combining vectors in 2d components, overall velocity or force equilibrium, equilibriants

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Combining vectors in 2D Components, Overall Velocity or force Equilibrium, Equilibriants

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Page 1: Combining vectors in 2D Components, Overall Velocity or force Equilibrium, Equilibriants

Combining vectors in 2D

Components,

Overall Velocity or force

Equilibrium, Equilibriants

Page 2: Combining vectors in 2D Components, Overall Velocity or force Equilibrium, Equilibriants

BREAKING A VECTOR DOWN INTO ITS COMPONENTS

Page 3: Combining vectors in 2D Components, Overall Velocity or force Equilibrium, Equilibriants

Components of a vector

• Portion of a vector value that affects 1 dimension

• Any vector moving at an angle not parallel or perpendicular to a coordinate axis can be broken down into 2 perpendicular components

Page 4: Combining vectors in 2D Components, Overall Velocity or force Equilibrium, Equilibriants

How to find components

• Draw 2-d vector

• Create a triangle using the 2-D vector as hypotenuse

• Drawn legs should intersect at a right angle

• Use trig to calculate unknown sides or angles

• Indicate direction through drawing or name

Page 5: Combining vectors in 2D Components, Overall Velocity or force Equilibrium, Equilibriants

To solve for components

• Need to be able to use right triangle trigonometry

• Trigonometry focuses on the ratio values of sides of a right triangle

• As angles change vary in different right triangles, so do the ratio of sides to each other

Page 6: Combining vectors in 2D Components, Overall Velocity or force Equilibrium, Equilibriants

If you walk 32 m towards the NE, how far do you travel east?

Page 7: Combining vectors in 2D Components, Overall Velocity or force Equilibrium, Equilibriants

Components

Horizontal component

Vertical

Component

Resultant side

Page 8: Combining vectors in 2D Components, Overall Velocity or force Equilibrium, Equilibriants

Adding vectors not in cardinal directions

• Break all vectors down into components, that’s is smaller vectors in cardinal directions that add up to the original vector.

Example:

4 m/s [E]

Horizontal component

3 m/s [N]

Vertical component

5 m/s

[E 36.9 N]

Page 9: Combining vectors in 2D Components, Overall Velocity or force Equilibrium, Equilibriants

Find the components of :

• 57 N [N 57W]

Page 10: Combining vectors in 2D Components, Overall Velocity or force Equilibrium, Equilibriants

Find the components of:

• 87.6 m ( 300°)

• Remember, here the cardinal directions are 0/360, 90, 180, 270

Page 11: Combining vectors in 2D Components, Overall Velocity or force Equilibrium, Equilibriants

Overall velocity problem

• If the projectile landed with a vertical velocity of 37 m/s downward and a horizontal velocity of 29 m/s to the right, what would be the overall final velocity (magnitude and direction)

Page 12: Combining vectors in 2D Components, Overall Velocity or force Equilibrium, Equilibriants

Add the following vectors

• 30 m/s [ NE] + 45 m/s [S 67 W]

Page 13: Combining vectors in 2D Components, Overall Velocity or force Equilibrium, Equilibriants

Calculate sides or angles

Page 14: Combining vectors in 2D Components, Overall Velocity or force Equilibrium, Equilibriants

PUTTING ALL VECTOR IDEAS TOGETHER TO SOLVE A PROBLEM

Page 15: Combining vectors in 2D Components, Overall Velocity or force Equilibrium, Equilibriants

Friday’s in class question

173 N [W 57.352 S] + 142 [E 51.22 N]

Page 16: Combining vectors in 2D Components, Overall Velocity or force Equilibrium, Equilibriants

Answer

The vectors Drawn with Components

Page 17: Combining vectors in 2D Components, Overall Velocity or force Equilibrium, Equilibriants

Calculations for the answer

The 4 component vectors:

93.3N [W], 146N [S]

88.9N [E], 111N [N]

These combine to : 4.4 N [W], 35 N [S]

Page 18: Combining vectors in 2D Components, Overall Velocity or force Equilibrium, Equilibriants

Final Recombination and answer

• Final triangle is drawn as:

Final answer is: 35.3 N [W 82.8 S] or

35.5 N [S 7.2 W]

Page 19: Combining vectors in 2D Components, Overall Velocity or force Equilibrium, Equilibriants

FINDING THE EQUILIBRIANT

Page 20: Combining vectors in 2D Components, Overall Velocity or force Equilibrium, Equilibriants

Equilibrium

• When the sum of all forces acting on an object cancel each other out.

• Net force = 0

Page 21: Combining vectors in 2D Components, Overall Velocity or force Equilibrium, Equilibriants

Equilibrant

• A force added to all other forces applied to an object to achieve equilibrium

Page 22: Combining vectors in 2D Components, Overall Velocity or force Equilibrium, Equilibriants

equilibrium problems

• These are problems that require an object to be at equilibrium.

• Equilibrium = all forces applied to object balance each other out. Net force on object = 0

• Equilibriant: the force applied to an object that produces equilibrium

Page 23: Combining vectors in 2D Components, Overall Velocity or force Equilibrium, Equilibriants

ALL VECTOR VALUES CAN BE COMBINED USING THE ABOVE METHODS

Displacement, Velocity, Acceleration, Force

Page 24: Combining vectors in 2D Components, Overall Velocity or force Equilibrium, Equilibriants

SCALAR VALUES COMBINED WITH VECTORS

Page 25: Combining vectors in 2D Components, Overall Velocity or force Equilibrium, Equilibriants

Effect of scalar values on2-D force problems

• Scalar values: Those that do not indicate a direction (time, mass)

• Scalars affect magnitude, not direction

Page 26: Combining vectors in 2D Components, Overall Velocity or force Equilibrium, Equilibriants

APPLICATION OF VECTOR MATH TO SOLVING 2D PROBLEMS