innovationthrough game technology€¦ · web development. game technology will change the world....
TRANSCRIPT
Innovation Through Game Technology
DAE Showreel
Digital Arts & Entertainment
Best Game Development School
2017 & 2018
Digital Arts & Entertainment
Education
ResearchIndustry
XR Ecosystem Howest
Game development
XR/AR/VR/MR
Interactive digital content
AI
Design Thinking
Product development
Systems design
Sensoring /IOT
Data analytics
ML/ AI
Toegepaste Informatica
Cybersecurity
Blockchain
Industrial IOT
UX
Web development
Game TechnologyWill change the world
Game TechnologyIs changing the world
Game TechnologyA (very) brief history
All Fun and Games......But What Can Game Tech Enable?
• Applied games
• AI
• Procedural 3D
• VR-AR-MR
• SOTA & new tech
• Expertise lab
• Co-creation
• Prototypes/ POC
•
• Testing
Research
Focus
Creating better virtual worlds (also faster, more efficiently)
and finding use beyond entertainment
games
In short
Game EngineA set of rules that define how a virtual world acts and interacts.
Sounds very similar to...
The End Game: Spatial Computing
Merging virtual and physical worlds
Source: MagicLeap Magicverse
INDUSTRY 4.0
Information we naturally understand
Port of Antwerp/ Apica Digital Twin
Hyperreality Keiichi Matsuda
XR, AR, VR, MR, IR ...What R you talking about?!
Extended Reality (XR)
Virtual Reality
Informed/ Assisted Reality
Boeing- upskill Skylight
Boeing- upskill Skylight
DHL Ubimax
Augmented Reality
Ikea Place Twinkls
Microsoft Hololens
Northrop Grumman
Mariasteen - Light Guide Systems
NASA 1985
HISTORY IN THE MAKING
PLATFORM WAVES
Digicapital
AR/VR INVESTMENTS
ONE SUPER-HYPED STARTUP
MAGIC LEAP $1.4B
2. VALUE ACROSS THE ENTERPRISE TODAY
AR/VR Value Matrix
DESIGNDigital design review
Collaborative design reviewFast product & component lookupNVIDIA Holodeck
MANUFACTUREMaintenance work instructions
Assembly & process work instructionsMachine setup and changeover instructionsBOSCH AR Platform
SELL & MARKETProduct visualisation & demonstration
Augmented brand experience
AUDI & ZEROLIGHT
TRAINJob-specific training
Remote expert instructionWALMART & STRIVR Black Friday simulator
SERVICEAugmented procedural guidanceService inspection & verification
Remote expert guidanceAugmented parts identification
MICROSOFT Remote assist
DHL Order picking
OPERATE & LOGISTICSOperator manual & work instructions
COLLABORATIVE ROBOTS OR COBOTS
FESTO's Bionic cobot
BRINGING CAD DATA TO LIFE
UNITY buys PiXYZ
OCULUS Connect event
Mobile data connectivity
SLAM Simultanious Localisation And Mapping
APPLE Concept design based on patent
Intel Vaunt
VERILY Smart lens program
DIGITAL TWIN
GE Global research
BIM Project Ryan Ortega
Digital Arts & Entertainment Research
Digital Arts & Entertainment Research
Procedural carpet
with Houdini
• Algoritms & scripts
define how carpet must
look
• 100% procedural
• Rendering
Procedural carpet
Digital Arts & Entertainment Research
• Technopolis
+ Sports Innovation
Campus @ Howest
Brugge
• Augmented climbing
game
• Projection and
• Player detection
(skeleton)
• OPEN POSE *
Interactive
climbing game
2.0
oVRheid
• VR pilot for the FlemishGovernment
• Infrastructural plans
• How to inform & inquirecitizens in new ways
• Feedback of users in VR
• Oculus + Unreal
Conversational
Ai
• PWO
• Internal research project
• Artificial Intelligence
• Simulation and training
• Psychological assesment
Selection of student work
Student work showcases 2018-2019
Graduation work 2018-2019Bert MATTHYS – real time face tracking
Graduation work 2018-2019Ward Van Bever – occlusion in AR
Graduation work 2018-2019Tristal GYBELS – photogrammetry to animated rig
AR assembly instructions
AR IOT data Dashboards
Artificial Intelligence (AI)
Introductie technologie
∙ Deep Learning algoritme
ontwikkeling (oa. Nvidia)
∙ Parallel met VR/AR
ontwikkelingen
∙ Danny Lopez, COO Blippar:
‘How can you augment reality ifyou don’t understand the realityaround you?”
DANA VR TrainingResearch Casus
Picanol VR TrainingResearch casussen
Video VR training-INSERT STEVEN VIDEO
VR Training framework V2: testings
- Assembly training on site
- Tested with 100 operators
- Positive feedback
- Now in valorisation with software
partners
3th iteration
Space building
Recording actions
Training made based on
the recording
VR Training
framework V3
3th iteration
Space building
Recording actions
Training made based on
the recording
VR Training
framework V3
Comparing study on
effectiveness depending
on type of content
Same training = car
motor assembly
Other VR medium
Virtual training:
360°video versus
interactive VR
AR wayfinding
Multi-user VR Design Co-creation
Model Based TrackingResearch casussen
AR projection train by example
FUTURE & EMERGING REALITIES
∙ THE NEXT LEVEL