fresh shoots probe inward from

    the edge of the beaches. The only difference

    between now and before is that the Grox are

    gone.

    It is unclear if any of the inhabitants of this

    region survived the Surge in their underground

    bunkers. They had served to protect them from

    Orks, but this was a different enemy. It struck

    quickly and with little warning. No survivorshave yet been found.

    Areas of Note

    The following areas are of note in this Warzone:

    The Wash Basin

    Not far from the ocean front was a grouping of

    natural springs that bubbled from the surface of

    Bin Mazar. At first, the local inhabitants only

    used them to water their Grox. However, a legend

    soon sprung up around the spring waters. They

    were claimed to have medicinal properties.

    This lead to a local legend that the Wash Basin

    had been touched by the hand of Lord General

    Abel Gard, of St. Augustines crusade fleet whenBin Mazar was first purged. His holy touch has

    purified the waters and blessed them. The site

    became a pilgrimage site for the faithful. Local

    scholars find it unlikely that this event ever

    occurred, but that did not stop the pilgrims.

    Today, the springs still flow, but no colonists have

    visited the site since the Surge.

    Medeena

    This was the largest town on the far shore. Like

    Port Lawrence, the site acted as a staging point for

    Grox to be sent to the space port on the Emperors

    Rock. However, it fell out of favor after being

    sacked early in the Ork wars. The population was

    reduced significantly, and the town never

    recovered from the attack.

    Even before the Surge, it was in disrepair, but the

    loss of all inhabitants has only made the problem

    worse.

    Cross Reference: Grox, Common

    The Grox is a large reptilian animal. It possesses

    many useful traits, such as the ability to survive in

    almost any environment and to thrive on even

    the most indigestible food. Grox meat itself is also

    extremely palatable and nutritious, and nearly

    every single part of the beast is edible.

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    Warzone 5- The Dead SeaThis area used to be called the Sea of Abbis Ada.

    It was a relatively thriving inland sea. The sea

    itself was ringed with hydro-fisheries thatspecialized in the breeding and raising of edible

    and valuable fish and mollusks only found in this

    sea.

    These fisheries were generally part of private

    estates and manors. Each manor formed a small

    community of the owners and a variety of

    servants, laborers, and overseers. Each one was

    its own isolated community.

    The main Ork drive had been mostly focused on

    the inhabitants on the opposite side of the

    continent. Only a few roving marauders seeking

    easier prey ventured to the shores of Abbis Ada.

    For the most part, the Ork wars had left the

    estates unharmed.

    The Surge did not spare them. The power and

    heat evaporated much of the water in the Sea ofAbbis Ada. The level of the sea is said to have

    dropped twenty feet. The shore side fisheries

    ceased to exist as the sea hissed away in a cloud

    of steam.

    This sudden loss of water, coupled with extreme

    heat led to a mass kill of sea life. However, as

    they floated to the surface, they were quickly

    disintegrated by the Surge.

    The human inhabitants fared no better. Their

    manor houses now stand as empty ruins.

    Monoliths to a once prosperous cluster of

    humanity. Like everywhere else on Bin Mazar,

    the Surge spared no one. Now all that is left are

    empty ghost towns.

    Areas of Note

    The following are areas of note in this Warzone:

    Bashir Manor

    The largest and most successful of the former

    hydro-fisheries had been the Bashir Manor. Prior

    to the collapse of the colony, the Bashir name had

    been one of the leading political names. This

    manor house was their primary residence. It was

    renowned for its stable of exotic sea life, and

    amazing beaches.

    Of course, it is now nothing but another

    abandoned villa. The well-connected family

    nothing more but memories. Only a few lesser

    members of the household survived the Surge.

    Those that were away at the space port forbusiness. The rest have vanished along with the

    rest of the mainland population of Bin Mazar.

    They are presumed dead.

    The Princess of Bahdad

    Once, the docks of these prosperous manor houses

    were visited by the opulent Princess of Bahdad

    liner. This vessel was a floating resort and casino

    for those of a certain privileged class of thecolony. The ships name was spoken around the

    planet, and was a symbol of the colonys success.

    Now, the ship has been grounded. The rapid

    evaporation of the Sea of AbbissAdas waters left

    her beached upon a sand bar. This would have

    been a great concern for the crew, but they were

    annihilated by the Surge at the same time as the

    ship ran aground. It is just another rusting wreck

    of what once was.

