introduction to vectors · 2016. 5. 16. · vectors in two dimensions in 2d motion, objects can...

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Introduction to Vectors 2D KINEMATICS I

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Page 1: Introduction to Vectors · 2016. 5. 16. · Vectors in Two Dimensions In 2D motion, objects can move up-down and left-right north-south and east-west Direction must now be specified

Introduction to Vectors2D KINEMATICS I

Page 2: Introduction to Vectors · 2016. 5. 16. · Vectors in Two Dimensions In 2D motion, objects can move up-down and left-right north-south and east-west Direction must now be specified

Vectors & Scalars

A scalar quantity has magnitude but no direction

Examples:

speed

volume

temperature

mass

A vector is a quantity that has both magnitude and direction

Examples:

displacement

velocity

acceleration

force

Page 3: Introduction to Vectors · 2016. 5. 16. · Vectors in Two Dimensions In 2D motion, objects can move up-down and left-right north-south and east-west Direction must now be specified

Vectors in One Dimension

With Motion in 1D, our vectors could point in only two possible directions:

positive

Negative

Direction was indicated by the sign (+/-)

Examples: +10 m/s meant “to the right” or “up”

9.81 m/s2 meant “to the left” or “down”

Page 4: Introduction to Vectors · 2016. 5. 16. · Vectors in Two Dimensions In 2D motion, objects can move up-down and left-right north-south and east-west Direction must now be specified

Vectors in Two Dimensions

In 2D motion, objects can move

up-down and left-right

north-south and east-west

Direction must now be specified as an angle

Vectors (drawn as arrows) can represent motion

The length of the arrow is proportional to the magnitude

of the vector

y

x

Page 5: Introduction to Vectors · 2016. 5. 16. · Vectors in Two Dimensions In 2D motion, objects can move up-down and left-right north-south and east-west Direction must now be specified

Vector Addition

Vectors can slide around in the plane without changing, but...

Changing the magnitude changes the vector

Changing the direction changes the vector

To add two vectors graphically:

Slide them (without changing them) until they are “tip-to-tail”

The resultant vector is from the tail of the first to the tip of the second

Page 6: Introduction to Vectors · 2016. 5. 16. · Vectors in Two Dimensions In 2D motion, objects can move up-down and left-right north-south and east-west Direction must now be specified

Adding Perpendicular Vectors

To add perpendicular vectors

we can:

do it graphically or

use Pythagorean theorem and the tangent function

Let’s add two perpendicular

displacements, x and y, to get the resultant

displacement d

y

xx

x = 1.5 m right

y = 2.0 m down

d

tan = ——y

x

= tan–1(——)x

y

y

= tan–1(———)1.5 m

2.0 m

= 53

Page 7: Introduction to Vectors · 2016. 5. 16. · Vectors in Two Dimensions In 2D motion, objects can move up-down and left-right north-south and east-west Direction must now be specified

Resolving Vectors into Components

The vectors x and y are the

component vectors of the vector d

The x-component vector is always

parallel to the x-axis

The y-component vector is always

parallel to the y-axis

x

yd

Page 8: Introduction to Vectors · 2016. 5. 16. · Vectors in Two Dimensions In 2D motion, objects can move up-down and left-right north-south and east-west Direction must now be specified

We can resolve d back into its components using

the cos and sin functions:

dy

x

opphyp

adjadj

hyp

x

dcos = =

opp

hyp

y

dsin = =

x = d cos

y = d sin x = d cos = (2.5 m) cos (53°) = 1.5 m

y = d sin = (2.5 m) sin (53°) = 2.0 m

Page 9: Introduction to Vectors · 2016. 5. 16. · Vectors in Two Dimensions In 2D motion, objects can move up-down and left-right north-south and east-west Direction must now be specified

The components of d can be

represented by dx and dy

dx = x = 1.5 m

dy = y = -2.0 m

Notice dy is given a negative sign to

indicate that y is pointing down

Page 10: Introduction to Vectors · 2016. 5. 16. · Vectors in Two Dimensions In 2D motion, objects can move up-down and left-right north-south and east-west Direction must now be specified

Example of Components

Find the components of the

velocity of a helicopter

traveling 95 km/h at an angle of 35° to the ground

Page 11: Introduction to Vectors · 2016. 5. 16. · Vectors in Two Dimensions In 2D motion, objects can move up-down and left-right north-south and east-west Direction must now be specified

𝒗𝒙 = 𝟗𝟓 𝐜𝐨𝐬 𝟑𝟓° = 𝟕𝟕. 𝟖𝒌𝒎/𝒉

𝒗𝒚 = 𝟗𝟓 𝐬𝐢𝐧 𝟑𝟓° = 𝟓𝟒. 𝟓𝒌𝒎/𝒉

Page 12: Introduction to Vectors · 2016. 5. 16. · Vectors in Two Dimensions In 2D motion, objects can move up-down and left-right north-south and east-west Direction must now be specified

Add the following vectors

𝑨 = 𝟐. 𝟓𝒎/𝒔 𝜽 = 𝟒𝟓°

𝑩 = 𝟓. 𝟎𝒎/𝒔 𝜽 = 𝟐𝟕𝟎°

𝑪 = 𝟓. 𝟎𝒎/𝒔 𝜽 = 𝟑𝟑𝟎°

Hint: Vectors have both a magnitude and direction. θ is the direction.

Page 13: Introduction to Vectors · 2016. 5. 16. · Vectors in Two Dimensions In 2D motion, objects can move up-down and left-right north-south and east-west Direction must now be specified

𝑨𝒙 = 𝟐. 𝟓 𝐜𝐨𝐬 𝟒𝟓° = 𝟏. 𝟕𝟕𝒎/𝒔 𝑨𝒚 = 𝟐. 𝟓 𝐬𝐢𝐧𝟒𝟓° = 𝟏. 𝟕𝟕𝒎/𝒔

𝑩𝒙 = 𝟓. 𝟎 𝒄𝒐𝒔 𝟐𝟕𝟎° = 𝟎𝒎/𝒔 𝑩𝒚 = 𝟓. 𝟎 𝒔𝒊𝒏𝟐𝟕𝟎° = −𝟓. 𝟎𝟎𝒎/𝒔

𝑪𝒙 = 𝟓. 𝟎 𝒄𝒐𝒔 𝟑𝟑𝟎° = 𝟒. 𝟑𝟑𝒎/𝒔 𝑪𝒚 = 𝟓. 𝟎 𝒔𝒊𝒏𝟑𝟑𝟎° = −𝟐. 𝟓𝟎𝒎/𝒔

𝑹𝒙 = 𝑨𝒙 + 𝑩𝒙 + 𝑪𝒙 = 𝟔. 𝟏𝟎𝒎/𝒔 𝑹𝒚 = 𝑨𝒚 + 𝑩𝒚 + 𝑪𝒚 = −𝟓. 𝟕𝟑𝒎/𝒔

𝑹 = 𝑹𝒙𝟐 + 𝑹𝒚

𝟐 = 𝟖. 𝟑𝟕𝒎/𝒔

𝜽 = tan−𝟏𝑹𝒚

𝑹𝒙= 𝟑𝟏𝟕° 𝐨𝐫 − 𝟒𝟑. 𝟐°