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    Warzone 6- Ocean of Bin Mazar

    Due to Bin Mazars relative small size and lack

    of a massive industrial base, the Ocean of Bin

    Mazar has never been truly exploited for its fullpotential. Unlike many planets in the Imperium,

    the ocean on Bin Mazar is still full of aquatic

    life. During the colonys hey-day, these

    resources were tapped by local fisherman to

    serve the domestic market. It is unclear what, if

    any other resources lie beneath the ocean of the

    moon.

    The ocean did serve as an important travelmethod to move Grox meat from the shores of

    the mainland to the Emperors Rock. A modest

    freighter fleet and supporting industries had

    grown up to help support these efforts.

    The vast majority of the Ocean was left mostly

    ignored by the colonists. Little data is available

    beyond orbital imagery. What lies beneath the

    surface is even more of a mystery.

    Areas of Note

    The following are areas of note in this Warzone:

    Kairn Line

    The Kairn Line is a series of Promethium Drilling

    Rigs anchored in the ocean. These rigs were

    tapping into the only known deposits of

    promethium on the moon. They are all aligned

    relatively close together and form a short, visible

    line across the water.

    The Kairn Line is maintained mostly by Adeptus

    Mechanicus personnel and lay followers. The

    resources drilled from the line have beenconsumed domestically on Bin Mazar. New

    crews are not rotated in, and they have formed

    their own self-perpetuating community.

    The Kairn Line survived the Surge, as it only

    impacted the Bin Mazar continent. However,

    with the arrival of so many xeno and heretical

    factions in system, communication with the Kairn

    Line has been cut-off. The fate of thoseon board is unknown.

    Ahab Idiosyncrasy

    Named after the unlucky captain who discovered

    it, the Ahab Idiosyncrasy is an area of ocean that

    causes all machine spirits to become

    uncooperative and restless. Often, the machine-

    spirits become inconsolable and therefore

    unusable. However, once beyond the borders of

    the Ahab Idiosyncrasy, they return to their normal

    complacent state.

    No serious study has ever been conducted by the

    Adeptus Mechanicus, as the nature of the

    Idiosyncrasy as it is easily avoided and ancillary

    to most shipping functions. However, it has been

    an area of great interest to lay members of the

    Cult Mechanicus. However, to date, no one has

    provided a plausible explanation as to the natureof the Ahab Idiosyncrasy.

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    Bin Mazar

    Notables

    Inquisitor Draxiz Xanatos The Cyclops - Ordo Xenos Inquisitor

    Inquisitor Xanatos is a long standing member of the Holy Ordos with a long

    history of battling Tau Expansionism on the Eastern Fringe. Xanatos is ever

    eager to challenge the foes of the Imperium wherever they rear their heads. As

    a result, he has suffered severe damage, and his body is a patchwork of scars

    and healed wounds, including a head injury so severe as to lead to a permanent

    loss of his right eye.

    The Inquisitors curiosity was piqued when word of the strange power surgereached his ears. Fearing this was some new unknown and malicious xeno

    weapon, Xanatos endeavored to find the truth. Hence, Operation: Blackbrush

    was formed.

    Rear Admiral Benihamim Jordanis- Imperial Navy- Obedient

    Jordanis hails from a career naval family that has served Battlefleet Pacificus

    for twenty generations. He himself has worked his way from lowly ensign to

    Rear-admiral due to effort, strong staff work, and family connections.

    The Rear-Admiral and Inquisitor Xanatos have worked together on prior

    assignments, but the navy man does not consider the Inquisitor a friend.

    Their relationship is a working one at best. Both of them have too strong of

    an ego, and the master and subordinate relationship is constantly a source of

    friction.

    Saif Abu Huassas- Rogue Trader- House Abu Huassas- Star of L uxori

    The House of Abu Huassas has been a well respected and established RogueTrader family on the Eastern Fringe for at least two centuries. Initially, the

    House was a single trade charter, but careful planning, contract negotiations,

    and strategic marriages has seen the number of charters within the House rise.

    They have now expanded into several lucrative markets and fields beyond

    Rogue Trading.

    Saif Abu Huassas is the current head of Abu Huassas trade wing. He is the

    third son in the dynastic line. The title Saif is a moniker of position. The

    Saif has journeyed to Bin Mazar to fulfill a long standing contract between

    his House and that with Inquisitor Draxiz Xanatos. He is eager to exploit

    what drew his rival, the Octragius Cartel to the moon for the benefit of his

    own House.

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    Colonel Larz MessierImperial Guard- 125th Davidius Rifles

    Colonel Messier grew up in the wild and untamed plains outside the great

    Hives of Davidius Prime. He joined the planetary PDF as soon as he was

    eligible to enroll in order to escape the harsh conditions of his home. He

    quickly took to military life. However, he had a reputation as a firebrand andreligious zealot, and that ended his PDF career at the rank of Colonel.

    As the tithe approached, the PDF high command on Davidius saw it as the

    perfect chance to rid themselves of the rabble rousing colonel, and he was

    assigned the honor of leading one of the newly raised infantry units due to be

    tithed to the Imperial Guard. When Inquisitor Xanatos called upon troops

    from the Governor of Davidius, the 125th were the only combat ready unit for

    the upcoming tithe. He gladly assigned them to the Inquisitors service.

    Bladebrother AthosBlademasters Chapter- Blade of Acter ion

    The Blademasters have a long history of cooperation with Inquisitor Xanatos.

    They have provided troops for a number of the Inquisitors purges and

    operations on the Eastern Fringe. The Inquisitor is said to be on good relations

    with the Chapter Master, as the two share a passion for pre-Imperial Old Guard

    Stars power swords.

    Bladebrother Athos is the equivalent of a Sergeant in the chapter. The

    Inquisitor put out a general call for volunteers to assist him in his actions at

    Bin Mazar to many Space Marine Chapters operating in the area. Those that

    volunteered their services were gathered by Bladebrother Athos in one of the

    Chapters strike cruisers. It is said that brothers from as many as eightchapters volunteered themselves for service. They are nominally led by the

    Bladebrother, but are free to act at their own discretion.

    Commander Louffer Husst- Imperial Navy- Aeronautica ImperialisLike Rear-Admiral Jordanis, the Commander comes from a long line of naval

    officers. However, his family is one of lesser noble standing. Therefore, the

    family has traditionally found itself in the service of the Aeronautica

    Imperialis as administrators and pilots. It is tradition that all sons after the first

    become pilots. As the third son of the house; Louffer became a pilot. .

    Commander Husst is a former Thunderbolt Ace that was promoted through the

    ranks of the Imperial Navys Aeronautica Imperialis. He has earned a

    reputation for hard fighting, hard drinking, and so-so flying. It is not unheardof for him to don a flight suit from time to time to show the youngsters how it

    is done. In short, he is a dyed in the wool killer. His killer instinct has led to

    the honor of commanding the air operations above Bin Mazar.

    The pilots and squadron leaders that serve under him have taken to calling him

    Papa Lou, which Husst heartily endorses.

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    Warboss Boomshakka Laka BoomOrk Warboss

    It is unclear how or when Orks came to Bin Mazar, all that matters it that they

    are there. The vast majority were wiped out in the Day ofGorks (Or possibly

    Morks) Rage. However, Orks being Orks, their numbers are growing rapidly.

    Warboss Boomshakka is still considered by the remaining Orks to be the big

    boss.

    Now, the warboss has noticed the humans and other xenos landing all over the

    continent. Unsurprisingly, the Orks see this as a threat, and they are eager to

    defend their turf. After all, all those abandoned and ruined buildings still need

    to be looted! Plus, Orks arent known for being good neighbors, and

    Boomshakka is no exception.

    Commander SwiftspeedFire Warrior ShasO- Fleet EF-024The Tau Commander is a veteran of fighting in the Damocles Gulf around

    Darlyth. Afterwards, the Tau Ethereals sent several Expeditionary Fleets out

    into the Eastern Fringe to learn more about this new threat, find new resources,

    and spread the word of the Greater Good. Swiftspeed was assigned to lead

    fleet EF-024. The Commander has spent the greater part of the last ten years

    fulfilling his duties.

    His time dealing with humans has left him ambivalent about their role and

    benefit to the Greater Good. Privately, he sees them as nothing more than

    savage brutes, barely better than Orks. However, he is no fool and has realized

    the massive threat that the Imperium poses to his small empire. Commander

    Swiftspeed understands that the Tau will need greater strength to prevail

    against humanity when war comes again.

    Princess YrissaEldar Corsair- OnElusiasWrath

    The Eldar are an ancient and complex race. In order to focus their minds and

    emotions, they have developed a complicated and alien set of thinking

    structures known as the Eldar Path. Each Path focuses the mind, being, and

    essence of the participant in order to protect the Eldar soul from the predationsof Chaos. Yrissa follows the path of the Corsair.

    On the Path of the Corsair, an Eldar can experience things they would never

    know in the peaceful life of their Craftworld. Such sensations were a powerful

    pull on Yrissas mind. This path has allowed her to leave her Craftworld

    behind and venture into the reaches of the Old Guard Stars. There she has

    created a powerful reputation for herself and gathered a following of fellow

    corsairs. As such, she has been elevated to the position of Pirate Princess.

    Despite being a Corsair, Yrissa is still loyal to her people. When summoned

    by the High Council, she willingly returned to do her part for her people.

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    Farseer EladEldar Farseer- OnElusia Craftworld

    Farseer Elad had been in the High Council chambers when the Nameless One

    spun his tale. It was a tale that the Farseer did not want to remember, but the

    Nameless One had made it impossible. It was a tale that he could tell no one,

    not even Princess Yrissa.

    Elad was the youngest of the Craftworlds Farseers. His powers were potent,

    but the Shadowpoint confounded them. The future was unclear, but he knew

    the resolution of that shadow in fate was at Bin Mazar. The diminishing of his

    powers by the Shadowpoint was a constantly felt frustration. However, he

    didnt need his powers offarsight to know that Bin Mazar held something that

    would tip the future of his Craftworld.

    Commander Traz ValskHarbingers of Chaos- The HarbingerIn distant memory, during the St. Augustine Crusade, Commander Traz Valsk

    was a Captain of one of the Imperium of Mans mighty starships. Like Rear-

    Admiral Jordanis, Valsks family had a long naval tradition. However, taint

    was buried deep within his soul. The many warp jumps weakened him, and

    the whispers of chaos slowly and insidiously devolved him into madness.

    During a routine warp jump, theHarbinger of the Emperorsimply failed to

    rendezvous as expected.

    Most wrote it off as just another victim of the Warp. That was true, in onesense. Soon, Captains Valsk ship resurfaced, but this time attacking loyalist

    freighters and colonies. Valsk and his ship had been twisted in soul and form

    by Chaos. For centuries, the Harbingers of Chaos raided and pillaged the Old

    Guard Stars unimpeded, with none able to finally put an end to her. Now,

    Commander Traz Valsk has come to Bin Mazar to discover and harness the

    power of the Surge.

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    Playingthe

    Campaign

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    Playing the Campaign

    New Units

    StormravenThe Stormraven gunship is a recent addition to the

    Armory of the Blood Angels Space Marine

    Chapter. The craft serves in the roles of gunship,

    drop ship, and strike aircraft. It is not clear how

    the craft came into being; some Tech-priest of the

    Adeptus Mechanicus whisper that its Standard

    Template Construct (STC) data file was found by

    a Blood Angels Techmarine in the early 41stMillenium in a forgotten Mechanicus archive on

    Mars.

    Smaller than the far more common Space Marine

    Thunderhawk, the Stormraven is no more

    maneuverable than that gunship, thanks to the

    Thunderhawk's wide array of vectored thrusters.

    Yet, it is this maneuverability and the

    Stormraven's smaller size that makes it an idealsupport craft in close environs like the crowded

    spaces of a hive city, where the use of

    Thunderhawks would be impossible.

    Only a very small handful of these craft were

    available for action on Bin Mazar. The

    Battlemasters Strike Cruiser that rendezvoused

    with the Blackbrush fleet was accompanied by

    marines from many chapters. Two squads of

    Blood Angels from the fourth company had

    volunteered for service in the expedition, and

    were accompanied by their Stormraven aircraft.

    StormRaven

    Type: Bomber Hits: 3 Transport: 2

    Manuever: High Max Speed: 6 Min Speed: 2

    Max Altitude: 9 (Rocket) Thrust: 2

    Weaponry:

    Weapons Arc Firepower Damage Ammo SpecialHurricane

    Bolters Left/Right 6/0/0 6+ 4

    Multi-Melta Front 2/0/0 2+ 4 Extra Damage 4+

    Assault

    Cannons All around 6/4/0 4+ 4 Extra Damage 5+

    Special Rules: Orbital Lander- This aircraft may have the Orbital Lander rules for +5 points.

    Additional Weaponry:

    Weapons Arc Firepower Damage Ammo Special

    Bloodstrikes Front 2/2/2 3+ 2 Ground Attack

    Extra Damage 6+

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    Space Marine Land SpeedersLand Speeders are light anti-gravity vehicles,

    serving as the primary reconnaissance, scouting,

    resupply and fast attack vehicles of the ImperialSpace Marine Chapters. Land Speeders are based

    on STC data recovered in M31, and afterwards

    became widely produced and used throughout

    the Imperium. Anti-gravity technologies required

    to create Land Speeders have become

    increasingly rare, and so only extremely resource

    rich planets or organizations can afford to create

    them.

    The basic Land Speeder is piloted by a crew of

    two Space Marines. One acts as the pilot. The

    other crewman acts primarily as a gunner and

    spotter.

    On Bin Mazar, the Land Speeder would be ideal

    for patrolling and investigating wide areas of the

    wastelands quickly. However, their low speed and

    inability to gain altitude will make them

    vulnerable to enemy interceptors and ground

    defenses.

    Space MarineLand Speeder

    Type: Fighter Hits: 1 Transport: 0

    Manuever: Very High Max Speed: 5 Min Speed: 0

    Max Altitude: 3 Thrust: 2

    Weaponry:

    Weapons Arc Firepower Damage Ammo Special

    Heavy Bolter Forward 3/2/0 5+ 3

    Sides

    Special Rules: Speeder- If the Tempest goes to Altitude 0, the pilot will avoid crashing

    into the ground with a successful pilot roll.Once at Alt 0, no additional rolls need to be made if the Tempest stays at Alt 0

    Additional Weaponry:

    Weapons Arc Firepower Damage Ammo Special

    1. Typhoon Missile Front 0/2/2 3+ 2

    Launcher

    2. Assault Cannon Front 4/3/0 4+ 4 Extra Damage: 5+

    http://z8.invisionfree.com/Airspace/index.php?c=1
  • 7/29/2019 IoBM Campaign Booklet

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    Inquisitorial Report: A4567/789/ZetaReference: Investigation of Bin MazarAccess Code: ********** Level: Magenta

    Playing the Campaign

    New Units

    Tempest- Space Marine Land Speeder

    Type: Fighter Hits: 1 Transport: 0

    Manuever: Very High Max Speed: 5 Min Speed: 0

    Max Altitude: 5 Thrust: 2

    Weaponry:

    Weapons Arc Firepower Damage Ammo Special

    Assault Cannon Front 4/3/0 4+ 4 Extra Damage: 5+

    Special Rules: Speeder- If the Tempest goes to Altitude 0, the pilot will avoid crashing

    into the ground with a successful pilot roll.

    Once at Alt 0, no additional rolls need to be made if the Tempest stays at Alt 0

    Additional Weaponry:

    Weapons Arc Firepower Damage Ammo Special

    Typhoon Missile Front 0/2/2 3+ 2

    Launcher

    Space Marine Land Speeder -

    TempestThe Land Speeder Tempest is a popular variant

    of the Space Marine Land Speeder. It is fully

    enclosed, with a single pilot, a fixed-forward

    Assault Cannon and twin-linked Missile

    Launchers. It also has an improved power plant,

    larger engines, and heavier armor.

    The design has proven popular with many

    chapters. It can be used in the same roles as a

    regular Land Speeder. However, it is better

    suited for Reconnaissance in force, quick fire

    support, or to operate in support of other

    Speeders.

    On Bin Mazar, the Land Speeder Tempest would

    be sent in to clear potential landing zones for

    inbound drop pods and Thunderhawks. In

    addition, they were used to help protect the more

    vulnerable Speeder scouts. Unfortunately, theTempest has some of the same weaknesses as

    normal